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Snow Job posted:Are Customs Houses ever worthwhile? With only +4 gold they look like pieces of poo poo. Perhaps the extra base income boosts trade routes noticeably? With the various boosts to Great Person improvements, and the gold boosts from markets/banks/stock exchanges and Golden Ages, they can end up worth quite a lot more than the base 4g/turn. e: with Economics (+1) and Freedom (x2), they become worth a base of 10, which comes out to 18 with a Market/Bank/Stock Exchange, or 20 with both buildings and a Golden Age. Even more if you've got the first Policy in Commerce and it's in reach of your Capital. If my math is wrong on this please correct me! Muscle Tracer fucked around with this message at 21:40 on Jul 18, 2013 |
# ? Jul 18, 2013 21:31 |
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# ? May 31, 2024 13:16 |
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Muscle Tracer posted:With the various boosts to Great Person improvements, and the gold boosts from markets/banks/stock exchanges and Golden Ages, they can end up worth quite a lot more than the base 4g/turn. As well, I remember during one of the streams that they said it would increase the gold bonus for adjacent (or through?) trade routes.
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# ? Jul 18, 2013 21:38 |
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A Tartan Tory posted:You can modify the continents script pretty easily to still create the beautiful continents, but keep teh city states (mostly) confined to land. How?
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# ? Jul 18, 2013 22:11 |
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wilbur.walsh posted:How? http://forums.civfanatics.com/showthread.php?t=453587 Go nuts.
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# ? Jul 18, 2013 22:25 |
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Muscle Tracer posted:With the various boosts to Great Person improvements, and the gold boosts from markets/banks/stock exchanges and Golden Ages, they can end up worth quite a lot more than the base 4g/turn. I'm fairly certain the relevant Freedom policy only doubles the base yield of a GP improvement--meaning you'd get (4 x 2) + 1 = 9 and not (4 + 1) x 2 = 10. Not a huge deal, but it is something to consider, especially since Freedom comes so late.
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# ? Jul 18, 2013 22:36 |
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There's also the World Congress proposal that adds culture to Great Person Improvements, which is available relatively early in the game and can add up to a significant chunk of culture as a result. Most civs are happy when you propose it as well.
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# ? Jul 18, 2013 22:41 |
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As of BNW the Freedom tenet is a flat +4 to yield, which is a lot simpler to explain and brings academies more back in line with other GP improvements, since they were so vastly better than most to begin with.isndl posted:There's also the World Congress proposal that adds culture to Great Person Improvements, which is available relatively early in the game and can add up to a significant chunk of culture as a result. Most civs are happy when you propose it as well. Currently playing a Korea game where my goal is to cover the earth in +2 science +2 culture GP improvements At first I was kind of disappointed that my specialist supercity of Seoul was only 30ish pop in the modern era despite all the food caravans I was pumping into it, until I realized that I have not used a single farm in Seoul all game.
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# ? Jul 18, 2013 22:46 |
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Wow, I just figured out how to REX using the Honor tree with Ashurbanipal. Start next to Polynesia. I can't imagine they don't patch those siege towers, they are battering rams that are also double great generals that are harder for melee units to kill.
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# ? Jul 18, 2013 23:33 |
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This is like the Civ V equivalent of "For sale: baby shoes, never worn." If I find out who did this, I'm going to give them a big ol' hug.
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# ? Jul 18, 2013 23:35 |
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Marketing New Brain posted:Wow, I just figured out how to REX using the Honor tree with Ashurbanipal. Start next to Polynesia. Honestly i feel like all siege units (not rams) should function like towers, and should have from the get go. This bombardment thing is absurd and stupid. Though they probably shouldn't be as good as they are.
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# ? Jul 18, 2013 23:37 |
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Smirr posted:This is like the Civ V equivalent of "For sale: baby shoes, never worn." Instead just destroy them cause their military sucks
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# ? Jul 18, 2013 23:39 |
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Smirr posted:This is like the Civ V equivalent of "For sale: baby shoes, never worn." One... brick... on top... of the... other? *gasp!* I must return to my people with this knowledge at once!
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# ? Jul 18, 2013 23:49 |
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Fintilgin posted:One... brick... on top... of the... other? It actually wasn't a spy, that was just a wandering person from that civilization who saw a permanent building for the first time.
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# ? Jul 18, 2013 23:53 |
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MickRaider posted:Instead just destroy them cause their military sucks Heh, my first thought was no crossbows, time to die.
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# ? Jul 19, 2013 00:31 |
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Started a new game, went exploring with a Scout, got him locked away behind Ottoman borders so he's done exploring. Noticed a Shoshone Settler about to head outside to plant a city, watched for about ten turns as it mills back and forth before it finally goes outside, I declare war and steal it. Peace is declared after the minimum wait is up, I get 1gpt and 3 Horses (more than I expected, really). I continue scouting their borders and realize that their pasture is pillaged, but I still have the Horses. I have no Horses in my starting location. e: This must be a game of bugs or something, because the Candi (Indonesian Garden replacement) is giving me faith when there are no religious followers at all in my city. Pantheon selection menu popped up and I went WTF, I shouldn't have any faith generation. isndl fucked around with this message at 01:06 on Jul 19, 2013 |
# ? Jul 19, 2013 00:51 |
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I'm sure most of you have already figured this out, but if you're as dense as I am, I just figured out that you can click on Art/Literature/Music that are in your towns and it will replay the discovery popup. This is pretty neat if you want to see what exactly it is that you stole when you captured an enemy's capital. You have to do it from the city screen, not from the Culture Overview.
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# ? Jul 19, 2013 01:07 |
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I have confirmed that as Indonesia, settling on top of another resource will wipe that resource if you get the bonus UA resource. I settled on a Silver and it has become Nutmeg.
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# ? Jul 19, 2013 01:24 |
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So once Venice buys a city-State, that city state is effectively wiped out of the game right? They bought up a shitload of city states in my current game and now I'm pushing their poo poo in, but the only options I have are Raze/Puppit/Annex them.
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# ? Jul 19, 2013 01:26 |
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Omnicarus posted:So once Venice buys a city-State, that city state is effectively wiped out of the game right? They bought up a shitload of city states in my current game and now I'm pushing their poo poo in, but the only options I have are Raze/Puppit/Annex them. Yeah, you can't "liberate" them.
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# ? Jul 19, 2013 01:28 |
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Omnicarus posted:So once Venice buys a city-State, that city state is effectively wiped out of the game right? They bought up a shitload of city states in my current game and now I'm pushing their poo poo in, but the only options I have are Raze/Puppit/Annex them. Correct, just like Austria.
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# ? Jul 19, 2013 01:40 |
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When you create a piece of artwork, you can click on the icon and see the artwork! I wish it would do the same with the music. ... typing that, I just realized I have music turned off. Fingers crossed!
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# ? Jul 19, 2013 01:41 |
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What's the best way to counter Venice having like a billion World Congress delegates thanks to its city state buddies and puppets? I'm not going for a diplo victory or anything, but I'm sort of paranoid about Venice running away with one before I get my culture victory.
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# ? Jul 19, 2013 01:49 |
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Rincewind posted:What's the best way to counter Venice having like a billion World Congress delegates thanks to its city state buddies and puppets? I'm not going for a diplo victory or anything, but I'm sort of paranoid about Venice running away with one before I get my culture victory. Sow discord. Get your diplomats into other countries and make sure they vote for you or anyone other than Venice. Hell, send a diplomat to Venice and see if you can talk him down from voting for himself with a huge deal. Use your spies to subvert his city-state allies; he doesn't get votes for puppets. If election rigging spies aren't enough, try a risky coup (you can negate part of the risk by having leveled-up spies and by bribing the city-state beforehand, coups are easier if you're in good standing with the city-state). It actually requires a lot of votes to get yourself elected world leader, he won't do it unless he has the whole world in his pocket. I also think you can't run for world leader if you're at war; need to check that. You can also go the Genghis Khan route: kill all his allies and remove them from the voting pool.
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# ? Jul 19, 2013 01:52 |
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Speedball posted:I also think you can't run for world leader if you're at war; need to check that. You can, I tried paying Shaka to go to war with Enrico in one game where we'd hit the UN part of the game and he could still vote for himself. Shaka's a really cheap
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# ? Jul 19, 2013 01:54 |
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Speedball posted:Sow discord. Get your diplomats into other countries and make sure they vote for you or anyone other than Venice. Hell, send a diplomat to Venice and see if you can talk him down from voting for himself with a huge deal. Use your spies to subvert his city-state allies; he doesn't get votes for puppets. If election rigging spies aren't enough, try a risky coup (you can negate part of the risk by having leveled-up spies and by bribing the city-state beforehand, coups are easier if you're in good standing with the city-state). I go the Genghis Khan route in almost every other game, but picking up BNW encouraged me to try something else, so I'm four megacities with enough of a military to dissuade the Aztecs from pouring over the Great Wall again, but not really in a position to destroy anybody. Well, maybe the Aztecs, if I really wanted to, but it'd be too late for that to generate Antiquity sites so there's not much point. It's kind of reassuring that it takes a lot of votes to get elected world leader, I guess-- I don't have as many delegates seeping out of my pores as Venice, but pretty much everyone likes me besides the Aztecs. I'm just worried they might end up liking Venice more. This This might change after everyone else catches up to me in tech and gets ideologies, I guess.
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# ? Jul 19, 2013 02:06 |
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I just got boned out of a Korean science victory by the loving Ottomans winning World Leader. Is science just a bastard because you advance the world congress if you go too quickly? I thought I had an idea of what I was doing, but gently caress me.
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# ? Jul 19, 2013 02:08 |
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Kyrosiris posted:You can, I tried paying Shaka to go to war with Enrico in one game where we'd hit the UN part of the game and he could still vote for himself. Whenever I pay a civ to go to war they just take the money and piss around doing nothing, and then declare war on me, ending their payments per turn Also holy poo poo, barbarians just straight up ignore the cpu on higher levels. I had a situation where I had a prophet trapped next to a camp and a barbarian unit for like 4 or 5 turns and they just mulled about until they finally took it. The prophet had literally no squares to move and the barbarians didn't take it until I backed up. Verviticus fucked around with this message at 02:28 on Jul 19, 2013 |
# ? Jul 19, 2013 02:21 |
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Rincewind posted:It's kind of reassuring that it takes a lot of votes to get elected world leader, I guess-- I don't have as many delegates seeping out of my pores as Venice, but pretty much everyone likes me besides the Aztecs. I'm just worried they might end up liking Venice more. This Don't worry about it. The AI only ever votes for itself, unless you bring them back from the dead. Unless Venice gets every CS and probably globalization, it's not a threat.
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# ? Jul 19, 2013 02:22 |
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Echophonic posted:I just got boned out of a Korean science victory by the loving Ottomans winning World Leader. Is science just a bastard because you advance the world congress if you go too quickly? I thought I had an idea of what I was doing, but gently caress me. This just happened to me as Venice. Tip of the day: if you're not following the world religion and aren't the host, don't buy all the city-states. Gimnbo fucked around with this message at 02:32 on Jul 19, 2013 |
# ? Jul 19, 2013 02:30 |
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Any word on when the victory achievements not firing will get fixed? Forgetting about that bug cost me three achievements at once, and I hadn't saved in a while.
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# ? Jul 19, 2013 02:42 |
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Cythereal posted:Any word on when the victory achievements not firing will get fixed? Forgetting about that bug cost me three achievements at once, and I hadn't saved in a while. Just use Steam Achievement Manager.
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# ? Jul 19, 2013 03:08 |
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The first game I finally managed to complete was a diplomacy win with Hiawatha - 1926 or whenever the first world leader vote was. I had 38 of my own votes and my buddy Ethiopia (whose capital I captured before reviving him from the dead centuries later) had 2, just enough to hit 40. At any rate that shows that the AI civs can vote for you as world leader, although it might be because we had a defensive pact and I had just saved his rear end from China. I was well on the way to a science victory and there was only a mild threat from neighbouring civs deciding to nuke me before that happened. The funny thing is that although I was nice to most of the civs in the world, at some point they all started finding reasons to hate me and flipped from Friendly to Guarded to Hostile. Russia hated me so much that even after spending 200 years getting its empire trampled by Japan, the turn after their epic war ended (with 4 or 5 Russian cities ending in Japanese hands) I saw Russia declare a pact of friendship with Japan . Are Russians especially prone to Stockholm syndrome or something?
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# ? Jul 19, 2013 03:15 |
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I was also able to win a diplomatic vote by declaring war on England ten turns before the vote and liberating cities of three civs they had annihilated. Notably, other civs whose capitals I liberated, but who had not been annihilated, did not vote for me.
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# ? Jul 19, 2013 03:36 |
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thehumandignity posted:Now that Poland is in the game there needs to be a Deluge scenario. Got one of these in my current Quick America game. Consistently crashes on turn 240. Could be a Mac thing though.
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# ? Jul 19, 2013 03:38 |
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Speedball posted:I also think you can't run for world leader if you're at war; need to check that. If this were the case, you'd be able to permanently lock someone out of the diplo victory by declaring war with them and never declaring peace.
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# ? Jul 19, 2013 03:50 |
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Question to some civ experts. New Morocco game. Turn 0. Saw some coast, so I decided to move my warrior to a nearby hill. Do I settle in place, and enjoy the luxury of sweet sweet irrigated wheat and gold, or do I move down the river to settle on the ocean, with its myriad of delicious fish? There are three fish in view there. The third is on the right, and a little hard to see due to the current animation frame. You can see the gull flying there though.
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# ? Jul 19, 2013 03:51 |
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ComradeCosmobot posted:Got one of these in my current Quick America game. Consistently crashes on turn 240. Could be a Mac thing though. Nope. I'm on Windows 8. I tried waiting a few turns, that didn't do it. I was eventually able to get past it by loading the problem save, moving the unit just one tile, then skipping the rest of the turn.
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# ? Jul 19, 2013 03:57 |
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I would move east and southeast to the forest across from the cotton. You won't get the coast but you'll still be able to work the fish eventually and get both golds. Or maybe sacrifice the river and take the coast tile west of the hills, between the cotton and fish?
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# ? Jul 19, 2013 03:57 |
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Filthy Monkey posted:Question to some civ experts. New Morocco game. Turn 0. Saw some coast, so I decided to move my warrior to a nearby hill. Is it just me, or is that gold also on the coast?
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# ? Jul 19, 2013 03:57 |
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# ? May 31, 2024 13:16 |
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Filthy Monkey posted:Question to some civ experts. New Morocco game. Turn 0. Saw some coast, so I decided to move my warrior to a nearby hill. On the ocean. 3 fish in a cities radius is fantastic. Early fish means great city growth means more beakers. Settling in place will get the gold in your intial city radius but you won't really want to work them since it will just kill your growth. Early on you need growth. If there is decent land up north you can always settle that later to grab the gold. If you settle in place you will not be able to found a decent city that can take advantage of those sweet sweet fish. EDIT: You will also still get that wheat with a little bit of border expansion. A coast city there is a great start. Token Cracker fucked around with this message at 04:02 on Jul 19, 2013 |
# ? Jul 19, 2013 03:58 |