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Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
On the cosmetic side of things, Ethnic Units is very well made. Not ever civ is covered yet but there's an update every month or so, the last one being last week.

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Varjon
Oct 9, 2012

Comrades, I am discover LSD!
Colombo heard about the rare and exotic resource of Porcelain, and wanted me to connect it to my network. But I wanted to nab them for an upcoming congress vote anyway, so I dropped some money on them. Next turn, they're all impressed that I found porcelain. Because they had it. Free influence!

Doesn't quite top my favorite though:

Antwerp seeks a great scientist!
Antwerp has gifted you a great scientist!
Antwerp recognizes your great scientist.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
When taking a civilization with a religious focus, a natural consideration is what pantheon will work best. Usually it's Desert Folklore, or Religious Idols, something that will give you good faith generation to win the race to a full-fledged religion, right?



Goddess of the Hunt, it is. :shepface:

Narciss
Nov 29, 2004

by Cowcaster
Is there any way to play a Multiplayer game with preset start locations?

ChaosReaper
Feb 19, 2005
When a man lies he murders some part of the world. These are the pale deaths which men miscall their lives. All this I cannot bear to witness any longer. Cannot the kingdom of salvation take me home?

I've heard so much about the Civ games but never really thought to try it out for myself. Whelp Steam sale solved that, I just got the gold version of this game. Holy hell is it confusing to look at at the start. Seems fun though if just a little overwhelming.

Mr. Pumroy
May 20, 2001

I got a cultural victory by accident. But I kept playing to the diplomatic victory I was shooting for because dammit I spent a lot of gold on those city-states.

I did get a large rival city to flip for me on the other continent, which gave me the in I needed to decimate him and liberate two civs. That was fun. Is the "recalled to life" thing on the leader's mood entry a new thing?

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

I am not understanding how to approach Venice. I get those Caravans, should I just use them to start trading with the closet city state I find or../

Panzeh
Nov 27, 2006

"..The high ground"

Fat_Cow posted:

I am not understanding how to approach Venice. I get those Caravans, should I just use them to start trading with the closet city state I find or../

You have double the trade routes for a reason, use them liberally.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Panzeh posted:

You have double the trade routes for a reason, use them liberally.

Also, as soon as you get optics 9or collective rule) grab your nearest coastal city state and use them to ship food into your capital.

A tall Venice is a healthy Venice!

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

PostNouveau posted:

You guys have a civ hit list? Obviously Alexander must die every time, but I also find myself trying to kneecap Ramesses before the modern era. If I don't, he's invariably the runaway civ that challenges me to the end.

Haile Selassie absolutely must be exterminated if I'm trying to play cultural, religious, or going for Freedom. Boudicca and Pacal I'll go out of my way to get them embargoed or wiped out, especially if I'm playing religious.

The rest of them I just deal with on a game-by-game basis, although William of Orange becomes a serious problem way more often than I would have expected.

I feel like whether an AI is dangerous or meaningful has a lot more to do with their personality traits than their uniques, though. A lot of the older civs are pretty bland in terms of personality and end up being pushovers (Bismarck, Suleiman, Catherine, etc) - the ones that aren't tend to have personalities that make them strongly focused (Alexander, Montezuma, Napoleon).

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
The only AI that I will straight out murder in every situation is Hiawatha, that guy is a massive dick who steals my stuff in every game.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

PostNouveau posted:

You guys have a civ hit list? Obviously Alexander must die every time, but I also find myself trying to kneecap Ramesses before the modern era. If I don't, he's invariably the runaway civ that challenges me to the end.

Suffer not the Austrian to live.

Radio Talmudist
Sep 29, 2008
I really love this expansion. I bought Civ V years ago and played it like twice. Now I'm completely hooked. With EU4 coming in a few months my life is over.

Anias
Jun 3, 2010

It really is a lovely hat

These days I'm a lot more tolerant. My hit list is basically belligerent warmongers and ghandi before nukes if he's at all in a position to use them since he will use them. Conveniently he usually has a nice city. With the wonder spammers I just take their wonderville at some point.

When I was first learning deity, the answer to this question was 'my neighbors'. :hist101:

Filthy Monkey
Jun 25, 2007

Been trying to get a feel for liberty, after having mostly played tradition in the past. Here is what I am doing so far. Is this generally the same as other people? Things can sometimes fluctuate a little, depending on what I pop from huts.
1) Scout
2) Monument
3) Worker
4) Archer
5) Worker

Archer 4's main purpose is secure my second city spot, and clear out the barbarian camp which often manages to show up there. Collective rule usually finishes about the same time as the worker, which gives me the free settler. I am trying not to build settlers until I get the collective rule settler production bonus too.

From there I am usually buying a second archer with gold, and building another worker and settler.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
I murder my nearest neighbour as soon as feasibly possible unless they are innocent builders who will (probably) never declare war on me. I do it as soon as possible so I avoid as many diplomatic hits as I can and have the maximum amount of time to overcome any I do get.

TacticalUrbanHomo fucked around with this message at 16:58 on Jul 21, 2013

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Filthy Monkey posted:

Been trying to get a feel for liberty, after having mostly played tradition in the past. Here is what I am doing so far. Is this generally the same as other people? Things can sometimes fluctuate a little, depending on what I pop from huts.
1) Scout
2) Monument
3) Worker
4) Archer
5) Worker

Archer 4's main purpose is secure my second city spot, and clear out the barbarian camp which often manages to show up there. Collective rule usually finishes about the same time as the worker, which gives me the free settler. I am trying not to build settlers until I get the collective rule settler production bonus too.

From there I am usually buying a second archer with gold, and building another worker and settler.

I don't usually even research Archery that early unless I specifically need something after it, warriors beat up barbarians just fine. Nor do I make a second worker with Liberty which gives you one for free anyway. If I don't gun for an early wonder at that point I'd rather have an early granary which can then send free food to the other city as early as possible.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
Bananas are such a goddamn bad tile because Plantations remove the jungle.

They would be passable if banana plantations didn't remove the jungle - this would let you get Sacred Path and University bonuses from bananas. As it is, if I have a jungle city I often don't bother to improve bananas at all so I can keep the jungle tile. The extra 1 food from Plantation simply isn't worth losing the jungle.

On top of Granaries and other resource-boosting buildings giving a bonus to the tile regardless of whether it's been improved, there's no real reason to improve a Banana tile since you get the bonus food from the Granary even if you don't.

They're really only worth it if you get Oral Tradition, but if I have a city in a heavy jungle I'd rather get Sacred Path and non-banana jungle tiles so I can benefit later on from trading posts and universities.

Spices have similar issues, but at least spices give you happiness.

Dr. Video Games 0031
Jul 17, 2004

Filthy Monkey posted:

Been trying to get a feel for liberty, after having mostly played tradition in the past. Here is what I am doing so far. Is this generally the same as other people? Things can sometimes fluctuate a little, depending on what I pop from huts.
1) Scout
2) Monument
3) Worker
4) Archer
5) Worker

Archer 4's main purpose is secure my second city spot, and clear out the barbarian camp which often manages to show up there. Collective rule usually finishes about the same time as the worker, which gives me the free settler. I am trying not to build settlers until I get the collective rule settler production bonus too.

From there I am usually buying a second archer with gold, and building another worker and settler.

The only odd part of that is the worker in the fifth spot. I'd slow build a settler before building that worker. Because you'll have your free worker (probably) by then and you can just steal a city state worker if you need another. If you really need yet another worker, maybe try selling a resource and buy one, depending on who your neighbors are, it's not unusual to get a friendship offer in the first 40 or so turns.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
The way France is set up now I think you really want to reroll their starting location a few times until you get a good setup. Chateaus are dependent on luxury spread, and if you get a bad location you could end up with only 2-3 Chateaus for Paris. A good location could give you five/six or more, up to a theoretical maximum of twelve if absolutely everything got rolled perfectly and you have Legendary Start or Abundant Resources to grab six luxuries for Paris.

On top of the UA being very underwhelming if Paris isn't full of Wonders, France is really sensitive to having a good start.

I also can't see a situation where you'd not take Tradition every single time. Looks like Tradition -> Aesthetics -> Exploration is the ideal route.

got some chores tonight
Feb 18, 2012

honk honk whats for lunch...

Filthy Monkey posted:

Been trying to get a feel for liberty, after having mostly played tradition in the past. Here is what I am doing so far. Is this generally the same as other people? Things can sometimes fluctuate a little, depending on what I pop from huts.
1) Scout
2) Monument
3) Worker
4) Archer
5) Worker

Archer 4's main purpose is secure my second city spot, and clear out the barbarian camp which often manages to show up there. Collective rule usually finishes about the same time as the worker, which gives me the free settler. I am trying not to build settlers until I get the collective rule settler production bonus too.

From there I am usually buying a second archer with gold, and building another worker and settler.

Monument - start Scout - Shrine - finish Scout is how I've been playing it. Not building an early shrine is just silly considering how good founding the first religion is.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



I was cursing because I ended up missing all the culture wonders by 1-2 turns to Gajah Mada, who was going hardcore culture. I was trying the same thing with Venice, nearly quit when I lost the race for the Uffizi, Sistine Chapel and Tower of Pisa all in a row.

I then realized I do not need to curse nor quit, for Gajah Mada probably has all those sweet, sweet wonders stashed full of great works in his wonderful capital. So I played it like the real Venetians and just conquered that poo poo.

Dr. Video Games 0031
Jul 17, 2004

dongsbot 9000 posted:

Monument - start Scout - Shrine - finish Scout is how I've been playing it. Not building an early shrine is just silly considering how good founding the first religion is.

But delaying the scout that long seems really risky to me. You can still get an early religion if you let the scout finish. I imagine waiting until you have both a monument and a shrine to finish the scout just means that you have to do too much of your early exploration with your warrior, which can lead to trouble if barbs show up. Really what that means is that you let the AI get most of the ruins you'd otherwise get, and I doubt that's worth it.

Super Jay Mann
Nov 6, 2008

Fat_Cow posted:

I am not understanding how to approach Venice. I get those Caravans, should I just use them to start trading with the closet city state I find or../

There's nothing special to approach really. You beeline Optics, buy out the nearest city state, and then play tall to make Venice the largest most badass city on the planet and hope no one else attacks you. Except Venice is better than everyone else at doing this once they get their trade-route snowball rolling, which is roughly when you get markets and then East India Company shortly thereafter.

As for starts just roll either a fertile location with lots of food (being a coastal city is unnecessary I find, and you can always buy out a coastal city state later on) or roll a hilly desert Petra site because Petra is somehow still incredibly broken in this expansion, and even moreso for Venice because it now gives an extra trade route (which is doubled of course) and a free caravan.

Playing Venice is deceptively fun.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
Does anyone think that Piety would be better if the opener made shrines +1 culture in addition to or instead of making them half production cost? Because while having a shrine early on is essential if you want to play the religion game but aren't playing as the Celts or Ethiopia, all the opener really does is save you 3 or 4 turns in the early game, and I guess a few more with your first few cities. But by the time you start building more cities than that, you'll probably stop building them entirely because the faith they generate is miniscule compared to what you could/should be getting from your pantheon/religion itself. Those few turns are nothing compared to the early culture bonus you get from tradition, or even liberty and honor. It would also make shrines a less useless building in general.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Shrines open up the way to temples, which give you +10% gold, so they're not that useless.

uPen
Jan 25, 2010

Zu Rodina!

nimby posted:

Shrines open up the way to temples, which give you +10% gold, so they're not that useless.

But you're paying 3 gold for the shrine and the temple which kind of balances that out. I really don't like the piety tree as a whole, especially as your first policy, I'd much rather open honor or tradition for extra culture then open up piety. The problem with that is the shrine is normally the 2nd or 3rd thing you make so unless you get a culture ruin you're not going to have the piety opener before you finish your first (and often only) shrine.

fantastic in plastic
Jun 15, 2007

The Socialist Workers Party's newspaper proved to be a tough sell to downtown businessmen.

thehumandignity posted:

Does anyone think that Piety would be better if the opener made shrines +1 culture in addition to or instead of making them half production cost? Because while having a shrine early on is essential if you want to play the religion game but aren't playing as the Celts or Ethiopia, all the opener really does is save you 3 or 4 turns in the early game, and I guess a few more with your first few cities. But by the time you start building more cities than that, you'll probably stop building them entirely because the faith they generate is miniscule compared to what you could/should be getting from your pantheon/religion itself. Those few turns are nothing compared to the early culture bonus you get from tradition, or even liberty and honor. It would also make shrines a less useless building in general.

If it were in addition to, it would obviously be better - instead of, I'm not so sure. I've been using the Piety opener/+1 faith policy along with Collective Rule to make 8-10 one-pop cities and get a shrine as the first thing they build. The policy usually cuts it down to 4 turns if I stagnate the city and work a hill, which lets me get those cities working on a monument or archer faster.

Super Jay Mann
Nov 6, 2008

uPen posted:

But you're paying 3 gold for the shrine and the temple which kind of balances that out. I really don't like the piety tree as a whole, especially as your first policy, I'd much rather open honor or tradition for extra culture then open up piety. The problem with that is the shrine is normally the 2nd or 3rd thing you make so unless you get a culture ruin you're not going to have the piety opener before you finish your first (and often only) shrine.

I typically only go down the Piety tree if I really want a Reformation belief, since some of them are quite useful, but even then I'm not entirely sure that's worth it.

UberJumper
May 20, 2007
woop

Kanfy posted:



I'm pretty sure Antwerp got a better starting location than any civ in this game, and there are 22 of them.

What map type are you using that holds 22 civilizations?

Athropos
May 4, 2004

"Skeletons are Number One! Flesh just slows you down."
I have another dumb question that maybe you guys can help me with.



Look at this screenshot. Now tell me, why can't I work some of the tiles in this city? The bottom tiles with the silver and wheat down bottom particularly. Is it a bug with the Shoshone's extended city borders thing?

Super Jay Mann
Nov 6, 2008

Athropos posted:

I have another dumb question that maybe you guys can help me with.



Look at this screenshot. Now tell me, why can't I work some of the tiles in this city? The bottom tiles with the silver and wheat down bottom particularly. Is it a bug with the Shoshone's extended city borders thing?

A city can only ever work tiles three rings out even if the culture expands past that third ring.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Athropos posted:

I have another dumb question that maybe you guys can help me with.



Look at this screenshot. Now tell me, why can't I work some of the tiles in this city? The bottom tiles with the silver and wheat down bottom particularly. Is it a bug with the Shoshone's extended city borders thing?

Though cities can claim tiles up to 5 spaces away within their cultural borders, they can't actually work any tiles more than 3 away. The tiles in question are too far away!

Saltin
Aug 20, 2003
Don't touch

Athropos posted:

Look at this screenshot. Now tell me, why can't I work some of the tiles in this city? The bottom tiles with the silver and wheat down bottom particularly. Is it a bug with the Shoshone's extended city borders thing?

Edit: wrong answer!

uPen
Jan 25, 2010

Zu Rodina!

Saltin posted:

Don't the tiles you want to work have to be adjacent to other tiles you are working?

No, this would be awful. It's just that you can only work tiles up to 3 away from the city. Shoshone tend to grab 4th and 5th ring tiles very quickly because of how their free tiles don't raise the cost of future tiles.

Athropos
May 4, 2004

"Skeletons are Number One! Flesh just slows you down."
Ohhh I see, that makes sense. Still a pretty good bonus I guess if you want to deny ressources to others.

Prism
Dec 22, 2007

yospos

Athropos posted:

Ohhh I see, that makes sense. Still a pretty good bonus I guess if you want to deny ressources to others.

You actually can still drop a mine on the silver and get it as a luxury, so it's not entirely useless. You just can't get the bonus for working it.

Super Jay Mann
Nov 6, 2008

Also regarding Venice, I didn't appreciate the other part of their UA (being able to buy buildings in puppeted cities) until I actually played it. That one ability alone greatly diminishes the only real disadvantage of having a puppet in the first place.

Snow Job
May 24, 2006

Does conquering Venice's capital wipe them right out of the game, or what? They'll only have puppets afterward.

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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

UberJumper posted:

What map type are you using that holds 22 civilizations?

I thought he meant 22 start locations. 8 civs and 14 CSs sounds reasonable.

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