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Colt Cannon posted:Are people still playing this game? Is there a full gun list some where? I finally 'stopped' playing this the other night, since it started freezing up on my really badly. I want to say it's because I gathered way too many survivors, but who knows. I thought what I would do before the final mission is that I would keep radioing for other guys to join up until I got three failures in a row, and then leave. Now it freezes on loading half the time, the other half it waits for me to do anything else first. Oh well, maybe I will do mostly the same thing but suicide bomber the Autocrat/Alcholic/Pack A Day guys or something. As for how long, before I started that nonsen, I had it basically self sustaining. The income from the outposts kept everyone's needs met, and the random scavengers never seemed to bother those. I was making a profit actually, since resources were being scrounged up without effecting any of the local resources that I had left untouched. It seems you can exploit the game and trick it into regenerating the contents of a not fully searched house if you do it right, so I guess you probably could have an indefinite game going if you really wanted to. I pretty much did until I took it too far. Edit: Also, we just got rid of our last NT machine a year or two ago, but the DMV supposedly has some ancient machine that uses a crazy ratchetting breaker system to connect power to. Atmus fucked around with this message at 20:37 on Jul 17, 2013 |
# ? Jul 17, 2013 20:13 |
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# ? May 31, 2024 02:49 |
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Surprise it didn't get mentioend, but the Steam version is going to be showing up soon as a early access release. At first it will only have 360 controller support, but it will add mouse + keyboard controls as it gets updated more. They already said the PC release will have higher resolution and better framerate. No mod tools, but they happily support anything like Gibbed or Idolninja's reverse engineering of the codes to make mods to improve the game.
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# ? Jul 17, 2013 21:32 |
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Countdown to the lightsaber-and-blade-paddle mods.
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# ? Jul 17, 2013 23:30 |
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coyo7e posted:Countdown to the lightsaber-and-blade-paddle mods. Welp, I played the poo poo out of this on 360 but damned if I'm not going to pick up the PC version. I really hope the pop-in stuff is improved as well as the framerate. I just need some topless Big'Un mods and I'm good. The news regarding the 360 controller just prompted me to buy a new one from Newegg. I have one but the USB connector is weird and the L3/R3 buttons don't work. HOW AM I SUPPOSED TO HONK AND USE MY HEADLIGHTS???
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# ? Jul 18, 2013 19:53 |
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The first in a series of articles about Sandbox Mode is up: http://undeadlabs.com/2013/07/news/enter-sandbox/ Useing the RV isn't free. It's busted and out of gas when you find out, so you have to spend time and resources getting it into working condition. You probably won't be able to take your entire enclave, so you're going to have cherry pick who's coming with and then manually run them to the RV, alone or in pairs. Also, the activity involving the RV will rile the zombies up.
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# ? Jul 18, 2013 23:09 |
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Jonny Retro posted:The first in a series of articles about Sandbox Mode is up: I LOVE THIS IDEA. I like the fact that the map is rerolled with more danger, and you have to make sacrifices before you ship out. Also an epic battle just to load up the RV and make it out of the town sounds like a great climax to each time you reroll the map. Can't wait for the PC version so I can really sink some hours into this. Currently I am battling my wife over TV viewing rights, and I don't think I could get away with 100+ hours on the Xbox when she wants to watch some old TMC movie.
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# ? Jul 18, 2013 23:46 |
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Is there an ETA for the survival DLC?
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# ? Jul 20, 2013 18:38 |
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Ratbones posted:Is there an ETA for the survival DLC? No, not yet unfortunately. While I'm on the subject though, it's also going to add around 15-20 new firearms and a "bunch of new melee weapons". The Australia release for the game is officially July 26, so yay for that. And finally TU3 patch notes are up, there's some very nice things in it. http://forums.undeadlabs.com/showthread.php?28541-Title-Update-3-Patch-Notes Undead Jeff posted:
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# ? Jul 20, 2013 22:08 |
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All bullshit aside, that looks like a drat good patch covering a ton of random glitches. Without coop a NPC follower has pretty much been the most requested update. Looking forward to immediately killing off Marcus and Maya then hopping on the bus a time or 6.
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# ? Jul 21, 2013 07:49 |
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Yeah that sounds pretty nice. I hope that the "polish to 'The Law' missions" includes multiple ways t play through the scenario if you're ultra-close to the courthouse when you get the call - I'm pretty sure that you can't currently save them and it won't even start the mission script until you're out of LOS of the building. I hope they just move on to the next game instead of burning all their resources patching this one until it's Dead Rising X however, I really appreciate thei fact that they are bothering to fix all the broken stuff.
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# ? Jul 21, 2013 08:45 |
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No fix for other Enclaves never having poo poo to trade?
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# ? Jul 21, 2013 23:17 |
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Dirty Karma posted:All bullshit aside, that looks like a drat good patch covering a ton of random glitches. Without coop a NPC follower has pretty much been the most requested update. I'm particularly happy that they're finally numbering the outposts. No more roulette when you're trying to shore up your defenses. Atmus posted:No fix for other Enclaves never having poo poo to trade? Doesn't seem like it. It's always possible it's an undocumented fix, but I kind of doubt it. One of the Devs did a mini ask/tell on what they may do with Sandbox mode (None of this stuff is finalized): http://forums.undeadlabs.com/showthread.php?28453-Enter-Sandbox-%287-18-2013%29&p=237929&viewfull=1#post237929 Undead Geoffrey posted:Will there be new survivors and enclaves available in the "next map"?
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# ? Jul 22, 2013 22:42 |
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These guys are pumping out more free post launch updates and content than most $60 games. Their community interaction is stellar too. Definitely a developer I can get behind.
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# ? Jul 22, 2013 23:10 |
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So I just started playing this and I seem to be finding it a lot more difficult than many of you guys have. I lost one dude trying to rescue Lilly's brother, and then Maya trying to rescue some other dude, and if that wasn't bad enough, I then lost Marcus trying to go pick up the doctor to save Ed. How do you guys handle the missions where you have to save someone and there are just a lot of undead, and not much stamina to kill em all off with? I'm really liking the permadeath roguelike nature, but I feel like I'm off to a horrible start!
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# ? Jul 23, 2013 02:23 |
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Bring snacks and eat them before you get into a big fight so your character doesn't run out of stamina so easy. Also, don't be afraid to flinng Molotovs around, they are all over the place.
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# ? Jul 23, 2013 03:34 |
Snacks are your most important inventory item.
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# ? Jul 23, 2013 05:38 |
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The .45 pistol with the scope is also pretty fantastic at ensuring survival. .45 rounds are super plentiful, it mag dumps quickly if in a jam, and packs enough punch to kill Jugs in a single clip. Always silence everything. If you are out of silencers and unable to build more don't take a gun. You'll inevitably forget and end up attracting 3 hoards at the worst possible time. Zombies have poo poo vision, sneak around and steath kill straglers before engaging the bigger groups. As long as you're quiet you can get pretty close to the front of them before you get spotted.
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# ? Jul 23, 2013 06:30 |
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Dirty Karma posted:The .45 pistol with the scope is also pretty fantastic at ensuring survival. .45 rounds are super plentiful, it mag dumps quickly if in a jam, and packs enough punch to kill Jugs in a single clip. All of this and cars. Cars are your best friend and your secret lover. When in doubt, jump in a car and run everything over until it stops twitching.
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# ? Jul 23, 2013 15:07 |
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^ Ha! I had points 4 and 5 listed before I decided they trivialize the game and erased them. They were... *Car doors are your friend. *Drop kick!
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# ? Jul 23, 2013 15:16 |
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Really looking forward to indefinite sand-box mode. I hope shotgun ammo because something you can actually find with some sort of reliability, though. I like shotguns, but they're not trivial to skill up like many of the other weapons. Actually, I remember using firebombs and the like can skill up shooting--does that skill up specializations too if you're holding the weapon when you thrown the bomb?
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# ? Jul 23, 2013 17:12 |
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Ratbones posted:So I just started playing this and I seem to be finding it a lot more difficult than many of you guys have. I lost one dude trying to rescue Lilly's brother, and then Maya trying to rescue some other dude, and if that wasn't bad enough, I then lost Marcus trying to go pick up the doctor to save Ed. How do you guys handle the missions where you have to save someone and there are just a lot of undead, and not much stamina to kill em all off with? I'm really liking the permadeath roguelike nature, but I feel like I'm off to a horrible start! The easiest way to save someone (and not upset them by running them over with a car or throwing a molotov onto them) is to run up while they're being dogpiled on, and hit LB + Y to do quick finishers on the crouching zombies who're tearing at the downed survivor. Wading in and swinging wildly will quickly drain your stamina and catch the attention of all the zombies. Korlac posted:All of this and cars. Cars are your best friend and your secret lover. When in doubt, jump in a car and run everything over until it stops twitching. coyo7e fucked around with this message at 17:34 on Jul 23, 2013 |
# ? Jul 23, 2013 17:30 |
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At least once you get a mechanic who can reliably repair your vehicles, provided he isn't off in the corner of some office building peeing himself waiting for you to save him. It's amazing how quickly you can total a vehicle if you drive badly enough.
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# ? Jul 23, 2013 17:40 |
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I mostly only total cars by flipping them. Otherwise it's all door slamming, all the time.
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# ? Jul 23, 2013 18:14 |
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I did a thing where I played one of the new people as 'Overly thankful and too ambitious to prove herself'. I'd take her unskilled self out and do the survey missions on foot (albeit from a quite well outpost defended Trucker Warehouse). I'd also use her to grab up some random scavenge stuff nearby as I was trying to max out all the storage in the warehouse. It was really easy at first, to the point where I got cocky. So I started sprinting everywhere to boost up her cardio. Imagine my surprise at finding a Feral literally across the street from home base. I was already at zero stamina and had a rucksack to boot. I still managed to win the fight by clubbing it to death, but was seriously wounded. I hadn't called Doc in awhile though, but he gives really good advice on the phone. That was the first time combat has actually been intense for me, outside of doing the Wilkerson Defense the complete wrong way the first time.
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# ? Jul 23, 2013 19:03 |
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Oh yeah, first time I did the Wilkerson defense, I didn't even have a gun and my 2x4 broke real drat quick. That mission took two in game days as I patched windows and waited for the Wilkersons to finally shoot the Juggernauts themselves.
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# ? Jul 23, 2013 19:09 |
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Atmus posted:I did a thing where I played one of the new people as 'Overly thankful and too ambitious to prove herself'. I'd take her unskilled self out and do the survey missions on foot (albeit from a quite well outpost defended Trucker Warehouse). I'd also use her to grab up some random scavenge stuff nearby as I was trying to max out all the storage in the warehouse. I miss with one grenade, the other does negligible damage, and then the hordes sprint after me. I'm pounding snacks and whipping my shovel around as fast as I can to keep the zeds off of the survivor and me, and one of the bigguns grabs him by the head. I start bashing on him and manage to break his hold just in time to get dragged down by a zombie and have to fight it off. I get up and start unloading my 9mm into the biggun and drop one just as the second one grabs the survivor. Then I hear a panther shriek and get hit from behind by a feral. I panicked and tried to sit up from where I'd been half-reclining on the couch, my feet fell on my dog who jumped up yelping and ran across the room, which startled me even more and knocked me off the couch, and as I looked up again, the survivor's head pops like a balloon. My roommate laughing the entire time.
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# ? Jul 23, 2013 19:16 |
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Can I ask some dumb questions here? I tried perusing the OP and a few pages but it was a lot... 1. How bad is this game about playing itself while you're not playing? Is there a way to turn that off? I only get to play games sporadically and it would suck if I couldn't actually play SOD just because everytime I turn it on I have to start over or deal with a hosed base. 2. I hosed up grabbing that first survivor/scavenger guy when you start getting into the town next to the ascension church and I keep getting pop ups saying "Note: You Suck! - Unfriendly attitude" that seems to be coming from him...but when I visit him in his house he's just stumbling around or sitting on the floor and won't talk to me. I can't figure out what I can do for him. Thoughts?
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# ? Jul 24, 2013 18:08 |
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Intel&Sebastian posted:Can I ask some dumb questions here? I tried perusing the OP and a few pages but it was a lot... I was playing without an internet connection until yesterday, so my console was resetting the date everytime I turned it on. This prevented anything from happening while I wasn't playing. The upside is that I would never lose anyone while I wasn't playing, but the downside is that no one would ever heal or rest while I had the system off.
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# ? Jul 24, 2013 18:52 |
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Intel&Sebastian posted:Can I ask some dumb questions here? I tried perusing the OP and a few pages but it was a lot... I only play sporadically. It's not a problem. It simulates the same amount of stuff if you wait a day between playing as it does if you wait a few weeks.
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# ? Jul 24, 2013 18:57 |
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Day Man posted:I only play sporadically. It's not a problem. It simulates the same amount of stuff if you wait a day between playing as it does if you wait a few weeks. Nice, that's actually a great idea on the devs part. Thanks guys. I'm apperantly way behind the times but I bought this game on a lark and now that I'm reading about it, it sounds deep as gently caress. I'm really tempted to tell a bunch of my survivors to gently caress off and just start sandboxing it but I figure the main missions will teach me a few things and then I'll either restart or just cause some sort of catastrophe. I'm actually kind of shocked at all of the good ideas shoved into this game and I feel like I haven't seen half of them. Even just the act of "searching" places taking time and not being "push button, see stuff" feels correct. The continuity of everything like vehicles and items staying where they're left is amazing on it's own. I really hope games like this and X-Com start trending the ideas of well balanced difficulty, permanance and systems that actually have careful thought put into them. I imagine there will be some x-com style frustration in the future but I can't imagine anything right now that would put me off of the game. Very high on this one. Another question: How does the game react to/handle things like homebase changes or main people peacing out? Are there easy ways to split your group? And do people left behind become an enclave? Intel&Sebastian fucked around with this message at 19:10 on Jul 24, 2013 |
# ? Jul 24, 2013 19:07 |
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Intel&Sebastian posted:Another question: How does the game react to/handle things like homebase changes or main people peacing out? Are there easy ways to split your group? And do people left behind become an enclave? And you can raise trust quickly by doing a LOT of scavenger missions when you check the survivor list and see that the one you want to be friends with is not "away from home" "on a mission" or "missing" status, just call in a scavenger and if the right person shows up, tlak to them and lead them home for easy trust boosts very quickly. You can also "dupe" some limited resources by calling in a scavenger and then looting the rucksacks before they show up, the one they "loot" will magically appear when they go through the motions. coyo7e fucked around with this message at 19:44 on Jul 24, 2013 |
# ? Jul 24, 2013 19:32 |
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Well, I relocated to the farm house in the center of the map and have gone out on a bunch of scavenging runs to get the place fixed up a bit. Things are going much better now! Thanks for all the tips on combat and survival guys. I do have a question about what to build at my base though. I built a medical bay, a workshop, and a garden, but now I have no other available spaces... Is there anything I should consider removing? Also, I only have ten survivors, and 16 available beds. I suppose I should try to absorb some more enclaves.
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# ? Jul 25, 2013 00:51 |
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I built a garden too, but food is a complete non-issue in the game. The dojo would be a better use of space.
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# ? Jul 25, 2013 15:45 |
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Game's really great now that it's finally out here, but man, it is loving terrible at teaching you things.
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# ? Jul 25, 2013 15:54 |
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So I know theres no official word yet on sandbox mode but whats the predictions of the thread? Are we talking a few weeks or a few months? I really really want to play this game without having to worry about doing the main story missions again.
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# ? Jul 25, 2013 16:39 |
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Basebf555 posted:So I know theres no official word yet on sandbox mode but whats the predictions of the thread? Are we talking a few weeks or a few months? I really really want to play this game without having to worry about doing the main story missions again. You could just do random missions and scavenge indefinitely and just hear from Lily or Jacob every hour or two IRL while you do so.
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# ? Jul 25, 2013 18:59 |
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Ratbones posted:I built a medical bay, a workshop, and a garden, but now I have no other available spaces... Is there anything I should consider removing? Also, I only have ten survivors, and 16 available beds. I suppose I should try to absorb some more enclaves. Medical bay, Workshop and Watchtower are the only must haves for me, but a Kitchen and Dining area are nice too. For sandbox mode a Garden might end up paying for itself but food isn't really a concern in the main game. Lots of construction materials for repairs and making those sweet sweet suppressors is my favourite. I seem to be the only person that really likes time passing when you aren't playing. I've had a game going for a good while now, killing off the story characters and anyone that isn't interesting, and it's nice to pick it up and be like "ok, what does my little crew need this time?". The gameplay's fun and I'm attached to my weird little community but without needing to replenish resources constantly it would feel liked I'd 'won' and I wouldn't keep coming back to the game. Looking forward to the sandbox mode, even if according to the official forums they're gonna be charging for it.
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# ? Jul 28, 2013 16:07 |
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Wow, Maya's a real motivator. Jacob was on death's doorstep with that sprained ankle of his, so I walked over to him, started chatting, and after a minute's though, decided to tell him not to give up hope. Opened the map to check my missions as soon as the conversation finished and it told me that Jacob had recovered.
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# ? Jul 28, 2013 18:43 |
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The Outpost Q&A has been posted. Some interesting things in there that I was totally oblivious to... After reading some of the answers, with a small enough population, in a large enough base, and proper outpost distribution/resource gathering, I think it might be possible to create a self-sustaining community.
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# ? Jul 29, 2013 18:59 |
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# ? May 31, 2024 02:49 |
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El Seven posted:The Outpost Q&A has been posted. Some interesting things in there that I was totally oblivious to... Unless I'm reading this wrong outposts never stop producing AND setting up an outpost in a completely cleared building produces ammo? That would be... helpful.
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# ? Jul 29, 2013 19:16 |