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  • Locked thread
Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Definitely the heads; I kind of like the Spear bodies, they have a neat kind of 'knight' look to them.

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Boon
Jun 21, 2005

by R. Guyovich
Yeah, agreed. Seperately, I have the following for sale:

- x1 Autarch with Wings, Fusion Gun, Power Weapon
- x1 Farseer
- x1 Foot Warlock
- x6 Fire Dragons w/ Exarch - Fusion Blaster/Dragon's Breath
- x6 Howling Banshees
- x7 Warp Spiders w/ Exarch
- x2 War Walkers - Twin Scatter Lasers

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Boon posted:

Yeah, agreed. Seperately, I have the following for sale:

- x1 Autarch with Wings, Fusion Gun, Power Weapon
- x1 Farseer
- x1 Foot Warlock
- x6 Fire Dragons w/ Exarch - Fusion Blaster/Dragon's Breath
- x6 Howling Banshees
- x7 Warp Spiders w/ Exarch
- x2 War Walkers - Twin Scatter Lasers

PM sent

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

MasterSlowPoke posted:

Schizotek, what's the gaming scene like down in Davie/Plantation? I'll be moving over that way in a couple weeks.

I've only been a few times since I moved there myself in January because I'm a bad goon and haven't made time to play or finish painting my Iron Warriors. But the from what I gather most people have switched to Warmahordes as a reaction to GW prices. People still play 40k, just not to the same degree.

But there's two busy gaming stores and a GW store that used to be run by an awesome dude, that got replaced by a GW business drone. Do not go there. But that's from where I'm at. I'm only vaguely aware of Davie being somewhat near me, so I'm not sure how close the stores I go to are to you. I'll mark em on the map.


e: Looks like you're right next to Past Present Future, which is probably the best of the three. And is the one I normally visit.

Schizotek fucked around with this message at 22:59 on Jul 13, 2013

Direwolf
Aug 16, 2004
Fwar
Putting together my new Nephilim crapfighter and followed the instructions to paint the cockpit prior to the rest of the assembly, only to discover the pilot (also prepainted) blocks the vast majority of my hard work, so i memorialized it for myself prior to putting it together:


You can still see some of the buttons, but the patent leather seat is all covered, tragically. I just feel bad because it's my first attempt at paintwork since getting back into the hobby and I like how it turned out.

The model is really cool, though, and I magnetized the bomb and main gun, so I can switch it back and forth between the two options.

Mef989
Feb 6, 2007




Since I'm getting back into 40k and haven't touched my SoB since 6th came out, is Jacobus and Co. still a must have unit, or have they kind of fallen away with the new assault and transport rules?

Slandible
Apr 30, 2008

raverrn posted:

Cool things from the Farsight Codex preview: Shas'O Riptide (Earth Caste Piloting Array), Fusion Blades, Warscraper drones, Commander Brightsword. Something about suit armies, but it's unclear, and Arthas Moloch is totally a demonworld now.

I was pretty stoked before any of the rumors of what might be in it, but a full suit army and Commander in a Riptide, Mmmmmmmmmmmm. Really hope they get a hard copy of this out quickly.

LordAba
Oct 22, 2012

by FactsAreUseless

Mef989 posted:

Since I'm getting back into 40k and haven't touched my SoB since 6th came out, is Jacobus and Co. still a must have unit, or have they kind of fallen away with the new assault and transport rules?

Jacobus isn't bad, but as you mentioned the transport = no charge stinks. On the plus side they don't really need cover, and still wreck things on the charge. It's just you might have to sit around for a turn and soak up some firepower; remember to keep your crusaders up front for the 3++ save.
Saint Celestine and Seraphim are still great (with slightly overpriced special weapons). Sisters weren't hit too much by the new rules: they never assaulted out of a transport anyways, and with the new "get out 6 inches" rules you can position them much better when getting out. Slapping a heavy bolter retributor squad behind an aegis defense line with a quad autocannon is decent enough air defense, as they can give the autocannon rending. Exorcists are still good. Dominion squads aren't bad (can still outflank and shoot, and come in 2nd turn on a 3+). The fact that all sisters get frag/krak grenades make them decent against monstrous creatures.

Some of the forgeworld models got better with them. The Avenger strike fighter is a fluffy (and good!) aircraft for them. The repressor was FAQed by forgeworld: it lost a few firepoints for AV13 on the front, plus gained the 6+ invul save.

6th edition didn't make sisters worse, but they still suffer from a stupid white dwarf codex. GW needs to poo poo or get off the pot in regards to sisters. Hope is the first step on the road to disappointment.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through

Khorne Flakes posted:

I was pretty stoked before any of the rumors of what might be in it, but a full suit army and Commander in a Riptide, Mmmmmmmmmmmm. Really hope they get a hard copy of this out quickly.

Is October quick enough? If you have a smartphone the digital version will work.

TKIY
Nov 6, 2012
Grimey Drawer

Khorne Flakes posted:

I was pretty stoked before any of the rumors of what might be in it, but a full suit army and Commander in a Riptide, Mmmmmmmmmmmm. Really hope they get a hard copy of this out quickly.

In not sure if that riptide is an HQ or not. If it was would you still need to include Farsight?

The 20th can't get here soon enough!

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.
I'd like to run a footslogging Dark Angels force that makes use of the standard of devastation, and I'm a little lost. How should I be kitting out my tac squads and how many should I be running at 1500? What are the main threats to this kind of force? I know the heldrake is a big one, but is there anything else that's come out recently that I need to watch for? How do I deal with the drake anyway? I took a little 40k break and since then Tau, Eldar, and Chaos Daemons have come out. What kind of support options should I be looking at?

AgentF
May 11, 2009

NTRabbit posted:

I also added myself to the list - Adelaide, Australia - even though the majority of my first army (Eldar) is still on a container ship somewhere between Vancouver and Sydney, so I'm realistically a good couple of months away from actually being able to play.

Right, then. We must game. Chuck me an e-mail if you're interested.

Actually considering we're in Adelaide there's a good chance we've already played each other and are probably also related as well.

Direwolf
Aug 16, 2004
Fwar

humannature posted:

I'd like to run a footslogging Dark Angels force that makes use of the standard of devastation, and I'm a little lost. How should I be kitting out my tac squads and how many should I be running at 1500? What are the main threats to this kind of force? I know the heldrake is a big one, but is there anything else that's come out recently that I need to watch for? How do I deal with the drake anyway? I took a little 40k break and since then Tau, Eldar, and Chaos Daemons have come out. What kind of support options should I be looking at?

I've played one game in the new edition with my shooty Dark Angels, and I used a dev squad with flakk missiles and a bunch of lascannons from dreds/preds/meltas on speeders. I'm putting together our jet "anti flyer" flyer, using quotes because honestly it seems kind of terrible, but I have yet to use it. It seems better to be an anti infantry platform, 11 S5/6 AP 4 shots a turn at BS 5, though flyers do have low armor so I dunno.

I played against Necron flyers and did pretty well, but a helldrake would probably wreck a dev squad's poo poo, so you might want to consider lots of spread out flakk missiles or maybe do take a Nephilim and see how it goes.

Alternatively play Deathwing and ignore the helldrake altogether!

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

humannature posted:

I'd like to run a footslogging Dark Angels force that makes use of the standard of devastation, and I'm a little lost. How should I be kitting out my tac squads and how many should I be running at 1500? What are the main threats to this kind of force? I know the heldrake is a big one, but is there anything else that's come out recently that I need to watch for? How do I deal with the drake anyway? I took a little 40k break and since then Tau, Eldar, and Chaos Daemons have come out. What kind of support options should I be looking at?

Your main threat is losing the banner. Having it protected by some armor is a really good idea; try sticking it in an LRC so it can benefit from the banner's effects (Salvo 4 bolters all day erry day). It'll also let them roll around and keep up with the tac squads, further extending the range of the banner since it measures off the hull, and take some of the anti-tank heat.

Mobile tac squads should probably stick to 2x special weapons; plasmaguns are decent all-rounders. If you prefer staying put, MLs and PCs are your go-to, flavored to taste. I'd probably go for 4 full tac squads, since any more than that and you're struggling to get guys in range of the banner (and bunching them up too close together). If you want to deal with the 'drake, the aegis defense line with quadgun usually does the trick, as does double autocannon dreads. I wouldn't bother with flakk missiles, they cost too much for a negligible effect. Besides, lascannons are cheaper. A dev squad with 4x lascannons won't break the bank and will provide some decent anti-tank; the same squad with plasma cannons will nuke pretty much any infantry, and most light vehicles. They're a prime target for the Heldrake though, so watch out.

Edit: also, Librarian with Divination is really solid for this kind of list, especially if they roll Foreboding. Give them a Power field generator and, with some careful positioning, can more or less negate the Heldrake as a threat.

Slimnoid fucked around with this message at 02:24 on Jul 14, 2013

NovaLion
Jun 2, 2013

REMEMBER

Groetgaffel posted:

I'm the only one in Sweden so far. Well, I know one goon here personally, but he's in the other end of the country. :negative:

Cooked Auto posted:

Make that two. Added myself as well.

I envy the two of you living in such a fantastic place.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

NovaLion posted:

I envy the two of you living in such a fantastic place.
You're more then welcome to go here and pay my taxes. Hey, I'll even buy you food. :v:

Soulfucker
Feb 15, 2012

i,m going to kill myself on friday #wow #whoa
Fun Shoe

Cooked Auto posted:

Make that two. Added myself as well.

Groetgaffel posted:

I added myself.

Jokes on you two because I live in the rear end-end of nowhere. :v: Submitted myself but I doubt anything is gonna come from it.

edit: Jesus there are a lot of goons in the states. Must suck to look for a game in the Rocky Mountains states though.

Soulfucker fucked around with this message at 04:22 on Jul 14, 2013

Chill la Chill
Jul 2, 2007

Don't lose your gay


raverrn posted:

Cool things from the Farsight Codex preview: Shas'O Riptide (Earth Caste Piloting Array), Fusion Blades, Warscraper drones, Commander Brightsword. Something about suit armies, but it's unclear, and Arthas Moloch is totally a demonworld now.

Sweet. I knew I bought those dreadnought drill arms and made piledrivers for a good reason! Also after digging through my old hobby box, I found ~20 forgeworld crisis suits (at least one of each) and 10 regular crisis suits ready to be assembled. Should be real fun. :)

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
How's this for a friendly, fluffy Blood Angels list amongst friends?

Blood Angels Combo (849pts)

850pt Blood Angels 5th Edition Roster (Primary Detachment)

Blood Angels 5th Edition (Primary Detachment) Selections:

HQ (153pts)

Librarian (153pts)
Epistolary (50pts), The Sanguine Sword, Wings of Sanguinius
Power Armour (3pts)
Storm Bolter (3pts)
Elites (178pts)

Furioso Dreadnought (125pts)
Furioso (125pts)
Blood Talon, Blood Talon with built-in Meltagun
Sanguinary Priests (53pts)
Sanguinary Priest (53pts)
Power Armour (3pts)
Chainsword, Storm Bolter (3pts)
Troops (363pts)

Assault Squad (190pts)
9x Assault Marines (162pts), Retain Jump Packs
Veteran Sergeant (28pts)
Bolt Pistol, Chainsword

Tactical Squad (173pts)
Flamer, Missile Launcher, 9x Tactical Marine (144pts)
Veteran Sergeant (29pts)
Storm Bolter (3pts)
Fast Attack (155pts)

Baal Predator (155pts)
Flamestorm Cannon, Heavy Bolters (30pts), Pintle Storm Bolter (10pts)


Sorry of this is mucked up looking, I only have my phone for the web.

Pacheeco
Feb 26, 2004

Blacktoll posted:

How's this for a friendly, fluffy Blood Angels list amongst friends?

Blood Angels Combo (849pts)

850pt Blood Angels 5th Edition Roster (Primary Detachment)

Blood Angels 5th Edition (Primary Detachment) Selections:

HQ (153pts)

Librarian (153pts)
Epistolary (50pts), The Sanguine Sword, Wings of Sanguinius
Power Armour (3pts)
Storm Bolter (3pts)
Elites (178pts)

Furioso Dreadnought (125pts)
Furioso (125pts)
Blood Talon, Blood Talon with built-in Meltagun
Sanguinary Priests (53pts)
Sanguinary Priest (53pts)
Power Armour (3pts)
Chainsword, Storm Bolter (3pts)
Troops (363pts)

Assault Squad (190pts)
9x Assault Marines (162pts), Retain Jump Packs
Veteran Sergeant (28pts)
Bolt Pistol, Chainsword

Tactical Squad (173pts)
Flamer, Missile Launcher, 9x Tactical Marine (144pts)
Veteran Sergeant (29pts)
Storm Bolter (3pts)
Fast Attack (155pts)

Baal Predator (155pts)
Flamestorm Cannon, Heavy Bolters (30pts), Pintle Storm Bolter (10pts)


Sorry of this is mucked up looking, I only have my phone for the web.

Cool Blood Angels tip: Librarians almost never need to be Epistolaries (unless you want to use lots of Big Book powers) because of the way Warp Charges replenish (on each PLAYER turn all player's warp charges replenish) and also during which turn your powers are cast. If you drop Wings and Epistolary for a Jump Pack you save 25 points and still get 12" move (and Deep Striking which you don't get with Wings) and then you can take a BA Codex power that activates on your opponents turn (like Shield) and get the benefit of being able to cast a 5+ 6" cover save bubble during your opponent's turn to protect you from their shooting and then on your turn cast Blood Lance/Fear/Sword/Whatever you took that activates on your turn. Then use those free extra points to give your Priest a Power Sword. I'd also drop the Storm Bolters (all of them) and the Pintle Storm Bolter to give your Assault Squad some Melta Guns (or Plasma Guns) because that's about all they are good for before they get into assault.

I like the Super Shooty Baal Pred more than the Super Fire variant but they are both pretty useful. A lot of people will say either go all shooting or all fire but I can see merit in the Flamestorm/HB version (each one of your turns you can move 12" and shoot both sponsons until you get into Flame Cannon range) unless you plan on outflanking it in which case go all fire and get one or two turns of template death in before it gets blown up. The lone Frag Cannon + Heavy Flamer Furioso in a Drop Pod is also awesome for doing this on the first turn.

Pacheeco fucked around with this message at 07:04 on Jul 14, 2013

UberJumper
May 20, 2007
woop
Here is my first ever attempt at making my own army. Can anyone give me some advice/criticism about how awful this list is, and what i should do to make it better. :downs:

code:
+++ IG (999pts) +++
+++ 1000pt Imperial Guard 5th Ed by TC Roster (Primary Detachment)) +++

Selections:

Imperial Guard 5th Ed by TC (Primary Detachment) Selections:

+ HQ + (115pts)

    * Company Command Squad (115pts) 
        Missile Launcher (15pts), 2x Plasma Gun (30pts)
        * Company Commander (20pts) 
            Plasma Pistol (10pts), Power Weapon (10pts)


+ Troops + (374pts)

    * Veteran Squad (187pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (17pts) 
            Bolt Pistol (2pts), Power Fist (15pts)


    * Veteran Squad (187pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (17pts) 
            Bolt Pistol (2pts), Power Fist (15pts)


+ Heavy Support + (510pts)

    * Leman Russ Squadron (510pts) 
        * Leman Russ (165pts) 
            Lascannon (15pts)
        * Leman Russ (165pts) 
            Lascannon (15pts)
        * Leman Russ Demolisher (180pts) 
            Lascannon (15pts)
Also a quick question, for a large amount of the forgeworld models they don't seem to have rules for them in the Codex. Like the Conqueror Tank, or all of the cool looking Elysian stuff. Can you actually use that stuff?

UberJumper fucked around with this message at 07:44 on Jul 14, 2013

Babe Magnet
Jun 2, 2008

Couldn't go to our local GW Store's 2nd Anniversary dealio, so I spent some time finishing up some leadership. Painted 6 sergeants and added some details to my Commanders.





I think I zoomed in too far, you can see way too much detail in the paint. OH WELL.

I might Oath my last box of guardsmen. Or my Manticore. Or this last Chimera...

Babe Magnet fucked around with this message at 08:23 on Jul 14, 2013

Boon
Jun 21, 2005

by R. Guyovich
Just ordered x9 Jetbikes and everything I need to make x5 Shining Spears, x1 Mounted Autarch, and x2 Shuriken Cannon Jetbikes... This goddamn hobby.

I'm going to be so pissed when that Saim-Hann book comes out and they have all new jetbikes.

Fish and Chimps
Feb 16, 2012

mmmfff
Fun Shoe

Well, I'm not an expert, but 2 things come to mind when looking at your list. First, your Company commander is on foot while the rest of your list is tracked. Consider sticking your CCS in a Chimera. Second, drop the lascannons on your Russes. They have ordnance weapons so can only fire the rest of their guns as snap shots. Use your Demolisher for anti tank duty instead, or equip one of your vet squads with melta guns. Also, your list is really light on scoring units. IG is squishy and fragile, so get another vet squad. You could also invest in an infantry platoon, but your theme seems to be armour/mechanised. Consider switching out one of your tanks for more troops. Also, save some points on the powerfists maybe? The go-to option for IG seems to be power axes, but on vets I rarely give them close combat weapons (basically close combat = death, no matter the upgrades on vets).

Also, the Forgeworld rules are found in their own series of books known as Imperial Armour, or is used as counts-as, like I do with my Death Korps.

Babe Magnet
Jun 2, 2008

Lumbering Behemoth.

As long as you move combat speed with the Leman Russ, you can fire your turret at full BS, one weapon at full BS, and the rest as snapshots.

I know for a fact that if you don't move at all, you can fire every single one of your weapons at full BS because the Leman Russ loving owns.

E: Also, because of Lumbering Behemoth, you can fire your main battle cannon while Shaken or Stunned! Unless it was FAQ'd that is.

1) Shaken and Stunned tanks can only Snapshot, which doesn't allow Ordnance. BUT
2) Lumbering Behemoth lets you fire your turret weapon (even Ordnance) at all times if you moved combat speed or less.
3) Codex trumps base rule book.

Babe Magnet fucked around with this message at 10:08 on Jul 14, 2013

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




AgentF posted:

Right, then. We must game. Chuck me an e-mail if you're interested.

Actually considering we're in Adelaide there's a good chance we've already played each other and are probably also related as well.

I'll definitely let you know once I have an army, and it's in a state fit to be put on a table. I'm a bit hesitant to walk into one of the two GW stores and say "I've never played before, and never shopped here before, but here's 1500 points of Eldar, who wants to go?"

We probably went to school together, and had mutual friends from university

Scowny
Jul 11, 2006

Nice guy, that Kharne
FAQ changes Lumbering Behemoth to Heavy vehicle type, so it can't use that logic no more, the ordnance Leman Russes kinda suffer from that but the rest got major buffed.

Babe Magnet
Jun 2, 2008

Well gently caress, nevermind.

You probably shouldn't run a lascannon on a Russ regardless unless you get Pask to bump that BS up a bit. But then your Russ is easily over 200 points now and you're just asking for it to get popped before it does anything fun.

Cataphract
Sep 10, 2004

Fun Shoe
There's a bit of ambiguity around the "firing ordnance=everything else is snap shots" because that rule is under the moving and shooting with vehicles section of the BRB and it could be that this is only the case when vehicles move and fire.

GW haven't clarified it in any official FAQ but there has been posts on the GW and FW facebook pages to suggest that this is the case.


UberJumper posted:



Also a quick question, for a large amount of the forgeworld models they don't seem to have rules for them in the Codex. Like the Conqueror Tank, or all of the cool looking Elysian stuff. Can you actually use that stuff?

That stuff is in the forgeworld Imperial Armour books. The rule of thumb is that you need your oponents permission to field imperial armour units but you can proxy in some of the models to represent codex stuff.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me

Cataphract posted:

There's a bit of ambiguity around the "firing ordnance=everything else is snap shots" because that rule is under the moving and shooting with vehicles section of the BRB and it could be that this is only the case when vehicles move and fire.

GW haven't clarified it in any official FAQ but there has been posts on the GW and FW facebook pages to suggest that this is the case.

Ya this has been a point of debate since one minute after we got the 6th ed. rulebooks in our hands. I think it's reasonable to play it that way until they get off of their asses and spend the ten seconds it would take to fix this type of poo poo. I had to send an email to them asking if a Vengeance Weapon Battery with battle cannon will attempt to shoot at a Flyer or FMC if it is the closest enemy unit. RAW, it tries to shoot Flyers even though they can't be hit by template and blast weapons :psyduck:

Phyresis fucked around with this message at 11:51 on Jul 14, 2013

Cataphract
Sep 10, 2004

Fun Shoe

Phyresis posted:

Ya this has been a point of debate since one minute after we got the 6th ed. rulebooks in our hands. I think it's reasonable to play it that way until they get off of their asses and spend the ten seconds it would take to fix this type of poo poo. I had to send an email to them asking if a Vengeance Weapon Battery with battle cannon will attempt to shoot at a Flyer or FMC if it is the closest enemy unit. RAW, it tries to shoot Flyers even though they can't be hit by template and blast weapons :psyduck:

I have a pair of monoliths just itching for this to be cleared up

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.
As much as I would like it to be otherwise, I think that the Ordnance rule prevents you from making anything but snapshots with any other weapons, even if you stand still. The fact it appears under the superheading about moving and shooting is largely irrelevant, since the rule itself is quite specific about what it says it does and in no way refers to actually moving.

A lot of quite mediocre units would be a hell of a lot better if the rule actually worked that way, but until GW rewrites things, I think we're stuck with it. :\

Mef989 posted:

Since I'm getting back into 40k and haven't touched my SoB since 6th came out, is Jacobus and Co. still a must have unit, or have they kind of fallen away with the new assault and transport rules?
SoB are only particularly good these days allied with IG and cramming Jacobus and Celestine into a big blob of Guardsmen. You certainly could run them pure in casual games, but I'm not sure how happy you'll be with the codex overall.

Exorcists and Retributors are still really good (the latter especially inside a Bastion), Battle Sisters are still middling but not awful, Dominions and Seraphim are pretty decent, and mechanized is still the way to go.

Cataphract
Sep 10, 2004

Fun Shoe

AbusePuppy posted:

As much as I would like it to be otherwise, I think that the Ordnance rule prevents you from making anything but snapshots with any other weapons, even if you stand still. The fact it appears under the superheading about moving and shooting is largely irrelevant, since the rule itself is quite specific about what it says it does and in no way refers to actually moving.

A lot of quite mediocre units would be a hell of a lot better if the rule actually worked that way, but until GW rewrites things, I think we're stuck with it. :\

I agree that we're stuck with the RAW but I disagree that it is specific and/or clear. It's part of a two sentence paragraph tucked away in a weird section of the book and the first sentence reads "unlike other units vehicles can move and fire with ordnance weapons". The fact that that sentence comes first in the paragraph makes it ambiguous.


On top of that there's the fact that it makes no sense to make the lumbering behemoth and heavy rules operate so differently from one another.

UberJumper
May 20, 2007
woop

TheBlobThing posted:

Well, I'm not an expert, but 2 things come to mind when looking at your list. First, your Company commander is on foot while the rest of your list is tracked. Consider sticking your CCS in a Chimera. Second, drop the lascannons on your Russes. They have ordnance weapons so can only fire the rest of their guns as snap shots. Use your Demolisher for anti tank duty instead, or equip one of your vet squads with melta guns. Also, your list is really light on scoring units. IG is squishy and fragile, so get another vet squad. You could also invest in an infantry platoon, but your theme seems to be armour/mechanised. Consider switching out one of your tanks for more troops. Also, save some points on the powerfists maybe? The go-to option for IG seems to be power axes, but on vets I rarely give them close combat weapons (basically close combat = death, no matter the upgrades on vets).

Also, the Forgeworld rules are found in their own series of books known as Imperial Armour, or is used as counts-as, like I do with my Death Korps.

Is this any better?

code:
+++ IG (997pts) +++
+++ 1000pt Imperial Guard 5th Ed by TC Roster (Primary Detachment)) +++

Imperial Guard 5th Ed by TC (Primary Detachment) Selections:

+ HQ + (157pts)

    * Company Command Squad (157pts) 
        Meltagun (10pts), Missile Launcher (15pts), Plasma Gun (15pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Company Commander (12pts) 
            Bolt Pistol (2pts), Power Weapon (10pts)


+ Troops + (525pts)

    * Veteran Squad (180pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (10pts) 
            Laspistol, Power Weapon (10pts)


    * Veteran Squad (165pts) 
        6x Lasgun, 3x Meltagun (30pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (10pts) 
            Laspistol, Power Weapon (10pts)


    * Veteran Squad (180pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (10pts) 
            Laspistol, Power Weapon (10pts)


+ Heavy Support + (315pts)

    * Leman Russ Squadron (315pts) 
        * Leman Russ (150pts) 
            Heavy Bolter
        * Leman Russ Demolisher (165pts) 
            Heavy Bolter
Most of the games i play so far are 1000 points, and i would like to be somewhat competitive. Any other suggestions would be awesome.

EDIT: Also what is the verdict on the Leman Russ Executioners? it looks so :black101:

Or Vendetta's?

UberJumper fucked around with this message at 18:37 on Jul 14, 2013

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Babe Magnet posted:

Well gently caress, nevermind.

You probably shouldn't run a lascannon on a Russ regardless unless you get Pask to bump that BS up a bit. But then your Russ is easily over 200 points now and you're just asking for it to get popped before it does anything fun.
My Valhallan Russes all have lascannons because they're the old kits and I didnt have options :v: However, during the tournament I played in, those lascannons ended up doing more damage than the battlecannons 2/3 of the time. They'd wreck vehicles, kill characters, take the last wound of MCs, all kindsa poo poo. They definitely shouldn't have been hitting every other turn with snap shots, but I got really lucky with them.

panascope
Mar 26, 2005

UberJumper posted:

Is this any better?

code:

+++ IG (997pts) +++
+++ 1000pt Imperial Guard 5th Ed by TC Roster (Primary Detachment)) +++

Imperial Guard 5th Ed by TC (Primary Detachment) Selections:

+ HQ + (157pts)

    * Company Command Squad (157pts) 
        Meltagun (10pts), Missile Launcher (15pts), Plasma Gun (15pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Company Commander (12pts) 
            Bolt Pistol (2pts), Power Weapon (10pts)


+ Troops + (525pts)

    * Veteran Squad (180pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (10pts) 
            Laspistol, Power Weapon (10pts)


    * Veteran Squad (165pts) 
        6x Lasgun, 3x Meltagun (30pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (10pts) 
            Laspistol, Power Weapon (10pts)


    * Veteran Squad (180pts) 
        6x Lasgun, 3x Plasma Gun (45pts)
        * Chimera (55pts) 
            Heavy Bolter, Multi-laser
        * Veteran Sergeant (10pts) 
            Laspistol, Power Weapon (10pts)


+ Heavy Support + (315pts)

    * Leman Russ Squadron (315pts) 
        * Leman Russ (150pts) 
            Heavy Bolter
        * Leman Russ Demolisher (165pts) 
            Heavy Bolter

Most of the games i play so far are 1000 points, and i would like to be somewhat competitive. Any other suggestions would be awesome.

EDIT: Also what is the verdict on the Leman Russ Executioners? it looks so :black101:

Or Vendetta's?

I'd say drop the power weapon on the company commander, and make all the special weapons in the company command squad plasma guns. I'd say take the tanks out of squadron so they can shoot at different things and so they both count as scoring units in Big Guns Never Tire. Executioners are the plasma ones, right? People tend to really spread out their infantry blobs if they know you're using it, but being AP2 can be really useful, it's really good at killing deep striking units (since they can't spread out). Vendettas are great, and I find myself generally preferring to load up on them rather than taking Leman Russes at all.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
Well, that didn't take long:



Apparently you can make a pretty sweet Lord of Skulls walker using the blood tanks to form legs.

PierreTheMime fucked around with this message at 21:08 on Jul 14, 2013

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

Pacheeco posted:

Good Advice.

Hey, so I've adjusted my list based on the advice you gave. I agree with you about the Baal Predator, I think mixing it up is best, though I want to try out the Twin-Linked Assault Cannons with Heavy Flamers. I took off Epistolary and opted for the Jump Pack as well as Shields of Sanguinius instead of Wings of Sanguinius. My idea is to have him Deep Strike with the Assault Squad and sow some discord. Using the extra points from removing all the chaff, I was able to hand out power weapons to the Sanguinary Priest and the Assault Squads Veteran Sergeant as well as adding melta's to the same squad.

As I said before is that I plan on deep striking in with the Librarian and Assault Squad whilst my Tactical Squad plods forward with the Sanguinary Priests and Baal Predator as support. Any glaring holes in this list?

code:
+++ Blood Angels Balanced Company (850pts) +++
+++ 850pt Blood Angels 5th Edition Roster (Primary Detachment)) +++

Selections:

Blood Angels 5th Edition (Primary Detachment) Selections:

+ HQ + (125pts)

    * Librarian (125pts) 
        Shield of Sanguinius, The Sanguine Sword
        * Power Armour (25pts) 
            Bolt Pistol, Jump Pack (25pts)


+ Elites + (190pts)

    * Furioso Dreadnought (125pts) 
        * Furioso (125pts) 
            Blood Talon with built-in Meltagun
            * Blood Talon
                Built-in Storm Bolter


    * Sanguinary Priests (65pts) 
        * Sanguinary Priest (65pts) 
            * Power Armour (15pts) 
                Bolt Pistol, Power Weapon (15pts)


+ Troops + (395pts)

    * Assault Squad (225pts) 
        9x Assault Marines (162pts), Meltagun (10pts), Meltagun (10pts), Retain Jump Packs
        * Veteran Sergeant (43pts) 
            Bolt Pistol, Power Weapon (15pts)


    * Tactical Squad (170pts) 
        Flamer, Missile Launcher, 9x Tactical Marine (144pts)
        * Veteran Sergeant (26pts) 
            Bolt Pistol, Bolter


+ Fast Attack + (140pts)

    * Baal Predator (140pts) 
        Heavy Flamers (25pts), Twin Linked Assault Cannon


Created with BattleScribe

Cooked Auto
Aug 4, 2007

PierreTheMime posted:

Well, that didn't take long:


Apparently you can make a pretty sweet Lord of Skulls walker using the blood tanks to form legs.

Now that is just rad as hell. :D

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Pacheeco
Feb 26, 2004

Blacktoll posted:

Hey, so I've adjusted my list based on the advice you gave. I agree with you about the Baal Predator, I think mixing it up is best, though I want to try out the Twin-Linked Assault Cannons with Heavy Flamers. I took off Epistolary and opted for the Jump Pack as well as Shields of Sanguinius instead of Wings of Sanguinius. My idea is to have him Deep Strike with the Assault Squad and sow some discord. Using the extra points from removing all the chaff, I was able to hand out power weapons to the Sanguinary Priest and the Assault Squads Veteran Sergeant as well as adding melta's to the same squad.

As I said before is that I plan on deep striking in with the Librarian and Assault Squad whilst my Tactical Squad plods forward with the Sanguinary Priests and Baal Predator as support. Any glaring holes in this list?

code:
+++ Blood Angels Balanced Company (850pts) +++
+++ 850pt Blood Angels 5th Edition Roster (Primary Detachment)) +++

Selections:

Blood Angels 5th Edition (Primary Detachment) Selections:

+ HQ + (125pts)

    * Librarian (125pts) 
        Shield of Sanguinius, The Sanguine Sword
        * Power Armour (25pts) 
            Bolt Pistol, Jump Pack (25pts)


+ Elites + (190pts)

    * Furioso Dreadnought (125pts) 
        * Furioso (125pts) 
            Blood Talon with built-in Meltagun
            * Blood Talon
                Built-in Storm Bolter


    * Sanguinary Priests (65pts) 
        * Sanguinary Priest (65pts) 
            * Power Armour (15pts) 
                Bolt Pistol, Power Weapon (15pts)


+ Troops + (395pts)

    * Assault Squad (225pts) 
        9x Assault Marines (162pts), Meltagun (10pts), Meltagun (10pts), Retain Jump Packs
        * Veteran Sergeant (43pts) 
            Bolt Pistol, Power Weapon (15pts)


    * Tactical Squad (170pts) 
        Flamer, Missile Launcher, 9x Tactical Marine (144pts)
        * Veteran Sergeant (26pts) 
            Bolt Pistol, Bolter


+ Fast Attack + (140pts)

    * Baal Predator (140pts) 
        Heavy Flamers (25pts), Twin Linked Assault Cannon


Created with BattleScribe

850 is a hard level to cover all your bases with because of the shift to objective based missions; I assume the objective of this list is to deny your opponent their objectives and just ignore your own. I like putting my Priests with the Assault Squads but I never run Tac Squads (I prefer Scout Sniper Squads) so the added FNP protection should help your Tac Squad survive unless somebody brings some S8 shooting. The Assault Cannon/Heavy Flamer Baal Pred is probably the worst possible mix; one TL Assault Cannon isn't going to do a ton of damage and the flamer sponsons will be doing nothing until you are in range to get assaulted but if you took the HB sponsons you would be over points so I guess its the best you can do.

Pacheeco fucked around with this message at 20:56 on Jul 14, 2013

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