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Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Handsome Ralph posted:

Still loving this expansion 15 hours later but I definitely feel like the AI can be too passive sometimes.

Pump up the difficulty then. I believe the AI are less likely to declare war on lower difficulties, even if they have a bigger army. Once you hit Emperor, they generally are unafraid to declare on you and spam units.

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Bashez
Jul 19, 2004

:10bux:

Hazdoc posted:

Pump up the difficulty then. I believe the AI are less likely to declare war on lower difficulties, even if they have a bigger army. Once you hit Emperor, they generally are unafraid to declare on you and spam units.

Emperor is piss easy in this expansion with the AI's lack of excess happiness preventing them from developing a science lead while you're still hamstrung by happiness.

Jastiger
Oct 11, 2008

by FactsAreUseless

Sacro posted:

Mouse over things in the ideologies screen and it will show you what you're asking. Basically each level of tourism influence over a civ with a different ideology will produce some pressure for them to switch to your ideology. World Ideology also gives some pressure. The pressure influences the revolt risk level which gives scaling unhappiness penalties for how much pressure there is to switch. If a civ drops below 20 unhappiness and has ideological revolt pressure, cities will start flipping to the nearest civ that is influential and holds the ideology they want. Dominant just provides more pressure than influential.

Also, your tourism is not fighting against other civ's tourism. Your tourism needs to beat enemy civ's total culture.

Right, I get that, but I wanted to know how MY happiness scaled with their unhappiness. Why was it -8 and not -20? Is it the more happy I am the less happy they are, or is it all about the pressure exerted (familiar/popular/influential/dominant)?

Gully Foyle
Feb 29, 2008

Jastiger posted:

I think I might have figured it out. I know they are unhappy because of my ideology..but its unclear as to how much its effecting them. Germany is upset but we both have Order and my culture is dominant on him, so I'm not sure if he's upset because my culture is dominant or because of something else.

So the way it works is that there are five levels of tourism influence (based on your tourism v. their culture) as below.
0 - Unknown
1 - Exotic
2 - Familiar
3 - Popular
4 - Influential
5 - Dominant

Once ideologies roll around:

If you have different ideologies: it compares your influence you have on the AI with the influence the AI has on you. So if you have influential on them, but they only have familiar on you, you are exerting +2 'force' on them. This is done for every other civ that has a different ideology.
If you have the same ideology: again, influence is compared, but the difference is now used to prop them up (lets call it 'defense').

Now, all of the 'force' on the civ is compared to all of the 'defense' on the civ. If force > defense, then the civ will start to suffer happiness penalties. There are different levels of this:
0 - Content (defence is equal or better than force) - 0 unhappiness
-1 - Dissidents - Highest of: 1 unhappiness/city or 1 unhappiness/10 pop
-2 - Resistance - Highest of(I think) 2/city or 1/5 pop
-3 - Revolutionary Wave - Highest of 4/city or 1/3 pop

The level corresponds to the amount of force compared to defense. If you force them below -20 unhappiness this way, their cities may start to flip to the civ with the dominant ideology. Another option is to switch ideologies, but they lose all the tenets in the old tree (I believe, not sure about that). And even swtiching might not save them, if both alternate ideologies are putting out lots of pressure.

Jastiger
Oct 11, 2008

by FactsAreUseless

Gully Foyle posted:

So the way it works is that there are five levels of tourism influence (based on your tourism v. their culture) as below.
0 - Unknown
1 - Exotic
2 - Familiar
3 - Popular
4 - Influential
5 - Dominant

Once ideologies roll around:

If you have different ideologies: it compares your influence you have on the AI with the influence the AI has on you. So if you have influential on them, but they only have familiar on you, you are exerting +2 'force' on them. This is done for every other civ that has a different ideology.
If you have the same ideology: again, influence is compared, but the difference is now used to prop them up (lets call it 'defense').

Now, all of the 'force' on the civ is compared to all of the 'defense' on the civ. If force > defense, then the civ will start to suffer happiness penalties. There are different levels of this:
0 - Content (defence is equal or better than force) - 0 unhappiness
-1 - Dissidents - Highest of: 1 unhappiness/city or 1 unhappiness/10 pop
-2 - Resistance - Highest of(I think) 2/city or 1/5 pop
-3 - Revolutionary Wave - Highest of 4/city or 1/3 pop

The level corresponds to the amount of force compared to defense. If you force them below -20 unhappiness this way, their cities may start to flip to the civ with the dominant ideology. Another option is to switch ideologies, but they lose all the tenets in the old tree (I believe, not sure about that). And even swtiching might not save them, if both alternate ideologies are putting out lots of pressure.

Awesome, thanks that is super helpful.

Are achievements broken right now? They are all locked and I know I've done a lot of these in my last few playthroughs and nothing is showing up. No mods, bought on GMG, unlocked on Steam.

Jastiger fucked around with this message at 04:57 on Jul 12, 2013

Bashez
Jul 19, 2004

:10bux:

Jastiger posted:

Awesome, thanks that is super helpful.

Are achievements broken right now? They are all locked and I know I've done a lot of these in my last few playthroughs and nothing is showing up. No mods, bought on GMG, unlocked on Steam.

I've been unlocking them.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
Are tenets supposed to be a loving mystery? There's no way to tell what they are until you are able to take them, unless I'm missing something.

Dr. Video Games 0031
Jul 17, 2004

Verviticus posted:

Are tenets supposed to be a loving mystery? There's no way to tell what they are until you are able to take them, unless I'm missing something.

You can use the in-game Civilopedia. But otherwise yeah, that aspect of the interface is unfortunately really lacking. They really should give you more indication about what can be unlocked as you go further down the page rather than having to close out of the window, and look stuff up in the civilopedia.

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
Spyglass on the upper right of each tenet?

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Dr. Video Games 0031 posted:

You can use the in-game Civilopedia. But otherwise yeah, that aspect of the interface is unfortunately really lacking. They really should give you more indication about what can be unlocked as you go further down the page rather than having to close out of the window, and look stuff up in the civilopedia.

Except typing "tenet" doesn't actually get you anything. It's a shame the interface in this game is such a travesty.

Dr. Video Games 0031
Jul 17, 2004

You have to manually browse through the Civilopedia into the Social Policies section and then the ideology of your choice. It then lists the Tenets alphabetically and you have to click each one to find out what their tier is and their bonus. Yeah... there are some pretty massive interface flaws still, it's kind of shocking just how awful the civilopedia is, which gets real noticeable when the other parts of the interface become lacking.

I just ended up making those decisions with this page open in another window scrolled down to the tenet section. It's better then using the information the game provides you with.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
This is loving weird. Montezuma has not gone to war with anyone except when four civs dogpiled on Arabia early on, he has a huge tech lead (He had printing press in the first millennium AD), is the founder of the World Congress, and is the only other civilization besides myself who has not been denounced by anyone.

Also kind of weird that only diplomats provide influence to ideologically opposed civilizations and not spies, since historically that is one of spies' main functions.

TacticalUrbanHomo fucked around with this message at 05:56 on Jul 12, 2013

JayMax
Jun 14, 2007

Hard-nosed gentleman

thehumandignity posted:

Also kind of weird that only diplomats provide influence to ideologically opposed civilizations and not spies, since historically that is one of spies' main functions.

I guess diplomats would be completely useless in multiplayer otherwise.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

JayMax posted:

I guess diplomats would be completely useless in multiplayer otherwise.

Diplomats? Useless? No! :v:

Bashez
Jul 19, 2004

:10bux:

Dr. Video Games 0031 posted:

You have to manually browse through the Civilopedia into the Social Policies section and then the ideology of your choice. It then lists the Tenets alphabetically and you have to click each one to find out what their tier is and their bonus. Yeah... there are some pretty massive interface flaws still, it's kind of shocking just how awful the civilopedia is, which gets real noticeable when the other parts of the interface become lacking.

I just ended up making those decisions with this page open in another window scrolled down to the tenet section. It's better then using the information the game provides you with.

Or, as suggested, press the spyglass* button that will list every single possible tenet in each ideology.

*magnifying glass if you prefer

Ainsley McTree
Feb 19, 2004


Yeah, I'm almost positive that when you first choose an ideology, there's an option to check out what all of the ideologies' tenets are before choosing an ideology (because I definitely looked at them all before choosing mine)

Dr. Video Games 0031
Jul 17, 2004

But once you select ideology, you can no longer see that list anywhere but in the civilopedia, which is an inadequate resource. It makes planning out your tenet choices needlessly frustrating as you either have to memorize the entire tenet tree or deal with the lovely civilopedia.

emTme3
Nov 7, 2012

by Hand Knit

victrix posted:

I just won a crushing scientific victory as Assyria on Emperor :stare:

Man, I kind of hate you right now. This game was the settings I tried and the game I wanted. Nice to know it's possible though, I'll try it again.

Precambrian Video Games
Aug 19, 2002



I have a decent emperor game going as Shoshone. The modern era is getting a bit dicey - I chose freedom as the first ideology in the world and literally nobody followed suit. Everyone around is mostly order with a few autocracy. I had a few dozen turns with -12 unhappiness from unrest dropping me down to revolting levels, then Morocco invaded at the same time. Fortunately they failed to press the advantage and gave up on the war just before I finally got happiness under control. Shame for him because he might have won or at least devastated my economy in the process.

About 20 turns later one of my few allies turns hostile and declares war, along with a weaker neighbour. That sends my trade routes down to zero and halves my income, but they're not really a threat except to my city state allies and if anything the wars are costing the aggressors more and causing me to build a massive army while still out-teching everyone. I suspect they won't accept peace because I don't have enough units, even though theyre all high tech and well promoted, but at this point they're probably just trying to spite me by denying me the peacetime bonuses from religion and policies. We'all see if my imminent discovery of the atom changes anything.

Also somehow I had a sub sunk in the ocean by some privateers. Uhhhh how does does that work?

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
While Venice is the doge's bollocks (sorry) and probably my favourite Civ addition to play as, I think I learned in my last game not to rush for Optics and the policy branch that gives you the free Venician Merchant. Managed to completely cripple my finances within a very short time.

Rev. Melchisedech Howler fucked around with this message at 08:26 on Jul 12, 2013

Platystemon
Feb 13, 2012

BREADS
What do I need to do to keep public opinion from screwing me over? I don’t want to be forced to pick the most popular ideology. :bandwagon:

Do I need more culture? More tourism? Would it help to become a hermit kingdom and plunder trade routes with civs of opposing ideologies?

Ulvino
Mar 20, 2009

eXXon posted:


Also somehow I had a sub sunk in the ocean by some privateers. Uhhhh how does does that work?

It was his first day. :v:

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Rather Dashing posted:

While Venice is the doge's bollocks (sorry) and probably my favourite Civ addition to play as, I think I learned in my last game not to rush for Optics and the policy branch that gives you the free Venician Merchant. Managed to completely cripple my finances within a very short time.

You don't have to buy out a city-state with your Venetian Merchant. You can still use him as a regular GM and conduct a trade mission - this should give enough cash to bankroll a couple new trade routes, or rush-buy infrastructure. And with the extra influence you get from the mission, you can get an allied city-state early and hopefully be able to maintain it for long-term advantage.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Platystemon posted:

What do I need to do to keep public opinion from screwing me over? I don’t want to be forced to pick the most popular ideology. :bandwagon:

Do I need more culture? More tourism? Would it help to become a hermit kingdom and plunder trade routes with civs of opposing ideologies?

Culture is your defense against enemy Tourism. Declaring war on someone who's growing influential on you and burning their poo poo down is also a good way to handle the situation.

Platystemon
Feb 13, 2012

BREADS

Tao Jones posted:

Culture is your defense against enemy Tourism. Declaring war on someone who's growing influential on you and burning their poo poo down is also a good way to handle the situation.

I thought that was just for the victory condition. The Public Opinion formula isn’t explained well in‐game.

Whatever; I knew this game was going to end in domination anyway. It’s a good thing I just teched flight. :getin:

138
Oct 28, 2003




Morocco is really insane with Petra. I just won a diplomatic victory with them and with all my crazy casbah cash I had all of the city states for like 100 turns before world leader could be declared. So, of course Islamofascism was endorsed by the UN and Harald was embargoed for plotting against me. He strangely didn't have a problem with it. This was with filled out patronage on prince. I think I need to move back up to king after trying out some of the other new civs.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

On ideology chat: Once they're at the worst level of unhappiness, is there anything else you can do to speed it along? I thought of cutting luxuries, but that seems a lot of effort for not much gain.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

isndl posted:

You don't have to buy out a city-state with your Venetian Merchant. You can still use him as a regular GM and conduct a trade mission - this should give enough cash to bankroll a couple new trade routes, or rush-buy infrastructure. And with the extra influence you get from the mission, you can get an allied city-state early and hopefully be able to maintain it for long-term advantage.

Yeah, I realise that - I was just excited with the whole buy city states thing, but also was feeling vulnerable with my one city on the same continent as Alex and Monty.

Inspector_666
Oct 7, 2003

benny with the good hair
Elizabeth's rear end has been writing checks her face can seriously not cash.



Shortly after this check on her welfare I nuked three of her cities off the map and took London.

(EDIT: The reason for her abysmal GPT was her insistence on maintaining a huge navy, which was completely useless as it was locking into an inland sea (because she didn't build a city on a 1 tile wide spit) while Standing Army Tax was in effect since the first round of the World Council. The Navy was entirely sunk within 3 turns once the war started.)

Inspector_666 fucked around with this message at 09:16 on Jul 12, 2013

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name
Just started it now. Chose Poland of course. Casimir's main theme has "God Is Being Born" melody in it.
http://en.wikipedia.org/wiki/B%C3%B3g_si%C4%99_rodzi
It's a great, great song and it was first performed in my city. It's like Firaxis knew somehow.

Really liking BNW so far.

Platystemon
Feb 13, 2012

BREADS

Inspector_71 posted:

a huge navy, which was completely useless as it was locking into an inland sea (because she didn't build a city on a 1 tile wide spit)

God, I hate it when AI capitals are one tile away from the isthmus. It’s the bane of low sea level maps.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Platystemon posted:

God, I hate it when AI capitals are one tile away from the isthmus. It’s the bane of low sea level maps.

That and it seems like nearly every map script tends to result in 2 tile width land bridges. Actually finding a spot where you can plant a canal city is harder than finding a Natural Wonder to settle next to in the early game.

Lyrai
Jan 18, 2012

Civ 5 has Steam Cards now. 8 of them, with four of them being the advisers. The other four are Bismark, Elizabeth, Washington, and Catherine.

Also, while I'm loving Brave New World, I'm actually curious about a Gods & Kings question - is there any penalty against other civs if I Diplomatic-Marry a city state they're protecting or bitched at me about getting Ally status with them as Austria? China bitched at me because I completed a quest for Jerusalem, so 5 turns later I bought it out. She didn't do anything, but I'm wondering if I should be wary.

Dr. Video Games 0031
Jul 17, 2004

Platystemon posted:

I thought that was just for the victory condition. The Public Opinion formula isn’t explained well in‐game.

Whatever; I knew this game was going to end in domination anyway. It’s a good thing I just teched flight. :getin:

Public opinion is basically based on the amount of influence opposing ideologies have vs the influence your own ideology has (tourism from same-ideology civs). If you let lots of other-ideology civs get influential with you, you will start to get unhappiness effects. Influence is basically their tourism vs your culture, so the best defense is beefing up your culture. You don't need to focus on it, but if you neglect it completely you will end up pretty screwed in the late game. One thing you could do is try to capture cities that have great works in them in order to deny them from your opponents and to take them for yourself, boosting your own culture. Make sure you target the right cities, try to pick ones with lots of wonders. Also, hope a cultural civ adopts your own ideology, that helps a lot in counter-acting enemy culture. You can close your borders which will remove a +25% modifier. Trade routes also give a +25% modifier, so you can either declare war or get the world congress to embargo.

Tourism overall is probably overpowered. There just aren't enough practical counters. Culture victories are now really easy, and it's really drat difficult to outpace cultural influence. Seems like taking out anyone pushing tourism is the only real counter to tourism. It would be nice if there were more ways to control who can trade with you, for a starter. I want to be able to pull a North Korea.

Lyrai posted:

Civ 5 has Steam Cards now. 8 of them, with four of them being the advisers. The other four are Bismark, Elizabeth, Washington, and Catherine.

Also, while I'm loving Brave New World, I'm actually curious about a Gods & Kings question - is there any penalty against other civs if I Diplomatic-Marry a city state they're protecting or bitched at me about getting Ally status with them as Austria? China bitched at me because I completed a quest for Jerusalem, so 5 turns later I bought it out. She didn't do anything, but I'm wondering if I should be wary.

It's not seen as an aggressive action so there is no penalty for the most part. The only problem you'll run into is that it's still seen as an expansion, I believe. And if it's right on their territory, they'll see it as aggressively expanding towards them. I think. I've played Austria all of once and I seem to remember the AI getting pissed at me for being too ballsy with my diplomatic marriages.

Dr. Video Games 0031 fucked around with this message at 10:02 on Jul 12, 2013

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Dr. Video Games 0031 posted:

Tourism overall is probably overpowered. There just aren't enough practical counters. Culture victories are now really easy, and it's really drat difficult to outpace cultural influence. Seems like taking out anyone pushing tourism is the only real counter to tourism. It would be nice if there were more ways to control who can trade with you, for a starter. I want to be able to pull a North Korea.

I think Tourism is deliberately designed this way - you're burning a lot of mid-game options for late-game effect. You need National Wonders to get the ball rolling, you want specific World Wonders for more slots, and a Great Work is a missed Golden Age or culture bomb. It's tough to get any significant multipliers going until well into the late-game, at which point everyone should already be racing for their win condition.

If you want to pull a North Korea, declare war on everyone and pillage any trade route attempts. :v:

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



:siren: Cross-posting from the Steam sale thread: Brave New World just went on a flash deal for 33% off for the next 8 hours. $20.09. :siren:

http://store.steampowered.com/app/235580/?snr=1_5_9__405

Prop Wash
Jun 12, 2010



Dick move, Steam.

TacMan
Aug 8, 2002

Vert used Hyperbeam,
It's super effective!


:steam: El Mole :steam:
Are you serious steam? this game just came out 2 days ago, why did you make me feel like it was safe to buy it!

cucka
Nov 4, 2009

TOUCHDOWN DETROIT LIONS
Sorry about all
the bad posting.
I am going on vacation when i wake up later today, and have 0 free cash.

gently caress.

E: drat my brother for planning his wedding on a financially inconvenient weekend. drat it all. Gah.

cucka fucked around with this message at 10:43 on Jul 12, 2013

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Platystemon
Feb 13, 2012

BREADS

isndl posted:

If you want to pull a North Korea, declare war on everyone and pillage any trade route attempts. :v:

You still can’t ignore World Congress nuke bans. :colbert:

I should be able to keep making nukes, even if it means every civilization simultaneously declares war on me.

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