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Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Dumb question: how do I buy out city states and why would I want to?

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Manic_Misanthrope
Jul 1, 2010


Gort posted:

I have an evil idea for a strategy: Play Byzantium, go Piety and rush a great prophet out ASAP. Take Pagodas, Cathedrals and Mosques. Take the reformation belief that gives you two tourism per faith-bought building. Fill up your cities with these buildings and laugh about how you won a culture victory in the bronze age.

Wouldn't an equal solution would be to take Pagodas and Cathedrals, then take Jesuit Education and Pilgramige (which I think is the one you mean), Universities and public schools producing tourism. And that's 2 more than your way once you hit Scientific method if it works.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Lorini posted:

Dumb question: how do I buy out city states and why would I want to?

If you click on a city-state you'll get a menu with several options. Click on "Give a Gift" and you'll have the ability to give gifts of 250, 500, and 1000 gold. By increasing your influence with city states you receive bonus faith, culture, food, units, and resources depending on what type of city state it is. Additionally, being allied with city states gives you more votes in the World Congress/Diplomatic Victory.

Dongattack
Dec 20, 2006

by Cyrano4747

splifyphus posted:

The happiness mechanic still really frustrates me. I feel like the player simply can't expand as fast the AI can. I hate having an army wait around while I desperately scrounge for more happiness.

I feel like I would really enjoy a game that just doubled the happiness bonuses from everything, but I have no idea if that would be balanced.

Right now the happiness system is stifling until late game, when ideologies with shitloads of happy kick in.

Yeah, that's what irks me aswell. Maybe if i annex some of the puppeted cities as i go along i can improve my happylevels.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Manic_Misanthrope posted:

Wouldn't an equal solution would be to take Pagodas and Cathedrals, then take Jesuit Education and Pilgramige (which I think is the one you mean), Universities and public schools producing tourism. And that's 2 more than your way once you hit Scientific method if it works.

Can you do that? Aren't Jesuit Education and the 'faith bought buildings make tourism' both Reformation beliefs? You can only get one of those, right?

ManOfTheYear
Jan 5, 2013
How do I keep the other nations of my back? A lot of time and resources goes on building a formidable army and even if I keep the other civs friendly with generous deals, they still come back to haunt my rear end. What should I do?

Nektu
Jul 4, 2007

FUKKEN FUUUUUUCK
Cybernetic Crumb

A Tartan Tory posted:

Yeah, I am caught in this 'insanely good desert city' funk as well, you aren't alone brother!

Also, I think I found an even *better* Morocco start than the one I posted earlier...it even has food! :aaaaa:



Why yes, I did meet a religious city state, and get culture from my first hut pop, why do you ask? This is gonna be a fun first Emperor game...
Jesus those starts. Personally I tend to quit those games right away because I just know that my snowball will just be an avalache from the get go.
Its like the game cheats for you :shobon:

Another example would be starting as shoshone, nearly alone on a big continent.

(Ok, Im honest: I might play them sometimes and then just ragequit when petra is sniped by some AI)

Geokinesis posted:

They been shelling the city for years and years.
I think that would be worth a bug report...

Not Al-Qaeda
Mar 20, 2012
The gently caress is up with that last policy in Patronage. +1 gold for city state trade routes? Am I missing something or is that really terrible.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

How do city states work with the world congress? I have several allied ones, do they just get votes and vote along with me? The first resolutions in my game didn't include them (and one was to embargo them, which failed).

Manic_Misanthrope
Jul 1, 2010


Fintilgin posted:

Can you do that? Aren't Jesuit Education and the 'faith bought buildings make tourism' both Reformation beliefs? You can only get one of those, right?

As Byzantium?

chiablo
Jul 11, 2013
Playing Civ 5 after a few months with Crusader Kings 2 is a real mindfuck.

FairyNuff
Jan 22, 2012

Samopsa posted:

Flipping of AI cities does not really happen that much unfortunately, as the AI seemingly still gets a bunch of happiness bonuses.

It is ridiculous, in my Spanish game Egypt had a -47 Happiness modifier from ideology and still had 20 happiness to spare, he was embargoed and didn't have a massive empire so he couldn't have had happiness buildings everywhere.

When he only had one (not his capital) city left he somehow was still getting around 60 loving happiness.

(Obviously he wasn't getting much negative stuff from ideology then as it's based on population, but 60 happiness and only having 1 city is insane.)

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

Andre Banzai posted:

Have I ruined my game? I'm playing as Alexander on King. Maximum computer players, huge map, epic speed, Earth. I chose as opponents a bunch of aggressive nations, such as Mongolia, Aztecs, Japan, Rome and France.

Computer tossed me in a good land, actually. Few opponents close by, I had a lot of space to send my settlers to. So many barbarians, though, it feels like I'm playing with raging barbarians on. And they're pretty smart, too, the AI is much improved in this expansion.

Anyway, along comes a Moroccan settler and build a city RIGHT NEXT to my second city, grabbing 3 silver veins at once. I move my troops next to him and he questions why there are so many soldiers at his borders. I reply with "just passing through", since I was still spawning troops.

Some 20 turns later, I attack him and destroy his douchebag city. Now I am marked with the Seal of Traitorous Shame. Everyone seems to hate my guts. Is there any way to turn this around?

You're Alexander the Great. gently caress the haters, conquer the world. :hist101:

Not Al-Qaeda posted:

The gently caress is up with that last policy in Patronage. +1 gold for city state trade routes? Am I missing something or is that really terrible.

Yep, it's pretty bad. Patronage owns though, so having one bad policy isn't so bad.

RBA Starblade posted:

How do city states work with the world congress? I have several allied ones, do they just get votes and vote along with me? The first resolutions in my game didn't include them (and one was to embargo them, which failed).

Once the world enters the Industrial Era (half of the civs in Industrial or one in Modern), city states will give their allies 1 delegate each. Eventually they'll give you 2 delegates each.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Andre Banzai posted:

Some 20 turns later, I attack him and destroy his douchebag city. Now I am marked with the Seal of Traitorous Shame. Everyone seems to hate my guts. Is there any way to turn this around?

Nope, that's one of the forehead brands that stays with you forever. I've done this in 3200 BC and still had folks pissed at me in 1975 about it.

Dongattack
Dec 20, 2006

by Cyrano4747

Terribly off-topic here, but your avatar reminded me of the LP that it comes from and you don't have PM's. Did it ever get finished? I fell off the LP subforum for a long time. CONTINUE CIVDISCUSSION and thanks to everyone that keeps helping me out when i post here.

zonohedron
Aug 14, 2006


Manic_Misanthrope posted:

Wouldn't an equal solution would be to take Pagodas and Cathedrals, then take Jesuit Education and Pilgramige (which I think is the one you mean), Universities and public schools producing tourism. And that's 2 more than your way once you hit Scientific method if it works.

Pilgrimage only makes the Hermitage give tourism. The belief that makes Pagodas, Cathedrals, Monasteries, and/or Mosques provide tourism is a Reformation belief like Jesuit Education, and even Byzantium can only have one of those.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Tao Jones posted:



Once the world enters the Industrial Era (half of the civs in Industrial or one in Modern), city states will give their allies 1 delegate each. Eventually they'll give you 2 delegates each.

Thanks, just wanted to make sure there was nothing I needed to do.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Discovered my eighth ruin on turn 25. Right now I'm researching calendar and constructing the Great Library, so free tech might not be necessary. Certainly couldn't hurt. Alternatively I could take 60 faith towards my religion (I already took a pantheon from my last one), or upgrade my pathfinder and have two composite bowmen at turn 25. Decisions.

On a related note, how the gently caress did two other civs found pantheons on the same turn as me? Even if they have some kind of ridiculous faith generation, doesn't the amount required scale with each one?

Gort
Aug 18, 2003

Good day what ho cup of tea

zonohedron posted:

Pilgrimage only makes the Hermitage give tourism.

Pilgrimage gives you faith for other civs cities following your religion, it doesn't give tourism.

You're right, though, Byzantium doesn't get two reformation beliefs.

zonohedron
Aug 14, 2006


Gort posted:

Pilgrimage gives you faith for other civs cities following your religion, it doesn't give tourism.

You're right, though, Byzantium doesn't get two reformation beliefs.

I didn't go look at the list to see if Manic_Misanthrope named the Hermitage-gives-tourism belief correctly :eng99:

(It's Religious Art, a follower belief.)

Nutmeg
Feb 8, 2004
If anyone has experience with multiplayer games, how long do you think a multiplayer game with 3/4 ppl plus AIs on quick speed take? It seems like a lot of fun but I'm not sacrificing an entire weekend to play a game.

Speedball
Apr 15, 2008

I don't even know how anyone's supposed to get the Raiders of the Lost Ark achievement without tons of luck. Even deliberately setting it in the modern age, setting it so the only three players are America, Germany and Egypt and put it all on Pangea doesn't seem enough.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Triskelli posted:

If you click on a city-state you'll get a menu with several options. Click on "Give a Gift" and you'll have the ability to give gifts of 250, 500, and 1000 gold. By increasing your influence with city states you receive bonus faith, culture, food, units, and resources depending on what type of city state it is. Additionally, being allied with city states gives you more votes in the World Congress/Diplomatic Victory.

Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
I think Austria does that.

Fryhtaning
Jul 21, 2010

Gyshall posted:

I think Austria does that.

And now Venice with their Great Merchant UU.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Lorini posted:

Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it?

People sometimes do refer to dumping money on city-states to ally them as "buying them out." Additionally, Venice can instantly puppet a city-state using a Merchant of Venice and Austria has the option to spend a bit of extra money on a city-state ally to puppet/annex them. So it's kind of ambiguous.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Lorini posted:

Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it?

It's something Austria and Venice can do with their unique abilities, causing the city to become part of the empire. You get a developed city, with all the buildings/population/luxuries/strategic location etc that entails. However, people tend to use "buying out" to refer both to this or to what Triskelli described.

CAPTAIN CAPSLOCK
Sep 11, 2001



Muscle Tracer posted:

It's something Austria and Venice can do with their unique abilities, causing the city to become part of the empire. You get a developed city, with all the buildings/population/luxuries/strategic location etc that entails. However, people tend to use "buying out" to refer both to this or to what Triskelli described.

You also get whatever units they have as well, right? Can be useful if you are getting attacked or planning to attack.

Davincie
Jul 7, 2008

Speedball posted:

I don't even know how anyone's supposed to get the Raiders of the Lost Ark achievement without tons of luck. Even deliberately setting it in the modern age, setting it so the only three players are America, Germany and Egypt and put it all on Pangea doesn't seem enough.

If you really want it I'm sure someone on civfanatics set it up and made a save for it for you to download.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Lorini posted:

Hi, thanks. However that's not what I meant, sorry. I see people discussing 'buying out' City States as if the City States no longer exist as independent states but perhaps as puppets. This is what I don't understand how to do, or why to do it?

And as to WHY you'd want to do that, it means you get all the units, building, and resources of that city for free. City States also usually wind up on top of the best city sites on the map, so buying/marrying them is a good way to get solid cities without incurring a diplomatic penalty by conquering them.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Triskelli posted:

And as to WHY you'd want to do that, it means you get all the units, building, and resources of that city for free. City States also usually wind up on top of the best city sites on the map, so buying/marrying them is a good way to get solid cities without incurring a diplomatic penalty by conquering them.

Yeah, that's the other thing—the only other way to acquire a city-state is by conquest, giving you the genocidal maniac reputation, which can cause you a lot of diplomatic troubles.

Kongming
Aug 30, 2005

Nutmeg posted:

If anyone has experience with multiplayer games, how long do you think a multiplayer game with 3/4 ppl plus AIs on quick speed take? It seems like a lot of fun but I'm not sacrificing an entire weekend to play a game.

Played a multiplayer game with my friend yesterday and it took several hours just to get to renaissance. We eventually just stopped because it was dinnertime and we were both hungry. This was on quick with several AIs, I imagine playing a full game would take a long time because even by medieval period time between turns started becoming quite sluggish, way longer than a single player game. I can't imagine what it's like at endgame.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Thanks everyone now it makes a lot more sense.

xgalaxy
Jan 27, 2004
i write code

Derek Agony posted:

Is there really nothing I can do with a Great General except build a fort (pretty useless if I'm waging an offensive war) or just have him chill out behind my frontline units for the passive strength/healing bonus?

Something I wish they would do with great generals would be to give them an ability that allows limited unit stacking. Call it a troop deployment mode or something, that would allow up to 3 (or whatever) number of units to stack with the general. Movement and attacking would be handled like in Civ4 so long as the units remained with the general, and you could split them off any time, using a turn. And then change the general bonus to only grant bonuses to units in the stack.

BadLlama
Jan 13, 2006

To defend against another culture making you want to change your ideology you need to pump out Culture to counter their tourism? Is there a counter that will show you how much culture you need to be making per turn so they wont influence you?

Varjon
Oct 9, 2012

Comrades, I am discover LSD!
How important is early conquest? And how early is early? I tend to play the game very peaceful and defensive, and it worked in GNK to have 4 tall cities with a decent army, but now it feels like that doesn't really work any more, and I'm wondering if I should be taking out a few neighbors to help me along. The problem is I'm not sure how to go about doing that while still getting the wonders I want, like great library and Parthanon. I'm still playing on Prince, standard speed. I'd like to go up to King but with how much I struggle with the early game on Prince still I'm not sure. Once I get over the hump and into the industrial era, I tend to take off and completely dominate the late game. Getting there is the hard part, I often just get left behind.

Nutmeg
Feb 8, 2004

Kongming posted:

Played a multiplayer game with my friend yesterday and it took several hours just to get to renaissance. We eventually just stopped because it was dinnertime and we were both hungry. This was on quick with several AIs, I imagine playing a full game would take a long time because even by medieval period time between turns started becoming quite sluggish, way longer than a single player game. I can't imagine what it's like at endgame.

That's a bummer, but I'm not really surprised.

dangerous.hotdog
Feb 29, 2008
Won a Deity/Continents/Standard game as Venice at around turn 272. I wasn't DoW'ed once and I think Diplomatic victory is just broken. Since WC proposals and World Leader votes occur when the average era of all civs is Atomic/Info/etc., just let the AIs plow through the eras for you and snatch up every single CS for their vote. I paid to keep every civ at constant war with each other and basically did nothing but exist until half the other guys hit Information age. Ally'ed up CSes and walked into a World Leader win. None of the AIs would ever vote for me no matter how much I offered so I had to rely on CSes.

The key thing was to keep a certain number of CSes alive. Every failed World Leader vote session will give you +1 delegates so you'll eventually get enough but my first attempt I lost after the 2nd failed WL vote when Bismarck launched on turn 316ish because a bunch of CSes were killed off early.

I didn't even make it to Atomic Era I think.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
Ok, I think I've found something just as fun as the Morocco desert game, a Brazil jungle game with 2f2g2sc3cu per jungle tile!

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TacticalUrbanHomo
Aug 17, 2011

by Lowtax

BadLlama posted:

To defend against another culture making you want to change your ideology you need to pump out Culture to counter their tourism? Is there a counter that will show you how much culture you need to be making per turn so they wont influence you?

Click the culture button in the top-right panel, then click the "influence by player" tab, then at the top of that window select the civ you have in mind. That will show you their tourism compared to everyone else's culture, including yours. It will also show you whatever modifiers apply to their tourism rating of you to let you know how you can slow it down in addition to generating more culture, for example purging their religion from your cities or refusing open borders.

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