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Jastiger posted:I've only ever seen Hiawatha "Afraid" of me. How do I get other guys Afraid of me? Or was it a clever ploy? I'm curious about this too. I've only seen it once, and even if I've reduced my enemy to a single 2-pop city in the Arctic and razed the rest of their empire with a sea of units an era ahead of them, they're still "guarded" or "hostile," not "afraid." What does this do? Does it mean I can extort poo poo from them, or make demands, or what?
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# ? Jul 10, 2013 19:14 |
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# ? May 29, 2024 01:30 |
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More often than not, it's a trick. But when it is genuine, it means they dislike you, but your army is way bigger than theirs.
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# ? Jul 10, 2013 19:17 |
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So far, I've played two games after Brave New World unlocked, and they couldn't have been more different from each other. The first was an Americas game with Brazil, as I had sworn to play them before any other BNW civ. The Inca, Maya, and Aztec all beat me in priority to the jungle tiles, however, so I was randomly plopped in the Great Lakes of all places. Thankfully, the amount of silk I found scattered around bolstered my economy enough to make up for my deficiencies with sheer gold. This was augmented even further by trade routes with nearby city-states and America...until everything sort of fell apart. The first horrible event was the founding of the world congress. Embargoes against city-states and America shut my trade routes down, leaving the only trade routes within even slightly feasible distance for me being either a long slog on land to California for the Shoshone or a similarly epic trek by sea to South America’s northern coast for the Inca. The second blow came when my rank three spy that had been sapping scientific giant Montezuma of his techs managed to somehow screw up and get killed. Then, to add insult to injury, once the Information Age rolled around I found myself being ganged up on by the Shoshone army and Mayan navy. I managed to beat them off with the help of America only for the Inca to come out of nowhere with a surprise diplomatic victory in spite of numerous meetings for world leader going nowhere before. Thankfully, that crushing defeat was followed by a beautiful victory. As a communist inclined Judaism-spreading Poland I clawed my way through a huge all-out culture war between almost all of the European civs in the game and nabbed the Yuri-ka!, King of the Wisent, and Poland Can Into Space achievements in one fell swoop. While England, the Celts, and (amusingly enough) Germany all gave me flak from the Industrial Age onward and a setback occurred when my valuable cotton resources became a banned luxury, it turns out that having Venice and the Netherlands as your trading buddies is quite lucrative. My next game is going to be an attempted Freedom space run as Assyria. I only got up to the early Industrial Age and the three factories I needed for an ideology before taking a break, but I have to say I am quite the fan of Ashurbanipal so far. His doom rams helped secure an early lead after nearby Arabia started city-making GBS threads all over the place. He deserved it for sniping Petra from me anyway. Unrelated to any specific civilization, I’ve noticed that both Order and Freedom can attain the Universal Healthcare ideological tenet. Does anyone happen to know what other tenets happen to be shared between two or more of the three ideologies?
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# ? Jul 10, 2013 19:18 |
A game or two ago I managed to make Darius "Afraid" of me even though he had a larger military, more and larger cities, and a significant technological advantage (i.e., he had artillery and I didn't). The only thing I can think of is that I'd significantly whupped him in the Classical era and took away all his ports.
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# ? Jul 10, 2013 19:18 |
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Speedball posted:For the theme bonus. Certain buildings and wonders that house great works like it when you arrange them according to a theme, for example, "All from the same civ and time period" or "all from different civs" or "all from different civs and different time periods." Get the theme right and you produce way more tourism. Doesn't affect the culture gain, though. I think the theme bonus does help culture. Noticed this when I was moving around some art to create themes.
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# ? Jul 10, 2013 19:18 |
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Hieronymous Alloy posted:A game or two ago I managed to make Darius "Afraid" of me even though he had a larger military, more and larger cities, and a significant technological advantage. The only thing I can think of is that I'd significantly whupped him in the Classical era and took away all his ports. It's probable that the status is bugged or something, but in my experience, when you see this status and it doesn't make sense, it's a trick and you're about to get backstabbed.
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# ? Jul 10, 2013 19:19 |
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I never saw a Civ being afraid pre BNW, but my first game in BNW I had the entire world in afraid status after getting the first couple of Atomic Bombs stationed (but unused). Two of them were Guarded previously, one Neutral, and the rest were Friendly. It cleared up as more AIs finished the Manhattan Project, and they returned to their prior statuses.
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# ? Jul 10, 2013 19:27 |
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In a game (g&k) where I had been allies with Sweden the whole time once he was the last civ remaining he was Afraid, he didn't dislike me before hand and wasn't about to backstab me.
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# ? Jul 10, 2013 19:31 |
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Sojenus posted:I think it might increase the pressure to switch to your ideology that much more. May be imagining that though. I was trying to think of the best possible start for them. If you see a hut on turn 1 I think going pop/culture/tech, wait till turn 20, faith, pop/tech/upgrade? A second culture could be pretty awesome too. With the early pop you'll get techs a lot faster too. I think actually works out to being better than an instant tech.
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# ? Jul 10, 2013 19:34 |
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When I've gotten the "Afraid" status pop up, its usually when somebody was hostile to me and then get smashed in a war. I demanded some money from them and they actually gave it to me!
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# ? Jul 10, 2013 19:37 |
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Muscle Tracer posted:I'm curious about this too. I've only seen it once, and even if I've reduced my enemy to a single 2-pop city in the Arctic and razed the rest of their empire with a sea of units an era ahead of them, they're still "guarded" or "hostile," not "afraid." What does this do? Does it mean I can extort poo poo from them, or make demands, or what? I've seen it a couple of times in G&K with Monty, Pachacuti and Maria Theresa and I managed to squeeze free luxuries from them (using the Demand option, not "what do you want from this"). You get a negative modifier of course but yeah... I wish tomorrow was friday sooo bad. Ulvino fucked around with this message at 19:42 on Jul 10, 2013 |
# ? Jul 10, 2013 19:38 |
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Anyone try a game a Portugal yet?
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# ? Jul 10, 2013 19:44 |
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Captain Oblivious posted:Can Great Works of Writing even achieve a theming bonus? I can't seem to get one in the Great Library no matter what I do Yes they can, but with the GL you need another great work from another era AND another civ. So swap one of your writing works with another civ and make sure that neither one of the works you're putting in there has the same era or the same civ.
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# ? Jul 10, 2013 19:45 |
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Fryhtaning posted:Theming bonuses. When you see buildings or wonders in the culture screen that are multi-slotted, mouse-over the "+0" that you most likely have sitting next to it and it'll tell you what you need to do to get a theme bonus. Quoting this entirely because it's useful, thanks I could have had more culture and tourism on the culture victory game I won Also that seems... a bit like pointless busy work. There's not much 'play' there, unless I'm missing something, just fill square hole with neighbors square peg in exchange for your round one.
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# ? Jul 10, 2013 19:45 |
victrix posted:Also that seems... a bit like pointless busy work. There's not much 'play' there, unless I'm missing something, just fill square hole with neighbors square peg in exchange for your round one. The "play" is whether you do it diplomatically or "diplomatically," using your army to do the talking for you. There's something rewarding about conquest in the name of culture.
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# ? Jul 10, 2013 19:52 |
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GrandpaPants posted:There's something rewarding about conquest in the name of culture. Heil Hitler.
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# ? Jul 10, 2013 19:55 |
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Is there anyway to get rid of great works? I got a little trigger happy with archeology, so all my art slots are filled with artifacts, but I need art for some theme bonuses.
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# ? Jul 10, 2013 19:56 |
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Bloodly posted:...The X-Com Squad DOES need Aliens to shoot. Though I imagine there aren't really many/any big conversion Civs like that. Surprise Double-Civilization DLC: The Manifold Caretakers and the Manifold Usurpers. "Your empire: a little on the weak side. Your back: something you should watch."
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# ? Jul 10, 2013 19:57 |
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Fryhtaning posted:Heil Hitler. Well, I guess since so many stupid people were asking for Hitler in the game, the next best thing is allowing you to enrich your civilization culturally by killing people and stealing their great works of art.
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# ? Jul 10, 2013 19:57 |
Hey, it belongs in a museum. On the subject of genocide, what's the strategic consensus on puppetting cities vs. razing them and planting your own settlers? Sometimes it seems easier to just burn down a city with a strong foreign religion rather than wait for it to convert with pressure or spend missionaries.
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# ? Jul 10, 2013 19:58 |
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Bloodly posted:Because I don't know the game: Can Barbarians not hold cities? They can but it's extremely rare in Civ5 because they don't get siege equipment. In Civ4 you saw it all the time since barbs founded cities and you could capture a city by just walking into it.
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# ? Jul 10, 2013 19:58 |
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uPen posted:They can but it's extremely rare in Civ5 because they don't get siege equipment. In Civ4 you saw it all the time since barbs founded cities and you could capture a city by just walking into it. Can they? Is this new in BNW? I've never seen it in a screen shot or anything. Do the cities then pump out barb units like camps do?
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# ? Jul 10, 2013 20:00 |
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I'm playing my first game of BNW as America, and Mark Twain was born in my capital and wrote The Adventures of Huckleberry Finn*. I don't know why this makes me very happy but it feels really neat to me. *in 520 AD
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# ? Jul 10, 2013 20:00 |
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uPen posted:They can but it's extremely rare in Civ5 because they don't get siege equipment. In Civ4 you saw it all the time since barbs founded cities and you could capture a city by just walking into it. I thought they just razed it?
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# ? Jul 10, 2013 20:04 |
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Oh, is there any info on the hidden antiquity sites? Are they basically exactly the same as a regular archaeological site, but only visible/workable to those who finished the Exploration tree?
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# ? Jul 10, 2013 20:05 |
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SlightlyMadman posted:Huh, what's your problem with it? The only complaint I have with the minimap is that it would be nice if it showed borders over water. It already shows mointain ranges, so I don't know what other terrain you'd expect. If it showed ever plains, grassland, etc. tile as a different color, that would be incredibly distracting. You already have strategic mode if you want to see that anyways. I can't recall a single game where a detailed minimap has been distracting including Civ IV. Heck, I'm pretty sure even III had it. It's not a huge deal but on top of looking a lot prettier, being able to see stuff like tundras and deserts at a glance would be a nice thing to have.
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# ? Jul 10, 2013 20:25 |
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I'm in a pretty weird game, 6 civs on a medium Pangea Plus map, king difficulty, epic speed. The first war just started, in turn 424!
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# ? Jul 10, 2013 20:29 |
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With trade routes, does resource diversity take into account your city connections, or does it only include the resources available to the actual city of origin for the trade route? For example if I'm establishing a trade route from one of my cities that has access to Cotton and Silk, but it's also connected by road to the capital, which has access to Oranges and Salt, will the resource diversity bonus be based on all four resources, or only the two that are present at the city? I'm just trying to figure out good rules of thumb for setting up trade routes; I wish the game gave you an overview of all potential trade routes (by both land and sea) from all of your cities so that you could make a more informed decision...I feel like I'm guessing a lot of the time.
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# ? Jul 10, 2013 20:34 |
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I've played multiple games, have yet to win. I finally decided to step down from King to Prince, which sucks because I fought hard to get the skills to move up from Prince while still having fun. The changes and the AI improvements really make it so that many players will need to take a step down in difficulty. Also, Diplomacy seems to actually matter, as in if you're friendly the AI will actually respect your requests. In my longest running failed game as Brazil, Maria Teresa went mad with religion and started to spread it to my cities, removing my own nice religion. I politely asked her to stop after the first one and she did...for the entire game! She never tried to convert a city again outside of pressure wars that I was always winning due to Religious Texts. I know she was constantly spamming missionaries because she kept sending them across my territory to spread elsewhere, but she never tried to convert my cities again. Ainsley McTree posted:With trade routes, does resource diversity take into account your city connections, or does it only include the resources available to the actual city of origin for the trade route? For example if I'm establishing a trade route from one of my cities that has access to Cotton and Silk, but it's also connected by road to the capital, which has access to Oranges and Salt, will the resource diversity bonus be based on all four resources, or only the two that are present at the city? Only the improved Luxury and Strategic resources the city itself is able to gather. And note that having multiples of a single resource does not affect this in any way (which is a shame because that would make Arabia's UB even more insane).
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# ? Jul 10, 2013 20:34 |
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Did they increase barbarian spawns, because I've been playing as Venice and they've been spawning like crazy and Raging Barbarians isn't on. It's really annoying and tedious, I'll think go back to not having them in the game at all again.
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# ? Jul 10, 2013 20:35 |
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Accordion Man posted:Did they increase barbarian spawns, because I've been playing as Venice and they've been spawning like crazy and Raging Barbarians isn't on. It's really annoying and tedious, I'll think go back to not having them in the game at all again. I think you might just notice more because your trade routes are very sensitive to barbarian influence. I played a game as Venice last night and after the galleys killed my routes for the 4th time I got a melee unit and a Frigate and blasted all the encampments I could find into the ground.
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# ? Jul 10, 2013 20:37 |
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Arrinien posted:If you mean the Reformation beliefs, you get to pick as soon as you select the policy, you don't need another prophet. Ah, so it's tied into the Policy social tree? That would be why I never got the option then.
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# ? Jul 10, 2013 20:41 |
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Alkydere posted:Also, Diplomacy seems to actually matter, as in if you're friendly the AI will actually respect your requests. In my longest running failed game as Brazil, Maria Teresa went mad with religion and started to spread it to my cities, removing my own nice religion. I politely asked her to stop after the first one and she did...for the entire game! She never tried to convert a city again outside of pressure wars that I was always winning due to Religious Texts. I know she was constantly spamming missionaries because she kept sending them across my territory to spread elsewhere, but she never tried to convert my cities again. I don't know about this. Portugal prophet bombed my holy city, so I asked her to stop. She agreed. The very next turn she converted my second city. We had a DOF and were on friendly terms. I think AI generally respects requests, which is certainly a change, but it's not black and white. I have yet to figure it out.
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# ? Jul 10, 2013 20:43 |
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Magicaljesus posted:I don't know about this. Portugal prophet bombed my holy city, so I asked her to stop. She agreed. The very next turn she converted my second city. We had a DOF and were on friendly terms. I think AI generally respects requests, which is certainly a change, but it's not black and white. I have yet to figure it out. It might depend on AI personality. Also, remember that in life Maria I was literally bat-poo poo, screaming banshee insane, so take anything she says with a heaping mound of salt.
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# ? Jul 10, 2013 20:45 |
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I've been hit and miss with barbarians. Some maps I've been attacked by up to 4 at a time and other times just 1 like normal. But the thing that I am not getting is Tourism. I am playing as Venice and I own 2 cities(including my cap) I have rushed for, and gotten, every thing that bumps up Tourism. I currently get +86 a turn but I don't know how the hell I'll catch up to some of the other peoples Culture. Is there a way I can screw up how much culture they get or something without going to war? I've been making GBS threads out great people like crazy and making as many great works as I can fit but it seems like it will take me 100+ turns to win this way
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# ? Jul 10, 2013 20:54 |
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computer parts posted:I think you might just notice more because your trade routes are very sensitive to barbarian influence. This is why Venice has Great Galleases!
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# ? Jul 10, 2013 20:55 |
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computer parts posted:I think you might just notice more because your trade routes are very sensitive to barbarian influence. This is definitely my case as well. I've got a city placed as a bit of a trade hub to act as a go-between from my main little empire and the rest of the continent (playing on Huge, so there's a ton of space), and I have to watch the routes like a hawk, because camps can and will form in even a one hex shroud. It's honestly a bit annoying, and I will kiss the first modder to program in a patrol function.
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# ? Jul 10, 2013 20:55 |
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Tiny Chalupa posted:I've been hit and miss with barbarians. Some maps I've been attacked by up to 4 at a time and other times just 1 like normal. Do you have Hotels yet? That provides a big boost. The Internet tech does as well, but that's later in the game. If you're Brazil, you can also try to trigger Carnival.
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# ? Jul 10, 2013 20:56 |
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Mt. Kilimanjaro's altitude training seems amazing for cavalry/tanks. Suddenly their high mobility actually means a poo poo in most places, allowing you to perform hit-and-runs everywhere. Now if only I had a way to deal with these drat rivers this game... FYI you do not need a city near the thing to get the upgrade. I got it from passing through an unsettled, remote location.
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# ? Jul 10, 2013 20:59 |
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# ? May 29, 2024 01:30 |
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SlightlyMadman posted:More often than not, it's a trick. But when it is genuine, it means they dislike you, but your army is way bigger than theirs. You get afraid status just by dwarfing their military, although it depends on the Civ. South Americans are apparently scaredy cats because I've had both Maya and Inca regard me that way frequently. England is another one, and I've had Monty act that way as well, but never Alex, Bismark or Harold.
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# ? Jul 10, 2013 21:01 |