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Hogarth is really the only choice for MVP here, especially considering that finish. That really was the perfect final turn, complete with one guy "dying" dramatically. This movie is going to make huge bank.
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# ? Jul 25, 2013 08:55 |
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# ? May 25, 2024 14:35 |
The nominations are: Hogarth For best actor Suburbanmech For best use of a mech in a movie.
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# ? Jul 25, 2013 08:57 |
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... I kinda feel like, with a shot like that, the "ghost killer ppc" objective should have been fulfilled, even if it was only the spirit of the ppc hitting the ghostly behemoth. How else can you explain this!?
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# ? Jul 25, 2013 08:58 |
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Calax posted:... I kinda feel like, with a shot like that, the "ghost killer ppc" objective should have been fulfilled, even if it was only the spirit of the ppc hitting the ghostly behemoth. Hot-blood -rage punching straight through the AT field like it was so much paper?
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# ? Jul 25, 2013 09:00 |
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Hogarth for MVP and SUburbanmech for TRO.
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# ? Jul 25, 2013 11:41 |
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The hell is that name, it should've been named the URbanmech. (I'll see myself out)
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# ? Jul 25, 2013 12:16 |
Hogarth for MVP, for sure. I don't think it gets much more perfectly badass than using a dead mech's PPC to headshot a gigantic killer frankenghostmech. Seriously I had to read that like three times to make sure I was correctly interpreting the sheer badassitude. Uburbanmech because I got a laugh out of the name. Also I don't know what a TRO is.
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# ? Jul 25, 2013 14:20 |
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Hogarth and Suburbanmech
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# ? Jul 25, 2013 15:40 |
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HEADSHOTS, HEADSHOTS EVERYWHERE! Seriously, what a way to end that mission. We might have been in some trouble if it hadn't ended there, what with some crippled mechs, but instead, we get 3 headshots and blow the crap out of the Behemoth and Suburbanmech. PoptartsNinja posted:Nobody gave me secondary targets, so they really shouldn't have gotten the Urbanmech objective but I was feeling generous because goddamn it Hogarth I wanted the update to be longer than that and maybe get another turn or two out of slowly killing the Behemoth you jerk! Yeah, I probably should have put a secondary target in, but I hadn't thought that Hogarth would take out the Behemoth with a perfectly aimed (and lucky!) Battlemaster PPC shot. And to think I advocated for him to hold back that shot this turn in the Google Doc. Oh well, at least it worked out for the best! And I'm pretty sure as a participant, I don't get a vote on MVP and TRO, right? No matter, it's already pretty clear which way those votes are headed.
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# ? Jul 25, 2013 20:17 |
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Gotta vote for the top kill, and the top I-wish-this-existed mech. Hogarth for pilot and Suburban Mech for best mech.
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# ? Jul 25, 2013 20:18 |
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GhostStalker posted:And I'm pretty sure as a participant, I don't get a vote on MVP and TRO, right? No matter, it's already pretty clear which way those votes are headed. That's never been a rule, feel free to vote how you will! The only caveat is that I don't let you vote for yourself.
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# ? Jul 25, 2013 20:34 |
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Hogarth for MVP, Suburbanmech for TRO Also, if that's a Suburbanmech, I dread to know what an Exurbanmech would be.
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# ? Jul 25, 2013 20:35 |
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Gay Abortions posted:Also, if that's a Suburbanmech, I dread to know what an Exurbanmech would be. Ruralmechs have like, chainsaws and combine harvester attachments on their arms.
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# ? Jul 25, 2013 21:57 |
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Leperflesh posted:Ruralmechs have like, chainsaws and combine harvester attachments on their arms. So basically Industrial 'Mechs.
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# ? Jul 25, 2013 22:05 |
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Hogarth and Suburbanmech are my votes. I love the perfect, abrupt ending there. That's everything I'd want in an awful movie.
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# ? Jul 25, 2013 22:20 |
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Andrew & The Urbie
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# ? Jul 26, 2013 01:38 |
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I'll put my vote for Hogarth for MVP and the Uburbanmech
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# ? Jul 26, 2013 01:51 |
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Andrew for MVP and Atlas II for the TRO. Oh I can't wait for the universe update, those are my favorite parts of the thread.
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# ? Jul 26, 2013 03:03 |
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The Stay-Puft Marshmalllow Mech for both votes, and the sketch of him in his jaunty sailor cap smashing buildings should be the official art entry.
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# ? Jul 26, 2013 05:13 |
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Bad Moon posted:Hogarth and Suburbanmech Same here for my votes.
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# ? Jul 26, 2013 09:39 |
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AUTRO ENTRY: G-UMR7 and G-UMR9 Suburbanmech Overview: Slow and easy to pilot, the Suburbanmech is a highly defensive machine intended for deployment against Clan forces. Designed specifically for the Commonwealth’s numerous “social officers,” the Suburbanmech’s hundred-ton weight makes it quite appealing to pilots who don’t know better. The machine is currently being offered as a “state-of-the-art upgrade” to officers of marginal martial capability, in trade for their lighter (and more capable) designs. Capabilities: The initial prototype was designed with two heavy autocannons backed by a pair of large lasers. When it was discovered that the structure could be constructed of Endo Steel for only a marginal increase in cost, a pair of jump jets and a single medium laser were added to give the design a little more utility. The current Suburbanmech is a straightforward machine built entirely out of trusted technologies; and while they may lack the range to engage Clan `Mechs in the open they have more than enough frontal armor to endure a few long-range hits. The simplicity of the Suburbanmech's design has also born unexpected dividends. With both Standard and Endo Steel frame members still being constructed, the Suburbanmech has proven an apt testbed for new technologies. A full company of the prototypes has been reworked to carry a devastating but as-yet untested new Lyran weapon; and this design (dubbed the G-UMR9 for to more readily convince officers who believe higher numbers mean better `Mechs) has been earmarked for deployment only to the “most prestigious” of the Lyran Commonwealth's bloated and ineffectual officer corps. Deployment: Two battalions of Suburbanmechs has already been completed, and a third is on the way. Rather than parceling out these `Mechs to units across the Inner Sphere, the Lyran Commonwealth has opted to assemble them into “advanced battalions” currently undergoing “advanced defensive training” in preparation for their heroic deployment facing (and inevitably victory against) the forces of Task Force Serpent. G-UMR7 Suburbanmech Equipment: Mass: 100 tons Cruising Speed: 32.4 kph Walking MP: 3 Maximum Speed: 54.0 kph Running MP: 5 Jump Jets: Guld Mk. III Heavy Lifters Jump Capacity: 60 meters Jumping MP: 2 Armament: Medium Laser – CT Large Laser – RT Large Laser – LT Autocannon/20 – RA Autocannon/20 – LA 2 Tons AC/20 Ammo – RT 2 Tons AC/20 Ammo – LT Heat Sinks: 14 [28] (minimum) Armor Factor: 304 (99.02% coverage) Head Structure: 3 Head Armor: 9 Center Torso Structure: 31 Center Torso Armor: 51 Center Torso (Rear) Armor: 10 Left/Right Torso Structure: 21 Left/Right Torso Armor: 32 Left/Right Torso (Rear) Armor: 10 Left/Right Leg Structure: 21 Left/Right Leg Armor: 42 Left/Right Arm Structure: 17 Left/Right Arm Armor: 33 G-UMR9 Suburbanmech Equipment: Mass: 100 tons Cruising Speed: 21.6 kph Walking MP: 2 Maximum Speed: 32.4 kph Running MP: 3 Jump Jets: Guld Mk. III Heavy Lifters Jump Capacity: 60 meters Jumping MP: 2 Armament: Small Laser – CT ER Large Laser – RA ER Large Laser – LA Heavy Gauss Rifle – RT Heavy Gauss Rifle – LT 1 Tons Heavy Gauss Rifle Ammo – CT 1 Tons Heavy Gauss Rifle Ammo – RT 1 Tons Heavy Gauss Rifle Ammo – LT 1 Tons Heavy Gauss Rifle Ammo – RA 1 Tons Heavy Gauss Rifle Ammo – LA Heat Sinks: 12 [24] (minimum) Armor Factor: 304 (99.02% coverage) Head Structure: 3 Head Armor: 9 Center Torso Structure: 31 Center Torso Armor: 51 Center Torso (Rear) Armor: 10 Left/Right Torso Structure: 21 Left/Right Torso Armor: 32 Left/Right Torso (Rear) Armor: 10 Left/Right Leg Structure: 21 Left/Right Leg Armor: 42 Left/Right Arm Structure: 17 Left/Right Arm Armor: 33 PoptartsNinja fucked around with this message at 22:53 on Jul 26, 2013 |
# ? Jul 26, 2013 22:37 |
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HERESY, that is far far too fast to be a proper urbanmech, 3/5/2? how... how could you do this to us PTN?
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# ? Jul 26, 2013 22:40 |
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AtomikKrab posted:HERESY, that is far far too fast to be a proper urbanmech, 3/5/2? how... how could you do this to us PTN? Engines the Lyrans have a lot of: 300 STD Engines the Lyrans do not have a lot of: 200 STD Don't worry, the Heavy Gauss Rifle variant is undoubtedly going to have downgraded speed. Edit: Added the G-UMR9 ahead of schedule. I hope you're happy AtomikKrab PoptartsNinja fucked around with this message at 22:53 on Jul 26, 2013 |
# ? Jul 26, 2013 22:42 |
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Social officers in that variant sounds like the most ridiculous blooper fight.
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# ? Jul 26, 2013 22:48 |
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I'm probably thinking about this the wrong way but I don't quite like the idea of thinking that well it's a 3/5 100 tonner it must only be fore people with no real tactical acumen. I mean, like the Urbie, this thing would be a beast in a defensive cityfight where its speed doesn't matter as much, and indeed I'd say it'd be more dangerous than an Atlas, given the weight it saves with ES and DHS. Yeah, on an open battlefield filled with 5/8 heavies it's like as not gonna get wrecked but if there were not situations where a 100 tonner would be useful because they're too slow, then why would there be any at all? That being said I'd totally swap the AC/20s for 10s to give some better range. So yeah, I guess what I'm saying is I'll take three regiment's worth please.
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# ? Jul 26, 2013 22:54 |
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Shoeless posted:I'm probably thinking about this the wrong way but I don't quite like the idea of thinking that well it's a 3/5 100 tonner it must only be fore people with no real tactical acumen. Social Officers aren't necessarily bad pilots, they just don't train as often as they should. Giving them a `Mech that's inherently easier to pilot only benefits the Commonwealth. Also, giving them machines with one very specific and effective role isn't detrimental because it gives them something to be the best at. Frederick Steiner is trying to forge his less useful officers into an anvil that he can smash the Clans against.
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# ? Jul 26, 2013 22:59 |
PoptartsNinja posted:Social Officers aren't necessarily bad pilots, they just don't train as often as they should. Giving them a `Mech that's inherently easier to pilot only benefits the Commonwealth. Win/Win either the social officers smash the clans or the clans smash the social officers. Freddie Steiner ain't no dummy.well Terra is just a symbol aside
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# ? Jul 26, 2013 23:10 |
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Please tell me the UMR9 variant comes standard with full Stay Puft regalia.
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# ? Jul 26, 2013 23:11 |
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PoptartsNinja posted:Engines the Lyrans have a lot of: 300 STD I am extremely pleased by these developments.
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# ? Jul 26, 2013 23:12 |
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So I'm guessing the Fafnir isn't going to exist because the Suburbanmech is basically a wacky Fafnir variant.
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# ? Jul 26, 2013 23:18 |
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PBJ posted:Please tell me the UMR9 variant comes standard with full Stay Puft regalia. What would a Command `Mech be without a fancy Command Radar that just so happens to look like a dapper cap?
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# ? Jul 26, 2013 23:20 |
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dis astranagant posted:So I'm guessing the Fafnir isn't going to exist because the Suburbanmech is basically a wacky Fafnir variant. The amount of stuff you'd need to build a Fafnir is probably still a long ways off anyway. ER lasers? Pah.
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# ? Jul 26, 2013 23:21 |
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Defiance Industries posted:The amount of stuff you'd need to build a Fafnir is probably still a long ways off anyway. ER lasers? Pah. Look at the G-UMR9 version. A slow, jumpy Fafnir with bigger lasers.
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# ? Jul 26, 2013 23:23 |
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dis astranagant posted:Look at the G-UMR9 version. ER Larges existed during the Star League era and are much easier to make than ER mediums.
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# ? Jul 26, 2013 23:25 |
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I find I rather like the Suburbanmech. I'd use it.PoptartsNinja posted:What would a Command `Mech be without a fancy Command Radar that just so happens to look like a dapper cap? Mostly for this.
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# ? Jul 26, 2013 23:27 |
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Yeah, snark aside, the regular Suburbanmech is clearly a better version of the King Crab.
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# ? Jul 26, 2013 23:28 |
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The jump 2 amuses me, making you considerably easier to hit than for you to hit your enemies, but the weapon loadout is pretty good for an IS 100-tonner. Brawly variant is brawly, snipey variant is snipey. Plus, watching social officers shamble forwards at incredibly slow speeds and then get knocked over by their own recoil and/or a stiff breeze is comedy gold.
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# ? Jul 27, 2013 00:02 |
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AJ_Impy posted:The jump 2 amuses me, making you considerably easier to hit than for you to hit your enemies It means they can make orbital insertions
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# ? Jul 27, 2013 00:09 |
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PoptartsNinja posted:Social Officers aren't necessarily bad pilots, they just don't train as often as they should. Giving them a `Mech that's inherently easier to pilot only benefits the Commonwealth. Okay, I can dig that.
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# ? Jul 27, 2013 05:04 |
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# ? May 25, 2024 14:35 |
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PoptartsNinja posted:It means they can make orbital insertions I can't stop laughing at this.
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# ? Jul 27, 2013 05:52 |