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Inspector_666
Oct 7, 2003

benny with the good hair

Marketing New Brain posted:

To be fair, there is no counter to Frigates, island/archipelago maps are always tech races for that reason.

Privateers!

But yeah, if you have no iron that entire era is a poo poo.

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MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill

Tulip posted:

It's Alpha Centauri you scrub. Alpha centuari!

Alpha Centauri is such a well-made game. :allears:

Caufman
May 7, 2007
This is pretty much the first game I've ever played that includes Indonesia, and the narrator mispronounces Gajah Mada, Majapahit, and thinks Hayam Wuruk is a woman. Sigh, close enough, though. Time to conquer Nusantara.

Marketing New Brain
Apr 26, 2008
Gotta say, glad they finally made a pantheon for gems, although why they paired it with pearls I will never know. I'm also a little bummed they halved the effectiveness of the happiness founder beliefs on top of all the other changes to ICS, seems unnecessary. Ok maybe it was slightly necessary since Ceremonial Burial was so good I never even considered taking anything else.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Sojenus posted:

I thought iron was supposed to be revealed at bronze working and be cheaper, but I just noticed it's the same in my game as it was in prior versions. What's up with that? I tried reinstalling it but nothing changed; I'm on the mac version on Steam if that matters.
This was last page but Mac didn't get the last patch for G&K yet, could be related since that change was in there.

Ervin K
Nov 4, 2010

by Jeffrey of YOSPOS
Nevermind.

Ervin K fucked around with this message at 07:44 on Jul 11, 2013

Dr. Video Games 0031
Jul 17, 2004

Brazil seems really strong for cultural victories. Especially if you take GA enhancing policies/wonders and set things up for an eternal end-game Carnival. I was just bumbling around not knowing how to effectively do anything and I managed to win before the information era even.

Lemma
Aug 18, 2010
Ugh, is there any easy way to know when the UN is working on projects? I keep getting surprised with a results screen for world's fair, world games etc where I have contributed zero because I had no idea it was even going on. Does it happen right as soon as the vote goes through? I still haven't gotten used to all the new features...

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Yes, as soon as the vote goes through and passes, you can start contributing. Could've also sworn there was a popup; I know I got one when someone started the World's Fair.

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion
Ughhhh, gonna lose my first BNW game not because I did anything really wrong but because the other continent had the Zulu and they've literally taken over five civilizations.

New culture stuff is fun but it takes ages before I get enough tourism to flip cities. When does the flipping start?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Dragongem posted:

New culture stuff is fun but it takes ages before I get enough tourism to flip cities. When does the flipping start?

They need -20 happiness before that starts happening which often wont kick in until the ideologies are in full swing.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Is my understanding of the East India Company correct? Does it only provide benefits if other civilizations create trade routes to the city it's built in? My capital is very centrally located, right in the middle of four other capitals, surrounded by flood plains, gold, and a few plantations, plus I'm Morocco and I've built Petra on top of all of that, so naturally they should all be knocking on my door there, right? No, the only, solitary external trade route anyone's set up is from Mecca to a tiny 2 population city on the opposite side of my empire from him with no buildings and no improvements. So I'm a little cynical about the AI's ability to conduct trade and, thus, the usefulness of an East India Company.

Admiral Joeslop
Jul 8, 2010






What...how? He's in 5th place!

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Joeslop posted:



What...how? He's in 5th place!

:stare: Holy gently caress.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
:psyduck: I can't even think of any circumstance at all where someone would be making 7k gold per turn. Even if they controlled the entire map.

Kalsco
Jul 26, 2012


Joeslop posted:



What...how? He's in 5th place!

:psyduck:

I wonder if this has something to do with the fact that I somehow managed to lose out on 200GPT arbitrarily on one of my turns, having it being re-allocated (as far as I can tell) as being sent of to "other civlizations."

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Gateway to Africa, bitches. :dealwithit:

Dr. Video Games 0031
Jul 17, 2004

thehumandignity posted:

Is my understanding of the East India Company correct? Does it only provide benefits if other civilizations create trade routes to the city it's built in? My capital is very centrally located, right in the middle of four other capitals, surrounded by flood plains, gold, and a few plantations, plus I'm Morocco and I've built Petra on top of all of that, so naturally they should all be knocking on my door there, right? No, the only, solitary external trade route anyone's set up is from Mecca to a tiny 2 population city on the opposite side of my empire from him with no buildings and no improvements. So I'm a little cynical about the AI's ability to conduct trade and, thus, the usefulness of an East India Company.

That's supposed to be how it works, yeah. It could be that your capital is just an unappealing trade target. I'd be surprised if the AI did anything other than pick the highest value trade target available, so maybe there's another city within their range that is giving them more money.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Dr. Video Games 0031 posted:

That's supposed to be how it works, yeah. It could be that your capital is just an unappealing trade target. I'd be surprised if the AI did anything other than pick the highest value trade target available, so maybe there's another city within their range that is giving them more money.

Well, uh, like I said, Arabia decided to set up a trade route to a tiny city with no improved resources and no buildings instead of my capital.

Inspector_666
Oct 7, 2003

benny with the good hair
I wish there was a simple graphical display of trade routes, the list isn't nearly as helpful as being able to see all the arrows would be.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Inspector_71 posted:

I wish there was a simple graphical display of trade routes, the list isn't nearly as helpful as being able to see all the arrows would be.

Same place you turn on the hex grid and tile yields, you can turn on trade route displays.

Inspector_666
Oct 7, 2003

benny with the good hair

Kyrosiris posted:

Same place you turn on the hex grid and tile yields, you can turn on trade route displays.

:downs:

Thanks!

bloops
Dec 31, 2010

Thanks Ape Pussy!
Trade routes only work for civs sharing the same piece of land or is there a transoceanic way that I'm missing out on?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Joeslop posted:



What...how? He's in 5th place!

Back up that save and send it to 2K for dissection. There's no way that isn't a bug. :psyduck:

thehumandignity posted:

Well, uh, like I said, Arabia decided to set up a trade route to a tiny city with no improved resources and no buildings instead of my capital.

The range on caravans can be limiting depending on the map you're playing, so maybe the tiny city was the only one he could get to.

Platystemon
Feb 13, 2012

BREADS
Is bronze working revealing iron a feature of last week’s patch rather than Brave New World? Because my OS X version of the game still has iron revealed at ironworking.

holocaust bloopers posted:

Trade routes only work for civs sharing the same piece of land or is there a transoceanic way that I'm missing out on?

Cargo ships. Check the top line of the tech tree; it’s unlocked by own of the early ones.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

isndl posted:

Back up that save and send it to 2K for dissection. There's no way that isn't a bug. :psyduck:


The range on caravans can be limiting depending on the map you're playing, so maybe the tiny city was the only one he could get to.

Nope. Marrakech is almost directly south of Mecca. I have a caravan originating in Marrakech and going to Mecca. His caravan is originating in Mecca and going to Casablanca, which is directly south of Marrakech. He's going farther for less. Or, at least, he was. Carthage just conquered his rear end so maybe Dido will be more sensible. Even Attila just started trading with Marrakech. Assyria, to the east, has also started trading with Casablanca, but it is, in fact, the only city in range of them (I have a caravan going the same route myself) and the city's a bit more developed now.

Anyway they seem to be getting their act together. That was a really stupid decision of Arabia and I can't make any kind of sense out of it.

Dr. Video Games 0031
Jul 17, 2004

Did they set up the route before you got your EIC built? I forget how long trade routes last for, but they have to actually expire before you can change them. It could also be that the AI doesn't only look at gold like I assumed and he was trying to do something strange like spread religion.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Dr. Video Games 0031 posted:

Did they set up the route before you got your EIC built? I forget how long trade routes last for, but they have to actually expire before you can change them. It could also be that the AI doesn't only look at gold like I assumed and he was trying to do something strange like spread religion.

I still haven't built an EIC. Trying to spread his religion is the only thing I can think of since the city was literally generating like 1 gold at the time he set up the trade route and my capital is my religion's holy city.

IAmUnaware
Jan 31, 2012
I hope bragposting isn't considered poor form, but I need to gush about the game I just won.

I just managed to win by cultural victory and diplomatic victory on the same turn as Venice (only on Emperor, but still I'm proud of myself). I tried a few goes with Brazil first but I couldn't seem to get the hang of getting enough tourism going without getting murdered. This time around, though, things really fell into place. I started near a source of marble so I rushed the Mausoleum of Halicarnassus, figuring that I could make good use of the great merchant points and that a cultural victory would exhaust a lot of great people. Sticking with the great merchant points strategy and taking full advantage of the marble, I went for the Great Lighthouse next and then the Colossus. Somehow I was able to snag the Parthenon too after all that.

I felt I was well on the way to the culture victory after that, but a problem quickly revealed itself: I couldn't find any city-states. The first one I located on the far side of the Huns, but it turned out to be the only one on the continent. Venice was quickly hemmed in by Huns and Germans, and my early triremes revealed only Spaniards on the far side of the landmass. A couple turns after my second merchant spawned I did locate a second city-state quite a ways off the coast, and the narrow canal of shallow water that led to it also led to another continent with the two remaining civilizations. I lost my scouts (and several trade units) to a bunch of uncontrolled barbarian ships, and my third merchant spawned with nothing to buy. I managed to get the barbarians under control and sent a spare spearman to look around the continent... and found nothing. Well, not nothing; there were lots of Indonesian and Siamese people. But no city-states. My third merchant had been sitting idle for quite some time at this point and I was getting desperate, so when astronomy finished I sent him off into the ocean alone in the hopes of finding something. After several turns of blind sailing, he spied land, and luckily enough there was a city-state on it! No, wait, two! And then, as he drew closer, he saw another island state nearby! And another! In fact, TEN of the game's twelve city states had spawned on a long island chain off the west side of the Siamese empire.

By the time he bought up the island nation of Kyzyl, things were starting to go south on the mainland. Germany and the Huns had both acquired a significant science engine, and the beakers I was leeching from them through trade routes weren't enough to keep me current. Attila sniped the Uffizi, the Globe Theatre, and the Leaning Tower of Pisa all within a few turns of me finishing them, and I was starting to get concerned about the military that he kept marching back and forth near my border. Germany, Spain, and I were having a friendshipfest the entire time, and meanwhile Attila was making faces at everybody and yelling a lot. During the early sessions of the world congress, he just glowered at us and grumbled, occasionally making rude gestures. He eventually got up the nerve to denounce me, at which point Germany and Spain denounced him. I expected a war to touch off at any moment and was planning on swooping in to take over the city that he'd built the Uffizi in, but Isabella surprised everyone by suddenly wiping out a bunch of German troops gathering near Attila's southern border. When Bismarck struck back, Attila saw his opportunity to wipe out Spain, but as soon as he joined the war Bismarck backstabbed him and the southern two thirds of the continent tumbled into a brutal thousand-year war that accomplished basically nothing. I was relieved to have Attila's eyes off me, but extremely annoyed about all the trade routes that got plundered.

The plan got back on track from there. The merchants started rolling out and I slowly bought my way across the island chain, and as my empire grew so did my science output. I made it into the industrial era first and focused on pumping out archaeologists in an attempt to catch up on tourism. I snagged nearly every archaeology site on Earth including the hidden ones, losing only a few artifacts to Attila and Gajah Mada. Sadly, I couldn't gather enough delegates to prevent the World's Fair resolution from passing in the world congress, and Attila was able to take first place in it. He generated a stupid amount of culture and I knew I had my work cut out for me, but in the end I just got so far ahead that it didn't matter. I got Broadway and the Louvre along with 11 museums and nearly full theming bonuses and my victory was inevitable. My culture dominated Spain, Indonesia, and Germany quickly, and Siam gave way after a full-on popular revolution convinced Ramkhamhaeng that autocracy was not the way of the future. Attila's tourism efforts were pathetic by comparison, but he pushed the International Games resolution through the world congress in an attempt to catch up. I was annoyed but I figured I'd get the happiness bonuses at least, but to my surprise all of my puppet cities set their production to the Games immediately. I wish they would have done that for the World's Fair! I took the top contributor spot handily and the double tourism bonus finished the Huns off on the same turn that the world leader vote resolved. I had the globalization tech and an army of diplomats by that point, so I was able to just declare myself king of the world and there wasn't anything anyone could do about it.






Observations:
- Holy poo poo trade routes are powerful. A big part of me getting back into the game was setting up a cargo ship from each of my puppets shipping production into my capital. I was able to pound out archaeologists in two turns each and every wonder for the rest of the game took fewer than ten turns. Obviously the gold and science from trading with other players is great, but creating that much production and/or food from thin air can have an amazing effect.
- I didn't have to build military units after the early game. Periodically buying city-states (which includes all of their units) kept my military competitive enough that the AI never tried to take advantage of me. The last one I bought included two machine guns, two modern infantry, and three destroyers!
- I really like the museum curation minigame. It's fun to figure out how best to turn your collection into themed sets. I didn't end up with very many works of writing or music, though.
- Also, Gajah Mada is a very angry-looking person. Every time he messaged me to say that it's cool that I think the Germans are neat and he thinks they're neat too, I thought he was declaring war on me. I think it's the angle of his eyebrows.

papasyhotcakes
Oct 18, 2008
Just finished my last game of Gods and Kings with a crushing science victory as Wu Zetian, those Mayans and their almost full fifth policy tree didn't know what hit them (hint: it was a nuclear bomb).

I'm ready for you Brave New World, just another 15 hours to go in the rest of the world.

PirateBob
Jun 14, 2003
Best annoyance removal in BNW:

all settings from Set Up a Game are saved, so you can reroll much quicker.

Tiny Chalupa
Feb 14, 2012

PirateBob posted:

Best annoyance removal in BNW:

all settings from Set Up a Game are saved, so you can reroll much quicker.

Which is really important when I keep getting initial starts that have 2 resources of crap with nothing good around me and the opposing Civs have GREAT starting points

PirateBob
Jun 14, 2003
What's the max tile range of a land trade route, before caravansery bonuses etc?

Sarmhan
Nov 1, 2011

PirateBob posted:

What's the max tile range of a land trade route, before caravansery bonuses etc?
10 tiles, which can be increased by caravanserys and Combustion, along with Arabia's UA.

Gato
Feb 1, 2012

Tiny Chalupa posted:

Which is really important when I keep getting initial starts that have 2 resources of crap with nothing good around me and the opposing Civs have GREAT starting points

You know you can hit 'restart' on the first turn only and it'll reroll with the same settings, without going back to the main menu?

Tiny Chalupa
Feb 14, 2012

Gato posted:

You know you can hit 'restart' on the first turn only and it'll reroll with the same settings, without going back to the main menu?

SOB I do now........

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

Tiny Chalupa posted:

SOB I do now........

It was added in a relatively recent (3 or so months ago I think) patch so if you haven't played in a long time it's easy to miss.

I've played a bunch of games on prince now, some multiplayer and some singleplayer. So far;

Shoshone are amazing.

Poland fits my playstyle exactly.

Assyria's siege tower was so impressive that I named my religion and all my cities after it when it made battering rams look like garbage.

Venice is god drat balls. A horrible early game transitions into a ridiculous late but is annoying the whole way there.

Portugal's UA ended up generating more money for me than Venice's extra trade routes but feitora was basically a wash since I had so much money from the UA that I allied all the city states anyway for those sweet, sweet delegates.

I've changed my mind about the trade routes now that I've played with them. They add a lot of interesting decision making, and requiring protection makes the early game a bit more interesting.

So far I am not a fan of micro managing the great works, but that might be because I ignore them until I get an ideology and looking at my massive pile of open slots and randomly distributed arts makes me go cross-eyed. I will need to try keeping an eye on it as I get them. Archaeology is cool though. A much more fun production sink than flat gold and research.

I am definitely a huge fan of the reworked social policies and ideologies. Tourism is ok. I will probably like it a lot once I get some experience, but my portugal was focused 100% on tourism and I still could have won by world leader vote about 50 turns before my tourism won out.

New diplomacy game is probably the grand slam of the expansion in my opinion. Civ's are so much more reasonable now. I have had 2 games where I go the entire thing without ending up at war once now. This includes a game where I was completely surrounded by other civs touching my borders and I enacted a world religion and world ideology which got me a ton of denouncements. All with a standing army of about 4 archers, 3 caravels, and a hodge-podge of gifted city state units I had set to explore and sent to their deaths.

All in all an amazing expansion, at least for me. But I have always preferred tall over wide civs and this expansion gave me a lot of nice improvements.

Failboattootoot fucked around with this message at 10:22 on Jul 11, 2013

cheesetriangles
Jan 5, 2011





Is there a way to tell what cities contain artwork so I can go and sack them? The Korean museums must be filled at all costs.

Gort
Aug 18, 2003

Good day what ho cup of tea
Eh? How is Venice's early game, "Horrible"? Go tradition, beeline Optics for your second city, set up trade routes between your two cities so they both grow really fast, get the National college, then go for markets so you can generate extra merchants and get the pain train rolling.

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Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

Gort posted:

Eh? How is Venice's early game, "Horrible"? Go tradition, beeline Optics for your second city, set up trade routes between your two cities so they both grow really fast, get the National college, then go for markets so you can generate extra merchants and get the pain train rolling.

My game was complete poo poo for various reasons. For starters, I went piety. Logic being that I wanted a religion and building one off 1 city would be tough (this turned out to be an awful idea). Besides that, the only city states I bought that didn't end in DoW's relatively shortly were my first and my last one. The middle 2 all got dow'd and razed nearly immediately by civs I Was friendly with until the buyout and who went back to friendly once the war was over. It's also possible that I got shafted by the starting city placement because my trade routes didn't amount to much gold for quite a long time. In fact, not until I mounted a war of retribution against suleiman and puppeted his entire coast did I finally get access to routes with decent gold.

It is quite possible they are good, but so far my early game went like poo poo, and a friends early game as them in mplayer also went like poo poo. So until I see a good game with them I am just going to assume they suck early in general unless the stars align.

Failboattootoot fucked around with this message at 11:47 on Jul 11, 2013

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