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Dr. Video Games 0031
Jul 17, 2004

Ainsley McTree posted:

Perhaps you could mod the game to give warriors +100000000 line of sight so you can see the whole map, settle some island in the arctic that the AI will never bother to invade, and then just sit back and watch. I dunno if there are hard limits to what mods can do, though. And it's also likely that having full vision of everything all the time always would change the AI's behavior.

Mountains and forested/jungle hills will still break line of sight.

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Pewdiepie
Oct 31, 2010

Speedball posted:

Does anyone ever try to go liberty and tradition? I feel like that might be the way to get the most out of Venice, to be honest.

Oh: I just realized another reason to build land units on an archipelago map. To capture and destroy barbarian encampments, otherwise they'll make lots of galleys that destroy your shipping routes.

The liberty bonuses mostly suck rear end for one city (+production, a free merchant, a free worker, a free golden age, a free great person). None of them have any lasting effect on the game besides the tiny production boost. I played Venice recently on emperor and I was only able to fill in tradition and commerce before getting my ideology. Its really tough to get culture early on when you only have one production queue, and most of my gold went towards buying & maintaining a standing army so Augustus would stop parading his armies along the border.

UberJumper
May 20, 2007
woop
Perfect World 3 seems to have a really hard placing more than 10 civilizations, i tried playing a game with 16 civilizations (because Perfect World leaves a huge amount of space between empires) and only 11 of the AI players actually spawned. The others were eliminated on the first term.

Is there a solution for this? Perfect World 3 makes some awesome maps with huge mountain ranges.

Selklubber
Jul 11, 2010
Starting a multiplayer game with me as observer worked, sort of. There is no way to pause, I can't see city/civ info and I'm getting fps below 1.

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

I did Trad+Liberty with Venice on King and it worked out well, though it means you won't be completing either tree for a while. I'll open up Tradition, then Liberty, then Liberty's production and worker and then go back to complete tradition. Then you can open up whatever else you want and pick and choose the other three Liberty policies whenever they suit you, probably in the mid/late game. The first top liberty policies (1 culture, 1+5% production, free worker) don't mean much later on, but they're a nice boost early and the free worker saves you from building one. Meanwhile, the free culture building from Tradition works out fine even if taken later and delaying the growth and happiness bonuses below don't matter as much when you're not expanding at all.

Dr. Video Games 0031
Jul 17, 2004

Peaceful Anarchy posted:

I did Trad+Liberty with Venice on King and it worked out well, though it means you won't be completing either tree for a while. I'll open up Tradition, then Liberty, then Liberty's production and worker and then go back to complete tradition. Then you can open up whatever else you want and pick and choose the other three Liberty policies whenever they suit you, probably in the mid/late game. The first top liberty policies (1 culture, 1+5% production, free worker) don't mean much later on, but they're a nice boost early and the free worker saves you from building one. Meanwhile, the free culture building from Tradition works out fine even if taken later and delaying the growth and happiness bonuses below don't matter as much when you're not expanding at all.

If I were to do that, I'd go right for Collective Rule which would give you a free merchant of venice. That's either some really nice early game money to buy an army with or another early pre-currency city state purchase.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

Vengarr posted:

Carthage was pretty disgusting in G&K if you had the right setup. Their main weakness is that their UU's just aren't that special. Quinqueremes are seriously lame, and African War Elephants are support units at best in an era that generally doesn't see much warfare.
Eh, Quins are okay. They're quite a bit beefier than Triremes and can absolutely savage coastal towns in the early going, and hold up better in the long run. You don't get the Galleas until halfway through the medieval, after all, and they don't actually obsolete until Caravels.
War Elephants are the weak link. As long as spearmen and pikemen are the bread-and-butter of their respective eras, War Elephants are doomed to suck, because losing a movement point just isn't worth the extra strength. It doesn't really help them.

uPen
Jan 25, 2010

Zu Rodina!

Dr. Video Games 0031 posted:

If I were to do that, I'd go right for Collective Rule which would give you a free merchant of venice. That's either some really nice early game money to buy an army with or another early pre-currency city state purchase.

I'd rather get my first few Great Merchants from Optics and natural production and then poo poo out 2 from Liberty after they've gotten too expensive. I'm assuming that the one from collective rule raises the price of future merchants like the finisher does?

Dr. Video Games 0031
Jul 17, 2004

uPen posted:

I'd rather get my first few Great Merchants from Optics and natural production and then poo poo out 2 from Liberty after they've gotten too expensive. I'm assuming that the one from collective rule raises the price of future merchants like the finisher does?

I actually don't know now. I just kind of assumed (or maybe just hoped) it would be truly free like the Optics one but I'm not sure.

BadLlama
Jan 13, 2006

Is the AI able to adapt to the victory methods you chose from the start? So if you make domination the only victory condition all the civilization will be a lot more hostile and military orientated or do they still try to follow their "personalities"?

Kubrick
Jul 20, 2004

Does anyone know if adjusting the resources in advanced setup has any effect on the number of Natural Wonders?

If I have sparce resources will I also have sparce natural wonders?

UberJumper
May 20, 2007
woop
This might be really dumb, but there was a fairly massive argument today. Regarding Vendetta's, from my perspective you cannot preload your troops in the vendetta since it is not a dedicated transport right? It can carry troops however you need to load them into the vendetta during the game.

This lead to a massive argument where half of us argued that you cannot start the game off with an IG Squad inside the vendetta, and the other half said you can. I read through the codex, and looked online and have gotten a ton of mixed results.

I have seen several people online post army lists with their veteren squads starting inside the vendetta.

BadLlama
Jan 13, 2006

UberJumper posted:

Wrong Forum

You can start the squads inside Vendettas as long as you announce before any troops are placed on the board

As for Civ5 I just discovered the workshop in steam and all of these mods. There are a lot, anyone have recommendations?

Dr. Video Games 0031
Jul 17, 2004

Dr. Video Games 0031 posted:

I actually don't know now. I just kind of assumed (or maybe just hoped) it would be truly free like the Optics one but I'm not sure.

I just tested this out and the Collective Rule Merchant of Venice does indeed raise the cost of the next manually built one. So it may be best to hold off on that if you aren't specifically going for a three merchant early game rush or something.

Filthy Monkey
Jun 25, 2007

Honestly I think Venice is my favorite part of the expansion so far. It is just such a different way to play, and I find it a lot of fun. I love setting myself up as merchant king of the world. The great galeass isn't a bad thing to have either, with as important as the seas generally are to Venice. You are usually going to get compass earlier than most civs too, as harbors are pretty important for your sea trade routes.

I never go for the great library. As much as I like it, I find it really hard to obtain. Too many other civs value it too highly. The big one I try to nab for Venice is really the hanging gardens. +6 food gives you a lot of room to grow your capital, and to work more specialists or higher production tiles. Second in line is the colossus, if I see the opportunity. I find it usually goes way later than the great library. Usually not as many other big coastal cities. The great lighthouse is fine, but a little low impact. Trying to get it before the hanging gardens can make getting the hanging gardens really risky.

Before all of the expansions, China was always one of my favorite civs. A library that makes me money instead of costing me money, and a crossbow (always a relevant unit) with a sweet skill? Plus good generals (though I think they eventually nerfed it a bit, if I remember). Still, sign me up.

Filthy Monkey fucked around with this message at 00:08 on Jul 23, 2013

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Peas and Rice posted:

Welp even discovering new techs at around 7 turns, I'm still boned.

Somewhere around I think 2020 the game starts dividing up into months of the year, so you actually have way more time than you may think. A standard speed game runs to either 450 or 500 turns, I think.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Heavy Lobster posted:

Somewhere around I think 2020 the game starts dividing up into months of the year, so you actually have way more time than you may think. A standard speed game runs to either 450 or 500 turns, I think.

It's 500 turns, and really it's the turn # that you should be concerned about, not the date.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.


seems reasonable :sigh:

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass
I'm confused on how you're supposed to fight at all in this game when killing someone makes everyone hate you all game, but obviously all the strategy/tips talk about fighting.

I'm only playing on level 3 difficulty as it's my first game since vanilla launched and it does seem pretty easy.

I'm Indonesia and I thought Polynesia directly to my left would make a good ally. Arabia was a little southeast of me and I considered him my Islamic brother.

Austria was a cold bitch during our introduction so I decided she would be first to go in due time. She was also on the south end of the island so it would give me a place to expand there. I was going to let Rome live, but Caesar seemed like a pathetic broken man so I put him out of his misery which gave me two more cities in the southwest. From then on I just get random denouncements. I've been going heavy culture and some faith with no intentions of attacking anyone the rest of the game. It's about turn 350 and they were probably gone by turn <100.

I just end up building all the same buildings in every city and I haven't made a military unit since making some Kris Swordsmen as the city-states have been giving them to me and then I sell them.

I don't think I've ever done a non-domination victory but it feels like this is taking a long time and I don't actually know if I'm doing well. I mean I'm definitely winning and it's easy overall, but I'm not sure if I have a cohesive/complex strategy that would work at a higher level.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

KingKapalone posted:

I'm confused on how you're supposed to fight at all in this game when killing someone makes everyone hate you all game, but obviously all the strategy/tips talk about fighting.

If you care about the warmonger penalty, don't start wars, don't eliminate other players, and don't turn down those initial desperate peace offers the AI starts making when they notice they're losing. It's entirely possible to win non-domination victories without needing to do any more killing than that.

Of course, if you're warmongering properly, everyone hating you is a feature, not a bug.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
Basically don't ever declare war, don't take the last city and don't ever take city states unless you are gunning specifically for a domination victory because any of those three things will make every leader that has contact with you immediately denounce you.

That's pretty much my experience with war in this game. Couple that with endless forests and hills and other impassable bullshit and there's no reason to ever fight a war before artillery.

BadLlama
Jan 13, 2006

KingKapalone posted:

I'm confused on how you're supposed to fight at all in this game when killing someone makes everyone hate you all game,

Denounce the guy you think you want to kill first. If a lot of other Civ chat back and agree with you they don't seem to get all mad when you fight them. Just don't wipe the other civ completely out. I think razing cities gives a hit to global diplomatic status to.

As for warmongering, it is the best. In my current game the entire world hates me and has me embargoed. I am sure if their armies were actually sizable they would all gang up on me but they are all pretty pathetic right now.

Starks
Sep 24, 2006

Have units always retained their original bonuses when upgraded? If so I never noticed you could have infantry with the jaguar promotions, which is awesome.

Fajita Queen
Jun 21, 2012

Pretty much what the guys above me said, the AI players are a bunch of douchebags. They'll take all sorts of liberties with you and each other, but as soon as you do anything even remotely offensive to someone without another civ telling you to do it, everyone denounces you and you stay in a permanent spiral of unrecoverable diplomatic fuckery. Attacking someone unprovoked in the beginning of the game will still be a massive tick against you 400+ turns later. It's ridiculous.

uPen
Jan 25, 2010

Zu Rodina!

Filthy Monkey posted:

Honestly I think Venice is my favorite part of the expansion so far. It is just such a different way to play, and I find it a lot of fun. I love setting myself up as merchant king of the world. The great galeass isn't a bad thing to have either, with as important as the seas generally are to Venice. You are usually going to get compass earlier than most civs too, as harbors are pretty important for your sea trade routes.

I never go for the great library. As much as I like it, I find it really hard to obtain. Too many other civs value it too highly. The big one I try to nab for Venice is really the hanging gardens. +6 food gives you a lot of room to grow your capital, and to work more specialists or higher production tiles. Second in line is the colossus, if I see the opportunity. I find it usually goes way later than the great library. Usually not as many other big coastal cities. The great lighthouse is fine, but a little low impact. Trying to get it before the hanging gardens can make getting the hanging gardens really risky.

Before all of the expansions, China was always one of my favorite civs. A library that makes me money instead of costing me money, and a crossbow (always a relevant unit) with a sweet skill? Plus good generals (though I think they eventually nerfed it a bit, if I remember). Still, sign me up.

Great Galeass are great, the come in right as you're starting to spam a shitload of trade routes and you need to maintain control of the sea, which Great Galeass are perfect for.

I'm the on the same boat with the GL, it's almost impossible to get it on the higher difficulties so the only time I get it is if I'm specifically rushing it with a +ancient wonders pantheon, marble etc etc.

BadLlama
Jan 13, 2006

So I found a mod that will let me stop technology advancement at the classical age. I am thinking Persian civilization for this. Immortals are cheap units but quite awesome with the heal and their unique building cost no maintenance provides bonus gold and +2 happiness which will be hard to come by in a classical era only game. I don't know why I have such a boner for doing this but it seems like it'll be fun.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
Why don't you just play a marathon game?

The Shortest Path posted:

Pretty much what the guys above me said, the AI players are a bunch of douchebags. They'll take all sorts of liberties with you and each other, but as soon as you do anything even remotely offensive to someone without another civ telling you to do it, everyone denounces you and you stay in a permanent spiral of unrecoverable diplomatic fuckery. Attacking someone unprovoked in the beginning of the game will still be a massive tick against you 400+ turns later. It's ridiculous.

The one thing you can do with little penalty is tell people to gently caress off if they steal from your city states, which is funny, because its the one thing in the game that tells you THIS MIGHT LEAD TO THE AI BEING ANGRY and its the only thing that doesn't loving matter.

Basically every time the game tells you a thing it's complete bullshit. Don't trust a single thing the UI says or has ever said.

Bro Enlai
Nov 9, 2008

BadLlama posted:

So I found a mod that will let me stop technology advancement at the classical age. I am thinking Persian civilization for this. Immortals are cheap units but quite awesome with the heal and their unique building cost no maintenance provides bonus gold and +2 happiness which will be hard to come by in a classical era only game. I don't know why I have such a boner for doing this but it seems like it'll be fun.

How do you intend to build the Satrap's Court (Bank) in a classical-era-only game?

Dr. Video Games 0031
Jul 17, 2004

Verviticus posted:

Basically don't ever declare war, don't take the last city and don't ever take city states unless you are gunning specifically for a domination victory because any of those three things will make every leader that has contact with you immediately denounce you.

That's pretty much my experience with war in this game. Couple that with endless forests and hills and other impassable bullshit and there's no reason to ever fight a war before artillery.

You can definitely declare war with a lot of leeway. I've declared war, refused peace deals, and taken a capital and people were still offering me friendship deals. It wasn't until I invaded and took over half of my next opponent that people denounced me. And even then, not everyone. Being excessively warmongerish will definitely make everyone hate you but at that point you're clearly going for a conquest victory so that's only appropriate.

Verviticus posted:

The one thing you can do with little penalty is tell people to gently caress off if they steal from your city states, which is funny, because its the one thing in the game that tells you THIS MIGHT LEAD TO THE AI BEING ANGRY and its the only thing that doesn't loving matter.

Basically every time the game tells you a thing it's complete bullshit. Don't trust a single thing the UI says or has ever said.

That does matter. The AI you're yelling at will get more mad at you, while forgiving him will give you a diplomatic bonus. Like I said earlier, you can definitely get away with declaring war and taking a few border cities or even an enemy capital while still staying friendly with people. Especially if you bribe others into declaring war first, or denounce them first.

Dr. Video Games 0031 fucked around with this message at 01:20 on Jul 23, 2013

Reveilled
Apr 19, 2007

Take up your rifles

Selklubber posted:

Is there a way to run this game as an observer? It would be funny putting AI on crazy maps and see the reaction.

Perhaps the best you could do would be to download the in-game editor mod from the workshop. It has an option to reveal the entire map in full including disabling the fog of war, allowing you to see everything that's happening. As to being an observer, you could make a seven-tile island in the middle of the ocean, put a settler down in the middle tile, and make the six surrounding tiles mountains so that settler is completely inaccessible (and therefore unkillable) and then just delete your starting units. Now you can see everything that happens and you both cannot do anything and nothing can be done to you.

Marketing New Brain
Apr 26, 2008
If your plan is to declare war a bunch, just make sure you have warmongers for friends. Shaka, Monty, Harold, Caesar, these guys give no fucks. Gandhi, Hiawatha and a few others hate warmongers, so you need to have a DOF with them and denounce first before war.

Icon Of Sin
Dec 26, 2008



Is there any chance of this going on sale during the Steam summer sale? Or did I miss it already? :ohdear:

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Dr. Video Games 0031 posted:

That does matter. The AI you're yelling at will get more mad at you, while forgiving him will give you a diplomatic bonus. Like I said earlier, you can definitely get away with declaring war and taking a few border cities or even an enemy capital while still staying friendly with people. Especially if you bribe others into declaring war first, or denounce them first.

It doesn't matter at all, though. It's a minor penalty that goes away really quickly. It's about as strong as the embassy bonus.

edit: is there something I'm missing about Neuschwanstein? It seems completely ridiculous if you have even a slight tech/production lead. Is it some sort of trap where I'm committing too many hammers for the benefit and it just doesn't appear that way?

Verviticus fucked around with this message at 01:27 on Jul 23, 2013

Varjon
Oct 9, 2012

Comrades, I am discover LSD!
What's everyone's thoughts on the great person tile improvements? Specifically scientists. I'm never sure if I want to take the academy or the lump sum beakers. I guess what you'd want to do is make academies early on, and take beakers later?

Ainsley McTree
Feb 19, 2004


If you really want to fight a war with someone, but don't want the warmonger penalty, is there any way to sort of trick them into attacking you first, or some other sneaky way to fight them without suffering a penalty? Like if I'm trying to play nice and diplomatically, but some jerk civ settled a spot that I really need, or I want their coal, or something like that where I just need to start this one tiny little war before I go back to playing nice, and for the life of me the other guy won't start it.

There was a tip about denouncing them first to test the waters, but is there anything besides that? And if there is no easy way to do it, does the warmonger penalty ever go away (assuming you don't kill city states, don't commit genocides, and peace out of the war as soon as you can)?

CAPTAIN CAPSLOCK
Sep 11, 2001



Varjon posted:

What's everyone's thoughts on the great person tile improvements? Specifically scientists. I'm never sure if I want to take the academy or the lump sum beakers. I guess what you'd want to do is make academies early on, and take beakers later?

Pretty much. Unless you are Korea, then you may want to use the improvements longer since they get an additional +2. For engineers, I normally always use the tile improvements unless I need a wonder RIGHT NOW. Science is as you said, tile improvements early and burn for tech later. I don't think I have ever placed a tile improvement from great merchants or prophets though. And not really a tile improvement, but I always burn great writers for more culture right away. Gotta get all those policies.

Varjon
Oct 9, 2012

Comrades, I am discover LSD!

Ainsley McTree posted:

If you really want to fight a war with someone, but don't want the warmonger penalty, is there any way to sort of trick them into attacking you first, or some other sneaky way to fight them without suffering a penalty? Like if I'm trying to play nice and diplomatically, but some jerk civ settled a spot that I really need, or I want their coal, or something like that where I just need to start this one tiny little war before I go back to playing nice, and for the life of me the other guy won't start it.

There was a tip about denouncing them first to test the waters, but is there anything besides that? And if there is no easy way to do it, does the warmonger penalty ever go away (assuming you don't kill city states, don't commit genocides, and peace out of the war as soon as you can)?


Steal their tiles with a great general, that pisses them right off. Making demands/the negative discussion options like don't settle near us also annoys them. But if your military is significantly more powerful, they'll just sulk and never attack.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Ainsley McTree posted:

If you really want to fight a war with someone, but don't want the warmonger penalty, is there any way to sort of trick them into attacking you first, or some other sneaky way to fight them without suffering a penalty? Like if I'm trying to play nice and diplomatically, but some jerk civ settled a spot that I really need, or I want their coal, or something like that where I just need to start this one letter war before I go back to playing nice, and for the life of me the other guy won't start it.

There was a tip about denouncing them first to test the waters, but is there anything besides that? And if there is no easy way to do it, does the warmonger penalty ever go away (assuming you don't kill city states, don't commit genocides, and peace out of the war as soon as you can)?

Find the next major military tech that fits your timeframe (construction, machinery, dynamite, rocketry) and build a bunch of the weakest unit that upgrades to that, and then do poo poo like settle a citadel so it steals a bunch of their territory and otherwise piss them off. If they're even slightly militaristic they will build an army and attack - upgrade all your lovely units into good ones and let fly.

If you just want their coal and you have a good military go settle a citadel on it and tell them to gently caress off.

Dr. Video Games 0031
Jul 17, 2004

Ainsley McTree posted:

If you really want to fight a war with someone, but don't want the warmonger penalty, is there any way to sort of trick them into attacking you first, or some other sneaky way to fight them without suffering a penalty? Like if I'm trying to play nice and diplomatically, but some jerk civ settled a spot that I really need, or I want their coal, or something like that where I just need to start this one letter war before I go back to playing nice, and for the life of me the other guy won't start it.

There was a tip about denouncing them first to test the waters, but is there anything besides that? And if there is no easy way to do it, does the warmonger penalty ever go away (assuming you don't kill city states, don't commit genocides, and peace out of the war as soon as you can)?

The warmonger penalty does go away eventually, but it takes a veeery long time. But if you're just taking one city, it's not going to be a big deal at all and most civs won't give a gently caress. If you're worried about a particular civ caring, try to bribe them into war first.

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Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
Sometimes you can get a civ to pay you to go to war - I wonder if that might have an effect on how they view the DOW?

Is there a difference between "How dare you!" and "We're sorry this has hurt our reliationship." and "Deal with it" because they don't make modifiers but the game forces you to take one (you can't hit esc to get out of the window)

edit: I see people talking about how nations have -happiness modifiers based on their tourism and ideology - how do I find this info?

Verviticus fucked around with this message at 01:34 on Jul 23, 2013

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