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Cirofren
Jun 13, 2005


Pillbug

Matrim posted:

You're right. I meant to say that their one UU is pretty absurd. Warrior strength on a scout is already brokenly good, but choosing your ruins (and upgrading straight to a composite bow) makes it an incredibly long-lasting and versatile unit. I think it's a little too good, given Shoshone's other bonuses.

The unit upgrade is okay but being able to guarantee +1 pop and the free tech are an insane jump start. If you can find enough ruins to double dip into those it's the strongest start in the game.

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Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

thehumandignity posted:

So what do you think is good about Comanche Riders? They have, what, extra movement? A lower cost? They still have the cities attack penalty so they have a niche use, as far as balance is concerned I didn't think they were worth mentioning.

They're a niche unit, but Pathfinders more than make up for it compared to anyone other civs' UU.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Cirofren posted:

The unit upgrade is okay but being able to guarantee +1 pop and the free tech are an insane jump start. If you can find enough ruins to double dip into those it's the strongest start in the game.

Yep, culture is also great to grab. Faith as well. The unit upgrade is just the icing on the cake - if you were a warmonger, you could grab a very, very early composite bow that has scout movement and leverage that into a huge early attack. Moreso if you manage to take two upgraded pathfinders.

Speedball
Apr 15, 2008

Yeah, the Shoshone are incredible but they are also, more importantly, flexible. They're not locked into any single victory path or strategy, and even if you somehow get beaten to a bunch of ancient ruins their ability to grab extra land and fight harder while inside it means that they can't be taken over easily.

Poland's nicely flexible too, for different reasons.

LaserShark
Oct 17, 2007

It's over, idiot. You're gonna die here and now, and the last words out of your mouth will have been 'poop train.'

I saw this one little yellow dot at the end of the continent and thought "Assyria. What are you doing." I sent a boat over to check, and sure enough there's a Citadel exactly two spaces away from Carchemish, which seems really loving petty even in a game where Napoleon's been a douchebag the whole way. Those truffles had to be solidly in French lands, though, so I guess Assyria just really wanted a couple of fish nodes.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Varjon posted:

I'm reasonably certain someone mentioned earlier that it did.

I can confirm it does.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
Poland has to easily be the best civ in the game right now. Shoshone are nice, but their window of power fades after the first few eras. Poland keeps on trucking along with big power jumps every era. Ducal Stables are so good that the Huns wish they had that poo poo, and Winged Hussars make Lancers actually desirable.

The only possibly bad thing about Poland is that advancing into the Modern Era if you haven't built three Factories yet means that you don't get a free ideological tenet, because the ideology comes a turn or so after you've advanced into Modern - and you can't delay your free policy. So if you want an instant level 2 Tenet once you're into Modern (and are an early adopter) you have to push for coal and factories.

Speedball
Apr 15, 2008

Yeah, as Poland I don't need to worry about screwing myself for taking too long to finish a tree, or opening multiple policy trees, too. They are to culture what Babylon or Korea are to science. Other civs get extra culture points other ways, but not one whopping whole new policy on top of the ones they're earning the normal way.

esto es malo
Aug 3, 2006

Don't want to end up a cartoon

In a cartoon graveyard

Brannock posted:

The only possibly bad thing about Poland is that advancing into the Modern Era if you haven't built three Factories yet means that you don't get a free ideological tenet, because the ideology comes a turn or so after you've advanced into Modern - and you can't delay your free policy. So if you want an instant level 2 Tenet once you're into Modern (and are an early adopter) you have to push for coal and factories.

Most players should be pushing for coal and factories anyways, unless its a small game. The bump in free tenets at the start makes it well worth the push.

Speedball
Apr 15, 2008

Whenever the World's Fair gets proposed, I just drop everything and have all my cities build for it. I just can't take the chance of someone else out-culturing me and I really do want that extra policy. That stuff is worth missing out on a wonder or delaying other projects.

Dr. Video Games 0031
Jul 17, 2004

The nice thing about Poland is the same as Shoshone, really. Their UA isn't better for any one victory type more than the others, it's just great for establishing a firm base to launch into any victory type from. Some people assume culture, but they aren't really any better at that than anything else now that culture victories aren't tied to policies and they don't actually get extra culture, just policies. You can do with that whatever you want.

UberJumper
May 20, 2007
woop
Oh gently caress you Hiawatha. I burn your cities and kill your people. Instead of fighting me you just run and build more god drat cities. :wtc:

Redchaostry
Nov 27, 2008
Thanks ruins for saving two turns on my research, you're a life saver. :suicide:

uPen
Jan 25, 2010

Zu Rodina!
Well I settled this city with the intention of forcing Napoleon to dow me in a little bit so I can beat him up and take Paris but instead he asked me for a declaration of friendship. :sigh:



Guess we're buds now.

Jedi Knight Luigi
Jul 13, 2009

A Tartan Tory posted:

I can confirm it does.

:fry:

I know what civ I'm playing as next.

Dr. Video Games 0031
Jul 17, 2004

uPen posted:

Well I settled this city with the intention of forcing Napoleon to dow me in a little bit so I can beat him up and take Paris but instead he asked me for a declaration of friendship. :sigh:



Guess we're buds now.

That's just Napoleon's way for preparing for war.

Ariong
Jun 25, 2012

Get bashed, platonist!

uPen posted:

Well I settled this city with the intention of forcing Napoleon to dow me in a little bit so I can beat him up and take Paris but instead he asked me for a declaration of friendship. :sigh:

Guess we're buds now.

Indeed. You should probably disband all of your military units and let your guard down.

Tender Bender
Sep 17, 2004

Been getting caught up on this thread after picking up the two expansions on a whim... it's been almost two years since I played me some Civ. Does anyone have a good recommendation for a BNW video LP that sort of outlines how to play the game competently? I know Civ is largely a trial and error kind of game but I'd like to at least get the ground rules established so I'm not spending dozens of hours floundering about doing things completely wrong.

MadDjinn has a pretty extensive series of videos from the previous expansion but that obviously wouldn't cover the new BNW stuff, and his Venice LP seems tricky to learn from since Venice is kind of a unique civilization. Anyone similar to his style who's done a "normal" LP with the new expansion?

Garbo posted:

Super Jay Mann posted:

How I envision the congress starting.

"Everybody get up, it's time to slam now.

Welcome to the Space Jam."

https://www.youtube.com/watch?v=wvru5jEQSOg

This works roughly a million times better than I thought it would.

This is from like 30 pages back but I can't stop laughing, this made my night.

Tender Bender fucked around with this message at 10:58 on Aug 1, 2013

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Tender Bender posted:

Been getting caught up on this thread after picking up the two expansions on a whim... it's been almost two years since I played me some Civ. Does anyone have a good recommendation for a BNW video LP that sort of outlines how to play the game competently? I know Civ is largely a trial and error kind of game but I'd like to at least get the ground rules established so I'm not spending dozens of hours floundering about doing things completely wrong.

MadDjinn has a pretty extensive series of videos from the previous expansion but that obviously wouldn't cover the new BNW stuff, and his Venice LP seems tricky to learn from since Venice is kind of a unique civilization. Anyone similar to his style who's done a "normal" LP with the new expansion?


https://www.youtube.com/watch?v=wvru5jEQSOg

This works roughly a million times better than I thought it would.

He can be a little hard to understand sometimes but http://www.youtube.com/user/Marbozir is a good LP'er for this game.

Jolan
Feb 5, 2007
MadDjinn also just started posting a Poland LP, which should give you a better idea of most civs in the game.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Jolan posted:

MadDjinn also just started posting a Poland LP, which should give you a better idea of most civs in the game.

Talking about that, I really laughed at his settlement choice for his Cap.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
If you want to watch an LP with plenty of comedy but absolutely zero strategy, UnitLost have been doing their run-through of BNW and it's hilarious from start to finish (well, it hasn't finished yet)

It begins here:

https://www.youtube.com/watch?v=7sN36vp5-10

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

Matrim posted:

They're a niche unit, but Pathfinders more than make up for it compared to anyone other civs' UU.

:psyduck:

But you said both of their UU's are overpowered. I'm just curious as to what you think is so great about the Comanches.

Jack the Lad
Jan 20, 2009

Feed the Pubs

How many city states should I be puppeting as Venice, and when? In my current game it's turn ~150 and I haven't puppeted anyone yet.

I'm allied with all the city states I've met, have built pretty much every wonder and am comfortably ahead on tech, so it just doesn't really feel like I need to.

I know sending Venice food caravans would be pretty neat, but other than that am I missing out on much?

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.

Jack the Lad posted:

How many city states should I be puppeting as Venice, and when? In my current game it's turn ~150 and I haven't puppeted anyone yet.

I'm allied with all the city states I've met, have built pretty much every wonder and am comfortably ahead on tech, so it just doesn't really feel like I need to.

I know sending Venice food caravans would be pretty neat, but other than that am I missing out on much?

I find the best time to use Merchant of Venices is right at the beginning so you can ship all the food back to Venice, and then right at the end a turn before the world leader vote so you can buy out all of Alexander's CS and screw him over. That feels so good.

Jack the Lad
Jan 20, 2009

Feed the Pubs

Scorchy posted:

I find the best time to use Merchant of Venices is right at the beginning so you can ship all the food back to Venice, and then right at the end a turn before the world leader vote so you can buy out all of Alexander's CS and screw him over. That feels so good.

Hm, okay - how many do you normally grab before you start doing trade missions instead?

Do you think it's worth me starting to grab them now, or should I leave them as allies? Venice is a pretty decent size already and growing nicely.

wilbur.walsh
Jan 3, 2008

Whoaaaat?
Quick Question: What's the diplo-penalty for taking a City-State? Same as conquering the las city of a Civ?

Coeurl Marx
Oct 9, 2012

Lipstick Apathy
So I just started messing with the reseed mod to check some theories a friend and I had about luxuries seeming sparser in variety now. The very first map I generated was this:


Look at that goddamn minimap. That is insane, and I really wish I hadn't loaded up as the mongols, because that looks like it'd make for a REALLY interesting game. I rarely see continents spit out 3 landmasses, let alone FIVE. :psyduck:

I wish there were a map script that produced that sort of thing more reliably. I love the idea of those kind of maps, but in practice I've never gotten to actually play one. I've been regenning maps for like half an hour straight now, and haven't got anything close to that again. I'm strongly considering loading that turn 0 save and just beelining for astronomy after I get Keshiks.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Yeah I find the bog-standard continents script creates two boring blobs 90% of the time, and then spits out a lovely gem. That looks amazing though, all the more so because there aren't that many coastal water connections... :swoon:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Scorchy posted:

I find the best time to use Merchant of Venices is right at the beginning so you can ship all the food back to Venice, and then right at the end a turn before the world leader vote so you can buy out all of Alexander's CS and screw him over. That feels so good.

I got a lot of benefit out of the suggestion earlier to use a couple to puppet city states on other continents as staging areas for wars, and I also used them to consolidate my borders. By the end I had like 80 happiness so it didn't really matter. On a standard sized map I think I took four or five puppets then used the rest as trade missions. That was a bloody game, too. 4 civs died (1 revived), and 7 city states remained free. It'd have been 6 civs dead but I like to leave them with a lovely island city then pass a resolution to embargo them even though it doesn't matter any more.

Marketing New Brain
Apr 26, 2008

wilbur.walsh posted:

Quick Question: What's the diplo-penalty for taking a City-State? Same as conquering the las city of a Civ?

As Venice, there is no penalty, minus the fact your borders may now rub up against somebody. There also isn't any penalty for Genocide anymore.


Jack the Lad posted:

How many city states should I be puppeting as Venice, and when? In my current game it's turn ~150 and I haven't puppeted anyone yet.

I'm allied with all the city states I've met, have built pretty much every wonder and am comfortably ahead on tech, so it just doesn't really feel like I need to.

I know sending Venice food caravans would be pretty neat, but other than that am I missing out on much?

Uhh, as soon as you research optics and can find a coastal city/build a cargo ship. I actually timed it so the turn my cargo ship finished I bought out the city to immediately transfer the ship to start sending food next turn. I'm at turn ~150 and I have three merchant captured CS and one captured city because Shaka backstabbed me and right after forward settling on me. Too bad for him France suddenly decided to declare war on him for some gold.

You need to scout out coastal CS immediately as Venice and take them over as quickly as possible. That's why getting your first 2/3 MoV is so critical, because you can ship food and production back to Venice. You also need trade hubs to reach everyone.

Venice is just absurd, I'm currently crushing it on Deity with them, once you get a hang for how to play them, they're just inherently more powerful, assuming you aren't landlocked and isolated.

Fister Roboto
Feb 21, 2008

Tender Bender posted:


This is from like 30 pages back but I can't stop laughing, this made my night.

All the other Space Jam remixes fall in the category of "haha, that's kind of funny I guess" but this is goddamn amazing. Maybe it's because Baba Yetu is such a good song :allears:

Jolan
Feb 5, 2007

A Tartan Tory posted:

Talking about that, I really laughed at his settlement choice for his Cap.

I hadn't started watching it myself when I posted, but holy hell. I really don't get how he keeps on beating Deity. Or better put, I don't get how I can't beat Deity when I make less mistakes than he does.

Platystemon
Feb 13, 2012

BREADS

Ruder posted:

So I just started messing with the reseed mod to check some theories a friend and I had about luxuries seeming sparser in variety now. The very first map I generated was this:


Look at that goddamn minimap. That is insane, and I really wish I hadn't loaded up as the mongols, because that looks like it'd make for a REALLY interesting game. I rarely see continents spit out 3 landmasses, let alone FIVE. :psyduck:

I wish there were a map script that produced that sort of thing more reliably. I love the idea of those kind of maps, but in practice I've never gotten to actually play one. I've been regenning maps for like half an hour straight now, and haven't got anything close to that again. I'm strongly considering loading that turn 0 save and just beelining for astronomy after I get Keshiks.

This looks rather a lot like the results of the Small Continents script.

Choray
Oct 31, 2009

Jolan posted:

I hadn't started watching it myself when I posted, but holy hell. I really don't get how he keeps on beating Deity. Or better put, I don't get how I can't beat Deity when I make less mistakes than he does.

I'm pretty sure he's just so drat good at it that he can shrug off mistakes that would cost the rest of us the game. Someone said he has really good big picture play which I think nails it.

Marketing New Brain
Apr 26, 2008
He's really good at warfare which is all that matters, really.

Does anyone know if Byzantium can choose a reformation belief as their additional policy? I'm too lazy to start a game with them just to find out.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
It was mentioned that Barbarians have a City List. I'd be interested to see what names are there and how long it is.

...If the Barbs are given a Settler via map editing, will they use it? Will a barbarian City work as it 'should'?

Asimo
Sep 23, 2007


A better question is, can you play as Barbarian? :v:

Nothingtoseehere
Nov 11, 2010


Marketing New Brain posted:

He's really good at warfare which is all that matters, really.

Does anyone know if Byzantium can choose a reformation belief as their additional policy? I'm too lazy to start a game with them just to find out.

No, you only get one even as Byzantium.

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gonadic io
Feb 16, 2011

>>=
How does one intimidate city states? I picked up Gunboat Diplomacy but when I looked at the modifiers for all city states I got something like:
-110 base reluctance
+100 overwhelming military
+20 nearby military
-20 a civ has granted pledged to protect
total = -10

and so I couldn't demand tribute from any of them. Can you ask the AI to withdraw pledges?

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