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Inverse posted:So just bought the game, can you respec your perks in anyway? Or do you need to plan this poo poo out in advance, I just dont want to make a useless character. There's no way to respec legitimately but there really isn't a way to build yourself into a corner, character-wise. Just about every perk is designed to be useful.
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# ? Jul 19, 2013 10:57 |
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# ? Jun 3, 2024 18:07 |
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Inverse posted:So just bought the game, can you respec your perks in anyway? Or do you need to plan this poo poo out in advance, I just dont want to make a useless character. There are console commands to add/remove perks and set skills to different values. But few perks are outright trash and you gain enough levels to pile points in a bunch of skills really. The main thing you want to do is make sure your SPECIAL values qualify you for the perks you want. This is a handy reference for that: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_primary_statistics#Perk_Requirements
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# ? Jul 19, 2013 16:35 |
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I thought you could respec through the Auto-doc in the Sink in OWB?
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# ? Jul 19, 2013 16:54 |
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Rabbit Hill posted:I thought you could respec through the Auto-doc in the Sink in OWB? I literally just did this for Traits, not sure about Perks.
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# ? Jul 19, 2013 16:56 |
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Yeah, that's just for traits. Seriously don't worry though, you can see a complete list of all the perks in the game when you go to the level-up Perk Select screen, so if you do want to plan ahead you can. I don't recall many (if any) with a higher SPECIAL stat requirement than 6, so for maximum perk access keep all stats at 5 during character creation, using the points you get at the start to bump a few up to 6 or over. You can increase the others to 6 using a perk or a particular location in the game.
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# ? Jul 19, 2013 17:41 |
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Inverse posted:So just bought the game, can you respec your perks in anyway? Or do you need to plan this poo poo out in advance, I just dont want to make a useless character. You cannot make a useless character.
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# ? Jul 19, 2013 17:52 |
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Inverse posted:So just bought the game, can you respec your perks in anyway? Or do you need to plan this poo poo out in advance, I just dont want to make a useless character. If you're really concerned about useless perks I made a post detailing what I'd consider the best and worst perks in the game, but even if you picked every one of the worst ones you would have space left over for good ones.
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# ? Jul 19, 2013 18:36 |
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So high Charisma is pretty awesome. How awesome, well in my most recent venture, Veronica wearing Enclave Armor and wielding Knock-Knock cleared the Legate's camp for me. I just made sure I was hurt when we got there, and with all the CHR perks, she was unstoppable. She even took down the Legate. I am gonna see if she can go one on one with Rawr. Ok, she cannot beat Rawr or Alpha Male, can beat Mother about 25% of time, and can take a standard Deathclaw by herself with this setup. Rex Deckard fucked around with this message at 19:12 on Jul 19, 2013 |
# ? Jul 19, 2013 18:49 |
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If you're playing JSawyer, Pack Rat is amazingly useful. So is Jury Rigging.
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# ? Jul 19, 2013 19:10 |
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Elmo Oxygen posted:If you're playing JSawyer, Pack Rat is amazingly useful. So is Jury Rigging. These are my two favorite perks just with playing on hardcore. Jury Rigging is great anytime really because you can get some fairly funny scenarios where you fix an armored helmet with a baseball cap or something crazy like that. As far as absolutely worthless perks go In Shining Armor doesn't even work unless you get a mod to fix it, at least last I checked.
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# ? Jul 19, 2013 20:21 |
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So I ditched JSawyer around the 20th death I had just walking into the casino door in Primm. I didn't realize it scattered the DLC gear. I'm doing a hardcore run and would really like the canteen, if anyone feels like spoiling where it is. Hopefully it isn't random.
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# ? Jul 19, 2013 20:27 |
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pr0p posted:So I ditched JSawyer around the 20th death I had just walking into the casino door in Primm. I didn't realize it scattered the DLC gear. I'm doing a hardcore run and would really like the canteen, if anyone feels like spoiling where it is. Hopefully it isn't random. How'd you die 20 times? Are you playing on Very Hard? Because playing on Normal with jsawyer is kind of the best way to play.
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# ? Jul 19, 2013 20:32 |
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So, I've run into a weird glitch with Ranger Andy's mission. I talked to him, we talked about Station Charlie being a bit silent, but he said it wasn't a big deal. I went over to Charlie to find everyone still alive which was weird. So, I went back to Andy to see if I had to get a different dialogue option, but when I try to talk to him, it zooms into to stat the dialogue but then just zooms out with me being stuck in first person.
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# ? Jul 19, 2013 20:49 |
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B.B. Rodriguez posted:How'd you die 20 times? Are you playing on Very Hard? Because playing on Normal with jsawyer is kind of the best way to play. I dunno, if you have no combat skills or have another mod that makes more enemies or makes combat harder, Primm is a nightmare. Try taking it out against 20 or so convicts with a broken hunting rifle and a few sticks of dynamite.
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# ? Jul 19, 2013 22:57 |
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Didn't they fix Primm being hilariously overrun by convicts in a patch? I remember that happening when I first played the game then later it was noticeably less crowded.
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# ? Jul 19, 2013 23:24 |
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StashAugustine posted:I dunno, if you have no combat skills or have another mod that makes more enemies or makes combat harder, Primm is a nightmare. Try taking it out against 20 or so convicts with a broken hunting rifle and a few sticks of dynamite. Are you using IWS? I do and while it makes Primm a real threat to enter, if you pull some of the Gangers back into the NCR camp it makes it a lot more manageable. Also use dynamite.
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# ? Jul 19, 2013 23:26 |
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Stanos posted:Didn't they fix Primm being hilariously overrun by convicts in a patch? I remember that happening when I first played the game then later it was noticeably less crowded.
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# ? Jul 19, 2013 23:37 |
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StashAugustine posted:I dunno, if you have no combat skills or have another mod that makes more enemies or makes combat harder, Primm is a nightmare. Try taking it out against 20 or so convicts with a broken hunting rifle and a few sticks of dynamite. You have some other mods there. After the patch that removed half of the enemies in Primm, I'm not sure if there are 20 powder gangers in total in the town (inside and outside bison Steve).
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# ? Jul 20, 2013 01:53 |
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Elmo Oxygen posted:If you're playing JSawyer, Pack Rat is amazingly useful. So is Jury Rigging. Both of these perks are amazingly useful anyway. I've never used JSawyer and I rely on both of them. Pack Rat means you don't need high strength to increase your effective carrying capacity, which makes more character builds more viable.
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# ? Jul 20, 2013 02:47 |
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Smol posted:You have some other mods there. After the patch that removed half of the enemies in Primm, I'm not sure if there are 20 powder gangers in total in the town (inside and outside bison Steve). Yeah, I was running other mods, which did up the difficulty. But if the other guy was also running mods, or just had a character with poo poo combat skills, Primm could be pretty tricky.
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# ? Jul 20, 2013 03:41 |
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I had no extra difficulty mods, 40 Gun skill and was rolling with a Varmint Rifle. Most of the time I'd be spotted immediately upon entering and have 2 guys shooting at me with very little cover. I tried lobbing some dynamite a few times but they'd either charge me or I'd cripple myself something fierce. The time I did get past the entryway, a Powder Ganger in the cafeteria had a goddamn flamethrower and I was half broken by that point as it was. I swear I'm not horrible at this game. I beat it on console at release. So I guess by lack of answer that since I haven't made it to Nipton I should probably just start a new save if I'd like that canteen?
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# ? Jul 20, 2013 07:17 |
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Use a gun that is not the varmint rifle? It might be fine for sniping ferals and geckos on the range, but it's not going to help much in a close quarters gunfight.
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# ? Jul 20, 2013 07:26 |
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Use those mines you picked up when you crossed the overpass.
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# ? Jul 20, 2013 08:02 |
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There are two cowboy repeaters and a varmint rifle in the dead sheriff's house. Repair one repeater to the best of your ability, use that.
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# ? Jul 20, 2013 08:04 |
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A noble and generous goon gifted me this in the Steam Summer Sale and I'm having a blast. I'm really regretting not playing this game sooner - I practically disregarded it when it was released because whilst I completed Fallout 3 (my first Fallout game) I just couldn't get myself interested or immersed in the setting. This, however, is a completely different story - I've only been playing a day and I've only mucked around in the south west so far but I'm having a tonne of fun. I find the setting and the introduction far more interesting (I really disliked the vault and the main quest in Fallout 3) and I mean just being able to aim down sights is great. Based off a bit of lurking in this thread, I decided to install JSawyer and start the game with it on normal. It's a challenging and immensely fun difficulty, though I don't have anything to compare it too, but what I enjoy is that it feels more realistic than other RPGs I've played. If I'm not careful and get jumped by guys with guns, I'm dead - and that's great. And what's more exciting is that looking through the perks, there seems like loads of really cool and viable perks/skills - I'm thinking my next character will be a sneaking melee character with all those juicy looking light armoured runspeed perks. I got through Primm fairly easily by sneaking around the hotel and popping dudes with sneak-attack 9mm headshots, though the convict leader with the flame-thrower was a hard fight. Now I'm heading towards Novac and just got my first taste of the Legion ... I'm going to have so much fun in this game! That was a bit of a waffle to get to my point and question: other than JSawyer, are there any other "essential" mods I should know about, at least for a first play-through? I tried looking through the modding thread and Google but I'd prefer some goon opinions.
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# ? Jul 20, 2013 08:48 |
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Welp, killed those Legion jerks for what they did to that town. Ended up restoring NCR order on Primm too. Currently interested in recruiting Cass to my cause. I kinda hate the amount of body-crippling explosives that litter the starting path - I've had to use 3 Doctor's Bags so far thanks to mines on the road and the like, and it's really annoying. Any other way to restore limbs? Which one's E-DE exactly, the robot that's destroyed over the counter to the left of Primm casino?
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# ? Jul 20, 2013 09:04 |
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CASM is absolutely essential. Best savegame manager there is. I like to add Project Nevada core(and only core) if only for the Grenade Hotkey, Sprint, Nightvision etc, and Bullet Time stuff. Weapon Mod menu is really nice cause it lets you see what mods are available and remove ones attached. Find a new radio station off the OP, the ingame radios are nice but you'll get tired of them fast. Maybe PuceMoose's Old World Blue tweaks if only to tone done the bullet sponging there. To be honest the vanilla game is perfectly fine, the ones I just recommended are only quality of life improvements. Not really necessary but they'll improve on your vanilla experience without actually changing it. If you like JSawyer and want to go a bit further take a look at CCO and see if you like anything there, but only if you really like it. ^^^ Yeah that's ED-E. Edit: But seriously, keep it trim. I keep installing a bunch of cool mods, getting half an hour into the game...and then realizing that most of them just aren't necessary or adding much. Zeron fucked around with this message at 09:11 on Jul 20, 2013 |
# ? Jul 20, 2013 09:07 |
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Azran posted:Welp, killed those Legion jerks for what they did to that town. Ended up restoring NCR order on Primm too. Currently interested in recruiting Cass to my cause. I kinda hate the amount of body-crippling explosives that litter the starting path - I've had to use 3 Doctor's Bags so far thanks to mines on the road and the like, and it's really annoying. Any other way to restore limbs? You can shoot explosives from a safe distance. You can also crouch down and try to disarm/loot them (hammer your E key). (Super) Stimpacks, Hydra, Healing Poultice, and Weapon Binding Ritual will restore limbs, and so will sleeping. Horace Kinch fucked around with this message at 10:16 on Jul 20, 2013 |
# ? Jul 20, 2013 10:11 |
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sitchelin posted:You can shoot explosives from a safe distance. You can also crouch down and try to disarm/loot them (hammer your E key). (Super) Stimpacks, Hydra, Healing Poultice, and Weapon Binding Ritual will restore limbs, and so will sleeping. Yeah, I just never notice them before it's too late. sitchelin posted:and so will sleeping. Goddamn.
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# ? Jul 20, 2013 10:19 |
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With enough skill in Medicine you can craft additional Stimpacks and Doctor Bags from certain materials. If you're willing to stomach it, Dead Money (the DLC equivalent of driving a nail down your cock) throws them at you once you've got enough Sierra Madre chips (and have found the proper upgrades). It's your reward for having the willpower to slog through it, a mountain of stimpacks, repair kits, doctor bags, etc. It's the sole redeeming feature of that piece of poo poo. Oh, the Holo-rifle rules too, but that's it.
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# ? Jul 20, 2013 10:27 |
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sitchelin posted:With enough skill in Medicine you can craft additional Stimpacks and Doctor Bags from certain materials. If you're willing to stomach it, Dead Money (the DLC equivalent of driving a nail down your cock) throws them at you once you've got enough Sierra Madre chips (and have found the proper upgrades). It's your reward for having the willpower to slog through it, a mountain of stimpacks, repair kits, doctor bags, etc. It's the sole redeeming feature of that piece of poo poo. Oh, the Holo-rifle rules too, but that's it. Dead Money is very polarizing. In my eyes, the only bad part of Dead Money was a certain moment requiring some platforming that simply doesn't work because the game wasn't designed around the jump function. I thought everything beside that was golden, though, easily the best DLC with Old World Blues. But then again, I'm the kind of dude who downloads mods to make the game way harder, so maybe I enjoy some good old cock-nailing
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# ? Jul 20, 2013 10:42 |
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StashAugustine posted:Yeah, I was running other mods, which did up the difficulty. But if the other guy was also running mods, or just had a character with poo poo combat skills, Primm could be pretty tricky. Oh sorry, I didn't realize I was responding to a different poster.
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# ? Jul 20, 2013 13:20 |
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I wound up buying this during the steam sale and have played it pretty much non-stop since then. I'm 30 hours in and I've been playing a Energy weapons/science/lockpick character and teamed up with Boone so dudes can't even get close to us to start poo poo. I just got the platinum chip back via using the Black Widow perk and murdering Benny after sleeping with him and I haven't even started any DLC stuff yet, and I'm already considering restarting the game as a High Str/end explosives/meelee guy. I need help
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# ? Jul 20, 2013 13:26 |
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DeathSandwich posted:I need help Well, you're probably in the wrong place.Unless the help you're looking for is build advice. In which case I'd say a melee build is fun, but very tricky in the beginning.
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# ? Jul 20, 2013 13:40 |
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DeathSandwich posted:I wound up buying this during the steam sale and have played it pretty much non-stop since then. I'm 30 hours in and I've been playing a Energy weapons/science/lockpick character and teamed up with Boone so dudes can't even get close to us to start poo poo. I just got the platinum chip back via using the Black Widow perk and murdering Benny after sleeping with him and I haven't even started any DLC stuff yet, and I'm already considering restarting the game as a High Str/end explosives/meelee guy. One of us, one of us!
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# ? Jul 20, 2013 13:48 |
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Eraflure posted:Dead Money is very polarizing. In my eyes, the only bad part of Dead Money was a certain moment requiring some platforming that simply doesn't work because the game wasn't designed around the jump function. I thought everything beside that was golden, though, easily the best DLC with Old World Blues. But then again, I'm the kind of dude who downloads mods to make the game way harder, so maybe I enjoy some good old cock-nailing The only part I didn't like about Dead Money was the villa at the start, which I thought was overlong, ugly to play in (almost nauseatingly so), and just an excrutiating chore to get through on the whole. Once you enter the casino itself, though, things get a lot better, and I really enjoyed the atmosphere they were trying to create. Plus I think Dean Domino is probably one of my favourite NPCs in the entire game. OWB is definitely the best of the bunch, though.
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# ? Jul 20, 2013 14:08 |
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I've been playing the game for almost two years now but I still have no idea what the Legion Assault Unarmed Perk actually does, besides a different forward power attack animation. I guess it must do more damage or something?
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# ? Jul 20, 2013 16:06 |
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Azran posted:Yeah, I just never notice them before it's too late. Stimpacks and sleeping don't restore limbs on hardcore, you have to use the purpose-built items. A visit to an actual doctor (or robotic equivalent) also works.
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# ? Jul 20, 2013 16:13 |
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DeathSandwich posted:I wound up buying this during the steam sale and have played it pretty much non-stop since then. I'm 30 hours in and I've been playing a Energy weapons/science/lockpick character and teamed up with Boone so dudes can't even get close to us to start poo poo. I just got the platinum chip back via using the Black Widow perk and murdering Benny after sleeping with him and I haven't even started any DLC stuff yet, and I'm already considering restarting the game as a High Str/end explosives/meelee guy.
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# ? Jul 20, 2013 17:37 |
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# ? Jun 3, 2024 18:07 |
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Smiles posted:I've been playing the game for almost two years now but I still have no idea what the Legion Assault Unarmed Perk actually does, besides a different forward power attack animation. I guess it must do more damage or something? As far as I can tell it does absolutely nothing. It's just an animation change for your forward power attack. Nukapedia claims it causes more knockback but it's pretty easy to check that this isn't the case. Just quicksave and power attack your companion a few times without it, then console yourself the perk and attack a few times with it. I've also tested a bunch of other things it might do and found nothing. The best things I can say for it are: 1. It's quite easy to unlock. 2. It doesn't appear to be glitchy in any way so it's not an accidental downgrade.
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# ? Jul 20, 2013 17:38 |