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Vil
Sep 10, 2011

If you're past NORG, then you'll have world map exploration access after a bunch of plot and another boss. When you do, head to the shattered continent in the southwest part of the world and look for a place called Centra Ruins. Solve the puzzles in there, and draw 300 Triple spells from the boss (e: while you're at it, mug him too). Put those on Str. Optionally add Ifrit's (and, once you get it, Pandemona's) Str +20% and Str +40%. You'll be hitting for damage in the thousands.

Mind you, if you were willing to play cards you could've gotten Triple and Str +60% before going to Timber on disc 1, but here's a way to get the same damage output without card playing.

Vil fucked around with this message at 18:31 on Jul 12, 2013

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Barudak
May 7, 2007

Gologle posted:

What's a good level to take their jobs (I already know to get Red Mage to 20 as soon as possible because its usefulness will start to run out soon) and what jobs should I start maining? And what are some set-ups that you guys have? I could also use the same information for the Dark Warriors.

Your endgame party, if optimization is a concern for you, will be 4 Dark Warriors and a light warrior with mastered Red Mage and the levels in Paladin and Warrior to get the Great Wall F ability and then specced into Seer. The other 3 chuckles there can be anything you want since the game is really easy outside of the Tier 2 boss for both parties.

As for grinding AP once you have access to the completed world map (i.e. before the final dungeon) you will be able to fight cactuars who die in a single phantom rush and give out 100 AP. You don't really need to even consider this unless you are itchin to kill the post-game super bosses 6 times or really want to steamroll the hell out of the endgame.

3 Dark Warriors should all either get the f-ability phantom rush (Monk 17 Dropkick+Dancer 20 jesus christ dancer sucks so bad) or ranger 20 multihit then become Ninjas for Dual Wield before becoming Dark Knights with the backrow ability. The remaining dark warrior should master Red Mage and Blackmage then become a Magus in end game and dualcast Meteor/Comet with +50% to damage over and over again.

Azure_Horizon
Mar 27, 2010

by Reene

Peel posted:

What makes a man so broken?

Easy: Triple Triad is an RNG mess and the rules system can make it severely annoying to play until you spend a long time loving with the RNG so the game isn't rigged completely against you in later parts of the game.

That said, it's the most interesting part of what is otherwise one of the worst jRPGs out there.

keet
Aug 20, 2005

Last Emperor posted:

So pumped for both XV and KH3.

I'm guessing that if there are new FF characters Lightning will almost definitely be one of those included in KH 3.

Day-1 purchase if the subplot of her KH version is the whole noncommital badass thing is imported from her own games but here it's to cover up massive insecurities and she learns to be a more chill person. Let's ride that Cloud metaphor for all it's worth. She can hang with Tifa now that Cloud's resolved to only make cameos to chase Seph's butt apparently.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Azure_Horizon posted:

Easy: Triple Triad is an RNG mess and the rules system can make it severely annoying to play until you spend a long time loving with the RNG so the game isn't rigged completely against you in later parts of the game.

That said, it's the most interesting part of what is otherwise one of the worst jRPGs out there.
Yeah, it does take at least two hours (and that's with gamefaqs and reasonable reset luck) to get the rules system down to just "gently caress you I can play this game on level footing". Easily the weakest part of TT.

a crisp refreshing Moxie
May 2, 2007


It's only a problem if you're fanatically against different rules changing up the gameplay in any way. I really liked the regionalised feel to Triple Triad, especially lategame when nobody can conceivably beat your stating hand of GF/Face characters on normal rules.

Vil
Sep 10, 2011

DACK FAYDEN posted:

Yeah, it does take at least two hours (and that's with gamefaqs and reasonable reset luck) to get the rules system down to just "gently caress you I can play this game on level footing". Easily the weakest part of TT.

RNG manipulation is your friend. The flip side of the RNG not randomizing properly if you're trying to do it legit, is that it's one more thing that you can break over your knee and bend to your will. Azure Horizon was kind enough to include my many :spergin:posts in his (now archived) LP, and one of them covers this very subject in (as usual) excessive detail:

http://lparchive.org/Final-Fantasy-VIII/Update%2056/

In particular, scroll down to the very bottom or ctrl-F for "On Abolishing Card Rules Anywhere". FYI, a soft reset is resetting with the in-game button combo (shoulder buttons + select + start, while paused) and a hard reset is any sort of console-level reset like a physical button, power cycling, or choosing "reset game" from a console's/handheld's/emulator's menu. It does matter which you use when you're loving with FF8's RNG.

Seraphic Neoman
Jul 19, 2011


Dear FFD. I would like Vata's sicknasty insta-cast Jump. Scaled to my party's damage output, I estimate it will do somewhere in the 5000s.

I'm at the point where Sarah went :downs: and decided to run off to her castle by her lonesome. I have my Warrior, Red MAge and White mage at level 51 and Jlevel at 17. Should I soldier on with the plot, or is there a convenient place where I can grind some AP? I want to turn my warrior into a Dragoon and get the Boost Jump ability. And I want to replace my Red Mage with something else, maybe a black mage.
Are Red Mages good at this point? They don't learn -ga spells and their stats are kind of lacking now.

Seraphic Neoman fucked around with this message at 19:19 on Jul 12, 2013

DACK FAYDEN
Feb 25, 2013

Bear Witness

Vil posted:

RNG manipulation is your friend. The flip side of the RNG not randomizing properly if you're trying to do it legit, is that it's one more thing that you can break over your knee and bend to your will. Azure Horizon was kind enough to include my many :spergin:posts in his (now archived) LP, and one of them covers this very subject in (as usual) excessive detail:

http://lparchive.org/Final-Fantasy-VIII/Update%2056/

In particular, scroll down to the very bottom or ctrl-F for "On Abolishing Card Rules Anywhere". FYI, a soft reset is resetting with the in-game button combo (shoulder buttons + select + start, while paused) and a hard reset is any sort of console-level reset like a physical button, power cycling, or choosing "reset game" from a console's/handheld's/emulator's menu. It does matter which you use when you're loving with FF8's RNG.
...well poo poo. I did the hard-reset manipulation to get whatever it was that I got from the guy in the prison on disc 2, but it didn't even occur to me that I could use it for rule abolition!

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3

Barudak posted:

Your endgame party, if optimization is a concern for you, will be 4 Dark Warriors and a light warrior with mastered Red Mage and the levels in Paladin and Warrior to get the Great Wall F ability and then specced into Seer. The other 3 chuckles there can be anything you want since the game is really easy outside of the Tier 2 boss for both parties.

As for grinding AP once you have access to the completed world map (i.e. before the final dungeon) you will be able to fight cactuars who die in a single phantom rush and give out 100 AP. You don't really need to even consider this unless you are itchin to kill the post-game super bosses 6 times or really want to steamroll the hell out of the endgame.

3 Dark Warriors should all either get the f-ability phantom rush (Monk 17 Dropkick+Dancer 20 jesus christ dancer sucks so bad) or ranger 20 multihit then become Ninjas for Dual Wield before becoming Dark Knights with the backrow ability. The remaining dark warrior should master Red Mage and Blackmage then become a Magus in end game and dualcast Meteor/Comet with +50% to damage over and over again.

Thank 'e man. And what are some of the other good F-Abilities to get?

Barudak
May 7, 2007

Gologle posted:

Thank 'e man. And what are some of the other good F-Abilities to get?

Light-side is all about healing and buffs so Hastega is a pretty good one but that requires leveling crummy, crummy bard to about 14 and there's mega-arise (worthless since having a Red-Mage Seer is basically a I cannot die button) and mega-cure which suffers from the same issue. Dark party has several damaging attacks but all of them are worse than Phantom Rush so why bother? The magic ones are terrible since they're single hit.

As a bonus note, once you hit endgame return to all the places in the world where mogs once were to find moogle medallions in treasure chests and there are a few ones in the end-dungeon. These can be traded to mogs for 3 additional JP points a piece giving you an addition 15 (18?) JP before going into the final dungeon. If thats still not enough JP unfortunately the only way to get more is to beat the game and start beating up the cactuar superboss as each time it dies it gives you several mog coins.

If you level up summoner to max I hear that the development team of FFD comes to your house and laughs at you.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

DACK FAYDEN posted:

Yeah, it does take at least two hours (and that's with gamefaqs and reasonable reset luck) to get the rules system down to just "gently caress you I can play this game on level footing". Easily the weakest part of TT.

If you're looking to play TT enough to just break the game though, you don't even need that - get Zell in Balamb for three Str+60%, Quistis in Balamb Garden for 180 Triple spells, and that's almost all you need to break most of the game. You could get Angelo for 100x Elixirs as well, if you're so inclined. If you're getting Brothers, that's 10x Adamantite you can use for weapon upgrades or Vit+60%. Late game, you can go get Bahamut, which doesn't require any playing, for 100x Megalixirs.

The only card that's absolutely amazing for the time you get it and needs more than an hour of playing TT would be Gilgamesh for the Holy Wars, off the top of my head.

Vil
Sep 10, 2011

I'd add a bit of QoC-quest fuckery to get Kiros (3x Auto-Haste) at the end of disc 1, and Irvine (either 3x Spd +40% or 150x Triple; go for Spd +40% if you plan to fight Odin and Triple if you plan to avoid Odin) mid disc 2. You could also make a case for Sacred (2000x Quake, late disc 1) and Pandemona (2000x Tornado, mid disc 2) as relatively easy sources of magic to stick in other junction slots; Sacred, like Bahamut, has the benefit of not actually requiring you to play cards to get it, if you're disinclined to play cards.

If you weren't doing so much damage I'd also advocate Siren (3x ST-Atk-J, mid disc 1) to let everyone inflict status effects with physical attacks at a point when normally only one person would be able to do so. But if you're doing the whole enormous Str junction thing, enemies will just flat-out die from one regular attack for a long time, and by the time that's no longer the case, you'll have two or three natural copies of ST-Atk from your GFs anyway.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!

ApplesandOranges posted:

The only card that's absolutely amazing for the time you get it and needs more than an hour of playing TT would be Gilgamesh for the Holy Wars, off the top of my head.

Even then, it's not worth the hassle because you only get 10. Meanwhile, you can go and grab Laguna's card and that mods to 100 Heroes.

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.

SSNeoman posted:

Dear FFD. I would like Vata's sicknasty insta-cast Jump. Scaled to my party's damage output, I estimate it will do somewhere in the 5000s.

I'm at the point where Sarah went :downs: and decided to run off to her castle by her lonesome. I have my Warrior, Red MAge and White mage at level 51 and Jlevel at 17. Should I soldier on with the plot, or is there a convenient place where I can grind some AP? I want to turn my warrior into a Dragoon and get the Boost Jump ability. And I want to replace my Red Mage with something else, maybe a black mage.
Are Red Mages good at this point? They don't learn -ga spells and their stats are kind of lacking now.

drat dude I think I was at level 30 when I got to that spoiler part. I didn't do any grinding until the endgame.

As for endgame parties, if you're willing to grind for Memories, I think having 4 Paladins with Recollect specced for STR SPD and VIT is better than the 4 Dark Warriors, especially since everyone is fast and hits like a truck AND has Full Cure and Mega Araise. Your last member can be a Ninja Alchemist Nacht.

Azure_Horizon
Mar 27, 2010

by Reene
New music track by Suzuki for LR: FFXIII here. Sounds loving awesome. So excited for LR's soundtrack. There's also a couple new gameplay clips.

Azure_Horizon fucked around with this message at 20:48 on Jul 12, 2013

Seraphic Neoman
Jul 19, 2011


1st AD posted:

As for endgame parties, if you're willing to grind for Memories, I think having 4 Paladins with Recollect specced for STR SPD and VIT is better than the 4 Dark Warriors, especially since everyone is fast and hits like a truck AND has Full Cure and Mega Araise. Your last member can be a Ninja Alchemist Nacht.

Ho should that spread go?
110 ATK
110 VIT
45 SPD

Like that?

theonlypie314SA
Mar 19, 2013

So FFX/X-2 HD Remaster will have the Internation Edition content.

http://www.polygon.com/2013/7/12/4517466/final-fantasy-10-10-2-hd-confirmed-to-include-international-content

The only thing undecided is the "Last Mission" bonus dungeon from FFX-2.

Skychrono
May 11, 2007

I'll make you cry like I did when my daddy died!

theonlypie314SA posted:

So FFX/X-2 HD Remaster will have the Internation Edition content.

http://www.polygon.com/2013/7/12/4517466/final-fantasy-10-10-2-hd-confirmed-to-include-international-content

The only thing undecided is the "Last Mission" bonus dungeon from FFX-2.

Woooooo.

That's pretty great, thanks for the info. Always nice to know that I'm not just rebuying a game.

Al Baron
Nov 12, 2007
They were all out of Marquess.
Will you get to chose which Sphere Grid to use? I'm going to assume no.

Momomo
Dec 26, 2009

Dont judge me, I design your manhole
If it's like the International version, you get to choose which you want.

Al Baron
Nov 12, 2007
They were all out of Marquess.

Momomo posted:

If it's like the International version, you get to choose which you want.
Oh, I didn't realized it was always a choice.

Is FFXII's Zodiac thing the same way?

MMF Freeway
Sep 15, 2010

Later!
Nah no choice in IZJS

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



voltron lion force posted:

Nah no choice in IZJS

Which is a real pity, I like the other mechanics but don't like how much harder the new grids make breaking the game. :(

Dr Pepper
Feb 4, 2012

Don't like it? well...

The new grids in IZJS are actually a fair bit stronger overall then the old one side fits all licence board.

There's a lot more stat boosting augments.

My Lovely Horse
Aug 21, 2010

The Dark Aeons are not very fun though because after some point you can't revisit certain locations without running headlong into a 10 million HP superboss.

Saigyouji
Aug 26, 2011

Friends 'ave fun together.

My Lovely Horse posted:

The Dark Aeons are not very fun though because after some point you can't revisit certain locations without running headlong into a 10 million HP superboss.

The only place where this is a significant issue is Besaid, though. The others are in places you probably won't go back to. Well, there's Bahamut in Zanarkand if you forgot to get the crest there.

Mazed
Oct 23, 2010

:blizz:


Azure_Horizon posted:

New music track by Suzuki for LR: FFXIII here. Sounds loving awesome. So excited for LR's soundtrack. There's also a couple new gameplay clips.

Really, it's hard to go wrong on anything based on Blinded by Light, but that was pretty rad. The FFXIII/XIII-2 people know how to use synth in a way that's genuinely pleasant to listen to.

I'm pretty much set on picking up Lightning Returns at this point, and hopefully it turns out to be genuinely fun and the story doesn't crawl too far up its own rear end. I'm digging Snow's redesign, the fact that Fang is back is immensely awesome, and the gameplay looks like it should be enjoyable.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Mazed posted:

and hopefully it turns out to be genuinely fun and the story doesn't crawl too far up its own rear end.

I'd be fine with either that or the story crawling so far up its own rear end it becomes, like, a ouroborass. FF13's story was comedy gold.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Dragonatrix posted:

Even then, it's not worth the hassle because you only get 10. Meanwhile, you can go and grab Laguna's card and that mods to 100 Heroes.

Laguna would be out of reach for anyone who hates TT though because Lunar Base is a pain and a half.

As a minor coincidence, it seems that all the GFs you fight to acquire seem male - Ifrit, Tonberry King, Brothers and Odin are certainly male, Bahamut has a history of being so, Cactuar has a moustache, and I'd be surprised if Cerberus and Diablos weren't male.

Miracon
Jan 1, 2010

Saigyouji posted:

The only place where this is a significant issue is Besaid, though. The others are in places you probably won't go back to. Well, there's Bahamut in Zanarkand if you forgot to get the crest there.

There's also Dark Shiva blocking the entrance to Macalania Temple and the destruction sphere's treasure inside. The item that you get from the destruction sphere is not very important itself, but you have to get all destruction spheres in order to unlock Anima.

Fight Club Sandwich
Apr 29, 2006

you want a piece of me???
Any tips on getting the casino-based fragments in 13-2?

I left slots on autoplay overnight and when I came back all my coins were gone and no fragments.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Fight Club Sandwich posted:

Any tips on getting the casino-based fragments in 13-2?

I left slots on autoplay overnight and when I came back all my coins were gone and no fragments.
Reload your save and try again. Only took me one night.

...goddammit I can't believe this is the best advice I have to offer.

astr0man
Feb 21, 2007

hollyeo deuroga

Fight Club Sandwich posted:

Any tips on getting the casino-based fragments in 13-2?

I left slots on autoplay overnight and when I came back all my coins were gone and no fragments.

Sounds like you are just unlucky. Also, you want to make sure that when you do it the machine is on the "feels like a hot summer day" state (talk to the girl next to the slots machines).

Azure_Horizon
Mar 27, 2010

by Reene

Mazed posted:

Really, it's hard to go wrong on anything based on Blinded by Light, but that was pretty rad. The FFXIII/XIII-2 people know how to use synth in a way that's genuinely pleasant to listen to.

I'm pretty much set on picking up Lightning Returns at this point, and hopefully it turns out to be genuinely fun and the story doesn't crawl too far up its own rear end. I'm digging Snow's redesign, the fact that Fang is back is immensely awesome, and the gameplay looks like it should be enjoyable.

Really, the entire FFXIII saga has been a shining achievement in terms of sound within the series. Hamauzu/Suzuki/Mizuta have really changed the aural direction to something much more complex, layered, and nuanced in terms of sound. So many genres, with a beautiful blending of synth interwoven into so many tracks.

I'm honestly not as excited for FFXV's soundtrack, because I've never been a big fan of Shimomura.

Chaotic Flame
Jun 1, 2009

So...


Azure_Horizon posted:

Really, the entire FFXIII saga has been a shining achievement in terms of sound within the series. Hamauzu/Suzuki/Mizuta have really changed the aural direction to something much more complex, layered, and nuanced in terms of sound. So many genres, with a beautiful blending of synth interwoven into so many tracks.


I agree with this completely. I've always been a fan of Hamauzu, but pairing him with Suzuki and Mizuta was a wonderful decision.

Azure_Horizon posted:

I'm honestly not as excited for FFXV's soundtrack, because I've never been a big fan of Shimomura.

But this. This is just wrong. :colbert:

Chaotic Flame fucked around with this message at 05:18 on Jul 14, 2013

Paracelsus
Apr 6, 2009

bless this post ~kya
I found XIII's soundtrack rather unmemorable, as in I can only remember a handful of passages from the entire thing despite having sunk several hundred hours into the two games. Whereas I can remember something like VII's in close to its entirety.

Mazed
Oct 23, 2010

:blizz:


FFXIII had a couple of tracks which really fell short of the mark, despite being decent to listen to on their own. The first of these was "Defiers of Fate", which played on the airship all the way up until the first Barthandelus fight. The scenery in this area was really cool and evocative, but having it set to a somewhat bland rock/synth cover of the Blinded by Light theme really took something away. It ought to have been something much more ominous and looming, seeing as how you were invading an airship designed like a flying cathedral. It could have been really cool buildup for your imminent face-to-face encounter with a god-machine.

Same goes for the Yaschas Massif theme. Nothing against bossa nova, but a winding, precipitous mountain trail inhabited by powerful monsters that ends in the ruins of a modern city inhabited by ghoulish cie'th sincerely deserved better ambiance.

The Sunleth Waterscape theme really put me off at first, but eh...it grew on me. :v:

The rest of the music in XIII was really good and suited the environments extremely well, for what little we got to see of them. That, and it has the best normal battle theme that the series has ever had, bar none.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Chaotic Flame posted:

But this. This is just wrong. :colbert:
Ehh, I'd be wary of Shimomura too. Her work just hasn't been up to par since Kingdom Hearts. Legend of Mana was the last thing she did that didn't sound like it was ripped off of... well, Legend of Mana.

She had a great run on the SNES and while the soundtrack isn't really compatible with casual listening, I can respect what she did with Parasite Eve. But since 2002? Nope.

Fur20 fucked around with this message at 06:46 on Jul 14, 2013

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Chaotic Flame
Jun 1, 2009

So...


The White Dragon posted:

Ehh, I'd be wary of Shimomura too. Her work just hasn't been up to par since Kingdom Hearts. Legend of Mana was the last thing she did that didn't sound like it was ripped off of... well, Legend of Mana.

What has she done since Kingdom Hearts? My love for her work comes from KH and Parasite Eve.

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