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poverty goat
Feb 15, 2004



Just finished my first game of BNW as arabia (hard/huge/epic/continents), won the diplo victory with half a spaceship on the launchpad. It's hard to say how much the bonus helped with religion because I went tradition/piety with lots of desert on two continents so I'd converted my whole continent and made inroads into the other in time to become the official world religion in the first congress :whatup:. I sold lots of duped luxuries and used trade to butter up the people I didn't want to fight with and ultimately my endgame bloc formed around the Shoshone backstabbing the whole coalition to steal some bananas I wasn't even farming from a do-not-grow city on the frontier. The other bloc was just carthage and russia and in the second and third congresses we banned both of them from trading and banned crabs and furs, their only unique exports. By the latter part of the 20th century we'd removed every trace of the shoshone and france from the continent. At the next to last congress carthage pulled some coup shenanigans out of nowhere in 5 citystates at once and came out with 20 to my 24 delegates which is some bullshit so I got as many of his citystates within 250 gold of becoming my allies as possible, 8 or 10 of them, bought them the rest of the way and declared war right before the congress voted on King Earth (and unlocked globalization along the way, with 5 diplomats at this point). No matter what I tried, level 3 spies and recaptured regions and extra luxuries and uranium and poo poo in trade, I could not get even my best friends to consider voting for me for king, so I had to go full retard


:getin:

With tithing on the predominant global religion, 8 trade routes, machu pichu, etc. I'm making 881 gold per turn at the end of the game, so business as usual for arabia!

Also of note, the AI knows how to use subs now

There were probably 8-10 subs out there supporting a battleship somewhat competently and if I could ever see one of them I'd be loving surrounded at the end of the next turn; I couldn't get away with anything with subs unless I had superior numbers. I didn't see a single carrier with no planes on it, they built dozens of spare archaeologists instead :derp:

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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Verviticus posted:

Has anyone captured a handaxe as germany? Does it upgrade into a gatling gun?

According to the Civilopedia it upgrades into a Knight. Remember, it's a replacement for a Chariot Archer, not a normal Archer.

Protagorean
May 19, 2013

by Azathoth
I think the entire "selecting a Host for the World Congress" thing is a farce, because I've yet to see the AI not vote for itself. All I can do is vote for my buddy Harun to give the middle finger to that rear end in a top hat Boudicca.

e: I take that back. Arabia threw all it's votes behind me the one time I throw all my votes behind it. :ughh:

Protagorean fucked around with this message at 09:51 on Jul 10, 2013

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.
There's an :xcom: achievement for having your XCOM squad die from full health in a single turn. This game is glorious.

DiseasedTempest
Oct 9, 2007
Some of the icons are messed up in my game. Like for example when I got a Great Prophet instead of the usual portrait there was just a black bar, same with the "establish religion" and 'form holy site" buttons. Could this be something Verify Integrity would fix or could it be a driver issue? My GPU is just fine as far as heat goes so I don't think it's dying or anything.

e: not using mods or anything either

DiseasedTempest fucked around with this message at 10:47 on Jul 10, 2013

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.


I love that you get to rename pretty much everything.

Protagorean
May 19, 2013

by Azathoth

Kooriken posted:

There's an :xcom: achievement for having your XCOM squad die from full health in a single turn. This game is glorious.

Glorious...

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
I'm currently playing a G&K game as Genghis Khan and for some reason my first Great Prophet won't generate. I've accumulated 332 faith, there are 3 world religions still allowed, and I've set my faith purchase status to "Save for Great Prophet", but every turn I just keep accumulating faith. Is there something I'm missing or is it a bug?

DiseasedTempest
Oct 9, 2007
You have a chance to spawn your first great prophet. It's possible the RNG just hates you.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.
Oh. Yeah, it spawned a few turns later. I didn't know it worked like that. Thanks.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



So is there a list of what techs grant trade routes yet?

Waffles Inc.
Jan 20, 2005

Is anyone else's game been really, really peaceful so far?

I'm 250+ turns into a Marathon/Huge map and have met the 5 civs who are in Asia/Europe (playing on Earth), and even with Boudicca and Theodora butting up and expanding against one another, there hasn't been any war. Also everyone's been pretty quiet diplomatically, too.

Gort
Aug 18, 2003

Good day what ho cup of tea
Venice trip reports:

Game 1: Prince difficulty, went Liberty and got two free great merchants out of it. Constant unhappiness problems, Venice itself is a size 8 shithole.

Game 2: King difficulty, went Tradition. Slower empire expansion, but it's a lot easier to get the millions of national wonders and cargo ships you need. I just keep Venice fully stocked with merchant specialists and the great merchants come at an acceptable rate - I've had about five by the point of entering the industrial era.

For my second tree, I've gone Exploration - it's actually pretty good. Thanks to navy speed/sight boosts I've mapped the whole world, and since all my cities are on the coast, they're all getting big happiness, production and money boosts. The hidden antiquity sites I'll see will just be gravy.

I'm making insane amounts of money - about 350 a turn despite having a gigantic navy which let me puppet three of Attilla's coastal cities. I can basically pick my own victory condition now.

In short, Venice + Tradition + Exploration = Badass.

Niwrad
Jul 1, 2008

Is this game harder now? I used to whoop the AI on Prince and now they're actually putting up a fight.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Niwrad posted:

Is this game harder now? I used to whoop the AI on Prince and now they're actually putting up a fight.

Just before BNW launched, there was a preload patch that retooled the AI somewhat. They build slightly smarter armies and are a little more focused on attacking cities with an appropriate number of melee units. Not TOO much more difficult but you still need to be aware of what your neighbors are up to.

Still have a few hilarious bugs though, like Assyria spamming nothing but Siege Towers but overall the AI uses more units more effectively.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Have nukes always given a massive, outsize boost to military score? Near the endgame of my Shoshone spaceship run, the Zulu (who had conquered four other civs and a whole continent) kept calling me up to mock my tiny army. My military adviser said they were massively larger than us. When I checked the end game charts they were like four times higher then I was.

Then I build a couple nukes and Shaka was calling me up to grovel with an afraid status. The end game graphs showed my military score skyrocket way past his in a very steep line. The only thing I really built was the nukes, and a couple subs.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


I don't know if it's always been like that, but if you start dropping nukes you can wipe out huge armies pretty quickly, so it makes some sense.

For all our overseas friends, here's a copy of the Brave New World Manual and Civilopedia for browsing pleasure:

Manual (PDF)
Civilopedia

Fryhtaning
Jul 21, 2010

Niwrad posted:

Is this game harder now? I used to whoop the AI on Prince and now they're actually putting up a fight.

I started a King (usually Emperor/Immortal) game as Venice just to get a feel for things. The first half of the game, between it being King and the OCC that is Venice, was like being on Zoloft. I was everyone's bff. Germany was running away on his continent, but when I finally started picking up enough momentum via culture and from having a sizable empire of my own (all via Merchant of Venice, no wars), the whole world suddenly started turning on me. The nail in the coffin was me choosing Freedom while Germany apparently twisted everyone else's arm into Order.

They're ruthless. They've cut off all my trade routes, killed the CSs that I was allied with to kill my delegates, and embargoed two of my luxury resources.

It's approaching the Atomic Era now, and even though I have 4 times the tourism of Germany, it'll take me over 500 turns to gain Influential status on him. Everyone else is already there or getting there. I have enough Faith to buy a musician, but I don't think that'll put much of a dent in him. Diplo is out since they keep killing any CS that I'm allied with. So Space Race may be my only hope, but Germany still has 5 or 6 techs on me.

This is the kinda stuff I expect out of an Immortal game, not King. Not that I'm complaining.

TalonDemonKing
May 4, 2011



In the year 1969, Venice brought world peace Earth during the seventh annual Big Bubba's Gumbo Cookoff.

Some quick notes:

-Venice does not always have a start bias to the ocean
-Merchants of Venice can buy the Mercantile city states, but they won't get the unique resource
-Buying the city state loses the vote in UN
-You can actually hit a unit cap (27 for my 2 city empire) that'll reduce your production by 10% if you're over it
-Great person gifts from Patronage seem to be a lot more frequent
-Forbidden Palace gives you 2 extra delegates and can be only unlocked via Patronage. Patronage no longer increases opponent city-states decay. Patronage is basically the UN policy tree.
-Religious pressure isn't enough to flip cities from trade only, but it'll pretty much secure the religion in place.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Kyrosiris posted:

So is there a list of what techs grant trade routes yet?

Just look at the tech tree in-game?

e: Not sure why you'd need to know if you can't access the game yourself but here it is anyway. Animal husbandry, sailing, engineering, compass, banking, biology, railroad, penicillin. The Colossus and Petra also allow one additional trade route each and immediately produce a cargo ship and caravan, respectively.

Kyrosiris posted:

If I wasn't at work and could do that, I wouldn't have asked. :v:

Okay, I still don't see how it is useful for you to know right now, then, unless you have the entire tech tree memorised by heart and are planning out your entire strategy while at work like a chessmaster with ADD. :v:

TacticalUrbanHomo fucked around with this message at 14:33 on Jul 10, 2013

Gort
Aug 18, 2003

Good day what ho cup of tea
Thing is, Civ on higher difficulties always used to be a case of surviving the early years when the AI could drown you in units, and had the potential to at least slow your development by forcing you to put resources towards troops before it was particularly profitable to do so.

Then if you survived that, you could just crush anything easily with the two weapons that make city assaults laughable - artillery and bombers.

If the AI has actually gotten good at the late game it will completely change that.

On another note - now that you get science for trading with other civs, and that science increases the further behind you get, are Babylon, Korea, the National College, rationalism and universities anywhere near as powerful as they used to be? Trade appears to be a powerful science rubber-band.

Captain Fargle
Feb 16, 2011

TalonDemonKing posted:



In the year 1969, Venice brought world peace Earth during the seventh annual Big Bubba's Gumbo Cookoff.

Some quick notes:

-Venice does not always have a start bias to the ocean


Venice has the strongest possible starting bias for ocean, superceding all other Civs. If there are viable coastal starting locations on the map then Venice is guaranteed to get one of them. The only way for Venice not to start near the ocean is to have absolutely no coastal locations anywhere that the map script considers good enough.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
So after playing BNW until early morning today, I can say - holy gently caress, what a good upgrade to the game.

It is much harder, I think, and I've managed to spawn right near goddamn Shaka every time.

The Shoshone are awesome. The AI seems to be more aggressive at settling cities. Also - anyone notice better load times?

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



thehumandignity posted:

Just look at the tech tree in-game?

If I wasn't at work and could do that, I wouldn't have asked. :v:

Fryhtaning
Jul 21, 2010

Gort posted:

On another note - now that you get science for trading with other civs, and that science increases the further behind you get, are Babylon, Korea, the National College, rationalism and universities anywhere near as powerful as they used to be? Trade appears to be a powerful science rubber-band.

Not really. When trading across the ocean, with Germany, as a fully-pumped up built-for-trade Venice powerhouse, I might get 3-4 science per route. Even if I used 6 cargo ships for that, the additional science is around the ballpark of a 1-2 fully-boosted Academy.

I'd say tech stealing and Assyria's UA are much stronger forces for gaining science when you're behind. Also, the Scholars in Residence resolution with the World Congress gives a 20% boost to researching a tech that someone already has.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
I have a feeling that Science Victories are going to be a last resort now even for civilizations like Babylon or Korea. All the other victory types are achievable a few eras earlier - the spaceship seems like it's meant to be a tiebreaker of sorts for situations like Fryhtaning's game where he doesn't really have a hope of converting Germany or taking them out.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
Daaaamn, I am way off my game :( I'm having a hard time getting used to actually having to build settlers again, on top of building a bigger military and building caravans to fund it.

Handsome Ralph
Sep 3, 2004

Oh boy, posting!
That's where I'm a Viking!


Maybe this was already in and I'm dumb for not noticing it earlier, but flood plains on river tiles in deserts, are those new? Cause my civ spawned near a chain of some and it's awesome.

FeculentWizardTits
Aug 31, 2001

In my most recent game I declared war on a nearby city state to steal a worker twice. After the second declaration, I got a notification telling me that my bullying had caused the city state and another one nearby to hate me, to the point where my resting influence with them is now -20. Can this ever be reset to zero? I did a few quests for one of them and now I'm allied with them, but the resting point is still -20.

Fryhtaning
Jul 21, 2010

Handsome Ralph posted:

Maybe this was already in and I'm dumb for not noticing it earlier, but flood plains on river tiles in deserts, are those new? Cause my civ spawned near a chain of some and it's awesome.

As far as I know, desert + river has always equaled flood plains unless there is a hill or certain resources.

UmbreonMessiah
Nov 1, 2011

~Hey, I'm grump!~
I'm...yeah, I'm just a grump.

Gyshall posted:

Also - anyone notice better load times?

So I'm not the only person who noticed this! Of all the changes, that seems to be my favorite.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Gort posted:

On another note - now that you get science for trading with other civs, and that science increases the further behind you get, are Babylon, Korea, the National College, rationalism and universities anywhere near as powerful as they used to be? Trade appears to be a powerful science rubber-band.

An even larger rubberband is the possibility of the UN passing the... scholars in residence resolution, if I remember correctly. It gives a 20% research bonus to techs a bunch of other civs have already researched, though I don't recall the exact number, possibly 2.

Marketing New Brain
Apr 26, 2008
Without the ability to sell early luxuries ICS just doesn't seem viable. I was playing Emperor, so 1 or 2 difficulties down from where I normally play, and I won on turn 320 something, compared to the sub 260 I was consistently clocking before. The lack of early money is crippling when trying to REX, and unlike the change in RA I don't think this was warranted, it is annoying as hell.

CaptainCarrot
Jun 9, 2010

Spakstik posted:

In my most recent game I declared war on a nearby city state to steal a worker twice. After the second declaration, I got a notification telling me that my bullying had caused the city state and another one nearby to hate me, to the point where my resting influence with them is now -20. Can this ever be reset to zero? I did a few quests for one of them and now I'm allied with them, but the resting point is still -20.

I don't think so. You can only get one free worker by declaring war on a CS; after that, consequences ensue. The Patronage tree and a couple of ideology tenets will raise the threshold, though.

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!
Judging by my own experience and discussions on CivFanatics, it looks like the new hotness right now is getting early granary and two caravans for food trades to your first two cities. They explode in population.

I think the overall effect of the lump sum trading change is to increase the value of strategic resources (for small GPT trades) and food in general; you may not be able to get your first few cities out as quickly, but you can help them to develop much faster.

Zuhzuhzombie!!
Apr 17, 2008
FACTS ARE A CONSPIRACY BY THE CAPITALIST OPRESSOR
So I played BNW on Epic Emperor and by turn 200 I had lost out on every single Wonder I was going for and the AI were stomping me. Turned it off before getting into the goods.

Tried it again on standard and, before I knew it, 6pm turned into 11pm and I had to go into the late shift for work.

Couple questions:

How does Venice work?

Trade routes themselves also boost my cultural influence on other Civs, right? Like, that menu that shows influence going up/down/etc. Trade routes affect that?

Trade routes also affect my relationships with City States?

Sending a musician to another Civ affects our relationship as well as generates increased tourism from that Civ?

What all increases tourism? Cultural buildings, or specific wonders?

Can anyone explain to me the benefits you get in the Arts menu that lets you move/pair/trade works of art? In the trade screen some will have +0 and some will have +4, but I don't know if I should trade the 0 or the 4. I also don't really understand how to get the bonuses either. I was under the impression that multiple Civ types/era types will result in a bonus but that doesn't seem to be the case across the board.



I do like how the world seemed less eager to go to war, but I did seem to get nothing but cultural Civs in this playthrough. Every time I tried to introduce policies I noticed that the cultural reducing ones were pissing everyone off.

Gort
Aug 18, 2003

Good day what ho cup of tea
Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money.

Can't wait to get off work and try it.

Prop Wash
Jun 12, 2010



The ai has gained some new tricks when it comes to invasions. I don't know if they did it as much pre-BNW but they are very good at composite bowmen now. Monty rolled up with a couple jags and surrounded my city with comp bows and went to town :(

Jump King
Aug 10, 2011

Gort posted:

Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money.

Can't wait to get off work and try it.

The problem with this would be locking away each trade route used like that since you don't want Venice to starve after growing so much.

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Zuhzuhzombie!!
Apr 17, 2008
FACTS ARE A CONSPIRACY BY THE CAPITALIST OPRESSOR

Gort posted:

Wait a second - if you trade food or production to one of your cities, is that food just created from nothingness? I assumed you were just redistributing existing goods, not creating them out of thin air! A tradition strategy as Venice where all your bought city-states trade Venice food might be insanely good - Venice would grow large with half-unhappiness citizens, and use its own trade routes to make money.

Can't wait to get off work and try it.

Also, if you're working on a Global Wonder or whatever it's called, do caravan production boosts help boost the work you add to that as well?

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