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Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
I'm pretty sure you can get it whenever, don't see why it'd have any requirements.

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Dr. Video Games 0031
Jul 17, 2004

It does have requirements. I'm pretty sure someone has to found a pantheon before any ruins give faith. It's done to prevent any turn 1 "Whoops, just got a religion!" screwing over people like Boudica who have strong faith starts. You can still snipe a first pantheon from Boudica by meeting a couple religious city states in the first few turns, but that obviously requires a whole lot of luck.

This is especially visible as Shoshone where the first couple ruins you find probably won't have the option to give you faith but they will start doing so a bit later.

Dr. Video Games 0031 fucked around with this message at 11:28 on Jul 24, 2013

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
It's just Turn 20. There aren't any other requirements as I know.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Verviticus posted:

It's just Turn 20. There aren't any other requirements as I know.

Got any source on this? It definitely doesn't require a pantheon since I've gotten the first one in the game with ruins faith many times, and I could swear I've gotten faith earlier than 20 turns in.

Kanfy fucked around with this message at 11:55 on Jul 24, 2013

woolridden
Feb 1, 2007

HA HAAAA
After the explosion of posts since the BNW release, I went from page 30 to this now and hopefully this hasn't really been touched upon.

I was hoping for an improvement since the new expansion but will setting civilizations in teams always be somewhat buggy? I usually like playing with a friend over internet vs a bunch of teams of AI, but there's always been a couple of glaring bugs that make life hard.

Most of all the fact that every once in a while you get schizophrenic workers that either make a personal crusade to your ally's borders, and/or starts kind of randomly building roads where they shouldn't be, either in random spots in my territory, between, or over in my ally's area. This is while they are automated, of course. It's just kind of weird behavior which I'm guessing is because the workers can't tell the difference between our territories or something, but is this something that people are aware of? I know the teaming play might not be that common but I just wished it worked a bit better.

It also kinda goes out over how the AIs treat you. It's nice that they still keep their own personalities and that they can offer you or your teammate different terms of peace based on how badly either one is doing, but i think it messes up a bit as well. I usually like go to random personalities/no starting bias just so there's no easily predicting how a certain civ will act, but I've generally just seen how it makes EVERYONE kinda mellow, distrustful and insane once your borders touch. And some things don't change, eg. Gandhi being a dick. I have no idea if the teaming messes up that but I'm not sure how Random personalities work. Does it change them to a certain preset or does it mix up the entire table of variables?

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

woolridden posted:

Most of all the fact that every once in a while you get schizophrenic workers that either make a personal crusade to your ally's borders, and/or starts kind of randomly building roads where they shouldn't be, either in random spots in my territory, between, or over in my ally's area. This is while they are automated, of course. It's just kind of weird behavior which I'm guessing is because the workers can't tell the difference between our territories or something, but is this something that people are aware of? I know the teaming play might not be that common but I just wished it worked a bit better.

This is less an issue with team play than one with automating workers. Which you really, really shouldn't do because they're idiots even in SP.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Kanfy posted:

Got any source on this? It definitely doesn't require a pantheon since I've gotten the first one in the game with ruins faith many times, and I could swear I've gotten faith earlier than 20 turns in.

Sorry, it's late and I forgot to direct that reply specifically to the comment about the Shoshone. You can't select faith from a ruin until turn 20, and then it's always available.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Jolan posted:

Could anyone enlighten me on when ancient ruins can start giving faith? Is it after you've got a shrine, after you've got a pantheon, after a certain number of turns, ...?

When I played Shoshone I couldn't even get faith from ruins using a pathfinder until after researching pottery.

efb

woolridden
Feb 1, 2007

HA HAAAA

Guildencrantz posted:

This is less an issue with team play than one with automating workers. Which you really, really shouldn't do because they're idiots even in SP.

Yeah I know, but sometimes during those games where you don't really want to do much more than sit back without micromanaging, you see your workers sailing in barbaric waters to build a costly road next to the border of your ally. Sometimes ONLY to a specific city. :iiam: Its like it could easily be prevented by some small algorithm saying "that guys territory isn't yours" which seems to apply to everything else in the game (besides the shared things like tech research).

Even if I shouldn't be automating, I should be able to without that happening. :shobon:

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

thehumandignity posted:

When I played Shoshone I couldn't even get faith from ruins using a pathfinder until after researching pottery.

efb

Other civilizations can get it before Pottery though, so I suppose that's a slight drawback in an otherwise great trait.

Kalko
Oct 9, 2004

Verviticus posted:

Getting free pottery works, or getting mining works. Obviously you can't do it every game. Some civs make it a hell of a lot easier (shoshone, egypt)

I don't think it's too much of a stretch to say you can get the Great Library on Immortal most of the time when you recognize a start which can give it to you because I've been testing it myself lately, but actually getting those starts is extremely rare (assuming you don't cheat by just restarting until you get one). Like one in fifty games.

As you say you need to pop Pottery or Writing from a ruin, and to be honest I think you also need to pop Mining and take Liberty for the free worker who can then chop forests while you build it. I tried various things like taking the 15% bonus from Tradition or an early pantheon and it just isn't reliable. I can see how the Shoshone could engineer a start like this more often but for most civs the stars have to align. I would try for it if I could build it before turn 37, but occasionally you do see it go on something crazy like 34.

Regarding other wonder-talk, there was a recent CF thread about rating the wonders and a few Immortal players made comments which I generally agree with. The Hanging Gardens is one of the best wonders now, and I actually won my first BNW Immortal game as Indonesia after rushing it out as an experiment (it was an odd game and I didn't plan to stick around but things kept going my way). I'm not saying it won the game for me but now that culture specialists are an essential part of every game it really gives you a lot of breathing room early on. It also gives you a free Garden, which is about half the cost of the wonder itself, comes a full era earlier and doesn't require the city to be beside a river or lake.

Petra is obviously amazing but I find it's the one that has the greatest variance. I recorded the times it was built over my last twenty games or so and it went anywhere from turn 73 to 122. If there's no desert-biased civ in the game then you probably have a much better chance of getting it and in my experience if you go straight for it you can usually get it.

The Pyramids is actually really good now; it was always good because the price of two workers is almost the same as the wonder itself, but the computer doesn't like this wonder nearly as much now that you have to unlock it with Liberty. You can still get the Oracle comfortably, and you can usually get Stonehenge if you decide early on that you want a religion but you don't have the terrain for it (eg. three gem tiles).

I like the Colossus but I usually find Iron Working to not be a priority when it becomes available. One thing that drives me crazy is when a computer player builds it in a city so out-of-the way that you can't even reach it when you get Compass. In my games as Indonesia I was often grabbing the Great Lighthouse because I would research Optics early (generally a misguided choice in hindsight, but I really enjoyed getting a Scout the +2 sight promotion then reliably upgrading him to an Archer most games) and I think it's even more useful in BNW now that there are so many more archers in barbarian camps. The Statue of Zeus is pretty easy to get as well but I don't think its effect is worth it even if you're going for early domination.

The Sistine Chapel is one that I'd never really cared that much about but I had noticed that the computer doesn't prioritize it so you can often get it if you want it, and now that culture is important for every win type it's probably a top wonder. I would love to get the Leaning Tower of Pisa in every game because it's so flexible (and you can often grab a GE and pop another wonder if you get to the tech first) but in all of my games so far I've gone down a different tech path and can't catch up. Same goes for most of the Renaissance culture wonders, but I suppose if I was trying to win by culture I'd make more of an effort (I do find the Louvre is pretty easy to get because the computer doesn't seem to pick Exploration much, whereas I was taking it every game as Indonesia).

One thing I've found is that if you want to be able to pass a resolution in the first or second WC that might be unpopular you won't be doing it without the Forbidden Palace, but the computer loves this one to death and it's hard to get. I think I'm going to try shooting for it next time I want to enact the science funding resolution which everyone in all of my games always hates for some reason. Except Ghengis, it's amazing how well I get along with him whenever he turns up.

Kooriken
Dec 27, 2012

This thread is beneath my talent, but I....shall elevate it.
Playing another game as Venice with legendary start on, I get 4 wheat and 3 Salt within range of Venice's eventual borders. Of course since I'm going Tradition that means I'm going to gobble up and get those online really quickly. I didn't even need more than one puppet pumping food to Venice to get it to around 25 pop at turn 100. Ah, the joys of Legendary Start.

CobiWann
Oct 21, 2009

Have fun!
With the changes in BNN, what improvements to you make on non-resource terrain?

For me, I usually go…

Plains – Farm
Grassland – Trading Post
Hills – Mine
Hills w/Forest – Lumber Mill
Hills w/River – Farm (chop Forest)
River Grassland/Plains – Farm
Forest – Chop
Flood Plains – Farm
Desert – Trading Post/Landmark
Desert Hill - Mine

Filthy Monkey
Jun 25, 2007

Generally, if it has fresh water access, I farm it. If it has a forest, I lumber mill it. If it is a hill, I mine it, and anything else gets a trading post. In that order too.

JayMax
Jun 14, 2007

Hard-nosed gentleman
I only build trading posts on jungle tiles and around my puppeted cities (because I want to slow their growth).

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

So can I play this game with mods with other people?

Hulk Krogan
Mar 25, 2005



What's the trick to heavy jungle starts? I want to try out Brazil but I'm having trouble getting going in the early game since hammers are so hard to come by.

Draynar
Apr 22, 2008
If i want this game and it's 2 expo's do i need to buy them all individually or are there any package deals?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Draynar posted:

If i want this game and it's 2 expo's do i need to buy them all individually or are there any package deals?

Get the gold edition and brave new world. Gold edition has the base game, all the dlc and the first expansion.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Filthy Monkey posted:

Generally, if it has fresh water access, I farm it. If it has a forest, I lumber mill it. If it is a hill, I mine it, and anything else gets a trading post. In that order too.

I find that lumber mills are pretty much useless to me until later on when I get techs that start to improve them, so if I have a lot of forests near my first few cities I often chop most of them to get important buildings or wonders up faster.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Garbo posted:

https://www.youtube.com/watch?v=wvru5jEQSOg

This works roughly a million times better than I thought it would.

This is the best thing, and I didn't even play Civ IV.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Kalko posted:

wonder talk

On the subject of wonder rankings, I'm starting to suspect the Alhambra is a trap. It's an incredibly good wonder that gives a huge boost to both culture and military strength, but the AI loves beelining for it and you have to give up too much to get early Chivalry unless you're planning a Chivalry UU rush (i.e. Keshiks.) I'm finding I'm vastly more successful if I skip Alhambra and run up the bottom of the tree for Leaning Tower (by this point I usually have a second production city up and running and can typically pick up Notre Dame on the way to Printing Press, which is a hell of a perk.)

Filthy Monkey
Jun 25, 2007

thehumandignity posted:

I find that lumber mills are pretty much useless to me until later on when I get techs that start to improve them, so if I have a lot of forests near my first few cities I often chop most of them to get important buildings or wonders up faster.
It is possible you may be right, and I've been doing it wrong with lumbermills. I used to chop like mad in civ4, but for some odd reason I haven't as much in civ5. Maybe I need to pick it back up.

Farm is +1 food, and another +1 on fresh water with civil service. Means it is the first +2 improvement you are going to pick up.
Lumber mill is +1 production, and another +1 production with scientific theory.
Mine is +1 production, and another +1 with chemistry. Chemistry and scientific theory are pretty close in the tech tree, though scientific theory is one tier more expensive.

I guess when looking at a forrested hill, it mostly comes down to 'is +1f/-1p on a tile worth giving up an early chop?'. My guess is that it somewhat depends on the city. If you are food poor, the lumbermill looks better. If you have ample food and lack good hammers, the mine looks a lot better. If both look pretty equal, it is probably worth chopping for the hammers right now.

Chopping flat tundra seems like a bad move too, as that is pretty much a straight loss. Also if you are hiawatha, lumber mills are totally awesome.

Gabriel Pope posted:

On the subject of wonder rankings, I'm starting to suspect the Alhambra is a trap. It's an incredibly good wonder that gives a huge boost to both culture and military strength, but the AI loves beelining for it and you have to give up too much to get early Chivalry unless you're planning a Chivalry UU rush (i.e. Keshiks.) I'm finding I'm vastly more successful if I skip Alhambra and run up the bottom of the tree for Leaning Tower (by this point I usually have a second production city up and running and can typically pick up Notre Dame on the way to Printing Press, which is a hell of a perk.)
I find I rarely build Medieval wonders at all. I like Machu Pichu, but I am not often in a position to actually build it. Notre dame is awesome, but is in part of the tech tree I am generally not prioritizing. I am often up in education trying to get universities online instead. After that, printing press and banking start to look appealing.

Filthy Monkey fucked around with this message at 15:35 on Jul 24, 2013

JayMax
Jun 14, 2007

Hard-nosed gentleman

Hulk Krogan posted:

What's the trick to heavy jungle starts? I want to try out Brazil but I'm having trouble getting going in the early game since hammers are so hard to come by.

Caravans and cargo ships to send food or hammers to your capital. Try to get universities online as quickly as possible so your jungle tiles produce science. If you can, build your capital next to a mountain to be able to build an observatory. You'll be science beast.

New Leaf
Jul 24, 2013

Dragon Balls? Are they tasty?
I've been playing for a while, but some of the little nuances of the game still escape me. Late-game, is it best to start converting farms to basically anything else to avoid rampant overpopulation? Or do I want my cities to continue growing as much as they can?

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

So first time I'm asking for advice here. I've always thought I had a good grasp of this game, but I want yu guys to point out my flawed reasoning.

I'm playing the Assyrians. Every single one of their Uniques is awesome. Based on this I started a marathon game on King difficulty (a mistake I've found as I have the patince for epic but everything in Marathon just takes so drat long) and immediately started working on the bottom side of the tech tree, purposefully ignoring writing. Early scouting showed that I had the Songhai and Indonesians on my continent and I felt that I could make up for any early difference in tech by killing them. I picked up liberty with the intention of going wide. I beelined for the Pyramids to pick up two workers and then created my first expansion. After that I went straight to construction to pick up Siege Towers with the intention of killing both the Songhai and Indonesians to bridge any tech gap.

The Songhai and Inonesians got into an early war (in retrospect I think it was because Indonesia picked up the great library). The Songhai were able to nuke Indonesia's first expansion and were attacking Jakarta. Jakarta was about to kill the only melee unit in the Songhai army and was sitting at zero health as the Songhai decided to have two composite bowman sit there shooting it while slowly dying (interesting AI blooper). So I stepped in and sniped Jakarta picking up the standard two luxaries that come with a capital. This got me writing as my free tech and the GL. Next I turned to the Songhai and killed Gao in a single turn with two siege towers (another 2 luxaries and a great work of writing) and then killed the first and second Songhai expansions leaving him only with the puppet city he picked up from Indonesia.

This all seems peachy and exactly according to my plan except that I am, at this point, generating less than -10 gold a turn and I'm hovering around 0 unhappiness going in and out of unhappiness (when I logged off last night I was sitting in the medieval age with -1 unhappiness). I'm also still at a huge tech disadvantage. Petra, the Collossus and Notre Dame all got sniped from me as they were building and according to the lists that are periodically generated I'm 5-6 techs behind the science leader (whom I haven't met).

My questions is: Was it a good idea to forgo writing early in the hopes of using the Assyrian UA to bridge the gap? Am I right in thinking I should still have picked up writing early because of the science snowball effect or can I continue to stick with my strategy and eventually just annihilate the science leader to pick up the missing tech (and the wonders he got from his lead)?

Also, in going wide I decided early to skip granaries on my cities to stunt growth and keep citizen unhappiness down. Is this a good call or are, at a minimum, do all cities need granaries to free up food tiles for production tiles?

Lastly, how is everyone balancing whether they are building caravans and cargo ships as opposed to other important buildings or military units?

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

New Leaf posted:

I've been playing for a while, but some of the little nuances of the game still escape me. Late-game, is it best to start converting farms to basically anything else to avoid rampant overpopulation? Or do I want my cities to continue growing as much as they can?

Depends on your happiness level & needs. If you plan on doing a lot of conquest, and/or have a very small happiness buffer, then you want to check "avoid growth" in Citizen Management, so your happiness doesn't plummet. If you have enough citizens and need more gold more than you need more people, build trade posts instead. If you just want to explode a couple of cities for maximum science or something, then stick with farms.

Friction
Aug 15, 2001

Darius is being a super-cockroach in my emperor game. When his settler boat was approaching I told him not to settle near me. He was "yeah ok sure whatever" and after two turns settled in a gap between Medina and Baghdad.

One short war later that problem was solved. Did the man learn his lesson?



... right, more war it is then :argh:

Kalko
Oct 9, 2004

Gabriel Pope posted:

On the subject of wonder rankings, I'm starting to suspect the Alhambra is a trap. It's an incredibly good wonder that gives a huge boost to both culture and military strength, but the AI loves beelining for it and you have to give up too much to get early Chivalry unless you're planning a Chivalry UU rush (i.e. Keshiks.) I'm finding I'm vastly more successful if I skip Alhambra and run up the bottom of the tree for Leaning Tower (by this point I usually have a second production city up and running and can typically pick up Notre Dame on the way to Printing Press, which is a hell of a perk.)

Yeah Alhambra is good but in all of my games even in G&K I never came close to getting it because as you say, Chivalry isn't a priority. Notre Dame is one of the top ones but I only get it if I'm going along the warmongering tech path; in my games so far I've been shooting for early Theology and then Education, then heading back for Printing Press, which is why I always fail to get the Leaning Tower, but I'm going to branch out now and try different starts.

For the longest time I was always opening Pottery and building a shrine because I felt like I had to be in the religion game every time I played, even when my starting terrain was utterly barren, but once I got over that hang-up I started to see the usefulness of some pantheon beliefs that I'd previously thought were worthless (when you accept the fact that your pantheon won't make it past the medieval era it can be worth taking the 15% to wonder building one to lock in an important classical wonder or two).

I find that on Immortal the decision about whether to shoot for a religion has to be made before you really have a good idea of what the competition is like, and so I haven't really had much success opening Piety. Sure, the turn five pantheon lets you know the Celts are in your game (and turn ten is either Celts or Ethiopia) but there were so very many times when I'd open Piety and be ready to grab the two faith from shrines policy and suddenly the pantheon threshold would be up to 30 and it felt like I'd wasted my opening. Also I swear the game had it in for me when on multiple occasions I would win the faith lottery (even a 12 faith Mt Sinai in my capital radius once) and I still wouldn't get to found the first religion. I did eventually realize that even if you can't found and spread a religion you can get quite a lot of mileage out of being able to generate large amounts of faith, and if you complete the Piety tree you can end up with a lot of those awesome holy sites quite early in the game.

The other reason I think Piety is not that great on Immortal is that it doesn't speed up your expansion or your growth like Tradition or Liberty, which is absolutely critical in the ancient era. Seriously, growth is king in this game. Everything flows from growth and any time your cities are not growing you are slowly losing the game. That being the case, I always felt like Tradition was a crutch and I tried hard to make Liberty, Piety and even Honor work for me, but my most successful games and my first winning game were all Tradition.

I like the Honor opener and I often took it after getting the two faith shrine Piety policy because after that point none of the rest of that tree matters for a couple of eras (though it does delay your reformation pick) and under certain conditions being able to stomp barbarians with fewer resources and less risk can be great value (think CS quests), not to mention the bonus culture if you have a corner of the map to yourself that you can farm for a while.

Those reformation beliefs though, they're something I haven't really leveraged yet but I think there's a lot of potential there. The 30% more CS influence per gold seems very solid even if you aren't taking Patronage, and the one that lets you buy any GP in Industrial is one that I have tested and it is pretty amazing (and perhaps the best pick for culture victories). I wonder about the tourism from buildings one; if you're Byzantium and can grab the first religion you can get more out of it by picking two faith buildings right away, but maybe if you don't found a religion and are able to get one of the computer's religions with double buildings (or multiple different religions) into your cities it could be good, but it probably all depends on the value of early tourism. The science buildings one seems really convenient but often when I had my own religion I was already faith-starved from keeping it afloat and protecting it (Inquisitors), but it's probably a good pick if you don't have those concerns.

Borobudur is the best Theology wonder but it's drat hard to get. It gives you six spread religion uses which is like 600-900 faith of missionaries right there. Usually if I was late to the religion party I'd take Interfaith Dialogue and hit neighbouring cities (it worked out to be roughly 1-2 turns off a tech for each use but it does depend on the size of the city, or more correctly the city should be large enough to make full use of the spread power) and I always wanted to get the Great Mosque for that reason but half the time when I could build it I hadn't actually taken the Piety opener. The Hagia Sophia is actually pretty bad because I believe it resets your GP counter when it spawns the prophet and it also increases the cost of the next one.

One last thing about religion : Cathedrals are the best faith building now, even if you aren't going for a culture win I'd say. Getting those early slots for art is a great advantage because I don't think burning your GAs immediately for golden ages is the right move most of the time, and saving them up until you get Museums seems like a waste when you consider how early you can start generating them. Though maybe as Brazil it makes sense to save your GAs for the whole game and then party for a hundred years straight.

Speedball
Apr 15, 2008

Hagia Sofia is most useful if you want a religion NOW but haven't enough faith points per turn to get one. Building it when you already have a religion is strictly optional.

edit: VV That too

Speedball fucked around with this message at 16:42 on Jul 24, 2013

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Sophia can also be a good way to get that second great prophet for the added beliefs.

Marketing New Brain
Apr 26, 2008

Verviticus posted:

It's just Turn 20. There aren't any other requirements as I know.

Pretty sure you can get faith from ruins as soon as you have 1 faith or more. So either building a shine and waiting a turn, or meeting a religious CS. I don't think I've ever gotten one when I had actual 0 faith, although I could be wrong/they might have changed it, since there are tons of subtle little things tweaked in BNW.

Magicaljesus
Oct 18, 2006

Have you ever done this trick before?

Filthy Monkey posted:

Been poking my head into emperor more, as I feel like I've gotten a handle on king now. I have to say, higher difficulties are definitely changing my views on wonders. Especially the early wonders, where the AI always seems to have a head start. Once you can close the science gap things can turn around. As much as I love the great library, it is feeling more and more like a 'good loving luck' wonder. It is a different game from prince, where I feel like I can just casually scoop them all up without too much of a fight.

Colossus is I think another really good one, especially if you are positioned well with coastal trade routes. Plus you get the free cargo ship. Just like Petra it is a little situatuational, though given that it doesn't have any tile bonuses I feel Petra is overall a stronger wonder. The tech for colossus is usually not something you beeline too either, which can make it a little awkward.

I'm beginning to feel the same. I usually play Prince if I feel like dominating, and king/emperor if I want a challenge. My goal in all games is rush GL, then stonehenge if possible. GL is great but I feel like it's pretty easy to get along without it, especially with everything you can build instead. Stonehenge used to be the key to dominating religion, but I'm finding that religious-oriented civs who go piety end up dominating anyway. Religion has some great bonuses anyway so you don't need to be all over the place. On a large/huge map, tithe was amazing. With trade and other civs being more aggressive with religion, it's hard if not impossible to span the globe. Oh well. New expansion, new strategies. I agree about the Colossus. It's pretty good now with the extra cargo ship.

I'm playing a game as Indonesia right now. I started a war with Hiawatha specifically to test the Kris Swordsman. I'm not really sure why they were implemented as is. At best, they could get some nice abilities. At worst, far, far worse than plain swordsmen. The "promotion" for my first four kris swordsmen was Enemy Blade, which means my units automatically take 20 damage for every turn ended in enemy territory. I had no need for these units in the back lines, so I just sent them to their deaths attacking a city. I had slightly better luck with other promotions, but none were really that good. The negative promotions really left me unimpressed, to the point where I'd almost rather have the option to build the regular swordsman. The roulette isn't worth it to me.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax
I recently got a really good start as Indonesia. I found a culture ruin that allowed me to immediately unlock piety, built a shrine before turn 15, and since I had three good city spots with two stone tiles each, took Stone Circles and built shrines in all my cities. I founded the first religion and enhanced mine shortly after the second religion was founded.

I took beliefs that would help me create a massive amount of faith. I founded Islam, took Mosques and Pilgrimage, and intended to take Holy Warriors as my second follower belief, my intent being to drown the world in Jihad and keep it rolling into the Industrial Era with whatever that reformation belief is that is an Industrial Holy Warriors.

Somehow, that second religion that popped up right before my enhancer took Holy Warriors. No big deal, I'll take another reformation belief that will allow me to leverage my huge faith stockpiles towards culture or something.

Somehow, one policy away from finishing Piety, three reformations took place all on the same turn. I checked the religion overview, and Jesuit Education, the Industrial Holy Warriors belief, and the one that lets you faith purchase any type of Great Person were all taken. Ragequit.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Kalko posted:

Yeah Alhambra is good but in all of my games even in G&K I never came close to getting it because as you say, Chivalry isn't a priority. Notre Dame is one of the top ones but I only get it if I'm going along the warmongering tech path; in my games so far I've been shooting for early Theology and then Education, then heading back for Printing Press, which is why I always fail to get the Leaning Tower, but I'm going to branch out now and try different starts.

[...]

Borobudur is the best Theology wonder but it's drat hard to get. It gives you six spread religion uses which is like 600-900 faith of missionaries right there. Usually if I was late to the religion party I'd take Interfaith Dialogue and hit neighbouring cities (it worked out to be roughly 1-2 turns off a tech for each use but it does depend on the size of the city, or more correctly the city should be large enough to make full use of the spread power) and I always wanted to get the Great Mosque for that reason but half the time when I could build it I hadn't actually taken the Piety opener. The Hagia Sophia is actually pretty bad because I believe it resets your GP counter when it spawns the prophet and it also increases the cost of the next one.

Playing tall-oriented civs I find I can swing Education and still have a good shot at Leaning Tower (Immortal, Standard), as long as I'm staying the hell away from Guilds -> Chivalry.

If you can afford to delay Civil Service it's pretty easy to get at least one of the Theology wonders, and yeah, Borodobur is the clear go-to if you've got a religion lined up. You need to buy 6 (!) missionaries with the Great Mosque to equal the output of Borodobur, which is more than I think I've ever bought in a single game. I think Borodobur has the worst outputs of the Theology wonders if you count the free buildings from the other two, but it's just so much better that it doesn't matter.

(I don't think Hagia Sophia resets your faith, but it does jack up prophet costs.)

Psikotik
Dec 17, 2002

Random more like ranDUMB
College Slice
Brand new to the Civ series and I thought if I got caught up on the thread I would have a better grasp of the gameplay, but that doesn't seem to be happening.

Can someone link to or post a good guide on how to determine what your optimal start should be depending on your resources/country (doesn't need to be in depth just a quick example) and maybe define some of the other terms being thrown around (I am assuming that a Wide build requires you to settle several cities, a Tall build would be one city while you tech up?).

BadLlama
Jan 13, 2006

Played a game as England last night. Longbows are ridiculous. I did a Continents Plus Map on King and wiped out both civs on my continent with a contingent of 5 Longbows, 2 spear men and a scout. I now have a navy with 10 Ships of the line and some privateers taking everyone's coastal cities and burning them to the ground.

And I started this game wanting to not have to fight people but when I discovered the Closet AI was Genhis Khan I immediately declared war on him, killed his warriors and capture his workers. Gimp that fucker right out the gate so I wouldn't have to deal with him backstabbing me later.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Psikotik posted:

Brand new to the Civ series and I thought if I got caught up on the thread I would have a better grasp of the gameplay, but that doesn't seem to be happening.

Can someone link to or post a good guide on how to determine what your optimal start should be depending on your resources/country (doesn't need to be in depth just a quick example) and maybe define some of the other terms being thrown around (I am assuming that a Wide build requires you to settle several cities, a Tall build would be one city while you tech up?).

If you want religion, starts with wine incense stone or marble or desert are great for example. If you want a trading game, being on a river next to the coast is the best. If you want good production, settle on a grassland river with lots of plains or desert hills and/or strategic resources. If you want lots of specialists early to generate great people, lots and lots and lots of food with a bit of production. If I want science I want lots of jungle and lots of food. If I want gold, I want a coastal river and/or just a river and LOTS of grassland.

As a general rule of thumb I will follow the above advice on settling, but try to take as many luxuries as possible in a 3 cross radius to the city spot, I will usually always try to settle on a hill early on as well for the extra hammer.

Tall: 4 city tradition start (as tradition gives bonuses to 4 cities)
Wide: More than 4 cities, usually up to 9-10, uses a liberty start.
Infinite City Spam: poo poo out as many small cities as possible to get as many religion and/or building bonuses as possible.

A Tartan Tory fucked around with this message at 18:47 on Jul 24, 2013

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Tulip posted:

What? The biggest problem with Quick is that units obsolete super fast - war is generally less powerful and less viable with lowtech units because the ratio of combatturns:builderturns favors the builders more. White Dragon was using Quick as a high benchmark - if archerrushing is viable on Quick, it's even more viable in every other gamespeed (meaning that Impi are less likely to be relevant on non-Quick speeds than on Quick).
This. I only play on Quick when I'm with my friends because they like the tactical element of tight timings and the AI spawning a new unit to fight you every couple turns rather than drawn-out tech cycles that let you slack and kill poo poo at a leisurely pace two hundred turns to an era.

I play Marathon on my own, though, and Archer Rushing is unbelievably powerful then. I regularly conquer my entire landmass on Large Continents before 1000 BC (the idea in Marathon being hitting the window where you can wipe out two or three civs before they get Archery/are able to produce an Archer, at which point you'll either have Construction or you'll be able to grind your Archers to Range on one of your opponents' new, weak, undefended cities). I guess I should play as Alexander and get his achievement one of these days.

Fur20 fucked around with this message at 19:04 on Jul 24, 2013

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Legendary
Mar 9, 2010

Marketing New Brain posted:

Pretty sure you can get faith from ruins as soon as you have 1 faith or more. So either building a shine and waiting a turn, or meeting a religious CS. I don't think I've ever gotten one when I had actual 0 faith, although I could be wrong/they might have changed it, since there are tons of subtle little things tweaked in BNW.

I've also been struggling to understand what drives the faith rewards, so once I remembered that we have access to the source code of the game I went and looked it up. The relevant code is in CvPlayer.cpp:

code:
	
// Early pantheon
if(kGoodyInfo.isPantheonFaith())
{
	if(GC.getGame().getElapsedGameTurns() < 20)
	{
		return false;
	}
	else
	{
		return (!GetReligions()->HasCreatedPantheon() && !GetReligions()->HasCreatedReligion());
	}
}

// Faith toward Great Prophet
if(kGoodyInfo.getProphetPercent() > 0)
{
	if(GC.getGame().getElapsedGameTurns() < 20)
	{
		return false;
	}
	else
	{
		return (GetReligions()->HasCreatedPantheon() && !GetReligions()->HasCreatedReligion());
	}
}
Both faith rewards require you to be on turn 20 or later. The first is earmarked for helping you found your pantheon, and so it requires that you haven't already founded a pantheon. The second is earmarked for helping you complete your first Great Prophet, so it requires that you have founded a pantheon, but haven't founded a religion.

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