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Try to position your units - and especially your siege units - in defensive terrain. While a city with an archer can most likely kill a catapult in the open in one turn, they'll have much harder time killing it if you're on a hill or in a forest. The cover promotions come in handy as well. Also, the AI seems to prioritize wounded units when choosing which unit to attack. What this means is that you can send in some super-tanky unit one turn before the rest of the army and just fortify it on a hill somewhere and let the city attack it while the rest of your units can shoot at the city in peace. No sure if BNW changed the combat AI to prevent this strategy though. Edit: VVV I guess I've been doing that for nothing then. Smol fucked around with this message at 14:44 on Jul 14, 2013 |
# ? Jul 14, 2013 14:37 |
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# ? May 31, 2024 18:37 |
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Pretty sure siege units do not get defensive terrain bonuses. e: I just went into the in-game encyclopedia and confirmed this. Catapults to rocket artillery, no defensive terrain bonuses. I always did it until I noticed this very recently. Placebo effect is a hell of a thing. TacticalUrbanHomo fucked around with this message at 15:02 on Jul 14, 2013 |
# ? Jul 14, 2013 14:39 |
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Gort posted:good words Just to reiterate a key point: use your melee units as tanks, but DON'T attack the city with them until it's down to no health at all. They will get absolutely savaged, and then die, and then be unable to take the city. It's better to wait a turn or two more with your archers and know you'll have a melee unit to step in than to try and shave a turn or two off the siege and then realize they've killed all your pikemen.
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# ? Jul 14, 2013 14:51 |
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thehumandignity posted:This is necessary knowledge for my plans: if you capture an AI-puppeted city and choose to puppet it yourself, can you choose to liberate it at a later time, just like razing? Welp I have gone and captured this city, this would be good to know. e: gently caress it I will just liberate it and capture the rest without bombers.
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# ? Jul 14, 2013 15:26 |
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victrix posted:I'm wondering if maybe liberating their capital would do it Yes, bringing a civ back from the dead will get them to vote for you to be host/world leader. I had it happen personally when I rescued Darius from the zulu. He basically voted yea on everything I proposed, and let me be world leader without needing to bother with many city states. e: It should be noted that I had made an effort from the beginning of the game to court Darius, so I had little to no jerkpoints with him at all. I don't know how that might affect it, but from what I remember bringing them back from the dead is basically +infinity bropoints. I also recall in that same game I was labeled a warmonger for honoring my defensive pact with him, against the zulu, who everyone hated. :/ Varjon fucked around with this message at 16:08 on Jul 14, 2013 |
# ? Jul 14, 2013 15:40 |
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I can't win a goddamn culture victory. First time I won through time, the second a diplomacy victory.
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# ? Jul 14, 2013 15:49 |
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Is there a more direct way to highlight archaeological sites than using the active overlay, which makes them green like bonus resources such as bananas?
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# ? Jul 14, 2013 16:24 |
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Does anyone know if the boxed version of this requires a connection to the internet to install? I'm way out in the country now with zero access on my main computer and limited to 2 extremely slow, spotty gigs of data usage a month on a laptop that's too lovely for most games anyway. Kind of hating myself now for being all 'Pfft, physical media is a thing of the past!' and getting rid of all my old discs several months back...now I just look at my 95% inaccessible Steam library and weep bitter tears of regret.
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# ? Jul 14, 2013 16:35 |
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Zoe posted:Does anyone know if the boxed version of this requires a connection to the internet to install? I'm way out in the country now with zero access on my main computer and limited to 2 extremely slow, spotty gigs of data usage a month on a laptop that's too lovely for most games anyway. I'm pretty sure it doesn't require a connection.
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# ? Jul 14, 2013 16:38 |
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It's Steamworks, so wouldn't it require you to create or login to a Steam account, register the CD key and download the patches before you could play? That's how every physical copy of a Steamworks game has worked for me. After that you can put Steam in offline mode (with all the caveats that entails).
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# ? Jul 14, 2013 16:41 |
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Just double checked and looks like you're right...dammit. Oh well, I guess dragging my bulky rear end PC tower down the stairs and driving it into town to hook up a friend's house to install the game and then carrying it back upstairs is still easier than doing all of the above plus waiting around for a download. I've had trouble with using Steam offline though, it worked for awhile when I first came out here and then randomly decided to break one day...
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# ? Jul 14, 2013 16:52 |
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Zoe posted:Just double checked and looks like you're right...dammit. The key things with offline mode are: obviously, launch the game at least once while it's online; go into offline mode (from the Steam menu) while it's online; and once you have offline mode, always exit Steam cleanly before you reboot or shut down Windows. Someone figured that out a while back and it seems to be the largest cause of offline mode's notorious unreliability.
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# ? Jul 14, 2013 16:57 |
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Tendales posted:This dude over on civfanatics tells you how to make a continents plus plus that distributes the CS a little more evenly. By reports, about half end up on the islands, and half on the main landmass, which sounds like a good mix to me. This is brilliant. I love the island chains from the Plus maps, but absolutely hated the way City States used them. Now I can play amazing campaigns as Carthage, forsaking land and taking to the seas!
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# ? Jul 14, 2013 16:59 |
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If you start next to a peaceful builder civ, box them into a corner for fun and profit. Force them to focus on one or two cities so they end up nice and tall and profitable, build all of your trade routes to them, give them stuff once in awhile to keep them happy and rake in 15 or 20 GPT from each land trade route while denying the benefits to anyone else.
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# ? Jul 14, 2013 17:04 |
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thehumandignity posted:If you start next to a peaceful builder civ, box them into a corner for fun and profit. Force them to focus on one or two cities so they end up nice and tall and profitable, build all of your trade routes to them, give them stuff once in awhile to keep them happy and rake in 15 or 20 GPT from each land trade route while denying the benefits to anyone else. Weirdly enough this happened with Askia in my last game. He got sandwiched between me and carthage. He never took any military action against anyone, was never attacked by anyone, didn't found his third city until late information era (modern era for him), never founded a religion, and was friends with everyone. It was the weirdest poo poo I've ever seen, but by the end he was sending all his caravans to my cities and basically handing me 140gpt or something.
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# ? Jul 14, 2013 17:12 |
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The LP linked earlier was actually kinda cool. Can anyone suggest some other decent multiplayer Civ LPers on youtube?
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# ? Jul 14, 2013 17:16 |
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Varjon posted:Weirdly enough this happened with Askia in my last game. He got sandwiched between me and carthage. He never took any military action against anyone, was never attacked by anyone, didn't found his third city until late information era (modern era for him), never founded a religion, and was friends with everyone. It was the weirdest poo poo I've ever seen, but by the end he was sending all his caravans to my cities and basically handing me 140gpt or something. This happened to me with Montezuma, who ended up making his capital the largest city on the planet, becoming the world's tech leader until the renaissance, was the host of the first three world congresses, and until ideologies were introduced, went without being denounced by anyone or declaring war on anyone.
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# ? Jul 14, 2013 17:18 |
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Is it possible to find use antiquity sites without having the social policy that shows them? I mean, could you just move the archaeologist tile by tile and look?
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# ? Jul 14, 2013 17:20 |
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PirateBob posted:Is it possible to find use antiquity sites without having the social policy that shows them? I mean, could you just move the archaeologist tile by tile and look? Normal dig sites show up without Exploration. I don't think you can even attempt to dig a Hidden one without, though, no.
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# ? Jul 14, 2013 17:25 |
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Not Al-Qaeda posted:I can't win a goddamn culture victory. First time I won through time, the second a diplomacy victory. I don't seem to get culture victory now. I have one great art and two great writings, so I have six tourism. When it means I have to surpass the cultural output of everyone else, does that mean I need several hundred tourism points? How? As it is I can't get any more art because it's the renaissance and only one building exists to put them in (the palace). On the other hand, through trade routes and diplomacy I have been at peace with Japan since time immemorial, and finding the new continent, I see Assyria conquering city-states. I think it's time to go liberate some peoples and go for the world congress.
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# ? Jul 14, 2013 17:28 |
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If I try to make my religion the world religion, how angry will other people get with me if it says that they won't be happy about it? Like DoW me angry, or just tut at me a bit angry?
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# ? Jul 14, 2013 17:30 |
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Very few if any things are causes to DoW on their own. I broke a drat DoF once and Kamehameha got over it and even friended me again later. It's more about how strong you are militarily. If you're in a good position the AI is less likely to DoW even if theyre seething mad.
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# ? Jul 14, 2013 17:34 |
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I've never had someone completely flip their poo poo at me for doing something in the Congress they didn't like, World Religion included. Usually it just goes onto the pile of grievances, and you should know who your enemies or rivals are at this stage anyway.
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# ? Jul 14, 2013 17:36 |
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I'm playing as Venice and I got the military tax passed already, so I can still easily afford a standing army if I need one, and the only people who would be mad at me about it are on the second continent where I only have 2 puppeted city states. 1 of the 3 who would be unhappy about it is also upset with me over buying city state alliances but they'll just have to chill about it I guess.
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# ? Jul 14, 2013 17:37 |
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So uh. I think there is something wrong with the AI in this expansion. I've played a good number of games now, on various difficulties and the common theme seems to be that the AI is very pacifist. To the point where the only times I've seen a war breakout is because I declared it myself. I'm even doing poo poo like settling a city next to an AI and buying up the tiles to try and provoke a response. Before this expansion this would have angered them greatly, often causing a war. In this expansion, nothing.
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# ? Jul 14, 2013 17:41 |
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Is there a mod to get the UI improvements from CIVUP into BNW, or something similar? It would be really nice to see who has what luxuries to trade quickly.
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# ? Jul 14, 2013 17:42 |
thehumandignity posted:This happened to me with Montezuma, who ended up making his capital the largest city on the planet, becoming the world's tech leader until the renaissance, was the host of the first three world congresses, and until ideologies were introduced, went without being denounced by anyone or declaring war on anyone. At least are bnw there was a bug where an AI that lost a settler or couldn't build according to plan would bug out and the CIA would stop settling. Overall the civs just seem much less aggressive now though.
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# ? Jul 14, 2013 17:47 |
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Holy poo poo you get exp for bombing civilians.
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# ? Jul 14, 2013 17:51 |
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So has anyone else noticed that the loading time between the intro cinematic and the main menu has skyrocketed over the past couple of days? Like I can almost hear the entire opening song before the main menu appears.
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# ? Jul 14, 2013 18:06 |
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xgalaxy posted:So uh. I think there is something wrong with the AI in this expansion. I thought this my first game too, but it definitely changes. My failed second game and my current third game has the AI begin quite aggressive, being around the same as old CIV G&K with the only difference being that there are more actual power blocks thanks to trading.
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# ? Jul 14, 2013 18:09 |
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thehumandignity posted:If you don't plan on winning a cultural victory, then you do not need to ever worry about tourism. This isn't really true because ideological pressure is based on tourism, from what I understand.
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# ? Jul 14, 2013 18:13 |
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If I declare war on a player for the sole purpose of liberating some city states, and make peace as soon as those city states are free, will my neighbours still see me as a warmongering menace to the world?
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# ? Jul 14, 2013 18:33 |
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Is there any work around for the multiplayer join error other than "keep trying" because this is annoying as poo poo.
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# ? Jul 14, 2013 18:33 |
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Kly posted:This isn't really true because ideological pressure is based on tourism, from what I understand. And the only tangible benefit I can see that you get from getting other civs to adopt your ideology is that it, in turn, makes your tourism influence on them grow even faster. If you're not going for the cultural win, why would you care? I guess you would severely weaken an enemy if they invested a lot into their ideology; an adversary using the Arsenal of Democracy tenet would lose a lot of productivity. But I'd wager that if you were simply trying to conquer them then the resources spent on growing your tourism would be better spent on a tech lead and building units. Reveilled posted:If I declare war on a player for the sole purpose of liberating some city states, and make peace as soon as those city states are free, will my neighbours still see me as a warmongering menace to the world? As long as it suits their interests.
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# ? Jul 14, 2013 18:44 |
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Sultan Tarquin posted:Is there any work around for the multiplayer join error other than "keep trying" because this is annoying as poo poo. What error is this? Me any my friend had a problem with him joining as the wrong civ when we tried to load our Gods & Kings game after installing the expansion. We solved it the following way:
Assuming that's the bug you are talking about.
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# ? Jul 14, 2013 18:45 |
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Does switching your ideology/making AI switch make them lose all their tenets or what's the downside?
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# ? Jul 14, 2013 18:56 |
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Nah it wouldn't even get that far. I couldn't join my friends game and he couldn't join mine. Googled and verified my cache and now the steam servers are too busy to complete the instillation
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# ? Jul 14, 2013 18:56 |
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xgalaxy posted:So uh. I think there is something wrong with the AI in this expansion. It really seems to depend on what is happening. I'm on a big continent shared by several civs and so far Aztecs have warred with Greece, then the turn they peace out they team up with China to attack Germany and then Greece attacks China. Also Spain looks like it'll start piling in soon. A few questions: Has anyone gone for a Piety starter yet? I see the AI do this fairly often. Any tips for being a military civ, I'm much better and not fighting, what should I be aiming to do in the early game?
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# ? Jul 14, 2013 18:56 |
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Geokinesis posted:Has anyone gone for a Piety starter yet? I see the AI do this fairly often. I've done piety starter as an experiment to see how ridiculous I could make my religion. Pretty ridiculous, it turns out. Weirdly enough it segued rather nicely into a strong cultural game, too. With reformation beliefs you can buy all great people with faith, so you can start making GBS threads out artists and writers and stuff at an alarming rate with your super-faith-generation. On a similar note I've just started banking all my great works people until the industrial era. Getting some of those theming bonuses can be a huge pain in the rear end otherwise. Easier to just pop a bunch at once to fill the same era/civ slots, then swap for earlier things if you need them. I would also like to hear tips for military starts. I tried early aggression with assyria and just ended up broke and unhappy.
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# ? Jul 14, 2013 19:05 |
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# ? May 31, 2024 18:37 |
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In special sessions for the World Congress, does using delegates to vote on a new host for it take away from the regular votes you'd get in the proposals? The next regular session is still like 13 turns away.
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# ? Jul 14, 2013 19:06 |