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Handsome Ralph posted:Still loving this expansion 15 hours later but I definitely feel like the AI can be too passive sometimes. Pump up the difficulty then. I believe the AI are less likely to declare war on lower difficulties, even if they have a bigger army. Once you hit Emperor, they generally are unafraid to declare on you and spam units.
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# ? Jul 12, 2013 04:05 |
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# ? May 28, 2024 13:06 |
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Hazdoc posted:Pump up the difficulty then. I believe the AI are less likely to declare war on lower difficulties, even if they have a bigger army. Once you hit Emperor, they generally are unafraid to declare on you and spam units. Emperor is piss easy in this expansion with the AI's lack of excess happiness preventing them from developing a science lead while you're still hamstrung by happiness.
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# ? Jul 12, 2013 04:13 |
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Sacro posted:Mouse over things in the ideologies screen and it will show you what you're asking. Basically each level of tourism influence over a civ with a different ideology will produce some pressure for them to switch to your ideology. World Ideology also gives some pressure. The pressure influences the revolt risk level which gives scaling unhappiness penalties for how much pressure there is to switch. If a civ drops below 20 unhappiness and has ideological revolt pressure, cities will start flipping to the nearest civ that is influential and holds the ideology they want. Dominant just provides more pressure than influential. Right, I get that, but I wanted to know how MY happiness scaled with their unhappiness. Why was it -8 and not -20? Is it the more happy I am the less happy they are, or is it all about the pressure exerted (familiar/popular/influential/dominant)?
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# ? Jul 12, 2013 04:33 |
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Jastiger posted:I think I might have figured it out. I know they are unhappy because of my ideology..but its unclear as to how much its effecting them. Germany is upset but we both have Order and my culture is dominant on him, so I'm not sure if he's upset because my culture is dominant or because of something else. So the way it works is that there are five levels of tourism influence (based on your tourism v. their culture) as below. 0 - Unknown 1 - Exotic 2 - Familiar 3 - Popular 4 - Influential 5 - Dominant Once ideologies roll around: If you have different ideologies: it compares your influence you have on the AI with the influence the AI has on you. So if you have influential on them, but they only have familiar on you, you are exerting +2 'force' on them. This is done for every other civ that has a different ideology. If you have the same ideology: again, influence is compared, but the difference is now used to prop them up (lets call it 'defense'). Now, all of the 'force' on the civ is compared to all of the 'defense' on the civ. If force > defense, then the civ will start to suffer happiness penalties. There are different levels of this: 0 - Content (defence is equal or better than force) - 0 unhappiness -1 - Dissidents - Highest of: 1 unhappiness/city or 1 unhappiness/10 pop -2 - Resistance - Highest of(I think) 2/city or 1/5 pop -3 - Revolutionary Wave - Highest of 4/city or 1/3 pop The level corresponds to the amount of force compared to defense. If you force them below -20 unhappiness this way, their cities may start to flip to the civ with the dominant ideology. Another option is to switch ideologies, but they lose all the tenets in the old tree (I believe, not sure about that). And even swtiching might not save them, if both alternate ideologies are putting out lots of pressure.
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# ? Jul 12, 2013 04:41 |
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Gully Foyle posted:So the way it works is that there are five levels of tourism influence (based on your tourism v. their culture) as below. Awesome, thanks that is super helpful. Are achievements broken right now? They are all locked and I know I've done a lot of these in my last few playthroughs and nothing is showing up. No mods, bought on GMG, unlocked on Steam. Jastiger fucked around with this message at 04:57 on Jul 12, 2013 |
# ? Jul 12, 2013 04:46 |
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Jastiger posted:Awesome, thanks that is super helpful. I've been unlocking them.
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# ? Jul 12, 2013 05:23 |
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Are tenets supposed to be a loving mystery? There's no way to tell what they are until you are able to take them, unless I'm missing something.
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# ? Jul 12, 2013 05:30 |
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Verviticus posted:Are tenets supposed to be a loving mystery? There's no way to tell what they are until you are able to take them, unless I'm missing something. You can use the in-game Civilopedia. But otherwise yeah, that aspect of the interface is unfortunately really lacking. They really should give you more indication about what can be unlocked as you go further down the page rather than having to close out of the window, and look stuff up in the civilopedia.
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# ? Jul 12, 2013 05:36 |
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Spyglass on the upper right of each tenet?
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# ? Jul 12, 2013 05:45 |
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Dr. Video Games 0031 posted:You can use the in-game Civilopedia. But otherwise yeah, that aspect of the interface is unfortunately really lacking. They really should give you more indication about what can be unlocked as you go further down the page rather than having to close out of the window, and look stuff up in the civilopedia. Except typing "tenet" doesn't actually get you anything. It's a shame the interface in this game is such a travesty.
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# ? Jul 12, 2013 05:45 |
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You have to manually browse through the Civilopedia into the Social Policies section and then the ideology of your choice. It then lists the Tenets alphabetically and you have to click each one to find out what their tier is and their bonus. Yeah... there are some pretty massive interface flaws still, it's kind of shocking just how awful the civilopedia is, which gets real noticeable when the other parts of the interface become lacking. I just ended up making those decisions with this page open in another window scrolled down to the tenet section. It's better then using the information the game provides you with.
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# ? Jul 12, 2013 05:52 |
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This is loving weird. Montezuma has not gone to war with anyone except when four civs dogpiled on Arabia early on, he has a huge tech lead (He had printing press in the first millennium AD), is the founder of the World Congress, and is the only other civilization besides myself who has not been denounced by anyone. Also kind of weird that only diplomats provide influence to ideologically opposed civilizations and not spies, since historically that is one of spies' main functions. TacticalUrbanHomo fucked around with this message at 05:56 on Jul 12, 2013 |
# ? Jul 12, 2013 05:52 |
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thehumandignity posted:Also kind of weird that only diplomats provide influence to ideologically opposed civilizations and not spies, since historically that is one of spies' main functions. I guess diplomats would be completely useless in multiplayer otherwise.
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# ? Jul 12, 2013 06:04 |
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JayMax posted:I guess diplomats would be completely useless in multiplayer otherwise. Diplomats? Useless? No!
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# ? Jul 12, 2013 06:10 |
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Dr. Video Games 0031 posted:You have to manually browse through the Civilopedia into the Social Policies section and then the ideology of your choice. It then lists the Tenets alphabetically and you have to click each one to find out what their tier is and their bonus. Yeah... there are some pretty massive interface flaws still, it's kind of shocking just how awful the civilopedia is, which gets real noticeable when the other parts of the interface become lacking. Or, as suggested, press the spyglass* button that will list every single possible tenet in each ideology. *magnifying glass if you prefer
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# ? Jul 12, 2013 06:15 |
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Yeah, I'm almost positive that when you first choose an ideology, there's an option to check out what all of the ideologies' tenets are before choosing an ideology (because I definitely looked at them all before choosing mine)
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# ? Jul 12, 2013 06:24 |
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But once you select ideology, you can no longer see that list anywhere but in the civilopedia, which is an inadequate resource. It makes planning out your tenet choices needlessly frustrating as you either have to memorize the entire tenet tree or deal with the lovely civilopedia.
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# ? Jul 12, 2013 06:34 |
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victrix posted:I just won a crushing scientific victory as Assyria on Emperor Man, I kind of hate you right now. This game was the settings I tried and the game I wanted. Nice to know it's possible though, I'll try it again.
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# ? Jul 12, 2013 07:14 |
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I have a decent emperor game going as Shoshone. The modern era is getting a bit dicey - I chose freedom as the first ideology in the world and literally nobody followed suit. Everyone around is mostly order with a few autocracy. I had a few dozen turns with -12 unhappiness from unrest dropping me down to revolting levels, then Morocco invaded at the same time. Fortunately they failed to press the advantage and gave up on the war just before I finally got happiness under control. Shame for him because he might have won or at least devastated my economy in the process. About 20 turns later one of my few allies turns hostile and declares war, along with a weaker neighbour. That sends my trade routes down to zero and halves my income, but they're not really a threat except to my city state allies and if anything the wars are costing the aggressors more and causing me to build a massive army while still out-teching everyone. I suspect they won't accept peace because I don't have enough units, even though theyre all high tech and well promoted, but at this point they're probably just trying to spite me by denying me the peacetime bonuses from religion and policies. We'all see if my imminent discovery of the atom changes anything. Also somehow I had a sub sunk in the ocean by some privateers. Uhhhh how does does that work?
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# ? Jul 12, 2013 08:19 |
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While Venice is the doge's bollocks (sorry) and probably my favourite Civ addition to play as, I think I learned in my last game not to rush for Optics and the policy branch that gives you the free Venician Merchant. Managed to completely cripple my finances within a very short time.
Rev. Melchisedech Howler fucked around with this message at 08:26 on Jul 12, 2013 |
# ? Jul 12, 2013 08:22 |
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What do I need to do to keep public opinion from screwing me over? I don’t want to be forced to pick the most popular ideology. Do I need more culture? More tourism? Would it help to become a hermit kingdom and plunder trade routes with civs of opposing ideologies?
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# ? Jul 12, 2013 08:36 |
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eXXon posted:
It was his first day.
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# ? Jul 12, 2013 08:42 |
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Rather Dashing posted:While Venice is the doge's bollocks (sorry) and probably my favourite Civ addition to play as, I think I learned in my last game not to rush for Optics and the policy branch that gives you the free Venician Merchant. Managed to completely cripple my finances within a very short time. You don't have to buy out a city-state with your Venetian Merchant. You can still use him as a regular GM and conduct a trade mission - this should give enough cash to bankroll a couple new trade routes, or rush-buy infrastructure. And with the extra influence you get from the mission, you can get an allied city-state early and hopefully be able to maintain it for long-term advantage.
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# ? Jul 12, 2013 08:44 |
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Platystemon posted:What do I need to do to keep public opinion from screwing me over? I don’t want to be forced to pick the most popular ideology. Culture is your defense against enemy Tourism. Declaring war on someone who's growing influential on you and burning their poo poo down is also a good way to handle the situation.
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# ? Jul 12, 2013 08:47 |
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Tao Jones posted:Culture is your defense against enemy Tourism. Declaring war on someone who's growing influential on you and burning their poo poo down is also a good way to handle the situation. I thought that was just for the victory condition. The Public Opinion formula isn’t explained well in‐game. Whatever; I knew this game was going to end in domination anyway. It’s a good thing I just teched flight.
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# ? Jul 12, 2013 09:02 |
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Morocco is really insane with Petra. I just won a diplomatic victory with them and with all my crazy casbah cash I had all of the city states for like 100 turns before world leader could be declared. So, of course Islamofascism was endorsed by the UN and Harald was embargoed for plotting against me. He strangely didn't have a problem with it. This was with filled out patronage on prince. I think I need to move back up to king after trying out some of the other new civs.
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# ? Jul 12, 2013 09:05 |
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On ideology chat: Once they're at the worst level of unhappiness, is there anything else you can do to speed it along? I thought of cutting luxuries, but that seems a lot of effort for not much gain.
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# ? Jul 12, 2013 09:06 |
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isndl posted:You don't have to buy out a city-state with your Venetian Merchant. You can still use him as a regular GM and conduct a trade mission - this should give enough cash to bankroll a couple new trade routes, or rush-buy infrastructure. And with the extra influence you get from the mission, you can get an allied city-state early and hopefully be able to maintain it for long-term advantage. Yeah, I realise that - I was just excited with the whole buy city states thing, but also was feeling vulnerable with my one city on the same continent as Alex and Monty.
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# ? Jul 12, 2013 09:08 |
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Elizabeth's rear end has been writing checks her face can seriously not cash. Shortly after this check on her welfare I nuked three of her cities off the map and took London. (EDIT: The reason for her abysmal GPT was her insistence on maintaining a huge navy, which was completely useless as it was locking into an inland sea (because she didn't build a city on a 1 tile wide spit) while Standing Army Tax was in effect since the first round of the World Council. The Navy was entirely sunk within 3 turns once the war started.) Inspector_666 fucked around with this message at 09:16 on Jul 12, 2013 |
# ? Jul 12, 2013 09:12 |
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Just started it now. Chose Poland of course. Casimir's main theme has "God Is Being Born" melody in it. http://en.wikipedia.org/wiki/B%C3%B3g_si%C4%99_rodzi It's a great, great song and it was first performed in my city. It's like Firaxis knew somehow. Really liking BNW so far.
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# ? Jul 12, 2013 09:28 |
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Inspector_71 posted:a huge navy, which was completely useless as it was locking into an inland sea (because she didn't build a city on a 1 tile wide spit) God, I hate it when AI capitals are one tile away from the isthmus. It’s the bane of low sea level maps.
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# ? Jul 12, 2013 09:34 |
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Platystemon posted:God, I hate it when AI capitals are one tile away from the isthmus. It’s the bane of low sea level maps. That and it seems like nearly every map script tends to result in 2 tile width land bridges. Actually finding a spot where you can plant a canal city is harder than finding a Natural Wonder to settle next to in the early game.
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# ? Jul 12, 2013 09:49 |
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Civ 5 has Steam Cards now. 8 of them, with four of them being the advisers. The other four are Bismark, Elizabeth, Washington, and Catherine. Also, while I'm loving Brave New World, I'm actually curious about a Gods & Kings question - is there any penalty against other civs if I Diplomatic-Marry a city state they're protecting or bitched at me about getting Ally status with them as Austria? China bitched at me because I completed a quest for Jerusalem, so 5 turns later I bought it out. She didn't do anything, but I'm wondering if I should be wary.
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# ? Jul 12, 2013 09:53 |
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Platystemon posted:I thought that was just for the victory condition. The Public Opinion formula isn’t explained well in‐game. Public opinion is basically based on the amount of influence opposing ideologies have vs the influence your own ideology has (tourism from same-ideology civs). If you let lots of other-ideology civs get influential with you, you will start to get unhappiness effects. Influence is basically their tourism vs your culture, so the best defense is beefing up your culture. You don't need to focus on it, but if you neglect it completely you will end up pretty screwed in the late game. One thing you could do is try to capture cities that have great works in them in order to deny them from your opponents and to take them for yourself, boosting your own culture. Make sure you target the right cities, try to pick ones with lots of wonders. Also, hope a cultural civ adopts your own ideology, that helps a lot in counter-acting enemy culture. You can close your borders which will remove a +25% modifier. Trade routes also give a +25% modifier, so you can either declare war or get the world congress to embargo. Tourism overall is probably overpowered. There just aren't enough practical counters. Culture victories are now really easy, and it's really drat difficult to outpace cultural influence. Seems like taking out anyone pushing tourism is the only real counter to tourism. It would be nice if there were more ways to control who can trade with you, for a starter. I want to be able to pull a North Korea. Lyrai posted:Civ 5 has Steam Cards now. 8 of them, with four of them being the advisers. The other four are Bismark, Elizabeth, Washington, and Catherine. It's not seen as an aggressive action so there is no penalty for the most part. The only problem you'll run into is that it's still seen as an expansion, I believe. And if it's right on their territory, they'll see it as aggressively expanding towards them. I think. I've played Austria all of once and I seem to remember the AI getting pissed at me for being too ballsy with my diplomatic marriages. Dr. Video Games 0031 fucked around with this message at 10:02 on Jul 12, 2013 |
# ? Jul 12, 2013 09:56 |
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Dr. Video Games 0031 posted:Tourism overall is probably overpowered. There just aren't enough practical counters. Culture victories are now really easy, and it's really drat difficult to outpace cultural influence. Seems like taking out anyone pushing tourism is the only real counter to tourism. It would be nice if there were more ways to control who can trade with you, for a starter. I want to be able to pull a North Korea. I think Tourism is deliberately designed this way - you're burning a lot of mid-game options for late-game effect. You need National Wonders to get the ball rolling, you want specific World Wonders for more slots, and a Great Work is a missed Golden Age or culture bomb. It's tough to get any significant multipliers going until well into the late-game, at which point everyone should already be racing for their win condition. If you want to pull a North Korea, declare war on everyone and pillage any trade route attempts.
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# ? Jul 12, 2013 10:12 |
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Cross-posting from the Steam sale thread: Brave New World just went on a flash deal for 33% off for the next 8 hours. $20.09. http://store.steampowered.com/app/235580/?snr=1_5_9__405
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# ? Jul 12, 2013 10:14 |
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Dick move, Steam.
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# ? Jul 12, 2013 10:19 |
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Are you serious steam? this game just came out 2 days ago, why did you make me feel like it was safe to buy it!
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# ? Jul 12, 2013 10:22 |
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I am going on vacation when i wake up later today, and have 0 free cash. gently caress. E: drat my brother for planning his wedding on a financially inconvenient weekend. drat it all. Gah. cucka fucked around with this message at 10:43 on Jul 12, 2013 |
# ? Jul 12, 2013 10:29 |
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# ? May 28, 2024 13:06 |
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isndl posted:If you want to pull a North Korea, declare war on everyone and pillage any trade route attempts. You still can’t ignore World Congress nuke bans. I should be able to keep making nukes, even if it means every civilization simultaneously declares war on me.
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# ? Jul 12, 2013 10:40 |