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apologies for the double post, took this about as far as I could this is how I've always seen bothans in my head, more of a Ron Pearlman Beast than horse-face furry. Took forever since it's been awhile since I painted anything
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# ? Jul 14, 2013 02:12 |
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# ? May 20, 2024 20:33 |
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treeboy posted:apologies for the double post, took this about as far as I could And yet, you made a cool Bothan. If you're not sick of doing these, a cool Sullustan would also be welcome.
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# ? Jul 14, 2013 06:26 |
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For anyone that wants to use Roll20 for online games, as of today they now support custom dice tables with icons, so we can get our EotE dice on!
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# ? Jul 16, 2013 17:29 |
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There is actually a much better tool already. Works great.
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# ? Jul 16, 2013 17:33 |
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Oh drat, I hadnt been following the mods at all. Roll20 is pretty swank.
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# ? Jul 16, 2013 17:36 |
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So, I have the book now, and I like it a lot. My only real issue I have with it is that it feels like a bit of a waste to not put every experience point you can into attributes at character creation. I could probably make a perfectly serviceable character WITHOUT doing that, but my inner min-maxer keeps telling me how I'm missing out on that extra green that just makes my character more badass in every way. I'm thinking that's a more endemic problem with point-buy systems as a whole, but it's really been bugging me when trying to make my *~perfect character~*(that I'll probably never play). devilmaydry fucked around with this message at 04:44 on Jul 17, 2013 |
# ? Jul 17, 2013 04:07 |
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devilmaydry posted:So, I have the book now, and I like it a lot. My only real issue I have with it is that it feels like a bit of a waste to not put every experience point you can into attributes at character creation. I could probably make a perfectly serviceable character WITHOUT doing that, but my inner min-maxer keeps telling me how I'm missing out on that extra green that just makes my character more badass in every way. This is the exact same problem I'm having putting together the droid for my group. The fact that you can't buy attributes after char-gen is killing me.
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# ? Jul 17, 2013 04:31 |
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Where does it say you can't upgrade attributes after chargen? Doesn't it specifically say the max characteristic score is 6, but you can't put it above 3 at chargen?
Caedar fucked around with this message at 05:58 on Jul 17, 2013 |
# ? Jul 17, 2013 05:43 |
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It's not that you can't. You can only upgrade an attribute after chargen by getting the Dedication talent at the bottom of a talent tree, but that's a much bigger investment then what you spend at chargen to increase an attribute. Edit: I guess I replaced the number you put with the correct one in my head. Characteristics(I don't know why I keep calling them attributes) max out at 6, but you can't have a characteristic higher than 5 at chargen. devilmaydry fucked around with this message at 06:00 on Jul 17, 2013 |
# ? Jul 17, 2013 05:48 |
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Pg. 92, top right. Characteristics can't be increased with XP after generation. Talents will do it, and Cybernetics.
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# ? Jul 17, 2013 07:28 |
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Is that more or less static than Saga? I'm sorry, but my only familiarity with character advancement is under d20/Revised/Saga, which would influence I suppose what NPCs I could come up with (although "wait for the later books" is an option, whereas Saga seemed to be "do any era, any milieu, any setting").
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# ? Jul 17, 2013 08:00 |
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Chortles posted:Is that more or less static than Saga? I'm sorry, but my only familiarity with character advancement is under d20/Revised/Saga, which would influence I suppose what NPCs I could come up with (although "wait for the later books" is an option, whereas Saga seemed to be "do any era, any milieu, any setting"). More static. Saga gave you a +1 increase to two attributes every 4 levels.
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# ? Jul 17, 2013 11:40 |
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I heard that they plan on releasing three more books to cover other aspects of the Star Wars universe, any idea on where to get more info about that? And is it possible they're gonna do a splat book or books covering the KOTOR and Legacy era?
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# ? Jul 17, 2013 11:42 |
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The second book is planned to be focused on Military style games while the third should be around Jedi. I haven't heard anything about a fourth one.
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# ? Jul 17, 2013 11:48 |
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KomradeX posted:I heard that they plan on releasing three more books to cover other aspects of the Star Wars universe, any idea on where to get more info about that? And is it possible they're gonna do a splat book or books covering the KOTOR and Legacy era? The 2 other main books being released are Age of Rebellion, which covers the rebel alliance and the empire, and Force and Destiny, which is the book that covers force users and jedi. They're supposedly going to be released a year apart from each other... but this is FFG we're talking about. There will be splat books between the main book releases. They're already working on a book called Enter the unknown which (I think)expands all specialization trait trees and offers new races, and new specializations for the Explorer class. So they could cover other eras in splat books, but there haven't been any announcements about that. Edit: I was just thinking a little more on this; I'm thinking they might release a KOTOR splat, but I really don't think they'll touch legacy. If only because Warner Brothers is probably going to be rebooting everything that happens after the movies completely with episodes 7 to 9. devilmaydry fucked around with this message at 11:55 on Jul 17, 2013 |
# ? Jul 17, 2013 11:51 |
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Knowing FFG, I would say there will be a ludicrous amount of content available in the long run, with pretty much every nook of the setting statted out. If it's like the 40K line they will keep putting out support books for each of the main three even once the last one is out.
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# ? Jul 17, 2013 11:55 |
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There IS a mention of Zonama Sekot on the galaxy map, and it had 137 ABY in paranthesis. I'm not sure why it was set so far in the future, so I looked it up and... Wow, Star Wars EU is cracktastic.
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# ? Jul 17, 2013 12:05 |
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Somehow the Galactic Civil War focus makes it feel more narrow than Saga, although that seems a deliberate design decision (considering the upcoming reboots) and the focus actually reminds me of the old West End Games, albeit there they were just straight up making some of the lore in the first place.
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# ? Jul 17, 2013 19:12 |
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my greatest...sadness? in regards to Star Wars RPGs is all the focus on Rebellion vs. Empire and the events of the movies/games/books. There's so much potential in the universe for things to happen 'outside' the established canon of the movies. Undiscovered planets, political and criminal intrigue, etc. It's why I'm glad that ultimately this initial core book has little to do with Jedi and the Civil War, that's the backdrop of the galaxy for your ne'er-do-well, not the subject (necessarily)
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# ? Jul 17, 2013 20:29 |
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I don't see why you couldn't run something in another time period. Star Wars technology is very static, that's a core theme, so it's not like you'd have to adjust the availability of equipment. Anything that would change in an Old Republic or New republic game is mostly flavor. I suppose one hurdle is the lack of Force proficiency above level 2, which would make it near impossible to play Jedi right now without some serious house ruling, but I guess that's why we're waiting on the other 2 core books.
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# ? Jul 17, 2013 20:47 |
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homullus posted:And yet, you made a cool Bothan. If you're not sick of doing these, a cool Sullustan would also be welcome. started roughing in the sullustan
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# ? Jul 19, 2013 04:19 |
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Wookies and Trandoshans can wear armor correct? I know with Droids you just flavor it too the equivalent.
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# ? Jul 19, 2013 14:00 |
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Trandoshans wear armor in-universe, I believe. When it comes to wookies, I think they can wear armor going by EotE rules. You'll just have to either abstract it, or reflavor it to bandoleers or something. Or, you can have a wookie that wears clothes.
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# ? Jul 19, 2013 14:14 |
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treeboy posted:started roughing in the sullustan Haha, that's awesome. I don't understand what he's holding, though.
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# ? Jul 19, 2013 15:39 |
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devilmaydry posted:Trandoshans wear armor in-universe, I believe. I don't really see why a wookiee couldn't wear armor/clothes? Trandoshans certainly can, Bossk was armored up if I remember my action figures correctly. But as far as wookiees go just because Chewie didn't wear pants doesn't mean you can't.
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# ? Jul 19, 2013 16:32 |
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treeboy posted:started roughing in the sullustan ~WhAt arE you LoOkiNg at!?~ *hic!*
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# ? Jul 19, 2013 16:33 |
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homullus posted:Haha, that's awesome. I don't understand what he's holding, though. haha, fair enough, it's a tall shot glass of some kind (i've already altered it a bit to match his hand position better), I'll have to add a bottle somewhere and make sure it's got some exotic glowing liquid inside.
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# ? Jul 19, 2013 16:39 |
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This wookiee owns
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# ? Jul 19, 2013 16:47 |
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treeboy posted:haha, fair enough, it's a tall shot glass of some kind (i've already altered it a bit to match his hand position better), I'll have to add a bottle somewhere and make sure it's got some Fixed that for you. Our little group got our characters rolled up last week. Out of the absurd number of game systems I've played, this one was probably the easiest to get going. It also feels like the least amount of choices. Our party has two pure support characters, a hybrid, and two combat spec'd characters. It'll be interesting to see if the game can support such a setup - though, if it doesn't, it's not a knock against EotE, since that usually comes down to having a good GM more than the system.
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# ? Jul 19, 2013 16:51 |
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Winson_Paine posted:I don't really see why a wookiee couldn't wear armor/clothes? Trandoshans certainly can, Bossk was armored up if I remember my action figures correctly. But as far as wookiees go just because Chewie didn't wear pants doesn't mean you can't. I'm not saying they can't wear armor, it just seems like a lot of the fiction has wookies not wearing armor, so I was going with that assumption. The same thing could be said for droids, the general assumption is that they're upgrading their hardware, but nothing stops a droid from just putting padded armor over their body if they felt like it. I guess adding the "have to" made it seem like it was a rule or something. Sorry if it came out like that, I didn't really mean it that way. I did add that you can just have your wookie wear clothes at the end of my post. Which, as you said, doesn't break any rules, really. alg posted:This wookiee owns Yeah, gotta say that that wookie owns.
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# ? Jul 19, 2013 18:16 |
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I think it's a question of "what clothing would a being that doesn't need clothing choose to wear?" For example, I could totally imagine C3-PO choosing to wear super-short, tight, 1970s basketball shorts.
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# ? Jul 19, 2013 18:21 |
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R2D2 just gets a series of decals that makes it look like he's wearing a suit and tie.
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# ? Jul 19, 2013 18:37 |
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devilmaydry posted:nothing stops a droid from just putting padded armor over their body if they felt like it. Our party's resident droid is decked out in full Laminate in the hopes of being mistaken for human. I'm pretty sure he's going to catch some poo poo from other droids for being the droid version of an Uncle Tom somewhere down the line.
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# ? Jul 19, 2013 18:45 |
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I appreciate the awesomeness of the book, but I wish they had a smaller player's guide available. A couple people in my group don't have $60 (or $45 on Amazon) to lay down for the book, and they'll never use the Gamemaster and Setting related stuff.
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# ? Jul 19, 2013 22:33 |
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Well, you could use the Begginner game to get both dice, and the combat rules. Then, there are a fair amount of online talent trees for quick reference. The only thing missing would be character creation rules, and character creation is relatively quick. So you can share the corebook for that part. I think that should work, but I don't have too much play experience with the Begginner Game. it might be a little off compared to the corebook, because the begginner game is based more on the beta rules then the rules that came out. It should work relatively well for a quick and dirty reference, though.
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# ? Jul 19, 2013 23:47 |
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Unfortunately the Beginner's Game isn't really up for being a player's guide. There are no character creation rules no gear, for starters.
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# ? Jul 20, 2013 00:03 |
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Faceless Clock posted:Unfortunately the Beginner's Game isn't really up for being a player's guide. There are no character creation rules no gear, for starters. The Game Master content starts on page 286. That is almost a 300 page full color hardback of player content. You should probably just wish for richer players, they wouldn't be able to afford a "player's guide" either.
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# ? Jul 20, 2013 00:41 |
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Hmm, interesting logic failure in the weapon attachment section; Weighted Head is an attachment for bludgeoning Melee or Brawl weapons. Requires 2 hard points, but all bludgeoning Melee and Brawl weapons have 0 hard points available (with the exception of shock gloves, which have 1). So, unless you're a Technician with Tinker who likes shock boxing, this attachment is completely useless. Truly, making a harder club is as lost an art in the Star Wars universe as effective railings.
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# ? Jul 20, 2013 06:32 |
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I had a chance to try out the beginner game a few days ago when my d&d group had a couple of no shows. I liked it. Coming from 4e, the thing that stood out the most was how much we were able to accomplish story wise. The combat resolution system was super simple compared to 4e's tactics heavy system but I don't feel like anything important was lost. If anything, the bonus dice encouraged more creative play. That streamlining allowed us to complete the entire adventure in one night. I feel that if we were playing 4e we would have had to split it into at least 2 sessions if not more. The game/adventure also captured the cinematic feel of the movies and we all had a great time. What I'm wondering is, does higher level play continue to keep things fast paced or, like d&d, does it become more and more complicated (and slow) as you progress to higher levels?
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# ? Jul 20, 2013 12:52 |
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# ? May 20, 2024 20:33 |
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45 bucks ain't too much for a really, really nice book that will last forever. There really isn't that much GM stuff in the main book, I can see why they wouldn't want to split the books up. Trying to get people to buy a separate GM book in this day and age must be tough.
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# ? Jul 20, 2013 13:33 |