Jedit posted:A warning: Desert Folklore is bugged. It won't produce Faith from Desert tiles in a city with Petra under certain conditions - I'm not sure exactly what those conditions are, but it's happened to me twice now. Weird. Well, it's working for me at the moment at any rate. At least the tiles have the little faith birds and the city's listing says it's generating some absurd amount of faith per turn (like 40 or something?)
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# ? Aug 5, 2013 16:28 |
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# ? May 29, 2024 15:35 |
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Jedit posted:A warning: Desert Folklore is bugged. It won't produce Faith from Desert tiles in a city with Petra under certain conditions - I'm not sure exactly what those conditions are, but it's happened to me twice now. Did you do Piety in either of those instances? One possibility that pops into mind is that policy that gives you both pantheon bonuses might be bugged.
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# ? Aug 5, 2013 16:38 |
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Coordinator010 posted:A friend and I decided to play a game against some Deity AI. We got a start that would have heralded a fantastic victory on Immortal, but it wasn't even close to enough on Deity. We just.. survived. Nothing more, nothing less. I read some stuff about fighting Deity AI and most victories against them seem to be fairly cheesy in nature, stuff like rushing on a small map with battering rams. I imagine it can be done legitimately, but I am not the man to do it. I think even beyond the ridiculous bonuses the AI gets even compared to Immortal the extra settler on turn 0 changes everything. I don't know quite how it is in 5, but it's pretty hilarious in Civ 4 Deity to see your neighbors get six, seven cities before you even finish your first settler.
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# ? Aug 5, 2013 16:46 |
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Yeah Deity is no longer really playing the game. You're playing the game about gaming the game.
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# ? Aug 5, 2013 16:48 |
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CommonSensei posted:Did you do Piety in either of those instances? One possibility that pops into mind is that policy that gives you both pantheon bonuses might be bugged. Nope. I don't know exactly when the birds flew, but I had four pantheon followers, two followers of my religion and one of the Iroquois religion. No religion was dominant. It also doesn't seem to be a religion bug, because my other city with desert tiles was still producing faith under the same conditions - pantheon plus split followers, no dominant religion.
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# ? Aug 5, 2013 16:49 |
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RagnarokAngel posted:Yeah Deity is no longer really playing the game. You're playing the game about gaming the game. What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating?
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# ? Aug 5, 2013 16:51 |
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Jedit posted:A warning: Desert Folklore is bugged. It won't produce Faith from Desert tiles in a city with Petra under certain conditions - I'm not sure exactly what those conditions are, but it's happened to me twice now. How long did it last? Check if your cities are in between converting. For some reason as your cities convert, there's a brief period where they lose pantheon beliefs but don't have the religion yet. I think it's still a bug but once you convert they should get the pantheon beliefs back. Edit: Yeah just saw your follow up post and it sounds like this is what's happening. See if it goes away once you get religion in the city
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# ? Aug 5, 2013 16:54 |
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Jedit posted:Nope. I don't know exactly when the birds flew, but I had four pantheon followers, two followers of my religion and one of the Iroquois religion. No religion was dominant. It also doesn't seem to be a religion bug, because my other city with desert tiles was still producing faith under the same conditions - pantheon plus split followers, no dominant religion. Does your Petra city actually have the Pantheon icon? If I remember correctly if a city adopts a religion(any religion) it can no longer gain benefits from the pantheon without that pantheon's religion being the majority. Perhaps your other city hasn't actually adopted a religion yet, therefore its pantheon bonus applies where the Petra city's doesn't.
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# ? Aug 5, 2013 16:56 |
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computer parts posted:From a page back but this part is actually debatable and people have cited that Khrushchev was making a bullshit power grab in order to avoid getting shanked by his cabinet. I will loving knife fight you over this.
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# ? Aug 5, 2013 16:57 |
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ETB posted:What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating? Depends who you ask. The game says Prince is the most balanced, most people in this thread would probably say Emperor, and MadDjinn thinks anything less than Deity is baby school.
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# ? Aug 5, 2013 16:59 |
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ETB posted:What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating? They'd need to have a difficulty level between Emperor and Immortal for this to be honest. Immortal's the difficulty that's still doable most of the time if you work for it and don't have a terrible starting location, but the AI bonuses are quite hefty. On the other hand Emperor can be won almost every time even by being completely passive.
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# ? Aug 5, 2013 17:05 |
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You guys are making me feel bad about my mediocre Civ cred.
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# ? Aug 5, 2013 17:07 |
Bro Enlai posted:Depends who you ask. The game says Prince is the most balanced, most people in this thread would probably say Emperor, and MadDjinn thinks anything less than Deity is baby school. Yeah it seems like it depends on the player (predictably, I guess). For me at least Immortal is the challenge level, anything lighter is too easy. But then I like to do things like "cheat" by rerolling my start location until I get four gold mines, marble, desert hills, etc. (Morocco Kasbah on desert hills with Petra and folklore: 2 food, 4 hammers, 1 gold, one faith).
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# ? Aug 5, 2013 17:07 |
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I think I'd quite enjoy a difficulty mechanism where the AI doesn't get any bonuses except in combat. So units are suddenly 5 times tougher, or what have you. Everything else (science, production) stays the same as for the player.
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# ? Aug 5, 2013 17:08 |
ETB posted:What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating? Immortal requires a little bit of gaming the AI, but to a skilled player Emperor is a pushover as long as you don't start in resources-less tundra. This also heavily depends on map type - the AI is really bad at water. They're much better at pangaea.
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# ? Aug 5, 2013 17:10 |
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ETB posted:What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating? I'd say Emperor is the one that's a challenge but which I can reasonably expect to win if I don't get stupid with my choices. It feels like the "fun" choice. Immortal feels more like things can go wrong, where I'm challenged more and can still lose even though I'm mostly doing everything right. This feels like the "challenge" choice. My last deity game ended with me losing my capital to France in turn 50. rypakal fucked around with this message at 17:55 on Aug 5, 2013 |
# ? Aug 5, 2013 17:53 |
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Say, that Dance of the Aurora component for religion- does it apply to unimproved Tundra tiles (since I assume they won't have Forests)? Lumber mills are definitely out, of course.
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# ? Aug 5, 2013 18:28 |
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Yeah it does since the only improvement you can build on tundra (Not counting GP, UI and so on) is forts. God Tundra are crap.
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# ? Aug 5, 2013 18:29 |
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I settled a city in Tundra thinking I could build farms on the Tundra (could you do that in Civ 4?) but NOOOPE. That city always sucked. Unfortunately you can't raze your own cities.
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# ? Aug 5, 2013 18:32 |
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CommissarMega posted:Say, that Dance of the Aurora component for religion- does it apply to unimproved Tundra tiles (since I assume they won't have Forests)? Lumber mills are definitely out, of course. As far as I know, yeah. I really wish it didn't have the unforested clause. Tundra is already poo poo enough. Working an unimproved bare tundra tile would be subsistence farming. I guess you can't see enough of the sky to "feel it" if there's a few trees.
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# ? Aug 5, 2013 18:35 |
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There are a lot of dumb things like that that I've never understood. Why can't I build a windmill in a city on a hill? Why can't I build a stoneworks in a city on plains?
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# ? Aug 5, 2013 18:37 |
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RagnarokAngel posted:Yeah it does since the only improvement you can build on tundra (Not counting GP, UI and so on) is forts. Not true. You can build farms if there’s access to fresh water. On hills, you can build mines, as always. Tundra tiles are still terrible, though, especially compared to Petra + Desert Faith tiles. Fister Roboto posted:There are a lot of dumb things like that that I've never understood. Why can't I build a windmill in a city on a hill? Why can't I build a stoneworks in a city on plains? The windmill thing is a tradeoff between early hammers (the extra from the hill is huge when you only have a few citizens) and later hammers (the percentage bonus is huge in the late game). The stoneworks thing is just dumb. Plains are worse than grasslands anyway. Platystemon fucked around with this message at 18:39 on Aug 5, 2013 |
# ? Aug 5, 2013 18:37 |
You can build farms on tundra with fresh water tile. They just don't provide as much food, and there isn't a lot of fresh water near tundra.
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# ? Aug 5, 2013 18:37 |
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I can't go above King because I'm incredibly vain and if I don't get all the wonders I want I become a big fussy babby.
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# ? Aug 5, 2013 18:39 |
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The best tundra start I've had was all forest and hills for about 10 tiles from the coast. 7 deer, no fur! At least there's some hills. Goddess of the Hunt, here I come. Of course, as soon as the tundra and forest stopped, there was a massive flat desert. I think the RNG hates me. I did not win that game.
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# ? Aug 5, 2013 18:43 |
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Kanfy posted:They'd need to have a difficulty level between Emperor and Immortal for this to be honest. Immortal's the difficulty that's still doable most of the time if you work for it and don't have a terrible starting location, but the AI bonuses are quite hefty. On the other hand Emperor can be won almost every time even by being completely passive. But until then, I think the answer is definitely Emperor. While you're still playing from behind, it's pretty easy to keep up with the AI just by making smart choices, and I can usually get early wonders and so on. Immortal and Deity put a lot more pressure on the player and it usually feels like you're losing right up to the turn you actually win because the AI sucks at pursuing victory conditions. Imagine if AIs spent their 10,000+ gold reserves on bribing city-states, or if science-based civs knew not to heavily invest in Great Artists/archaeologists and to beeline Philosophy/Education/Scientific Theory/Plastics. The other thing about Immortal as a difficulty level is that it's the point where AIs become really, really good at conquering others so you get dangerous runaways. Then again, human players could definitely do the same thing if there wasn't a totally bullshit artificial limitation on how many cities they can have at once. Seriously. If I can conquer the poo poo out of every AI, but can't because my happiness will dip below 0, it's like a huge "gently caress you" from the game developers. And you can't really do much to increase happiness in puppeted cities, no purchasing buildings with faith or whatever. So the point is that you can never runaway like an AI can and it's really stressful to be up against an unstoppable opponent that did something that you could have done easily if you had the same insane bonuses.
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# ? Aug 5, 2013 18:44 |
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Platystemon posted:The windmill thing is a tradeoff between early hammers (the extra from the hill is huge when you only have a few citizens) and later hammers (the percentage bonus is huge in the late game). Oh, I forgot about observatories. Is that supposed to be a tradeoff as well?
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# ? Aug 5, 2013 18:47 |
Free courthouse from autocracy lets you go hog-wild as a warmonger, unfortunately yeah it's extremely limited by happiness until then. Best to just burn down cities that have duplicate luxuries when you're conquering.
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# ? Aug 5, 2013 18:48 |
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Does the AI not suffer the happiness penalties from too many cities? I just played a game where Spain conquered 2 other civs by mid-game and controlled a massive swath of the map. All it seemed to do was bog her down with unhappiness and lovely cities.
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# ? Aug 5, 2013 18:48 |
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The AI gets happiness bonuses, depending on your difficulty these can be quite substantial.
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# ? Aug 5, 2013 18:49 |
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I saw India had 88 happiness in his 4 city empire on Prince in my last game
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# ? Aug 5, 2013 18:55 |
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Fister Roboto posted:Oh, I forgot about observatories. Is that supposed to be a tradeoff as well? Yeah, it's one less workable tile next to the city. Of course, you'll generally not hit 6 pop without a border expansion anyways, but I think that's the rationale behind it.
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# ? Aug 5, 2013 18:57 |
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Fister Roboto posted:Oh, I forgot about observatories. Is that supposed to be a tradeoff as well? I guess? Losing one tile to a mountain is no big deal, but sometimes I have to make tough calls about whether to settle next to a mountain for a science boost or settle a short distance away for river/coast/resource access.
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# ? Aug 5, 2013 19:00 |
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Sounds more like an annoyance than a tradeoff.
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# ? Aug 5, 2013 19:03 |
solitary mountains are kinda rare. Normally if you're next to a mountain that city is going to have more than one unworkable tile.
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# ? Aug 5, 2013 19:04 |
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Hieronymous Alloy posted:solitary mountains are kinda rare. Normally if you're next to a mountain that city is going to have more than one unworkable tile. I almost always try to build my first or second city next to mountains since Machu Picchu and Neuswchwarsteinenbergen are so great, Observatories are awesome, and it's one less front you have to defend on.
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# ? Aug 5, 2013 19:06 |
FISHMANPET posted:I saw India had 88 happiness in his 4 city empire on Prince in my last game Ghandi is fantastic for this! You can grow as big as you want without suffering from the penalties associated with having huge cities. Pair that up with some of the nicer ideology happiness bonuses. Freedom has happiness from national wonders, gold buildings, growth buildings and the amazing Universal Suffrage, allowing you to run all of your specialists, all of the time. If you finish out commerce and have a happiness+growth religion, you can easily get 100+ happiness as Ghandi. Fun fact, once you establish a good source of happiness, Ghandi can be quite good with liberty as well. The biggest problem after founding your cities with any liberty run is not the initial happiness hit for founding cities quickly, it's the continued happiness penalty associated with a higher population.
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# ? Aug 5, 2013 19:23 |
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Varjon posted:I can't go above King because I'm incredibly vain and if I don't get all the wonders I want I become a big fussy babby. This almost belongs on Postsecret. (And I could have written it myself) But I still do Emperor/Immortal because I'm a glutton for punishment
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# ? Aug 5, 2013 19:48 |
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Taking over capitals in the ancient era is the way to go early. Burn everything else unless it's a fantastic location. Mid-game try to get some solid partners for extra luxuries, be they Civs or CSs. I've had pretty big empires before by starting with tradition and liberty. Not the best way to do it, but it helps with passive happiness. Find out what religions have the happiness buildings and try to get multiples of those too. E: I guess you could also limit the growth in your cities until you have a solid footing. Pvt.Scott fucked around with this message at 19:51 on Aug 5, 2013 |
# ? Aug 5, 2013 19:49 |
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# ? May 29, 2024 15:35 |
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Fryhtaning posted:This almost belongs on Postsecret. My sad secret is I like my farms to be adjacent so they join up nicely.
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# ? Aug 5, 2013 20:23 |