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So I just had a weird thing happen to me in Vicky 2. I was in the middle of a Great War as the United States, with easily the highest military rating. It was me, Prussia, and Great Britain against France, Russia and Austria, plus everyone's minor buddies. I'm forming up my doomstacks in the Balkans, where Bulgaria, Greece and Albania are in my sphere, and begin my offensive against southern Austria. I'm kicking righteous rear end, driving towards Vienna, crushing French and Russian armies along the way, when all of the sudden half my armies vanish. Not like, the Soldier POPs cause a few brigades to disband, but rather they just vanish off the field. At literally the same time, Russia peaces out of the war. It's like Great Britain made a deal with France to disband half my armies - more than half, since I go from ten stacks in Europe to three - in order to keep things fair. What on earth happened? I didn't demobilize or anything, because my mobilization stacks are all still back in the US, loading up on the ships for the invasion of France, along with the rest of my regulars. There was no revolt that my stacks joined, and even if there was, only a few brigades had the marker on them - certainly not whole armies. I didn't go bankrupt or anything - I'm running a pretty big deficit, but I have a huge warchest from peacetime, so I'm not anywhere near coming into the red. So if there's any auto-bankruptcy mechanic (I don't think there is), I haven't seen it. As an aside, I decided to reload from the last autosave and try again - only to have Great Britain (the war leader) peace me out of the war, apparently unilaterally. Like I was just kicked out of the war. I get the Great War Reparations thing, which takes me from something like 1000 military score to zero in half a second. We weren't even losing the war, my side had 50% warscore before I got peaced out. Is there some weird event that causes half your units to disappear, or forces you to auto-lose a war? In my Persia game, every Great War went off without a hitch.
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# ? Jul 12, 2013 14:40 |
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# ? May 30, 2024 16:27 |
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Alchenar posted:I'm pretty sure each Total War game is more successful than the next. They just know that their games are about blocks of men marching against each other and don't want to make a game that would be completely different. Do we have any numbers on that? MTW2 seems like the most popular with how active the modding community still is. I imagine thousands bought the game just for the LOTR mod alone.
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# ? Jul 12, 2013 14:42 |
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Space Pussy posted:Do we have any numbers on that? MTW2 seems like the most popular with how active the modding community still is. I imagine thousands bought the game just for the LOTR mod alone. The modding community isn't a particularly good measure, since it's only ever been a very small proportion of players who bother to mod the games. I remember when Empire Total War was released it was certainly Creative Assembly's biggest-selling one to date, even topping all-formats sales charts in the UK (which no Total War game had ever managed previously, and few PC games manage it for that matter). I haven't seen figures on subsequent games but even with the negative reactions Empire got I wouldn't be surprised to learn that they've kept going from strength to strength.
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# ? Jul 12, 2013 14:54 |
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I tried out the Modern Age mod to see what it was like and had a lot of fun with it (despite its many Pop flaws). The one thing that was really bothering me though was that the interface and everything was all 19th century still. So I took matters into my own hands and started re-working all the graphics. Learning about DDS files has been rage-inducing, but now I feel like I've got a good flow and things are starting to come together. Here are some works in progress: I created a new title screen: The leader figureheads are now modern: And the newspapers are now digital: The mod still needs a lot of work, and the guy doing it is kind of flaky because whatever country he is in is having political turmoil at the moment. I think with some polish and fixing the Pops, it could be a really great mod. At the very least, I'm having a lot of fun.
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# ? Jul 12, 2013 17:58 |
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Now I'm imagining opening up Slate and reading an article about the heroic deeds of South Sudanese civilization.
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# ? Jul 12, 2013 18:37 |
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Those are some cool graphics ExtraNoise, keep us up to date on that!
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# ? Jul 12, 2013 19:46 |
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Yeah, it looks pretty good, especially the title screen! It suppose it'd be impossible to make custom models (I'd play with counters if they let me, blame Darkest Hour), but whoever is doing the tech should change the default soldier model to the latest game one possible so it looks more appropriate.
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# ? Jul 12, 2013 19:59 |
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A Buttery Pastry posted:You're as prejudiced as the people on the official EU4 forum, who just can't see how right EU4 mechanics are for the 19th/early 20th century!
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# ? Jul 12, 2013 20:08 |
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Ofaloaf posted:Talking to that guy is like talking to a brick wall. "If you haven't actually played the game, you can't claim to know anything about game mechanics" is a terrible argument to make.
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# ? Jul 12, 2013 21:09 |
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Oh hey Slitherine is making a remake of Buzz Aldrin's Space Manager or whatsits. Why can't you do these kind of things, Paradox. You're breaking my heart.
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# ? Jul 12, 2013 22:22 |
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There seems to be something seriously wrong with colonizing in New Nations Mod (And perhaps vanilla, too). I'm Germany, it's the early 1880's, and Britain, France, and Portugal are devouring everything down there. They have naval bases because they started the game with territory down there, so they get to send expeditions everywhere while I'm stuck with the few places the game handed to me from my sphere. I know its historically accurate to have the British and French control most of the continent, but if I had started colonizing when Germany did historically a few years down the line, there would be nothing left except maybe the Western Sahara, let alone the areas Germany historically colonized.
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# ? Jul 12, 2013 22:34 |
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Kavak posted:There seems to be something seriously wrong with colonizing in New Nations Mod (And perhaps vanilla, too). I'm Germany, it's the early 1880's, and Britain, France, and Portugal are devouring everything down there. They have naval bases because they started the game with territory down there, so they get to send expeditions everywhere while I'm stuck with the few places the game handed to me from my sphere. I know its historically accurate to have the British and French control most of the continent, but if I had started colonizing when Germany did historically a few years down the line, there would be nothing left except maybe the Western Sahara, let alone the areas Germany historically colonized. As Germany I was mainly able to colonise by starting with Indochina; I was able to get troops over there even without Suez being built due to being allied with Britain so I could stop at their ports on the way. From there I went for the rest of Indochina and I also got some concessions in China. Eventually there was the Madrid conference (or whatever it is in your game) that gives you a CB on most African countries, so I immediately used it on the east African countries in Somalia/Ethiopia/Kenya and worked from there. Eventually, due to a combination of imperialist wars, me inheriting Egypt from my sphere (though after Suez was built by Britain) and later on bullying the Spanish, I now have the largest colonial empire in Africa, stretching from Egypt to Zimbabwe/Angola/Mozambique/etc. I got an event that let me trade Kenya to Britain for Helgoland, and amusingly the Hungarians were able to snag one province in Eritrea. Kind of gamey, but it worked.
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# ? Jul 12, 2013 22:46 |
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Bishop Rodan posted:Kind of gamey, but it worked. Yeah, I've decided to pulverize everything in East Africa and get to Tanzania and Kenya the old-fashioned way. I need that coffee, dammit!
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# ? Jul 12, 2013 22:53 |
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Europa Universalis IV: Developer diary 39 - Divine Tactics I really like the new Enforce Peace thing, but it seems like it might be a bit overpowered in the hands of a powerful player, letting them intervene in any war. We'll see. And I definitely like the changes to missionaries. It makes a lot more logical sense than a random chance to convert the province every month, and it's more transparent.
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# ? Jul 13, 2013 01:15 |
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I would really like to see some consideration given to minority religions in EU4. Maybe some regions could, by event, become resistant to conversion?
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# ? Jul 13, 2013 01:35 |
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So, Supreme Ruler: Cold War is completely unplayable?
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# ? Jul 13, 2013 04:46 |
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Nckdictator posted:So, Supreme Ruler: Cold War is completely unplayable? Almost as unplayable as EvW is now.
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# ? Jul 13, 2013 04:48 |
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Nckdictator posted:So, Supreme Ruler: Cold War is completely unplayable? It looks like they only made minor changes to the previous game (also not recommended!) so probably entirely unplayable! It might be enjoyable as kind of a wacky sandbox that instantly makes no sense.
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# ? Jul 13, 2013 04:51 |
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Yeah, I really liked SR2010. SR2020 was just not as good. I was in the SR2010 beta and the most fun I ever had with the whole game series was relatively early in the beta period playing multiplayer with the devs every once in a while. At the time I thought it had potential. I'll probably buy SR1939 just out of loyalty and curiosity.
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# ? Jul 13, 2013 05:18 |
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Vivian Darkbloom posted:I would really like to see some consideration given to minority religions in EU4. Maybe some regions could, by event, become resistant to conversion? *Which could be 100%, 95%, 85%, 80%, 70%, 65%, 55% or 50%, depending on the composition. Huh, that's actually quite a bit of detail with just those three slots. **Hey, the religious map could even show them, if you select a state with the same state religion. Then every other religion could be greyed out, and the minorities represented with different levels of saturation. Same for culture really. A Buttery Pastry fucked around with this message at 06:50 on Jul 13, 2013 |
# ? Jul 13, 2013 06:47 |
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Tonight's Modern Age progress: Fonts! And maps! And and and... I made the newspaper icon look like an Apple icon with a little notification bullet next to it. The fonts have (mostly) been changed to Helvetica, but they are way too big so I need to go back through and regenerate them using a slightly smaller variant. Either that or padding. I'm not sure exactly how it all works, but I will figure it out! I'm pretty happy with the nation name font on the map. I think that turned out the best. Now I need to figure out how to manipulate the "coastline gradient" so it is a hard falloff instead of a soft one. That should make the map look much more modern.
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# ? Jul 13, 2013 06:57 |
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Helvetica looks drat good for a modern-day map.
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# ? Jul 13, 2013 07:36 |
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Heck, I wouldn't mind that look for vanilla either.
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# ? Jul 13, 2013 07:37 |
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Nckdictator posted:So, Supreme Ruler: Cold War is completely unplayable? The Supreme Ruler games combine all the insanity of Steppe Wolfe, all the balance of an extremely drunk man trying to walk a tightrope, and all the fun of watching paint dry. They're 'playable' in the sense that they're stable and won't crash, but are a mess of bad design. About the only redeeming qualities the series has are the ridiculous situations that always result (in SR2020, for example, Syria will have usually completely annihilated and annexed Israel within a year of game start, and South Korea usually decides to forcibly reunify the peninsula and invades the North), and a few cool starting scenarios like one where most of the world's major powers have completely collapsed and you can conquer the United States as Minnesota or whatever (that's also a scenario where Northern Ireland is an independent country separate from both the UK and the Republic of Ireland, for some reason). e: I tried playing a grand campaign of the Shattered World scenario in SR2020 once just to see what happened, and picked a minor nowhere country no one would give a poo poo about so I could be all hands-off (specifically, Nunavut). Within five game years, the Czech Republic had turned into this ridiculous ugly snake stretching through Germany and France and ending in the Basque Country, South Korea had decided to form a Greater Korean Empire and annexed the North, much of Manchuria, and parts of Siberia, the former United States was a horrible anarchistic post-apocalyptic patchwork of constantly-shifting warring territories...it was ludicrous. I would almost be willing to play the game just for that, but unfortunately it's interminably slow, and actually playing it is an exercise in frustration, and most of the systems are either badly-implemented or just not implemented at all. Mister Bates fucked around with this message at 08:18 on Jul 13, 2013 |
# ? Jul 13, 2013 08:13 |
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ExtraNoise posted:Tonight's Modern Age progress: Fonts! And maps! And and and... I'm really digging the font and map overlay.
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# ? Jul 13, 2013 08:26 |
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The South African events in Vicky 2 are so lazy. They don't even try and fit any of the local cultural conflicts within the game systems, events just fire and countries form because "History". First Natal forms, like it or not, stealing 2/3rds of the Zulu's territory. Then later Transvaal just appears out of thin air, replacing whoever happened to be in their spot at the moment. You might as well just have the events say "BOERS" and then you click "Ok" to get screwed.
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# ? Jul 13, 2013 08:33 |
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Puella Magissima posted:Europa Universalis IV: Developer diary 39 - Divine Tactics
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# ? Jul 13, 2013 09:51 |
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Flippycunt posted:The South African events in Vicky 2 are so lazy. They don't even try and fit any of the local cultural conflicts within the game systems, events just fire and countries form because "History". Is this in NNM or Vanilla?
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# ? Jul 13, 2013 10:50 |
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Kavak posted:There seems to be something seriously wrong with colonizing in New Nations Mod (And perhaps vanilla, too). I'm Germany, it's the early 1880's, and Britain, France, and Portugal are devouring everything down there. They have naval bases because they started the game with territory down there, so they get to send expeditions everywhere while I'm stuck with the few places the game handed to me from my sphere. I know its historically accurate to have the British and French control most of the continent, but if I had started colonizing when Germany did historically a few years down the line, there would be nothing left except maybe the Western Sahara, let alone the areas Germany historically colonized. This is a vanilla thing. It's somewhat alleviated by NNM - the addition of an extra technology (The Dark Continent, I think?) that restricts some areas of Africa (such as the interior and Namibia) until it's researched offers latecomers a fighting chance. Also, any uncivs in Africa which you've got in your sphere will eventually be annexed once the Berlin Conference fires, so if you want to make inroads into Africa getting some of the big uncivs into your sphere is a good idea.
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# ? Jul 13, 2013 11:07 |
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Kersch posted:Is this in NNM or Vanilla? It's certainly not in vanilla.
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# ? Jul 13, 2013 11:11 |
Puella Magissima posted:Europa Universalis IV: Developer diary 39 - Divine Tactics History sperg time, But I must object to Catholics being associated with witch burning. Witches were largely a protestant obsession. A better take on it would be to rename it something to do with the inquisition and rooting out "false" converts to Catholicism.
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# ? Jul 13, 2013 11:25 |
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NihilCredo posted:Yeah, it sounds like you can basically prevent a competing blob from forming as soon as you're top dog. Imagine Austria or Bohemia hitting Brandenburg with Enforce Peace whenever they try to expand, no more Prussia. Hopefully they tested it properly and/or there are hidden drawbacks to using it often. I'd be really surprised if it didn't cost dip points, it just seems like an obvious way to balance it.
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# ? Jul 13, 2013 12:21 |
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How does Natalia form in NNM, anyway? They seem like a really fun country to play, but I don't know how to do so other than tagswitching. There's no decision for Zulu.
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# ? Jul 13, 2013 12:35 |
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ExtraNoise posted:Tonight's Modern Age progress: Fonts! And maps! And and and... Nice map!
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# ? Jul 13, 2013 12:39 |
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ExtraNoise posted:Tonight's Modern Age progress: Fonts! And maps! And and and... I very much like the font, EN. I'd be happy if you left it just like that.
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# ? Jul 13, 2013 13:45 |
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Diqnol posted:I very much like the font, EN. I'd be happy if you left it just like that. Do you mean on the map, or the HUD up top? Because that was where s/he said it came out too big, and I'm inclined to agree.
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# ? Jul 13, 2013 14:21 |
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Friend Commuter posted:Do you mean on the map, or the HUD up top? Because that was where s/he said it came out too big, and I'm inclined to agree. This is what I get for trying to read words early in the morning. Yeah, the HUD font size could probably go down a bit.
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# ? Jul 13, 2013 14:27 |
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ExtraNoise posted:Tonight's Modern Age progress: Fonts! And maps! And and and... Why have the filthy Yugoslavs stolen part of
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# ? Jul 13, 2013 16:38 |
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Non Sequitur posted:Why have the filthy Yugoslavs stolen part of Not only that, Yugoslavia's become one of the eight Great Powers!
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# ? Jul 13, 2013 16:54 |
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# ? May 30, 2024 16:27 |
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Non Sequitur posted:Why have the filthy Yugoslavs stolen part of And why does Belarus not exist? And what happened between Turkey and Iraq, that the Turks managed to annex a third of the country? IMMERSION RUINED NEED TOILET PAPER fucked around with this message at 17:02 on Jul 13, 2013 |
# ? Jul 13, 2013 17:00 |