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Bashez
Jul 19, 2004

:10bux:

Mwip57 posted:

Wide empires (lots of cities) need to specialize their cities. If you build every building in every city you will be behind tall (few but large cities) in population per city and science improvements which will make you tech retarded. However, if you take a few of your cities and specialize them into science with schools, observatories, jungles w/universities, etc, you can easily match or exceed a tall civ in science.

Whenever you conquer a previously conquered city you will have the option to return it to it's original owner.

I don't understand this mindset. If you've built every building then don't you just have specialized cities that can switch their specialization on a whim? I mean, I guess technically they would just be better and more expensive cities rather than specialized. What do you do when you finish your science buildings in your science cities? Just do research/wealth?

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Reveilled
Apr 19, 2007

Take up your rifles

Gabriel Pope posted:

Nope. I think it was Portugal? I suppose it would be thematic if Portugal was more open with luxury trading, even if they don't get a mechanical benefit the way the Netherlands do.

I'm pretty sure you can only trade luxuries you actually own, and not luxuries you get from City-states, so portugal might be willing to trade you their "last" quantity of their luxury if they gained it from a feitora in an allied city state, because they are still receiving a spare non-tradeable copy from their allied city.

Rexides
Jul 25, 2011

Bashez posted:

I don't understand this mindset. If you've built every building then don't you just have specialized cities that can switch their specialization on a whim? I mean, I guess technically they would just be better and more expensive cities rather than specialized. What do you do when you finish your science buildings in your science cities? Just do research/wealth?

Not only do most buildings cost gold every turn, there is the opportunity cost of constructing another building instead of, say, a unit, and of course the yields from improvements, ie, jungles will help with science, but cutting them down to plains or hills will increase production.

Having said that, I have a terrible case of OCD and I HAVE TO BUILD EVERYTHING, so I stick with the thin-and-tall model for my own cities and then I puppet the rest of the world.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.
I just finished a game where Attila the Hun and Genghis Khan decided to go for peaceful culture under the auspices of freedom, only to be finished off late game by the world-conquering fascist goons of Ramesses II, who ended up ruining me with nukes.

Truly a brave new world. :psyduck:

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Beamed posted:

Civ 5 is Steamworks. Everywhere you get the game from will need to go through Steam. Even Mac(I think? Not sure, crazy people use Macs)

Nope—I re-bought it during the Steam "Gold Edition" sale because the link on Apple's website expressly stated that it wasn't compatible with Steam. Might have changed since then, but I know it was true for the version I had. Apparently the version in the Apple store and the (still Mac-compatible) version you can buy on Steam are not the same, and/or Apple are a bunch of would-be monopolists. Hard to say.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


My first game as the Shoshone had an rear end in a top hat Gustavus, while my best friends were Catherine, Atilla, and Ghengis.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Is Tourism what spreads the Ideology influence? If I'm getting a lot of influence from another civ's ideology what can I do to counteract that, other than changing my ideology?

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

FISHMANPET posted:

Is Tourism what spreads the Ideology influence? If I'm getting a lot of influence from another civ's ideology what can I do to counteract that, other than changing my ideology?

Be the culturier. Or kill them.

Speedball
Apr 15, 2008

FISHMANPET posted:

Is Tourism what spreads the Ideology influence? If I'm getting a lot of influence from another civ's ideology what can I do to counteract that, other than changing my ideology?

Generate a ton of culture points. If you have Great Works of your own this helps (as well as generating tourism)

The Unlife Aquatic
Jun 17, 2009

Here in my car
I feel safest of all
I can lock all my doors
It's the only way to live
In cars

FISHMANPET posted:

Is Tourism what spreads the Ideology influence? If I'm getting a lot of influence from another civ's ideology what can I do to counteract that, other than changing my ideology?

Generate culture to counteract it, attempt to get your ideology made the world ideology via the Congress, hope other nations adopt your ideology (their tourism is added to yours for purposes of defending from enemy ideologies), or kill them.

Nuclearmonkee
Jun 10, 2009


SlightlyMadman posted:

Yeah, I think leaving camps uncleared only works on lower difficulties. On Immortal, the AI gets such a large army in the early game that barb whack-a-mole is a race. Your best bet is to go honor so you get a notification when a camp spawns, and hope to get there first.

Yeah you have to hope for good camp placement so it doesn't get taken out from under you but I can usually get at least one camp through 2-3 spawn cycles before it gets taken.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Triskelli posted:

My first game as the Shoshone had an rear end in a top hat Gustavus,

I know everyone shits on America has having a lovely power, but am I crazy or is Gustavus' the worst? How often am I really going to want to pop one of my precious great people to gain influence with a city state? I mean I can see it being situationally useful, once or twice, but drat.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
I've been ignoring tourism since I'm not going for a cultural victory, but it's looking that's a bad idea.

Curious how many cities you'd consider to be "wide" vs "tall"?

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Fintilgin posted:

I know everyone shits on America has having a lovely power, but am I crazy or is Gustavus' the worst? How often am I really going to want to pop one of my precious great people to gain influence with a city state? I mean I can see it being situationally useful, once or twice, but drat.

It's more focused on the second part, getting them more quickly with more friends. If you have 5 DoFs, you're getting Great People much, much, much faster, to do with whatever you want.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Muscle Tracer posted:

It's more focused on the second part, getting them more quickly with more friends. If you have 5 DoFs, you're getting Great People much, much, much faster, to do with whatever you want.

Ooooooh, I didn't realize it was additive. That makes more sense.

The Unlife Aquatic
Jun 17, 2009

Here in my car
I feel safest of all
I can lock all my doors
It's the only way to live
In cars
The Carolean is also among the best UUs in the game for early industrial age aggression.

Nuclearmonkee
Jun 10, 2009


Fintilgin posted:

I know everyone shits on America has having a lovely power, but am I crazy or is Gustavus' the worst? How often am I really going to want to pop one of my precious great people to gain influence with a city state? I mean I can see it being situationally useful, once or twice, but drat.

Well you could leverage it for a diplo victory, but that's so ridiculously easy as is to be hardly necessary.

Ainsley McTree
Feb 19, 2004


FISHMANPET posted:

I've been ignoring tourism since I'm not going for a cultural victory, but it's looking that's a bad idea.

Curious how many cities you'd consider to be "wide" vs "tall"?

For me, the cutoff is 4 cities, since that's the number of cities that get free buildings with Tradition. I'm sure it's more complicated than that, but I figure a 4-city empire is "tall," anything that's too big to maximize the bonuses of Tradition starts to go on the "wide" side.

Cowcatcher
Dec 23, 2005

OUR PEOPLE WERE BORN OF THE SKY

FISHMANPET posted:

I've been ignoring tourism since I'm not going for a cultural victory, but it's looking that's a bad idea.

Curious how many cities you'd consider to be "wide" vs "tall"?

Tall should be 1-3 cities, some people say 4 but I don't know if it's worth it in BNW. Puppet everything.

Wide is over 4, but honestly you might end up doing 4 cities and annex a couple of capitals. Raze instead of puppeting to keep happiness up.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Also, it's pretty clear that the actual gameplay AIs 'Do I want to keep this city' logic is not talking to the diplomatic AIs 'Do I want to buy this city' logic.

After wars with Austria and Polynesia I sold two cities to the Mongols, and one to Germany. In both cases they gave me loads of luxuries and gold per turn for the cities - and then instantly started razing them when I returned to the map.

:ughh:


Also, I forgot how crazy double-firing cho ku nu's were, especially backed by a Chinese great general. Austria sneak attacked me with swarms of pikemen and knights, but their army... it just... disintegrated. :stare:


EDIT: I literally never played Tall before BNW, but after one game as Venice I'm a total convert! My 40 pop Beijing is a thing of beauty.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Cowcatcher posted:

Tall should be 1-3 cities, some people say 4 but I don't know if it's worth it in BNW. Puppet everything.

Wide is over 4, but honestly you might end up doing 4 cities and annex a couple of capitals. Raze instead of puppeting to keep happiness up.

I habitually play tall empires and find that extra cities are way more valuable to my playstyle than they ever were before. Each city you add means another route for food to funnel into your glorious megalopolis. :allears:

Periodiko
Jan 30, 2005
Uh.

Fintilgin posted:

I know everyone shits on America has having a lovely power, but am I crazy or is Gustavus' the worst? How often am I really going to want to pop one of my precious great people to gain influence with a city state? I mean I can see it being situationally useful, once or twice, but drat.

Weeeeelll you've gotta remember you can use Great Generals and Great Admirals for this, so you can make a ton of war, and then after you finish conquering, gift all your great generals to city-states for a massive diplomatic boost.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
For Civ IV there was a mod that added a ton of units and expanded the research tree quite a bit. I forget what that mod was called, but is there anything like that for Civ V?

SlightlyMadman
Jan 14, 2005

I haven't tried this yet, but just came across it on CF and thought I'd share:
http://forums.civfanatics.com/showthread.php?t=500839

I know a lot of people complain about InfoAddict giving too much info, but in BNW especially the diplomacy information is essential. The above mod is just the diplo screen (working in BNW) with all the other charts removed!

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

That reminds me that I really wish there was an equivalent to Final Frontier from BTS in this game. :shobon:

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Re: America's lovely UA, they can't not replace it now that the Shoshone get what would cost America 600-800 gold for free, every time they found a city.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


I've said it before and I'll say it again, probably the most interesting change they could make to America's UA would be the ability to buy tiles from other players. That and swap out the B12 for a unique building or something.

Nuclearmonkee
Jun 10, 2009


FISHMANPET posted:

Is Tourism what spreads the Ideology influence? If I'm getting a lot of influence from another civ's ideology what can I do to counteract that, other than changing my ideology?

Close borders, stop using trade routes with them and don't have the same religion. That combined should keep their culture at bay and with the "different ideologies" modifier drop their tourism growth into the negatives. The ideologies really do shake up the late game a bit and realign diplomatic relations. I went from allied with Maya/Indonesia to allied with Arabia (glorious peoples eastern bloc :ussr:) simply because it looked like the Mayans were going to pull off a culture victory before I could win unless I shut down their influence.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Triskelli posted:

I've said it before and I'll say it again, probably the most interesting change they could make to America's UA would be the ability to buy tiles from other players. That and swap out the B12 for a unique building or something.

I can't really think of anything uniquely American enough to make sense. Maybe a unique Courthouse called a Blacksite that shifts your unhappiness from occupied citizens to other civilizations.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.
I actually find myself buying tiles quite a bit now, since the preference seems to want to ignore hills in general and often third-ring resources. I'd probably save a few hundred gold a game as America. (Of course, other economic powers like Portugal, Morocco, and Indonesia might add up to a thousand gold or more over the course of a game, but they don't get the +1 sight bonus or special bombers.)

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

thehumandignity posted:

I can't really think of anything uniquely American enough to make sense. Maybe a unique Courthouse called a Blacksite that shifts your unhappiness from occupied citizens to other civilizations.

America should get McDonalds, increases happiness and tourism, but occasionally kills a citizen.

Bro Enlai
Nov 9, 2008

Periodiko posted:

Weeeeelll you've gotta remember you can use Great Generals and Great Admirals for this, so you can make a ton of war, and then after you finish conquering, gift all your great generals to city-states for a massive diplomatic boost.

You can also donate captured Great Prophets--or if you like, donate your own once they're down to 1 spread left.

Fryhtaning
Jul 21, 2010

A Tartan Tory posted:

America should get McDonalds, increases happiness and tourism, but occasionally kills a citizen.

Can we please ban the next person to mention McDonald's as a UB? It wasn't funny the first six hundred times either.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Fryhtaning posted:

Can we please ban the next person to mention McDonald's as a UB? It wasn't funny the first six hundred times either.

It would actually be interesting if it was a happiness building that other civs could also build in their own cities to give themselves happiness and give you money.

Mwip57
Aug 30, 2009

Bashez posted:

I don't understand this mindset. If you've built every building then don't you just have specialized cities that can switch their specialization on a whim? I mean, I guess technically they would just be better and more expensive cities rather than specialized. What do you do when you finish your science buildings in your science cities? Just do research/wealth?

If all your cities have nothing useful to build other than buildings outside of their specialization then by all means go for it, but most likely with a large number of cities you will not hit this point. Keep in mind that population/food is usually good no matter what you decide to specialize a city in so there are some buildings for that, and you will also have to keep happiness in check which means even more buildings. The specialization isn't exclusive, it's a priority.

That being said well specialized cities are built with specialization in mind. A city next to a mountain with a lot of jungles around will make a ton of science, but spending time and money on things like windmills and factories to boost what might be ~5 production is not very efficient.

Mwip57 fucked around with this message at 18:07 on Jul 17, 2013

CobiWann
Oct 21, 2009

Have fun!
So I'm playing Germany, GREAT draw (flood plains, 3 desert hills with gold, 2 desert hills with gems, beelining for Petra), but my question is, what do I do with all the converted barbarians?!? I'm sitting here with NINE Warriors at -3 GPT. Just use them to knock out Brazil (which only has Rio) and disband the rest?

Nuclearmonkee
Jun 10, 2009


CobiWann posted:

So I'm playing Germany, GREAT draw (flood plains, 3 desert hills with gold, 2 desert hills with gems, beelining for Petra), but my question is, what do I do with all the converted barbarians?!? I'm sitting here with NINE Warriors at -3 GPT. Just use them to knock out Brazil (which only has Rio) and disband the rest?

Yeah if you don't have something to do with them, give them to city states or disband for the money.

Zilkin
Jan 9, 2009
First time I remember seeing 5 of the same resource on one city plot:



+5 production bonus from stoneworks, 3 sheeps+cow for food and +3 stable production, Petra, Desert Folklore, iron, tons of hills... :getin:

Zilkin fucked around with this message at 17:38 on Jul 17, 2013

Varjon
Oct 9, 2012

Comrades, I am discover LSD!

Mwip57 posted:

Wide empires (lots of cities) need to specialize their cities. If you build every building in every city you will be behind tall (few but large cities) in population per city and science improvements which will make you tech retarded. However, if you take a few of your cities and specialize them into science with schools, observatories, jungles w/universities, etc, you can easily match or exceed a tall civ in science.

Whenever you conquer a previously conquered city you will have the option to return it to it's original owner.

Is this really doable? I can see not building a barracks in every city, but you kind of have to build temples, monuments, libraries, and universities in order to get the national wonders, and then every city should probably have a granary and a water mill if possible. And if you're going to be using gold/research focus, wouldn't it make sense to get a workshop? And unless you've got something else going on you'll need happiness buildings in each city you found...I'm not seeing where the room is to not build stuff

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TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Nuclearmonkee posted:

Yeah if you don't have something to do with them, give them to city states or disband for the money.

He had it right the first time. If you meet one civ early on beat them up and take all their stuff the first chance you get. If you are Germany take honor, build a couple of extra warriors and then drown your closest neighbour in brute corpses. :black101:

Varjon posted:

Is this really doable? I can see not building a barracks in every city, but you kind of have to build temples, monuments, libraries, and universities in order to get the national wonders, and then every city should probably have a granary and a water mill if possible. And if you're going to be using gold/research focus, wouldn't it make sense to get a workshop? And unless you've got something else going on you'll need happiness buildings in each city you found...I'm not seeing where the room is to not build stuff

You should be building those national wonders early on when you only need two or three (Or, in the case of the National College and its requisite libraries, one) of the required building. Even then, most of them (Except the National College) are totally optional and only really necessary for small civilizations, eg small empires might find the Heroic Epic useful as a force multiplier for their likely small armies and the writing slot will help make up for a limited number of great work slots.

As for other buildings, yeah, you want a granary in every city to help it get on its feet (Depending on the number and type of bonus resources, you may actually want to delete it later. The +2 food is useful for boosting the early growth of a coastal city with three or four fish tiles, but once you have those up and running, you may as well sell the granary to save on maintenance if it's not boosting any deer or wheat.), and you want a market, library, and happiness building to make sure they're pulling their weight since every city you found will weigh on your research, economy, and happiness and they really don't cost very much, especially if your city has access to stone, marble, horses, or ivory, since in that case they get a happiness building for free.

You're right about wanting to have most buildings, eventually if not right away, up through the medieval era at least. University, ampitheatre, these are all good and help you get the most out of your sprawl, if not strictly necessary everywhere. Workshops? No. Workshops are mainly useful for building buildings with the percentage modifier. They're worth it for the +5 production and GE points if you're going to have specialists to spare on it, especially since if you have that many citizens that city is probably going to need a lot of buildings anyhow. Otherwise a wide civ has no real need for workshops, only put them in your biggest cities.

Temples? gently caress that. If religion is really important to you, you should have at least one belief devoted to helping you generate faith (Desert folklore, Religious Idols, religious buildings), and the +3 faith a temple and shrine would give you is small potatoes compared to that. If you don't have the resources (Jungles, deserts, lots of gems, gold, silver, etc) to generate lots of faith with a belief, don't focus on religion. If you do, build enough temples to get your Grand Temple early on and then consider selling them.

Don't build a stable to improve one tile. Don't build a forge period unless it's a high-production city you intend to devote to military production. Don't bother with constabularies, just put spies in your main research cities. Don't bother with defensive buildings in cities that will never need them and sell them once they become unnecessary, unless of course you build Neuschwanstein or something.

TacticalUrbanHomo fucked around with this message at 18:05 on Jul 17, 2013

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