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Dumb question: how do I buy out city states and why would I want to?
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# ? Jul 15, 2013 15:18 |
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# ? May 31, 2024 09:04 |
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Gort posted:I have an evil idea for a strategy: Play Byzantium, go Piety and rush a great prophet out ASAP. Take Pagodas, Cathedrals and Mosques. Take the reformation belief that gives you two tourism per faith-bought building. Fill up your cities with these buildings and laugh about how you won a culture victory in the bronze age. Wouldn't an equal solution would be to take Pagodas and Cathedrals, then take Jesuit Education and Pilgramige (which I think is the one you mean), Universities and public schools producing tourism. And that's 2 more than your way once you hit Scientific method if it works.
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# ? Jul 15, 2013 15:19 |
Lorini posted:Dumb question: how do I buy out city states and why would I want to? If you click on a city-state you'll get a menu with several options. Click on "Give a Gift" and you'll have the ability to give gifts of 250, 500, and 1000 gold. By increasing your influence with city states you receive bonus faith, culture, food, units, and resources depending on what type of city state it is. Additionally, being allied with city states gives you more votes in the World Congress/Diplomatic Victory.
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# ? Jul 15, 2013 15:24 |
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splifyphus posted:The happiness mechanic still really frustrates me. I feel like the player simply can't expand as fast the AI can. I hate having an army wait around while I desperately scrounge for more happiness. Yeah, that's what irks me aswell. Maybe if i annex some of the puppeted cities as i go along i can improve my happylevels.
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# ? Jul 15, 2013 15:36 |
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Manic_Misanthrope posted:Wouldn't an equal solution would be to take Pagodas and Cathedrals, then take Jesuit Education and Pilgramige (which I think is the one you mean), Universities and public schools producing tourism. And that's 2 more than your way once you hit Scientific method if it works. Can you do that? Aren't Jesuit Education and the 'faith bought buildings make tourism' both Reformation beliefs? You can only get one of those, right?
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# ? Jul 15, 2013 15:39 |
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How do I keep the other nations of my back? A lot of time and resources goes on building a formidable army and even if I keep the other civs friendly with generous deals, they still come back to haunt my rear end. What should I do?
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# ? Jul 15, 2013 15:42 |
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A Tartan Tory posted:Yeah, I am caught in this 'insanely good desert city' funk as well, you aren't alone brother! Its like the game cheats for you Another example would be starting as shoshone, nearly alone on a big continent. (Ok, Im honest: I might play them sometimes and then just ragequit when petra is sniped by some AI) Geokinesis posted:They been shelling the city for years and years.
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# ? Jul 15, 2013 15:42 |
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The gently caress is up with that last policy in Patronage. +1 gold for city state trade routes? Am I missing something or is that really terrible.
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# ? Jul 15, 2013 15:43 |
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How do city states work with the world congress? I have several allied ones, do they just get votes and vote along with me? The first resolutions in my game didn't include them (and one was to embargo them, which failed).
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# ? Jul 15, 2013 15:46 |
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Fintilgin posted:Can you do that? Aren't Jesuit Education and the 'faith bought buildings make tourism' both Reformation beliefs? You can only get one of those, right? As Byzantium?
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# ? Jul 15, 2013 15:46 |
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Playing Civ 5 after a few months with Crusader Kings 2 is a real mindfuck.
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# ? Jul 15, 2013 15:47 |
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Samopsa posted:Flipping of AI cities does not really happen that much unfortunately, as the AI seemingly still gets a bunch of happiness bonuses. It is ridiculous, in my Spanish game Egypt had a -47 Happiness modifier from ideology and still had 20 happiness to spare, he was embargoed and didn't have a massive empire so he couldn't have had happiness buildings everywhere. When he only had one (not his capital) city left he somehow was still getting around 60 loving happiness. (Obviously he wasn't getting much negative stuff from ideology then as it's based on population, but 60 happiness and only having 1 city is insane.)
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# ? Jul 15, 2013 15:47 |
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Andre Banzai posted:Have I ruined my game? I'm playing as Alexander on King. Maximum computer players, huge map, epic speed, Earth. I chose as opponents a bunch of aggressive nations, such as Mongolia, Aztecs, Japan, Rome and France. You're Alexander the Great. gently caress the haters, conquer the world. Not Al-Qaeda posted:The gently caress is up with that last policy in Patronage. +1 gold for city state trade routes? Am I missing something or is that really terrible. Yep, it's pretty bad. Patronage owns though, so having one bad policy isn't so bad. RBA Starblade posted:How do city states work with the world congress? I have several allied ones, do they just get votes and vote along with me? The first resolutions in my game didn't include them (and one was to embargo them, which failed). Once the world enters the Industrial Era (half of the civs in Industrial or one in Modern), city states will give their allies 1 delegate each. Eventually they'll give you 2 delegates each.
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# ? Jul 15, 2013 15:48 |
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Andre Banzai posted:Some 20 turns later, I attack him and destroy his douchebag city. Now I am marked with the Seal of Traitorous Shame. Everyone seems to hate my guts. Is there any way to turn this around? Nope, that's one of the forehead brands that stays with you forever. I've done this in 3200 BC and still had folks pissed at me in 1975 about it.
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# ? Jul 15, 2013 15:50 |
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Manic_Misanthrope posted:As Byzantium? Terribly off-topic here, but your avatar reminded me of the LP that it comes from and you don't have PM's. Did it ever get finished? I fell off the LP subforum for a long time. CONTINUE CIVDISCUSSION and thanks to everyone that keeps helping me out when i post here.
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# ? Jul 15, 2013 15:51 |
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Manic_Misanthrope posted:Wouldn't an equal solution would be to take Pagodas and Cathedrals, then take Jesuit Education and Pilgramige (which I think is the one you mean), Universities and public schools producing tourism. And that's 2 more than your way once you hit Scientific method if it works. Pilgrimage only makes the Hermitage give tourism. The belief that makes Pagodas, Cathedrals, Monasteries, and/or Mosques provide tourism is a Reformation belief like Jesuit Education, and even Byzantium can only have one of those.
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# ? Jul 15, 2013 15:57 |
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Tao Jones posted:
Thanks, just wanted to make sure there was nothing I needed to do.
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# ? Jul 15, 2013 16:01 |
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Discovered my eighth ruin on turn 25. Right now I'm researching calendar and constructing the Great Library, so free tech might not be necessary. Certainly couldn't hurt. Alternatively I could take 60 faith towards my religion (I already took a pantheon from my last one), or upgrade my pathfinder and have two composite bowmen at turn 25. Decisions. On a related note, how the gently caress did two other civs found pantheons on the same turn as me? Even if they have some kind of ridiculous faith generation, doesn't the amount required scale with each one?
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# ? Jul 15, 2013 16:09 |
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zonohedron posted:Pilgrimage only makes the Hermitage give tourism. Pilgrimage gives you faith for other civs cities following your religion, it doesn't give tourism. You're right, though, Byzantium doesn't get two reformation beliefs.
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# ? Jul 15, 2013 16:12 |
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Gort posted:Pilgrimage gives you faith for other civs cities following your religion, it doesn't give tourism. I didn't go look at the list to see if Manic_Misanthrope named the Hermitage-gives-tourism belief correctly (It's Religious Art, a follower belief.)
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# ? Jul 15, 2013 16:13 |
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If anyone has experience with multiplayer games, how long do you think a multiplayer game with 3/4 ppl plus AIs on quick speed take? It seems like a lot of fun but I'm not sacrificing an entire weekend to play a game.
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# ? Jul 15, 2013 16:22 |
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I don't even know how anyone's supposed to get the Raiders of the Lost Ark achievement without tons of luck. Even deliberately setting it in the modern age, setting it so the only three players are America, Germany and Egypt and put it all on Pangea doesn't seem enough.
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# ? Jul 15, 2013 16:30 |
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Triskelli posted:If you click on a city-state you'll get a menu with several options. Click on "Give a Gift" and you'll have the ability to give gifts of 250, 500, and 1000 gold. By increasing your influence with city states you receive bonus faith, culture, food, units, and resources depending on what type of city state it is. Additionally, being allied with city states gives you more votes in the World Congress/Diplomatic Victory. Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it?
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# ? Jul 15, 2013 16:45 |
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I think Austria does that.
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# ? Jul 15, 2013 16:46 |
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Gyshall posted:I think Austria does that. And now Venice with their Great Merchant UU.
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# ? Jul 15, 2013 16:46 |
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Lorini posted:Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it? People sometimes do refer to dumping money on city-states to ally them as "buying them out." Additionally, Venice can instantly puppet a city-state using a Merchant of Venice and Austria has the option to spend a bit of extra money on a city-state ally to puppet/annex them. So it's kind of ambiguous.
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# ? Jul 15, 2013 16:47 |
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Lorini posted:Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it? It's something Austria and Venice can do with their unique abilities, causing the city to become part of the empire. You get a developed city, with all the buildings/population/luxuries/strategic location etc that entails. However, people tend to use "buying out" to refer both to this or to what Triskelli described.
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# ? Jul 15, 2013 16:48 |
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Muscle Tracer posted:It's something Austria and Venice can do with their unique abilities, causing the city to become part of the empire. You get a developed city, with all the buildings/population/luxuries/strategic location etc that entails. However, people tend to use "buying out" to refer both to this or to what Triskelli described. You also get whatever units they have as well, right? Can be useful if you are getting attacked or planning to attack.
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# ? Jul 15, 2013 16:49 |
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Speedball posted:I don't even know how anyone's supposed to get the Raiders of the Lost Ark achievement without tons of luck. Even deliberately setting it in the modern age, setting it so the only three players are America, Germany and Egypt and put it all on Pangea doesn't seem enough. If you really want it I'm sure someone on civfanatics set it up and made a save for it for you to download.
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# ? Jul 15, 2013 16:49 |
Lorini posted:Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it? And as to WHY you'd want to do that, it means you get all the units, building, and resources of that city for free. City States also usually wind up on top of the best city sites on the map, so buying/marrying them is a good way to get solid cities without incurring a diplomatic penalty by conquering them.
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# ? Jul 15, 2013 16:50 |
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Triskelli posted:And as to WHY you'd want to do that, it means you get all the units, building, and resources of that city for free. City States also usually wind up on top of the best city sites on the map, so buying/marrying them is a good way to get solid cities without incurring a diplomatic penalty by conquering them. Yeah, that's the other thing—the only other way to acquire a city-state is by conquest, giving you the genocidal maniac reputation, which can cause you a lot of diplomatic troubles.
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# ? Jul 15, 2013 16:52 |
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Nutmeg posted:If anyone has experience with multiplayer games, how long do you think a multiplayer game with 3/4 ppl plus AIs on quick speed take? It seems like a lot of fun but I'm not sacrificing an entire weekend to play a game. Played a multiplayer game with my friend yesterday and it took several hours just to get to renaissance. We eventually just stopped because it was dinnertime and we were both hungry. This was on quick with several AIs, I imagine playing a full game would take a long time because even by medieval period time between turns started becoming quite sluggish, way longer than a single player game. I can't imagine what it's like at endgame.
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# ? Jul 15, 2013 17:01 |
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Thanks everyone now it makes a lot more sense.
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# ? Jul 15, 2013 17:02 |
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Derek Agony posted:Is there really nothing I can do with a Great General except build a fort (pretty useless if I'm waging an offensive war) or just have him chill out behind my frontline units for the passive strength/healing bonus? Something I wish they would do with great generals would be to give them an ability that allows limited unit stacking. Call it a troop deployment mode or something, that would allow up to 3 (or whatever) number of units to stack with the general. Movement and attacking would be handled like in Civ4 so long as the units remained with the general, and you could split them off any time, using a turn. And then change the general bonus to only grant bonuses to units in the stack.
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# ? Jul 15, 2013 17:02 |
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To defend against another culture making you want to change your ideology you need to pump out Culture to counter their tourism? Is there a counter that will show you how much culture you need to be making per turn so they wont influence you?
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# ? Jul 15, 2013 17:22 |
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How important is early conquest? And how early is early? I tend to play the game very peaceful and defensive, and it worked in GNK to have 4 tall cities with a decent army, but now it feels like that doesn't really work any more, and I'm wondering if I should be taking out a few neighbors to help me along. The problem is I'm not sure how to go about doing that while still getting the wonders I want, like great library and Parthanon. I'm still playing on Prince, standard speed. I'd like to go up to King but with how much I struggle with the early game on Prince still I'm not sure. Once I get over the hump and into the industrial era, I tend to take off and completely dominate the late game. Getting there is the hard part, I often just get left behind.
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# ? Jul 15, 2013 17:26 |
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Kongming posted:Played a multiplayer game with my friend yesterday and it took several hours just to get to renaissance. We eventually just stopped because it was dinnertime and we were both hungry. This was on quick with several AIs, I imagine playing a full game would take a long time because even by medieval period time between turns started becoming quite sluggish, way longer than a single player game. I can't imagine what it's like at endgame. That's a bummer, but I'm not really surprised.
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# ? Jul 15, 2013 17:31 |
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Won a Deity/Continents/Standard game as Venice at around turn 272. I wasn't DoW'ed once and I think Diplomatic victory is just broken. Since WC proposals and World Leader votes occur when the average era of all civs is Atomic/Info/etc., just let the AIs plow through the eras for you and snatch up every single CS for their vote. I paid to keep every civ at constant war with each other and basically did nothing but exist until half the other guys hit Information age. Ally'ed up CSes and walked into a World Leader win. None of the AIs would ever vote for me no matter how much I offered so I had to rely on CSes. The key thing was to keep a certain number of CSes alive. Every failed World Leader vote session will give you +1 delegates so you'll eventually get enough but my first attempt I lost after the 2nd failed WL vote when Bismarck launched on turn 316ish because a bunch of CSes were killed off early. I didn't even make it to Atomic Era I think.
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# ? Jul 15, 2013 17:37 |
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Ok, I think I've found something just as fun as the Morocco desert game, a Brazil jungle game with 2f2g2sc3cu per jungle tile!
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# ? Jul 15, 2013 17:39 |
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# ? May 31, 2024 09:04 |
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BadLlama posted:To defend against another culture making you want to change your ideology you need to pump out Culture to counter their tourism? Is there a counter that will show you how much culture you need to be making per turn so they wont influence you? Click the culture button in the top-right panel, then click the "influence by player" tab, then at the top of that window select the civ you have in mind. That will show you their tourism compared to everyone else's culture, including yours. It will also show you whatever modifiers apply to their tourism rating of you to let you know how you can slow it down in addition to generating more culture, for example purging their religion from your cities or refusing open borders.
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# ? Jul 15, 2013 17:42 |