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redreader posted:I thought I'd have a chance since the game ended in Feb or end of Jan or something. But, I didn't max Aeon so AFAIK I can't do more s-link maxing after the end of december. You do in golden but you're still hitler for not prioritizing them over everything else
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# ? Jul 31, 2013 21:58 |
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# ? Jun 3, 2024 14:08 |
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He didn't complete either of them yet, which makes him double Hitler. Or possibly Nyarlathotep.
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# ? Jul 31, 2013 21:59 |
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redreader posted:What do I need to do to prepare for NG+? Is there anything I can 'grind' to make my new game easier? do I carry money across? Hints? I intend to max all s-links on NG+, without a guide apart from the fusion velvet room s-link. Is that a stupid idea? -Compendium -Money -Available weapons/armor/items in the weapon shop -Social Stats -Max S. Link items (so you can fuse the ultimate personas again if you want) -Costumes You can also change any aspect of the difficulty at any time. Might be forgetting something else but that's the gist of it. Implied by above is that before you fight the final boss you should sell off everything you don't think you'll need to beat that boss. Since actual items don't carry over but money does. And yes you can visit the shop even from the TV world in the final dungeon by going up to the TV in the center of the hub. It's relatively easy to max all your S. Links on NG+. To do so what is implied is that you beat each dungeon in one day (should be easy now) and use the fortunes at the shrine at night when necessary to ensure you're always leveling someone up the next day (you don't have any studying to do anymore after all so your nights are going to be free). It helps if you have an idea of what Links are available on what days. Like, you'd want to start Devil ASAP to unlock Death, or save Sun for rainy days when you have nothing to do. Nate RFB fucked around with this message at 22:06 on Jul 31, 2013 |
# ? Jul 31, 2013 22:01 |
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One thing I do hope they do in Persona 5 is to give extra scenes or something acknowledging a maxed S-Link for groups of people instead of just individuals. Nanako and Dojima for example could've definitely had a "You saved this family" true-ending type scene. Or one for maxing your entire team. Or even if Max out both the sports manager and the sports team.
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# ? Jul 31, 2013 22:05 |
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redreader posted:I thought I'd have a chance since the game ended in Feb or end of Jan or something. But, I didn't max Aeon so AFAIK I can't do more s-link maxing after the end of december. If you had it at 7 or 8 it's still salvageable since Aeon is available every day in December. I believe they are actually available for a bit in January, correct me if I'm wrong.
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# ? Jul 31, 2013 22:09 |
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MrAristocrates posted:If you had it at 7 or 8 it's still salvageable since Aeon is available every day in December. I think I maxed her out from four or five during December. I'm pretty sure she stops being available immediately after you finish the December dungeon though.
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# ? Jul 31, 2013 22:16 |
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DarkHamsterlord posted:I think I maxed her out from four or five during December. I'm pretty sure she stops being available immediately after you finish the December dungeon though. If you're dating someone it's advisable to finish the dungeon by the 22nd. Otherwise it can be done by the 23rd.
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# ? Jul 31, 2013 22:19 |
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DarkHamsterlord posted:I think I maxed her out from four or five during December. I'm pretty sure she stops being available immediately after you finish the December dungeon though. I was actually talking about Nanako and Dojima, not Marie in the second sentence.
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# ? Jul 31, 2013 22:23 |
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MrAristocrates posted:I was actually talking about Nanako and Dojima, not Marie in the second sentence. Oh, I see. Yeah, I'm pretty sure you get a week or two with them in January.
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# ? Jul 31, 2013 22:31 |
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Nate RFB posted:This stuff carries over: What about the cards that you gave to Marie? It'll suck if those don't carry over.
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# ? Jul 31, 2013 23:58 |
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Lord_Pigeonbane posted:What about the cards that you gave to Marie? It'll suck if those don't carry over. Those carry over too.
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# ? Aug 1, 2013 00:02 |
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Lord_Pigeonbane posted:What about the cards that you gave to Marie? It'll suck if those don't carry over. I'm almost positive her inventory also carries over. Not 100%, but very nearly.
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# ? Aug 1, 2013 00:02 |
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King of Solomon posted:I'm almost positive her inventory also carries over. Not 100%, but very nearly. They do. I am 100% positive.
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# ? Aug 1, 2013 00:02 |
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So, I got my hands on one of those nifty Vita covers that came way back when from P4G preorders. ... which I proceeded to gently caress it up to unusability while trying to take it off after noticing a few cat hairs under it, use tape to clean it, and when that didn't work used water and a cloth like a dumbass. How much does that skin go for now, or is it even available anymore?
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# ? Aug 1, 2013 06:29 |
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Chie is pretty awesome. I get to the first mini-boss of the extra dungeon and he immediately summons two extra shadows. I knock them down and Chie's all "Let me help!" and proceeds to Galactic Punt the boss off the screen.
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# ? Aug 1, 2013 17:16 |
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For the most part, Chie is the worst party member overall, but I keep her on the team all game because Galactic Punt is just so good.
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# ? Aug 1, 2013 17:29 |
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Cannot Find Server posted:For the most part, Chie is the worst party member overall, but I keep her on the team all game because Galactic Punt is just so good. But once you get the bikes, Chie can Galactic Punt from outside the party!
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# ? Aug 1, 2013 17:31 |
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Cannot Find Server posted:For the most part, Chie is the worst party member overall, but I keep her on the team all game because Galactic Punt is just so good. Chie's not so much bad as 'outclassed by Kanji if you don't need Agneyestra or the enemies aren't using Wind attacks'. Dragon Hustle helps but it eats away so much at Chie's limited SP pool. There really isn't anybody that's awful, though I'm not really that fond of Naoto until Shield of Justice.
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# ? Aug 1, 2013 19:21 |
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Okay, so I just got Yu's scooter, and I want to make sure I have this right:
Does that about sum it up?
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# ? Aug 1, 2013 20:50 |
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P4G gives you a bit more time after December to work on Nanako and Dojima, but since they're out of commission the longest get them done when you can. And you've got the gist down. Just remember any school students likely aren't available right before exams. Also, do Jester whenever possible.
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# ? Aug 1, 2013 20:53 |
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Nayato posted:Okay, so I just got Yu's scooter, and I want to make sure I have this right: -Technically no, as you can also max them out in January. The original cut-off day in the PS2 release was basically the end of October though. -Pretty much. You'd be wise to keep Hermit up there, and work on Social Stat boosting S. Links like Temperance and Sun. Tower is worth working on for Yoshitsune, the most broken persona. ApplesandOranges is also right about Jester; get him up to level 6 ASAP (Levels 7-10 are story-based). Nate RFB fucked around with this message at 20:59 on Aug 1, 2013 |
# ? Aug 1, 2013 20:55 |
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Strange Quark posted:But once you get the bikes, Chie can Galactic Punt from outside the party! Holy poo poo. I always roll with Chie but if she can ride in on a bike and punt shadows into space then that's a space for Naoto!
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# ? Aug 1, 2013 21:17 |
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I will never drop Chie from my parties since she gets way more Galactic Punts in party than out of party. I will also never have Teddie in my party because I can't get enough of "Sensei, you meanie!" (hey, it's not my fault your "bike" special sucks compared to Galactic Punt).
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# ? Aug 1, 2013 21:36 |
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I feel that outside of special circumstances like the all-out attack follow-ups (Twin Dragons, for example) the best overall party was Yosuke/Kanji/Yukiko. They just pulverize everything and can do all kinds of party-wide buffs. You can make just about any party work, though.
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# ? Aug 1, 2013 21:57 |
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Personally I tend to have the MC act as the knock-downer by using the elemental items you can buy from the store in town. It's more practical than swapping personas, and while it gets monotonous after a while it's excellent for provoking shuffle time as you are guaranteed to get it if the last enemy dies from an all-out attack. I definitely pick my teams based on flavor rather than what is most efficient though.
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# ? Aug 1, 2013 22:05 |
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I'm one of those people that tends to rotate party members to keep people evenly leveled, although in the PS2 version of the game I never had Teddy in my party because I found his squeaky footsteps grating while dungeon crawling. Now that you can put your party members in different costumes I've actually started putting him in my party! Switching him to something besides the bear suit cures that squeaky foot problem.
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# ? Aug 1, 2013 22:46 |
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I actively refused to use teams aside from Yosuke/Kanji/Teddie. I have only ever used Naoto while redoing Void Quest way too late.
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# ? Aug 1, 2013 22:50 |
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Never have Yosuke in my party, never not have Yukiko,
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# ? Aug 1, 2013 23:02 |
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I usually switched between teams of Yosuke/Chie/Yukiko and Naoto/Kanji/Teddie. I'd probably would have tried having Yosuke and Teddie together more often because Junes Bomber is hilarious but I didn't like having two people with the same weakness.
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# ? Aug 1, 2013 23:03 |
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I feel pretty comfortable saying that Yosuke is top to bottom the best party member in a vacuum. His magic is near as makes no difference at Yukiko's level minus Mind Charge or Burning Petals, Brave Blade is actually crazy powerful if you find yourself on some round where Wind is no good (bonus points if Rise has charged everyone up), he gets a great party-wide buff and Dekaja, and even some healing magic that's not half bad (which you can later count on in Youthful Wind as well). All the while trading places with Naoto for the title of quickest.
Nate RFB fucked around with this message at 23:35 on Aug 1, 2013 |
# ? Aug 1, 2013 23:30 |
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Nate RFB posted:I feel pretty comfortable saying that Yosuke is top to bottom the best party member in a vacuum. His magic is near as makes no difference at Yukiko's level minus Mind Charge or Burning Petals, Brave Blade is actually crazy powerful if you find yourself on some round where Wind is no good (bonus points if Rise has charged everyone up), he gets a great party-wide buff and Dekaja, and even some healing magic that's not half bad (which you can later count on in Youthful Wind as well). All the while trading places with Naoto for the title of quickest. However, there is no vacuum so I am not entirely certain where he fits. Yukiko is simply murder at higher levels, as long as there is no fire resists, and if there is she can take care of that (or MC can). She also has highest SP pool and is the best healer. Then you have Naoto who can wipe all the non-boss shadows out (if built for that) which is great at higher difficulties. The last spot can go between Chie/Kanji for physical strong attacks. Yosuke is very diverse, similar (better) to Teddie, but he has no overriding quantities. On pure power level, he can't hang with Yukiko and Naoto, and he does not have as strong physical attacks as Kanji or Chie. He isn't bad, but just not needed from that perspective. However, at the same time as noted he can help shore up some points if you are missing some attribute. Overall though, while I trade people around, I always have Yukiko since it's hard to bypass top level healing and top level damage in same character. Lord_Pigeonbane posted:What about the cards that you gave to Marie? It'll suck if those don't carry over. Card database carries over I believe.
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# ? Aug 2, 2013 01:52 |
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oblomov posted:Card database carries over I believe. This does carry over. I just did a new game+ and I need 20 more to get the 100 card trophy.
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# ? Aug 2, 2013 01:57 |
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Seconding Yukiko/Yosuke/Kanji. I used Chie for most of the game in vanilla but switched over to Yosuke for the last two dungeons and he really shined. His magic is quite good and he has that hit/evade buff that helps. I never used Teddie and Naoto, the former because I found Yukiko irreplaceable and the latter because she wasn't very versatile, unlike in Golden where they really buffed her.
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# ? Aug 2, 2013 01:57 |
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oblomov posted:However, there is no vacuum so I am not entirely certain where he fits. Yukiko is simply murder at higher levels, as long as there is no fire resists, and if there is she can take care of that (or MC can). She also has highest SP pool and is the best healer. Then you have Naoto who can wipe all the non-boss shadows out (if built for that) which is great at higher difficulties. The last spot can go between Chie/Kanji for physical strong attacks. That's the thing, though. You don't really need Naoto to do this. Pretty much every other character is very good at doing this, too, without the detriment of being virtually useless in boss battles. EDIT: My party in Golden was Yosuke/Yukiko/Kanji. Yosuke was an excellent support character (and very good at wiping random mobs, since Boosted+Amped Magarudyne is pretty powerful), Kanji dealt serious pain with physical damage, and Yukiko's a nuke on legs with an endless SP pool that also has very good healing magic if things get severe. King of Solomon fucked around with this message at 02:01 on Aug 2, 2013 |
# ? Aug 2, 2013 01:58 |
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King of Solomon posted:That's the thing, though. You don't really need Naoto to do this. Pretty much every other character is very good at doing this, too, without the detriment of being virtually useless in boss battles.
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# ? Aug 2, 2013 02:03 |
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My endgame team for my Very Hard game is Chie, Yukiko and Naoto. Yukiko is pretty much a requirement, Naoto destroys Golden Hands, Chie is a requirement for Galactic Punt. I'd probably have an easier go of things if I was using Kanji or Yosuke rather than Chie, but they are like 20 levels behind at this point. Even with gold hands, it takes forever to level up on Very Hard so I'm kinda committed now. Also: Naoto gets makarakarn and tetrakarn, which helps immensely in late-game boss battles. I would not have beaten Heaven without makarakarn for the boss.
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# ? Aug 2, 2013 02:04 |
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The main advantages of Kanji over Chie are Matarukaja and Primal Force which is a bit better than God Hand. And technically having a Ma-dyne spell, even though you probably won't use it too often. Otherwise Chie is perfectly serviceable and you get Twin Dragons if you wisely also have Yukiko. I mainly don't like Naoto because by the time you get her, everyone else should have their second personas already. It feels like taking a step back, and that's ignoring the extra work you have to put in to get her Bufudyne up to snuff (bike date, gun that boosts ice, accessory that boosts ice). It just seems like a lot of extra work for someone you can only really use in the endgame. She is good defensively though and again as long as you know these things in advance you can build around her. E: vvv This is absolutely true. Nate RFB fucked around with this message at 02:44 on Aug 2, 2013 |
# ? Aug 2, 2013 02:20 |
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Naoto has the coolest critical animation though. That counts for a lot!
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# ? Aug 2, 2013 02:32 |
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Yeah, but Kanji is the best. No excuses for not having him.
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# ? Aug 2, 2013 02:34 |
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# ? Jun 3, 2024 14:08 |
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AG3 posted:Naoto has the coolest critical animation though. That counts for a lot! Kanji's is pretty awesome too.
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# ? Aug 2, 2013 02:57 |