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Platystemon posted:Perhaps he signed a huge peace deal? He's getting hundreds of gold per turn and he is not warring or going to peace with anyone. He's so isolated he doesn't even have access to most city states (I checked by asking if he wanted to go to war with them). He's literally just spawning hundreds of gold at various times now with an income of 0.
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# ? Jul 18, 2013 11:33 |
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# ? May 29, 2024 05:24 |
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thehumandignity posted:Since you're unable to move trade units around the map in the normal fashion anyway, does it seem silly and unnecessary to anyone else that you're only able to construct cargo ships on coastal cities? You're not, though.
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# ? Jul 18, 2013 11:34 |
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Dr. Video Games 0031 posted:Par for the course, really. Among the many other things the AI is unacceptably bad at for a commercial video game, it's really bad about settling cities that have zero resources and zero potential. I swear to god, Civ V has some of the worst AI in the history of strategy games. I'm regularly astonished at just how loving awful it can get. Even after all of these patches and improvements. Try playing a paradox game called warlock. It's a good game and very similar to civ 5 in terms of gameplay, but the AI will make you appreciate Civ 5 - warlock AI just randomly declares war without constructing an army and proposes peace like it's on some sort of timer with no rational behind it at all.
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# ? Jul 18, 2013 11:35 |
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Krazyface posted:You're not, though. I don't know about you, but I am. Cargo ship just plain does not appear on a landlocked city's production screen. Seriously what on Earth are you doing you loving wackadoo. Yes, he built two cities to cover two deer tundra tiles and an iron vein on flat land. And it's only two iron. There's no food except for those deer and the plain ocean tiles and the land is otherwise worthless, no strategic value whatsoever. TacticalUrbanHomo fucked around with this message at 11:45 on Jul 18, 2013 |
# ? Jul 18, 2013 11:37 |
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thehumandignity posted:Seriously what on Earth are you doing you loving wackadoo. Wackadoo is my new favourite word. If I had to guess, regarding your question of the AI programming, I'd reckon that the "y" value gets skewed because of the bonuses the AI gets. Basically, any city will eventually turn them a profit on the long-term, so they'll settle anything (but will prefer good sites, obviously). Whether this is bad programming or not, is hard to say (it seems to be), but AI is really, really hard to program well. I seriously hope they'll tweak it at least a BIT so we won't see those ridiculous only-snow cities with absolutely no value to anyone, ever. Blogkb - because you too like video games, old and new (it's just a blog)
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# ? Jul 18, 2013 11:58 |
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Holy poo poo Assyria. Im playing continents with 9 civs and Im on a continent with 5 of them including assyria and they are going on an absolute rampage. Destroyed Arabia already, took China's capital, citystates left and right are crumbling before his might. Im raising an army to liberate China's capital but.. what horror will Assyria throw at me
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# ? Jul 18, 2013 12:05 |
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thehumandignity posted:I don't know about you, but I am. Cargo ship just plain does not appear on a landlocked city's production screen. Oh sorry, I thought you meant you couldn't build caravans from a port city.
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# ? Jul 18, 2013 12:11 |
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I'm playing as the Shoshone in my first run through with BNW, and about 900 turns in on a Marathon game I'm finally hitting my stride with the new gameplay mechanics. I took great delight in pissing off Catherine after she'd spent much of the game loving with my religion. I founded a religion late, so it's not really spreading beyond my borders. I have a large city right across from her capital that's become a major trade route hub, and she keeps throwing missionaries and prophets at it and surrounding areas, so I keep having to reclaim rather than spread. So I got my third or fourth prophet and decided that instead of trying to reclaim losses, he was going on a tour of all the great cities of Russia. Turns out that Kate's religion gives a sizable happiness bonus, so after converting 3 large Russian cities over to my religion, her empire happiness plunged to -12. After I grabbed the first one, she demanded I stop. I refused so the next turn she went straight from "Friendly" to "Hostile" and denounced me. A few turns later, I had Russian troops pouring over my borders, and in a place I wasn't expecting, and I was scrambling to get defenders into position. Right after she declared war, I contacted Hiawatha, as the Iroquois had been asking me for help with Catherine all game. The three of us were very evenly matched in strength, swapping out the top spot in the soldier demographics most of the last 150 turns or so. I asked what it would take for him to declare war, and it turned out not much...a few horses and a small bit of gold. So suddenly Catherine's got Iroquois attacking from the opposite side of her empire and she's stacked all her troops over on my side. Hiawatha takes a few of her cities, I crush Catherine's army thanks to her unhappiness and my defensive bonuses, and the Maya, who've been really quiet all game, decided they wanted in on this action and snagged a couple of Russian cities on their own. I took Catherine's capital and made her give me another city as part of the peace treaty, and came out the strongest in score and most demographics when the dust settled. She's left with two cities, both separated on almost opposite ends of the continent by empires that hate her. So much fun in this game. ComfyPants fucked around with this message at 12:18 on Jul 18, 2013 |
# ? Jul 18, 2013 12:15 |
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thehumandignity posted:I don't know about you, but I am. Cargo ship just plain does not appear on a landlocked city's production screen. Hiawatha expands everywhere, seriously the guy is a loving cockroach.
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# ? Jul 18, 2013 12:28 |
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Just won a game on Emperor as Ashurbanipal - bit of a let-down really. I spawned on my own continent, and by the time I had Astronomy and could meet the other civs, I already had a strong tourism and tech lead. The only warmongering I had to do was to knock out the only other tourism contender's capital with half-a-dozen battleships, and he was behind me on tech. Feel a bit short-changed - I didn't use any of Assyrias abilities at all. Time to move up to Immortal. Anyone else notice that the AI does basically no archaeology? I ran out of space for artifacts last game.
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# ? Jul 18, 2013 12:29 |
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Gort posted:Just won a game on Emperor as Ashurbanipal - bit of a let-down really. I spawned on my own continent, and by the time I had Astronomy and could meet the other civs, I already had a strong tourism and tech lead. I think willingness to dig for artifacts is an AI stat and some are just more likely to do it than others. The Inca will go everywhere and eat as many antiquity sites as possible, in my experience (which is two games.) It's actually kind of useful since they tend to turn them into landmarks rather than artifacts.
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# ? Jul 18, 2013 12:35 |
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thehumandignity posted:I don't know about you, but I am. Cargo ship just plain does not appear on a landlocked city's production screen. Maybe there's a industrial or modern strategic resource hidden in there. You know, like oil or uranium or aluminum?
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# ? Jul 18, 2013 12:57 |
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Mizaq posted:Maybe there's a industrial or modern strategic resource hidden in there. You know, like oil or uranium or aluminum? The AI can’t see resources without the tech for them, even if it seems like they can.
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# ? Jul 18, 2013 12:59 |
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Started a sea trade route, the ship immediately ran into some barbs inside the fog of war. What a great system.
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# ? Jul 18, 2013 13:51 |
NihilVerumNisiMors posted:Started a sea trade route, the ship immediately ran into some barbs inside the fog of war. What a great system. Yeah, you need to build at least a trireme first.
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# ? Jul 18, 2013 13:52 |
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NihilVerumNisiMors posted:Started a sea trade route, the ship immediately ran into some barbs inside the fog of war. What a great system. It's not really unreasonable for a civilian ship to run into trouble when going through fog of war. This sort of problem is much less common later in the game though once barbs are more rare.
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# ? Jul 18, 2013 13:53 |
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I sent out an unescorted settler, then immediately ran into some barbs inside the fog of war. What a great system.
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# ? Jul 18, 2013 13:55 |
NihilVerumNisiMors posted:Started a sea trade route, the ship immediately ran into some barbs inside the fog of war. What a great system. It's your own fault for sending out a trade ship without clearing the route first. Seriously, you probably want to build a Caravan first and set up trade with a nearby City State, THEN send a Cargo Ship to trade with a foreign Civ. Barbs will gleefully sack any trade routes you start up until about the mid-late Classical period.
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# ? Jul 18, 2013 13:55 |
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Triskelli posted:It's your own fault for sending out a trade ship without clearing the route first. poo poo, I was still seeing random barb camps pop up on the fringe part of my territory (ended up near the south pole on my Shoshone game) all the way to Information. Barb gatling guns are annoying.
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# ? Jul 18, 2013 13:57 |
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Chalks posted:It's not really unreasonable for a civilian ship to run into trouble when going through fog of war. This sort of problem is much less common later in the game though once barbs are more rare. They don't become rarer though. I'm playing on a Continents Plus map that's mostly plains and the AI is absolutely no good at fighting barbarians. I'd have to scour and fog bust the entire map to get rid of them. The way trade routes are implemented requires unnecessary and unfun micromanagement. They could've used the Total War system where you can park a unit on the trade route and siphon off some profits and called it a day.
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# ? Jul 18, 2013 14:00 |
Well YEAH, you'll get Barb camps spawning wherever there isn't line of sight whenever it's possible all the way to the end of the game. But you don't see them en masse after the Medieval era. That, and barbarian naval units disappear rather quickly too once you actually start hunting them down.
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# ? Jul 18, 2013 14:02 |
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One question, I keep seeing in screenshots in this thread a thing where it displays icons of luxury resources above the tiles. Is that a mod or an option tucked away in some menu I haven't located yet?
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# ? Jul 18, 2013 14:06 |
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General Maximus posted:One question, I keep seeing in screenshots in this thread a thing where it displays icons of luxury resources above the tiles. Is that a mod or an option tucked away in some menu I haven't located yet? Click the scroll button next to the minimap.
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# ? Jul 18, 2013 14:07 |
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General Maximus posted:One question, I keep seeing in screenshots in this thread a thing where it displays icons of luxury resources above the tiles. Is that a mod or an option tucked away in some menu I haven't located yet? The scroll button to the left of the minimap has various display options like that.
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# ? Jul 18, 2013 14:08 |
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NihilVerumNisiMors posted:They don't become rarer though. I'm playing on a Continents Plus map that's mostly plains and the AI is absolutely no good at fighting barbarians. I'd have to scour and fog bust the entire map to get rid of them. That's exactly what you should be doing. Why aren't you?
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# ? Jul 18, 2013 14:08 |
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NihilVerumNisiMors posted:They don't become rarer though. I'm playing on a Continents Plus map that's mostly plains and the AI is absolutely no good at fighting barbarians. I'd have to scour and fog bust the entire map to get rid of them. Well, the become rarer in the sense that people have cities everywhere and there is very little territory that's hidden - especially since it has to be a coastal hex that spawns barb ships. Sea trade routes are frequently in places very far from where a barb camp could possibly spawn a ship and the chances of a ship getting all the way to your route without getting popped by a city or another ship is minimal. Hell, if you do find it to be an issue, you just put a ship near by to reveal those coastal tiles and no more camps.
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# ? Jul 18, 2013 14:09 |
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General Maximus posted:One question, I keep seeing in screenshots in this thread a thing where it displays icons of luxury resources above the tiles. Is that a mod or an option tucked away in some menu I haven't located yet?
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# ? Jul 18, 2013 14:12 |
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NihilVerumNisiMors posted:The way trade routes are implemented requires unnecessary and unfun micromanagement. They could've used the Total War system where you can park a unit on the trade route and siphon off some profits and called it a day. I think they need some rebalancing and the ability to call them home during a war, but you're making a big deal out of nothing here. Trade routes are incredibly beneficial, having to see at least some effort to keep them going is perfectly fine.
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# ? Jul 18, 2013 14:14 |
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I don't see that having trade routes fixed on 30 turn rotations is really adding anything to the game. There might be some kind of absurd form of exploitation that might be possible if you were able to change them at any time, but I can't think of what it could be.
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# ? Jul 18, 2013 14:19 |
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Talking about stupid AI decisions: I wanted to push Freedom as the World Ideology, so I went canvassing for votes just to make sure. Germany who was order was quite happy to gently caress himself over for a few horses and tiny bit of gold, he was already -17 happiness at the time. Why did his deal AI ever think that was a good deal?
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# ? Jul 18, 2013 14:21 |
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I just got gifted a Merchant of Venice by a city-state while playing as Assyria, and I was able to buy a city-state with it.
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# ? Jul 18, 2013 14:25 |
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thehumandignity posted:I don't see that having trade routes fixed on 30 turn rotations is really adding anything to the game. There might be some kind of absurd form of exploitation that might be possible if you were able to change them at any time, but I can't think of what it could be. I think it has to do with city-state quests mostly. If you could change trade routes whenever, then you'd be able to cheese them really easily. (Of course, you could just change the quests to "give us a trade route for x turns", but whatever).
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# ? Jul 18, 2013 14:26 |
That, and the relative profits of trade routes changes from turn to turn. Being able to swap them at any time would probably mean having them run automatically uninterrupted, and for the uninitiated (like me) it would mean missing out on much larger profits over time because I keep forgetting to double check the ledgers. With it running for 30 turns and then stopping for you to reassess your options it lets "casual gamers" compare all the available trade routes in a managable way, and it probably keeps the AI from changing their trade routes every single turn.
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# ? Jul 18, 2013 14:31 |
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Geokinesis posted:Talking about stupid AI decisions: I wanted to push Freedom as the World Ideology, so I went canvassing for votes just to make sure. Germany who was order was quite happy to gently caress himself over for a few horses and tiny bit of gold, he was already -17 happiness at the time. Well if he had no hope of winning the culture war anyway, and was going to have to change eventually, he might well have just suckered you out of some horse steaks and loose change.
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# ? Jul 18, 2013 14:32 |
Verviticus posted:He's getting hundreds of gold per turn and he is not warring or going to peace with anyone. He's so isolated he doesn't even have access to most city states (I checked by asking if he wanted to go to war with them). He's literally just spawning hundreds of gold at various times now with an income of 0. Is he extracting tribute from city states?
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# ? Jul 18, 2013 14:33 |
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thehumandignity posted:I don't see that having trade routes fixed on 30 turn rotations is really adding anything to the game. There might be some kind of absurd form of exploitation that might be possible if you were able to change them at any time, but I can't think of what it could be. I would have thought it's there for two reasons: 1. To simulate that it takes time to do a trade run and turn a profit. 2. So that trading with someone means you're going to pay a penalty if you declare war on them, justifying friendly relations. To the guy who's pissed about actually needing a navy to run a worldwide trade empire, just run caravans carrying food between your own cities. Much safer, still tons of benefits.
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# ? Jul 18, 2013 14:39 |
Gort posted:To the guy who's pissed about actually needing a navy to run a worldwide trade empire, just run caravans carrying food between your own cities. Much safer, still tons of benefits. I can definitely vouch for this. I was making more cash in my tallish empire (4 huge core cities, a handful settled/annexed for strategic reasons) from City Connections (roads/harbors) than from Trade Routes anyway. Tangential, but I like to narrate this income as Taxes, and you need roads and harbors to let officials travel between cities. Granted, with Trade Routes I was rolling in cash, but the point is that you can rely on internal trade routes and still be competitive. I do kinda wish that Caravans had a bonus to internal trade routes while Cargo Ships got a bonus to foreign trade routes to encourage you to build both though. Triskelli fucked around with this message at 15:01 on Jul 18, 2013 |
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# ? Jul 18, 2013 14:55 |
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I just discovered the other continent on a terra map, looks untouched. I'm playing as the Shoshone. On that note, it always seems weird to me how when you show up on the new continent, the city-states basically have the same weapons and tools that you do. In fact, very few of the technology past the classical era were independently developed in different places around the world. I wonder if Civ VI's research model will reflect that. e: I just used a GE to try to rush the Louvre in a relatively small city for the +33% culture modifier. I expected it to take a few turns still. 4. 5. 14. TacticalUrbanHomo fucked around with this message at 15:20 on Jul 18, 2013 |
# ? Jul 18, 2013 15:03 |
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thehumandignity posted:I don't see that having trade routes fixed on 30 turn rotations is really adding anything to the game. There might be some kind of absurd form of exploitation that might be possible if you were able to change them at any time, but I can't think of what it could be. Honestly it would be a boon to be able to, say, stop trading production to City X after it completes the wonder you've been pumping up, or something like that. I think the main reason is probably that the caravan always ends up back at its home city after 30 turns, but I'm honestly not sure that that's the case because I never track the position of my trade caravans.
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# ? Jul 18, 2013 15:25 |
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# ? May 29, 2024 05:24 |
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Jolan posted:I just got gifted a Merchant of Venice by a city-state while playing as Assyria, and I was able to buy a city-state with it. Were you then able to annex it?
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# ? Jul 18, 2013 15:37 |