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The issue with happiness on walls/barracks line is that they're not the sort of buildings you will want to spam, especially in mostly worthless cities you've just captured. But the workshop/university line? You need that stuff everywhere. Freedom also has quite good happiness bonuses (half-happy specialists, happy on gold and food buildings, but food buildings run into similar problems when you conquer a lot of territory) but autocracy falls flat by putting them on buildings that you kind of want to avoid building in that 5 size city you captured. I mean, you could have that thing keep buildings walls, or you can get it helping your empire as a whole by pumping out science. If you're just razing the cities you're taking (or the bad cities at least), then autocracy is certainly better, no doubt about it. rudatron fucked around with this message at 04:31 on Jul 27, 2013 |
# ? Jul 27, 2013 04:23 |
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# ? May 30, 2024 12:59 |
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rudatron posted:The issue with happiness on walls/barracks line is that they're not the sort of buildings you will want to spam everywhere, especially in mostly worthless cities you've just captured. But the workshop/university line? You need that stuff everywhere. Freedom also has quite good happiness bonuses (half-happy specialists, happy on gold and food buildings) but autocracy falls flat by putting them on buildings that you kind of want to avoid building in that 5 size city you captured. I mean, you could have that thing keep buildings walls, or you can get it helping your empire as a whole by pumping out science. The defensive buildings are buildings puppets love to build, and they are also relatively cheap and cost no maintenance. They're incredibly awesome buildings to have + happiness on. XP buildings are a bit more hit or miss but if you're spamming units like a motherfucker, you're going to have quite a few. I'm not saying Autocracy is better for happiness, because it's not, but it's definitely good enough and it's the other tenets that make autocracy shine for warmongering.
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# ? Jul 27, 2013 04:25 |
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Ahh, but with order's free insta-build courthouses, you don't need puppets!
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# ? Jul 27, 2013 04:27 |
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rudatron posted:Ahh, but with order's free insta-build courthouses, you don't need puppets! Instead your social policy costs just skyrocket.
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# ? Jul 27, 2013 04:27 |
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People care about Neuschwanstein Castle not because Castles were already good but because they're upkeep free, and if you have a building that's upkeep free and has any bonus on it at all it's a pretty good deal.
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# ? Jul 27, 2013 04:27 |
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Tulip posted:People care about Neuschwanstein Castle not because Castles were already good but because they're upkeep free, and if you have a building that's upkeep free and has any bonus on it at all it's a pretty good deal. Yeah, that thing is amazing. I find myself building castles in like the atomic era because of it.
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# ? Jul 27, 2013 04:44 |
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Dr. Video Games 0031 posted:Instead your social policy costs just skyrocket. Yeah, that 7% increase sure is a doozy.
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# ? Jul 27, 2013 04:59 |
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I hadn't seen this dialog before, and I can't stop laughing at that first response.
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# ? Jul 27, 2013 05:01 |
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I just played a game as Morocco, started with desert hills all around, built Petra, then snowballed out of control until I won a rather dissatisfying one-sided victory. After that, I think I have won enough games on Prince and am ready to upgrade to King. I just need help deciding on a fun civ to play. I am sick of desert tiles and feel petra might be a little overpowered so anyone with a start bias in the desert is out of the question. I also kind of want to try a one-city challenge and was looking at India, Siam, or Venice. Anyone have any fun civ or gameplay recommendations for someone new to the harder difficulties?
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# ? Jul 27, 2013 05:11 |
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This game is weird sometimes...
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# ? Jul 27, 2013 05:25 |
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pogothemonkey0 posted:I just played a game as Morocco, started with desert hills all around, built Petra, then snowballed out of control until I won a rather dissatisfying one-sided victory. After that, I think I have won enough games on Prince and am ready to upgrade to King. I just need help deciding on a fun civ to play. I am sick of desert tiles and feel petra might be a little overpowered so anyone with a start bias in the desert is out of the question. I also kind of want to try a one-city challenge and was looking at India, Siam, or Venice. Don't try OCC on a new difficulty, and Venice is surprisingly not that good at it since shipping themselves food via puppets is a huge part of their game. Try Ashurbanipal, he has a quirky play style.
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# ? Jul 27, 2013 05:26 |
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ixnay posted:I hadn't seen this dialog before, and I can't stop laughing at that first response. Spain said something new to me just now, when Isabella told me "I'm tired of seeing your face. I wish you'd just go away somehow." I'd just spanked her in 4 successive wars, winning one of her cities each time. In retrospect I should have just finished her off, then turned and mowed over Pocatello on my other side. As it is now, I've got Spain sniping my territory with Great Generals in the east and Pocatello spamming cities around me.
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# ? Jul 27, 2013 05:28 |
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Doesn't order get %science from factories? Makes the choice between Autocracy and Order sort of a no-brainer to me.
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# ? Jul 27, 2013 06:07 |
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rudatron posted:The issue with happiness on walls/barracks line is that they're not the sort of buildings you will want to spam, especially in mostly worthless cities you've just captured. But the workshop/university line? You need that stuff everywhere. Freedom also has quite good happiness bonuses (half-happy specialists, happy on gold and food buildings, but food buildings run into similar problems when you conquer a lot of territory) but autocracy falls flat by putting them on buildings that you kind of want to avoid building in that 5 size city you captured. I mean, you could have that thing keep buildings walls, or you can get it helping your empire as a whole by pumping out science. Walls don't have any upkeep and both buildings are early enough in the tech line that they are easy to build. I wouldn't put it in a newly captured city immediately because you're right in saying that other buildings are more important and newly captured cities have poo poo production because of the population hit, but eventually, when you need happiness in a crunch, build that 0 upkeep wall in every city that doesn't have one for extra happiness.
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# ? Jul 27, 2013 06:44 |
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Cynic Jester posted:Doesn't order get %science from factories? Makes the choice between Autocracy and Order sort of a no-brainer to me. It does, it's a pretty nice bonus. Still doesn't put it into "no-brainer" category for me though. You can get your science through tech stealing while you specifically rush military tech to keep an advantage or parity on that front. Autocracy gets double tech steal rate for this purpose and it's actually pretty nice. edit: Tech stealing becomes especially important on higher difficulties where it's much harder to get a total tech lead on the AI, making that tenet pretty awesome for any victory but science. CaptainCarrot posted:Yeah, that 7% increase sure is a doozy. It adds up, you know. If you're going conquest heavy, the additional costs can get excessive. It's not a massive problem or anything but it's something to consider if your plan is to conquer the world. Dr. Video Games 0031 fucked around with this message at 06:47 on Jul 27, 2013 |
# ? Jul 27, 2013 06:45 |
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Two weird things, first you can actually get a University and a Wat in the same city as Siam using that reformation belief that allows you to purchase them with faith (yeah this is as broken as you think it is). Second, did my first ever game as Spain...city two has King Solomon's mines and city three has El Dorado. Oh and on that Poland social policy thing? This is my Poland just as I entered the Modern Era (I have 11 cities). A Tartan Tory fucked around with this message at 07:39 on Jul 27, 2013 |
# ? Jul 27, 2013 07:28 |
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I can't remember why I had complete kill on for this game, but in the future never put this option on for brave new world. Civs without cities can still be the world congress leader so after I warmongered my way into wiping out all of the leader cov's cities, he voted to embargo me
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# ? Jul 27, 2013 07:37 |
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A Tartan Tory posted:Second, did my first ever game as Spain...city two has King Solomon's mines and city three has El Dorado. I did a Spain run a bit ago. Ended up with Uluru, Old Faithful, and the Fountain of Youth. Uluru and Baringer actually gave me the full 500, too. And I found out that Spain doubles the +5 culture bonus that the World Congress can give to natural wonders.
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# ? Jul 27, 2013 07:44 |
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A Tartan Tory posted:Two weird things, first you can actually get a University and a Wat in the same city as Siam using that reformation belief that allows you to purchase them with faith (yeah this is as broken as you think it is). Also, the rationalism policy that bring the bonus up to 17% affects both the Wat and the University.
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# ? Jul 27, 2013 07:49 |
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Does it also double up on the Jungle science bonus?
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# ? Jul 27, 2013 07:58 |
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Dr. Video Games 0031 posted:Does it also double up on the Jungle science bonus? I don't have any jungles so I can't test it (spawned in the tundra). I'll go conquer some poor sod at the equator and report back.
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# ? Jul 27, 2013 07:59 |
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Who pays for road maintenance that isn't within a "border"? For example you have a road connecting to a city state, but the road passes through 2 tiles outside your borders and before they enter the CS's borders. I assume the road inside the CS borders is paid for by the CS, but do you pay to maintain the road outside your culture borders?
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# ? Jul 27, 2013 08:11 |
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Away all Goats posted:Who pays for road maintenance that isn't within a "border"? For example you have a road connecting to a city state, but the road passes through 2 tiles outside your borders and before they enter the CS's borders. I assume the road inside the CS borders is paid for by the CS, but do you pay to maintain the road outside your culture borders? Whomever builds the road pays for it if it’s outside anyone’s territory. If you take over someone’s empire, you pay the roads in your new borders, but the roads outside are still billed to them. Note that the territory owner supersedes the builder: if you get open borders and build roads in someone else’s territory, they pay. If your borders expand onto a road someone else built, you pay.
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# ? Jul 27, 2013 08:26 |
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Any idea why I can't raze this city?
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# ? Jul 27, 2013 08:33 |
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Because you’re Indonesia and it got one of your unique resources? I’d call it a bug, if so, but that just might be the answer.
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# ? Jul 27, 2013 08:34 |
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So this is my Petra city: I think I'm gonna go autocracy because I'm razing most of the cities.
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# ? Jul 27, 2013 08:36 |
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I assume that monster is being supported by a lot of food trade routes? Doesn't look like much food is on the map. You could go Order and get five year plan for one more hammer on every single mine if you want the most ridiculous production city possible.
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# ? Jul 27, 2013 08:45 |
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Dr. Video Games 0031 posted:I assume that monster is being supported by a lot of food trade routes? Doesn't look like much food is on the map. You could go Order and get five year plan for one more hammer on every single mine if you want the most ridiculous production city possible. I lost track at about fifty food. Honolulu is probably using some of them, though, so it has one, maybe two trade routes.
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# ? Jul 27, 2013 08:54 |
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In my game it's the year 1998 and 1,200 turns in and an automated Brute I got from one of my first camps as Germany is still running around the world, occasionally giving me the "barbarian encampment cleared" popup as he finds some empty camp. Aside from the oceans, he has mapped pretty much the whole world on his own. I think he deserves a promotion if he ever happens to be back in Germany for his millenia of world exploration.
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# ? Jul 27, 2013 10:12 |
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mr sad posted:Spain said something new to me just now, when Isabella told me "I'm tired of seeing your face. I wish you'd just go away somehow." Reminds me of the Warcraft easter eggs when you keep selecting a unit. I wonder if there's anything like that in Civ 5? I can imagine the leaders getting really fed up of constantly rejecting your offer of 1 gold for all their luxuries. "Are you done? I got poo poo to do." vvvvvvv The fact that it's turn 1000 in AD1961 might have something to do with it. And a super-low difficulty level, judging by all that output? Microplastics fucked around with this message at 10:46 on Jul 27, 2013 |
# ? Jul 27, 2013 10:40 |
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A Tartan Tory posted:Oh and on that Poland social policy thing? This is my Poland just as I entered the Modern Era (I have 11 cities). How... How the gently caress did you do this? At first I was thinking you must have leveraged your insane faith production to just crap out a constant stream of great writers but you haven't hit the industrial era yet.
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# ? Jul 27, 2013 10:43 |
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Almost 2000 BPT without Rationalism.
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# ? Jul 27, 2013 10:55 |
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thehumandignity posted:How... How the gently caress did you do this? At first I was thinking you must have leveraged your insane faith production to just crap out a constant stream of great writers but you haven't hit the industrial era yet. He's in the modern era. What difficulty is that on?
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# ? Jul 27, 2013 11:10 |
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Verviticus posted:He's in the modern era. Oh, I misread that as "medieval" for some reason. Now that I look at the screenshot again, he's got most of his ideology filled out, so yeah. In other news, the AI continues to be inexcusably dense in certain areas. I have a small fleet parked right outside Egypt's capital right now, and every few turns they build a cargo ship and I collect 200 gold.
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# ? Jul 27, 2013 11:15 |
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Yeah, the AI just doesn't understand warfare. I had a force planted right next to Austria's capital and intended to genocide them before the other civs found us. Check the espionage menu to see what units Vienna's building, and it's got National Epic in the production queue. Despite this, the attack goes really poorly, with Vienna killing troops in one turn using a super-leveled-up catapult. Then, inexplicably, it moves the catapult out of the safety of the city, allowing me to kill it. It doesn't seem like it would be very hard to write a better decision tree for the AI, especially for cities under siege. Just targeting the siege units instead of the melee units would be a huge step forward.
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# ? Jul 27, 2013 11:40 |
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Well, my German Huge-Marathon-Emperor-Earth game finally reached its end on turn 1240 and I won handily. I really wish there was a difficulty setting between Emperor and Immortal because the difficulty jump is so sharp between the two. For fun, here's the alternate timeline of our world, those last years were pretty wild with the Dutch covering everything in tulips. Attila pretty much wrecked most of South America but never really managed to move on from there. Interestingly enough not a single civilization declared war on me at any point despite beating the crap out of each other all game and ultimately 11 civilizations out of 20 survived, Denmark only existing because they migrated to Australia. Turn 1: Turn 250: Turn 500: Turn 750: Turn 1000: Turn 1150: Turn 1240: Kanfy fucked around with this message at 12:31 on Jul 27, 2013 |
# ? Jul 27, 2013 12:27 |
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Decided to do a Inca game to play around with terrace farms and my starting spot has 5 sheep, 2 salt, 2 cattle, 2 stone, 1 silk and 1 marble. And is next to both a mountain and a river. Then I explore a bit and find I'm on my own little island. The worst.
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# ? Jul 27, 2013 12:31 |
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Did Rome travel all the way around the world to snipe one of Japan's cities while you were gobbling them, or did you decide to sell one to them?
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# ? Jul 27, 2013 12:38 |
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thehumandignity posted:Did Rome travel all the way around the world to snipe one of Japan's cities while you were gobbling them, or did you decide to sell one to them? I left them one to avoid the genocide penalty, Rome just wanted to be a dick I guess. Hiawatha also took out Montezuma from a different continent, but that was probably an act of kindness because those guys were some three eras behind everyone else. I'm actually surprised the Iroquois didn't get munched by the bigger civs like everybody else and only lost one of their cities to Babylon.
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# ? Jul 27, 2013 12:55 |
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# ? May 30, 2024 12:59 |
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Had a game where my buddy China wanted the English city close to my borders so I could spectate most of the siege. It was late medieval times and they both were roughly equal in tech. It was England's only city in the vicinity. It was.. painful to watch. They fielded no less than 3 pikemen with 4 chu-ko-nu. Possibly some units were obscured by the fog of war. They sent in the pikemen to close in on the city, taking damage along the way. These pikemen managed to do some damage to the city while being picked off 1 by 1. Only after they were dead did the chu-ko-nu take position (all the while being attacked) and then fired on.. a passing english missionary The city was taking out one chu-ko-nu per turn. It ended up with the entire chinese army destroyed by the city and the trebuchet that was in garrison. I heard the AI was even more atrocious in vanilla. I wonder then, what the hell was a siege like back then? They just sent in a warrior one at a time?
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# ? Jul 27, 2013 13:01 |