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swamp waste
Nov 4, 2009

There is some very sensual touching going on in the cutscene there. i don't actually think it means anything sexual but it's cool how it contrasts with modern ideas of what bad ass stuff should be like. It even seems authentic to some kind of chivalric masculine touching from a tyme longe gone
I love this game despite it being maybe not that fun to play. The psychedelic banality of the normal-rear end world rules so much. The fact that almost everyone you can talk to has something funny or intriguing to say rules. Its pervasive good-naturedness even rules.

Relin posted:

The music in EB is so good because they lifted the melodies and etc. from real songs without giving credit.

You're gonna freak out when you discover where "real songs" come from

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TheRationalRedditor
Jul 17, 2000

WHO ABUSED HIM. WHO ABUSED THE BOY.

Leofish posted:

I remember the single only time it's happened in all my years playing this game... having a Bionic Kraken drop the Gutsy Bat, steps away fom Gyigas' room. I trudged all the way back to the Phase Distorter to save it, so that I could do the final dungeon AGAIN while SMAAAAAAASHING every fuckin' thing forever.
The game is like 2 decades old, you don't need to spoiler anything much less this.

That said, the Gutsy Bat is the cruelest joke in the game.

Genocyber
Jun 4, 2012

TheRationalRedditor posted:

The game is like 2 decades old, you don't need to spoiler anything much less this.

That said, the Gutsy Bat is the cruelest joke in the game.

Apparently no one is reading the OP.

quote:

Keep Spoilers to a minimum and be sure to tag them.
This game is old sure, but plenty of people still haven't played it. Let's do them a courtesy and discuss major plot points in the [spoiler] tags, alright?

Paper Jam Dipper
Jul 14, 2007

by XyloJW
I want some of that Mr. Saturn coffee.

MykonosFan
Sep 9, 2012

Hows my homies training
going? Whaa? Hey! What
are you doing Ronald?

I haven't played Earthbound before now but am reading through the topic so spoiler tags are appreciated. :)

EnabledAssman
Dec 29, 2008
I was disappointed every Monday that this didn't come out when the Wii first came out and after the release of Brawl. I don't have a loving Wii U but I want one now, I never got to see the strategy guide as I played it in 2005, so I think it's a nice touch they added that. The Windows 8 version is alright but the controls are total poo poo.

Kikka
Feb 10, 2010

I POST STUPID STUFF ABOUT DOCTOR WHO
Fun Fact: Here's how Giygas's weird scary signal sound when hes out of the Devil's Machine was made!

To help explain the method, we will have to differentiate between Subtractive Synthesis and Frequency Modulation Synthesis.

Subtractive means regular old waveforms (like saw, square, triangle etc) that are shaped with filters that let through high or low frequencies. If you think of electronic music from your youth or the sounds a NES makes, you're thinking subtractive synthesis.
Frequency Modulation takes the simplest waveform, sine waves, and adds multiple of them on top of each other. The frequency with which the sine waves interact is then modified, creating usually sharp and rough sounds. If you think of kick-rear end basslines from pop songs or the sounds a Sega Genesis/Megadrive makes, you're thinking frequency modulation.

The SNES had extremely limited capability to produce sounds and music on it's own, but had excellent capability to use sound samples. It's why most SNES music can sometimes sound a bit muddy or lo-fi. On the other hand, the Genesis had it's own FM modulation chip but very low sound bank capacity, which is why it lacked orchestral pieces and had very rough sounds if samples were used.

Now, FM modulation is arguably more versatile than subtractive synthesis but has a sound world of it's own. I don't know if the sound was self-made or found somewhere, but the sound Giygas makes is very distinctively a two-wave FM modulation.

I made recordings to showcase how the sound is made:


1. Start with a simple sine wave sound (like the whoo-ee-oo for Doctor Who!)



2. Make the sine sharper, either by modulating it with another sine or modifying the waveform.



3. Start modulating the first wave with a second, low-frequency wave. Lower frequency basically means lower pitch, and it gives a nice warble. Useful for bass line sounds.



4. Just a tad more!



5. A little bit and a Lowpass filter later we have a sound with a great stingyness in all pitches.



6. Now we need to find the notes that match. I used the original sound byte as a reference. Also add some gliding between notes.



7. A second layer is added with a similar, but slightly different sound.



8. Almost done! As the low quality of the original sound byte added some creepy charm, we're going to add a Lo-Fi filter to the sound.



9. The finalized sound is then made into a sample and played at different notes. Here we have the end result!




BTW I hate this loving sound. It always makes me anxious.

edgeman83
Jul 13, 2003

Leofish posted:

I remember one playthrough I tried to get all the 1/128 items. It was the only time I ever hit max level.

The one time I actually got the Sword of Kings played for about 5 minutes at a time before resetting to prevent that. A failed attempt on another run through left me at like level 70 and made the rest of the game a bigger joke than it already is. I also later found out you can use Jeff's Spy command to steal the item if the enemy would have dropped it. Not sure if that would make the battles any quicker, though.

Crazyweasel
Oct 29, 2006
lazy

In terms of speed, luckily Starmen are the easiest hostile enemy to segregate and green swirl so with practice after you gain some levels you should never have to enter a combat screen, ie no spy use. I never let the area until I had lifeup omega anyways.

Ps I spoilered the enemy because personally I remember the first time I saw them again I was like "oh poo poo!!!" because you really don't see em for a long time

That Fucking Sned
Oct 28, 2010

Kikka posted:

Fun Fact: Here's how Giygas's weird scary signal sound when hes out of the Devil's Machine was made!

This is really cool. I'd love to hear more about how the SNES sound chip worked, because some games managed to do amazing things with it. The Dragon Quest III remake in particular had some of the most authentic-sounding orchestral music I ever heard in that generation.

The sound chip itself was actually designed by Sony' Ken Kutaragi, who later went on to design the PlayStation consoles. Another interesting fact is that each SEGA console used the processor from the previous one as its sound chip, to make backwards compatibility cheaper. This didn't happen in the Dreamcast, though, because the SEGA Saturn's hardware was a mess.

Republicans
Oct 14, 2003

- More money for us

- Fuck you


That loving Sned posted:

Another interesting fact is that each SEGA console used the processor from the previous one as its sound chip, to make backwards compatibility cheaper. This didn't happen in the Dreamcast, though, because the SEGA Saturn's hardware was a mess.

Isn't that what Sony also did with the PS2 but finding out they could make PS1 games work wasn't originally intended and kind of a happy accident?

Kikka
Feb 10, 2010

I POST STUPID STUFF ABOUT DOCTOR WHO

That loving Sned posted:

This is really cool. I'd love to hear more about how the SNES sound chip worked, because some games managed to do amazing things with it. The Dragon Quest III remake in particular had some of the most authentic-sounding orchestral music I ever heard in that generation.

You know, one thing bothers me. How did they make the sweet rhythm acid sound for the Kraken theme? The sound has that up-down lowpass filter that shouldn't be possible with the SNES hardware, unless they made each level of filtering a separate sound or underlaid a second sound and then changed volumes between the two?

I think it's all fascinating. When you've got limits its really great to see how far they can be taken.

Cuntellectual
Aug 6, 2010

Kongming posted:

Earthbound is not a grindy RPG to begin with, the only time in the entire game I grind out levels is the very beginning. Frank is near impossible at level 1-2 so it's pretty much mandatory, after that it's hard to be underleveled for anything unless you purposely avoid as many encounters as you can.

You've got to level to 12 to PK Shield Alpha against the Starman Jr. :getin:

extremebuff
Jun 20, 2010

While I feel that Mother 3 is far better gameplay wise (it's ten years younger, after all), the music is still fantastic and some of the lines are still great, it just doesn't have the charm that Earthbound does.

Also, from the very beginning of the game, they keep hyping up this world-eating dragon if you talk to the right people, and then it turns out it's your entire mission to stop it. But you never get to actually fight it.

The final fight is really cool for its own reasons but man that was a bummer. With how stupidly easy Porky was I thought there'd be a crazy final fight after him.

wafflemoose
Apr 10, 2009

Mother 3 was too weird and too much of an emotional roller-coaster for me to really enjoy. Also, I despised the chapter system because of how it kept switching characters around until around Chapter 5 where you finally take control of the main character. This game has a long-rear end prologue, almost as bad as the one from Kingdom Hearts II. That being said, the game is great once you finally have control of Lucas.

extremebuff
Jun 20, 2010

Starhawk64 posted:

Mother 3 was too weird and too much of an emotional roller-coaster for me to really enjoy. Also, I despised the chapter system because of how it kept switching characters around until around Chapter 5 where you finally take control of the main character. This game has a long-rear end prologue, almost as bad as the one from Kingdom Hearts II. That being said, the game is great once you finally have control of Lucas.

I agree it has a long prologue, but at least you're actually playing the game and beating poo poo up. It's good fun with some cool boss fights.

Comparing it to KH2's "watch ten hours of cutscenes and bullshit story before you can swing at something" is ridiculous.

extremebuff fucked around with this message at 14:15 on Jul 29, 2013

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Ascetic Crow posted:

Beat that. Dakota.

Everyone joins the Blues Brothers Runaway Five. :colbert:

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Angry Diplomat posted:

Everyone joins the Blues Brothers Runaway Five. :colbert:

They're on a mission from God.

Gotta get the band back together to save the orphanage universe.

DrManiac
Feb 29, 2012

Bobnumerotres posted:

While I feel that Mother 3 is far better gameplay wise (it's ten years younger, after all), the music is still fantastic and some of the lines are still great, it just doesn't have the charm that Earthbound does.

Also, from the very beginning of the game, they keep hyping up this world-eating dragon if you talk to the right people, and then it turns out it's your entire mission to stop it. But you never get to actually fight it.

The final fight is really cool for its own reasons but man that was a bummer. With how stupidly easy Porky was I thought there'd be a crazy final fight after him.




The dragon is pretty much a neutral entity, what is does when it wakes up depends on the heart of whoever pulls the needles. Lucas wasn't trying to stop it, he was trying to pull the needles to awaken it first so he can get reset the world to how it was before porky hosed everything up. Porky just wanted the dragon so he could destroy everything because he's selfish like that.


The ending of mother 3 wasn't as good as earthbound but it was ok.

Happy Blue Cow
Oct 23, 2008

I have moooore respect for
Mr. Carpainter then others. Even if I become someone's steak dinner, I'll still respect him.

Kikka posted:

Fun Fact: Here's how Giygas's weird scary signal sound when hes out of the Devil's Machine was made!

To help explain the method, we will have to differentiate between Subtractive Synthesis and Frequency Modulation Synthesis. :words:

This whole post is amazing. I had no idea that was how it was done :psyduck: and you're right about it making you feel anxious, I'm pretty sure that's the exact feeling Itoi wanted to convey for him. If you know of any other soundbyte style stuff used in the game, I'd love to hear about it.



:allears:




and here are some particularly awesome "Movie Posters" by KurkoBoltsi on DeviantArt

SwimmingSpider
Jan 3, 2008


Jön, jön, jön a vizipók.
Várják már a tólakók.
Ez a kis pók ügyes búvár.
Sok új kaland is még rá vár.

DrManiac posted:

The ending of mother 3 wasn't as good as earthbound but it was ok.

It would have been better without the walking around "everyone is fine!" epilogue, to be sure.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
I think one of the things I love most about Earthbound is that it manages to appeal to absolutely all ages in different, equally great ways. As a kid, it's an awesome game about kids like you going on a grand, goofy adventure. As a teen or young adult, it's still an awesome silly adventure, but it's also a little bit of a nostalgic love letter to childhood innocence and that feeling of everything being new and weird and wonderful.

Then you grow up and have a kid and you go back and play Earthbound and it's still beautiful and nostalgic and reminds you of how amazing childhood is and how incredible it is that you created a human being holy poo poo and now you get to watch your little one be a child and share in that wonder again, but there are also moments when it's strangely gripping and kind of terrifying and sad, because it's about children going out alone into a dangerous world to fight for what's right and give up some of their innocence and grow up through bravery in the face of hardship, suffering, and solitude.:smith::hf::unsmith:

Paper Jam Dipper
Jul 14, 2007

by XyloJW
Wow, gently caress Moonside.

extremebuff
Jun 20, 2010

Paper Jam Dipper posted:

Wow, gently caress Moonside.

If you know where to go you only need to spend about 2 minutes there and get into 2-3 fights. The boss is super easy, but, yeah, gently caress those fire hydrants.

Help Im Alive
Nov 8, 2009

Not sure how long it's been there, but on Miiverse there's now an Earthbound announcement community with no posts on it.



I wonder what they're going to use it for?

Paper Jam Dipper
Jul 14, 2007

by XyloJW

Bobnumerotres posted:

If you know where to go you only need to spend about 2 minutes there and get into 2-3 fights. The boss is super easy, but, yeah, gently caress those fire hydrants.

What made it worse for me was the mole hole, where every single snake poisoned me and every fight took three attempts to run. First time the game got tedious for me. So going from that to a Moonside where I'm getting chased every three seconds just made me say blah and quit.

Harrow
Jun 30, 2012

Rhinoceraptor posted:

It would have been better without the walking around "everyone is fine!" epilogue, to be sure.

Whaaaaaaaat.

That was probably my favorite part, especially because it's so ambiguous. It plays in so well with what the needles do, because the heart of the person who pulls them determines whether the world is reborn or completely destroyed. And the ambiguity there is asking you to do what Lucas was trying to: to believe in the goodness of people and that things can turn out okay, even though everything is horrible right now. You never really see anyone, you get no real indication that everyone really is okay--the game is just begging you to believe that they could be.

And also I cried like a baby when they thanked me by name, especially because I totally forgot the game asks you to input your name at the beginning. It was by sheer chance I put in my real name and not some stupid joke.

blurry!
Jun 14, 2006

Sorry for Party Flocking
Earthbound's tone is really something else, especially compared to other RPGs, both western and eastern. Most have pretty straightforward narratives and tonalities. Most attempt to evoke a mood of dread, menace, or peril, but strange as it sounds, none come close to Earthbound's ability to pull it off. Firstly, the modern setting helps pull the player in, with its familiarity. A house in a small town, a boy with his baseball cap and faithful dog, along with his next door neighbor. However, its obvious that quite quickly that things are a little off, and the surreal quality of the game becomes apparent. The graphics, in their colorful simplicity, are both friendly yet impersonal. Contemporaries of Earthbound, such as Chrono Trigger and Final Fantasy VI, have emotive and varied sprites for their characters, as well as dialogue that attempts to be inclusive to the player. Character beats and quirks make the various cast more personable and easier to get close to, so to speak. Earthbound, however, has a very limited set of sprites, and less dialogue for any given character. Every main character and NPC has only one or, if they're lucky, two expressions. Many have little to no back story worth telling, and those that do feature throwaway stories summed up in a line or two of dialogue.

This impersonal delivery I think actually allows the player to project onto the game easier, just as one can relate to a silent protagonist in certain cases to one that has a voice. So you get attached to this goofy, blasé world that's riffing off standard jRPG tropes and weird American pop culture references, going on a standard hero's journey across the world and collecting the macguffins.

Then you get to Giygas. Giygas is straight up Lovecraft. He's not Cthulhu or Dagon or any of the minor entities, but he's in fact the biggest, baddest of them all: Azathoth. For those not in the know, Azathoth is Lovecraft's prime deity, a mindless, "nuclear chaos" (nuclear meaning central in this case, not "nuke"), also described as a "blind idiot god" that sleeps, contained by monotonous, tuneless piping. Should he awaken, he will end the universe. His form and actions are incomprehensible to the human mind. He is served by another deity, Nyarlathotep, who (unlike other deities in Lovecraft's mythos), walks the earth, fulfilling the wishes of Azathoth. Nyarlathotep can be seen walking as a human, manipulating and deceiving those around him in a distinctly human fashion. It could be said that Pokey, in his way, is in fact Nyarlathotep. He uses Giygas to his own ends as much as he serves Giygas'. Which is basically to spead chaos, build his own power, and side with the strongest thing around.

There's something so bizarre and unique about a distinctly Lovecraftian game, with a legitimate eldritch horror as the main villain. The surreal feeling of the entire game just drives home the malice that slowly reveals itself as you progress. I've never seen anything quite like it in videogames.

triplexpac
Mar 24, 2007

Suck it
Two tears in a bucket
And then another thing
I'm not the one they'll try their luck with
Hit hard like brass knuckles
See your face through the turnbuckle dude
I got no love for you
I like when the little slime guys burp

bpc908
Jan 27, 2013

Kacho of My own little gaming world

Help Im Alive posted:

Not sure how long it's been there, but on Miiverse there's now an Earthbound announcement community with no posts on it.



I wonder what they're going to use it for?

Would be awesome if they announced Mother for the 3DS virtual console. :allears:

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from

Harrow posted:

Whaaaaaaaat.

That was probably my favorite part, especially because it's so ambiguous. It plays in so well with what the needles do, because the heart of the person who pulls them determines whether the world is reborn or completely destroyed. And the ambiguity there is asking you to do what Lucas was trying to: to believe in the goodness of people and that things can turn out okay, even though everything is horrible right now. You never really see anyone, you get no real indication that everyone really is okay--the game is just begging you to believe that they could be.

And also I cried like a baby when they thanked me by name, especially because I totally forgot the game asks you to input your name at the beginning. It was by sheer chance I put in my real name and not some stupid joke.


Mother 3 endgame spoilers

I was thinking about the Great Dragon yesterday, and it seems to me that it would have come out as something of a chimera of good and evil (in tune with the rest of the game.) Considering that Lucas pulled out half of them and Claus (roughly) the other half.

I feel like yeah, everybody was okay. But they're in a completely different world now, and we can't see them because we don't exactly know what that world would entail.

I do feel like the final fight was a bit of a letdown/was trying to coast on the tails of EB. But I think all Mother endbosses work the same way; Brute force is a guaranteed failure.

Paper Jam Dipper
Jul 14, 2007

by XyloJW

blurry! posted:

Earthbound, however, has a very limited set of sprites, and less dialogue for any given character. Every main character and NPC has only one or, if they're lucky, two expressions.

If I can express the nitpickiest of nitpicks, I hate the fact that only Ness poses for photos.

Smoking Crow
Feb 14, 2012

*laughs at u*

Maybe it's because that only Ness can see him. :tinfoil:

wafflemoose
Apr 10, 2009

Or that the others are just so weirded out by a man falling from the sky. :v:

ETB
Nov 8, 2009

Yeah, I'm that guy.

Starhawk64 posted:

Or that the others are just so weirded out by a man falling from the sky. :v:

But you'd think they would be used to it after the 50th time. Maybe Ness is the only photogenic one, through thick and thin.

Curious, does Ness' ghost do anything if caught in a picture?

canoshiz
Nov 6, 2005

THANK GOD FOR THE SMOKE MACHINE!

ETB posted:

But you'd think they would be used to it after the 50th time. Maybe Ness is the only photogenic one, through thick and thin.

Curious, does Ness' ghost do anything if caught in a picture?

Doesn't the game end if Ness dies?

The Taint Reaper
Sep 4, 2012

by Shine

Help Im Alive posted:

Not sure how long it's been there, but on Miiverse there's now an Earthbound announcement community with no posts on it.



I wonder what they're going to use it for?

You just know they're going to shove the ROM onto a disc and sell it with an artbook for 40 bucks down the road.

Hamsterlady
Jul 8, 2010

Corpse Party, bitches.

ETB posted:

But you'd think they would be used to it after the 50th time. Maybe Ness is the only photogenic one, through thick and thin.

Curious, does Ness' ghost do anything if caught in a picture?

Nope, he just stares blankly at the camera if he's dead/diamondized.

DrManiac
Feb 29, 2012

Arrrthritis posted:

Mother 3 endgame spoilers

I was thinking about the Great Dragon yesterday, and it seems to me that it would have come out as something of a chimera of good and evil (in tune with the rest of the game.) Considering that Lucas pulled out half of them and Claus (roughly) the other half.

I feel like yeah, everybody was okay. But they're in a completely different world now, and we can't see them because we don't exactly know what that world would entail.

I do feel like the final fight was a bit of a letdown/was trying to coast on the tails of EB. But I think all Mother endbosses work the same way; Brute force is a guaranteed failure.





Claus pulled out half of them and one of the magypsies specifically says that his heart is neither good nor evil due to him being a cyborg



I think pokey is the best villain of any SNES rpg. He does some pretty horrible poo poo, but it all pretty much goes back to him being a lonely fat kid in some bad situations.

DrManiac fucked around with this message at 00:01 on Jul 30, 2013

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Harrow
Jun 30, 2012

I would like to nominate Earthbound for Grooviest Boss Music '013 And Also All Years:

https://www.youtube.com/watch?v=1TVX0T8HR5o

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