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Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Jedit posted:

A warning: Desert Folklore is bugged. It won't produce Faith from Desert tiles in a city with Petra under certain conditions - I'm not sure exactly what those conditions are, but it's happened to me twice now.

Weird. Well, it's working for me at the moment at any rate. At least the tiles have the little faith birds and the city's listing says it's generating some absurd amount of faith per turn (like 40 or something?)

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CommonSensei
Apr 3, 2011

Jedit posted:

A warning: Desert Folklore is bugged. It won't produce Faith from Desert tiles in a city with Petra under certain conditions - I'm not sure exactly what those conditions are, but it's happened to me twice now.

Did you do Piety in either of those instances? One possibility that pops into mind is that policy that gives you both pantheon bonuses might be bugged.

Super Jay Mann
Nov 6, 2008

Coordinator010 posted:

A friend and I decided to play a game against some Deity AI. We got a start that would have heralded a fantastic victory on Immortal, but it wasn't even close to enough on Deity. We just.. survived. Nothing more, nothing less. I read some stuff about fighting Deity AI and most victories against them seem to be fairly cheesy in nature, stuff like rushing on a small map with battering rams. I imagine it can be done legitimately, but I am not the man to do it.

I think even beyond the ridiculous bonuses the AI gets even compared to Immortal the extra settler on turn 0 changes everything. I don't know quite how it is in 5, but it's pretty hilarious in Civ 4 Deity to see your neighbors get six, seven cities before you even finish your first settler. :suicide:

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Yeah Deity is no longer really playing the game. You're playing the game about gaming the game.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

CommonSensei posted:

Did you do Piety in either of those instances? One possibility that pops into mind is that policy that gives you both pantheon bonuses might be bugged.

Nope. I don't know exactly when the birds flew, but I had four pantheon followers, two followers of my religion and one of the Iroquois religion. No religion was dominant. It also doesn't seem to be a religion bug, because my other city with desert tiles was still producing faith under the same conditions - pantheon plus split followers, no dominant religion.

ETB
Nov 8, 2009

Yeah, I'm that guy.

RagnarokAngel posted:

Yeah Deity is no longer really playing the game. You're playing the game about gaming the game.

What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating?

Starks
Sep 24, 2006

Jedit posted:

A warning: Desert Folklore is bugged. It won't produce Faith from Desert tiles in a city with Petra under certain conditions - I'm not sure exactly what those conditions are, but it's happened to me twice now.

How long did it last? Check if your cities are in between converting. For some reason as your cities convert, there's a brief period where they lose pantheon beliefs but don't have the religion yet. I think it's still a bug but once you convert they should get the pantheon beliefs back.

Edit: Yeah just saw your follow up post and it sounds like this is what's happening. See if it goes away once you get religion in the city

Super Jay Mann
Nov 6, 2008

Jedit posted:

Nope. I don't know exactly when the birds flew, but I had four pantheon followers, two followers of my religion and one of the Iroquois religion. No religion was dominant. It also doesn't seem to be a religion bug, because my other city with desert tiles was still producing faith under the same conditions - pantheon plus split followers, no dominant religion.

Does your Petra city actually have the Pantheon icon? If I remember correctly if a city adopts a religion(any religion) it can no longer gain benefits from the pantheon without that pantheon's religion being the majority. Perhaps your other city hasn't actually adopted a religion yet, therefore its pantheon bonus applies where the Petra city's doesn't.

TacticalUrbanHomo
Aug 17, 2011

by Lowtax

computer parts posted:

From a page back but this part is actually debatable and people have cited that Khrushchev was making a bullshit power grab in order to avoid getting shanked by his cabinet.

I will loving knife fight you over this.

Bro Enlai
Nov 9, 2008

ETB posted:

What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating?

Depends who you ask. The game says Prince is the most balanced, most people in this thread would probably say Emperor, and MadDjinn thinks anything less than Deity is baby school.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

ETB posted:

What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating?

They'd need to have a difficulty level between Emperor and Immortal for this to be honest. Immortal's the difficulty that's still doable most of the time if you work for it and don't have a terrible starting location, but the AI bonuses are quite hefty. On the other hand Emperor can be won almost every time even by being completely passive.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
You guys are making me feel bad about my mediocre Civ cred.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Bro Enlai posted:

Depends who you ask. The game says Prince is the most balanced, most people in this thread would probably say Emperor, and MadDjinn thinks anything less than Deity is baby school.

Yeah it seems like it depends on the player (predictably, I guess). For me at least Immortal is the challenge level, anything lighter is too easy. But then I like to do things like "cheat" by rerolling my start location until I get four gold mines, marble, desert hills, etc. (Morocco Kasbah on desert hills with Petra and folklore: 2 food, 4 hammers, 1 gold, one faith).

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I think I'd quite enjoy a difficulty mechanism where the AI doesn't get any bonuses except in combat. So units are suddenly 5 times tougher, or what have you. Everything else (science, production) stays the same as for the player.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

ETB posted:

What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating?

Immortal requires a little bit of gaming the AI, but to a skilled player Emperor is a pushover as long as you don't start in resources-less tundra. This also heavily depends on map type - the AI is really bad at water. They're much better at pangaea.

rypakal
Oct 31, 2012

He also cooks the food of his people

ETB posted:

What do people consider the highest difficulty when it seems like the AI is balanced to a skilled player without it being too frustrating?

I'd say Emperor is the one that's a challenge but which I can reasonably expect to win if I don't get stupid with my choices. It feels like the "fun" choice. Immortal feels more like things can go wrong, where I'm challenged more and can still lose even though I'm mostly doing everything right. This feels like the "challenge" choice.

My last deity game ended with me losing my capital to France in turn 50.

rypakal fucked around with this message at 17:55 on Aug 5, 2013

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Say, that Dance of the Aurora component for religion- does it apply to unimproved Tundra tiles (since I assume they won't have Forests)? Lumber mills are definitely out, of course.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Yeah it does since the only improvement you can build on tundra (Not counting GP, UI and so on) is forts.


God Tundra are crap.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
I settled a city in Tundra thinking I could build farms on the Tundra (could you do that in Civ 4?) but NOOOPE. That city always sucked. Unfortunately you can't raze your own cities.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

CommissarMega posted:

Say, that Dance of the Aurora component for religion- does it apply to unimproved Tundra tiles (since I assume they won't have Forests)? Lumber mills are definitely out, of course.

As far as I know, yeah. I really wish it didn't have the unforested clause. Tundra is already poo poo enough. Working an unimproved bare tundra tile would be subsistence farming. I guess you can't see enough of the sky to "feel it" if there's a few trees. :iiam:

Fister Roboto
Feb 21, 2008

There are a lot of dumb things like that that I've never understood. Why can't I build a windmill in a city on a hill? Why can't I build a stoneworks in a city on plains? :iiam:

Platystemon
Feb 13, 2012

BREADS

RagnarokAngel posted:

Yeah it does since the only improvement you can build on tundra (Not counting GP, UI and so on) is forts.


God Tundra are crap.

Not true. You can build farms if there’s access to fresh water. On hills, you can build mines, as always.

Tundra tiles are still terrible, though, especially compared to Petra + Desert Faith tiles.

Fister Roboto posted:

There are a lot of dumb things like that that I've never understood. Why can't I build a windmill in a city on a hill? Why can't I build a stoneworks in a city on plains? :iiam:

The windmill thing is a tradeoff between early hammers (the extra from the hill is huge when you only have a few citizens) and later hammers (the percentage bonus is huge in the late game).

The stoneworks thing is just dumb. Plains are worse than grasslands anyway.

Platystemon fucked around with this message at 18:39 on Aug 5, 2013

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
You can build farms on tundra with fresh water tile. They just don't provide as much food, and there isn't a lot of fresh water near tundra.

Varjon
Oct 9, 2012

Comrades, I am discover LSD!
I can't go above King because I'm incredibly vain and if I don't get all the wonders I want I become a big fussy babby.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
The best tundra start I've had was all forest and hills for about 10 tiles from the coast. 7 deer, no fur! At least there's some hills. Goddess of the Hunt, here I come. Of course, as soon as the tundra and forest stopped, there was a massive flat desert. I think the RNG hates me. I did not win that game.

starfish prime
Jun 22, 2010

Kanfy posted:

They'd need to have a difficulty level between Emperor and Immortal for this to be honest. Immortal's the difficulty that's still doable most of the time if you work for it and don't have a terrible starting location, but the AI bonuses are quite hefty. On the other hand Emperor can be won almost every time even by being completely passive.

But until then, I think the answer is definitely Emperor. While you're still playing from behind, it's pretty easy to keep up with the AI just by making smart choices, and I can usually get early wonders and so on. Immortal and Deity put a lot more pressure on the player and it usually feels like you're losing right up to the turn you actually win because the AI sucks at pursuing victory conditions. Imagine if AIs spent their 10,000+ gold reserves on bribing city-states, or if science-based civs knew not to heavily invest in Great Artists/archaeologists and to beeline Philosophy/Education/Scientific Theory/Plastics.

The other thing about Immortal as a difficulty level is that it's the point where AIs become really, really good at conquering others so you get dangerous runaways. Then again, human players could definitely do the same thing if there wasn't a totally bullshit artificial limitation on how many cities they can have at once. Seriously. If I can conquer the poo poo out of every AI, but can't because my happiness will dip below 0, it's like a huge "gently caress you" from the game developers. And you can't really do much to increase happiness in puppeted cities, no purchasing buildings with faith or whatever. So the point is that you can never runaway like an AI can and it's really stressful to be up against an unstoppable opponent that did something that you could have done easily if you had the same insane bonuses.

Fister Roboto
Feb 21, 2008

Platystemon posted:

The windmill thing is a tradeoff between early hammers (the extra from the hill is huge when you only have a few citizens) and later hammers (the percentage bonus is huge in the late game).

The stoneworks thing is just dumb. Plains are worse than grasslands anyway.

Oh, I forgot about observatories. Is that supposed to be a tradeoff as well?

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time
Free courthouse from autocracy lets you go hog-wild as a warmonger, unfortunately yeah it's extremely limited by happiness until then. Best to just burn down cities that have duplicate luxuries when you're conquering.

PostNouveau
Sep 3, 2011

VY till I die
Grimey Drawer
Does the AI not suffer the happiness penalties from too many cities? I just played a game where Spain conquered 2 other civs by mid-game and controlled a massive swath of the map. All it seemed to do was bog her down with unhappiness and lovely cities.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
The AI gets happiness bonuses, depending on your difficulty these can be quite substantial.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
I saw India had 88 happiness in his 4 city empire on Prince in my last game :stare:

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Fister Roboto posted:

Oh, I forgot about observatories. Is that supposed to be a tradeoff as well?

Yeah, it's one less workable tile next to the city. Of course, you'll generally not hit 6 pop without a border expansion anyways, but I think that's the rationale behind it.

Platystemon
Feb 13, 2012

BREADS

Fister Roboto posted:

Oh, I forgot about observatories. Is that supposed to be a tradeoff as well?

I guess? Losing one tile to a mountain is no big deal, but sometimes I have to make tough calls about whether to settle next to a mountain for a science boost or settle a short distance away for river/coast/resource access.

Fister Roboto
Feb 21, 2008

Sounds more like an annoyance than a tradeoff.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
solitary mountains are kinda rare. Normally if you're next to a mountain that city is going to have more than one unworkable tile.

Inspector_666
Oct 7, 2003

benny with the good hair

Hieronymous Alloy posted:

solitary mountains are kinda rare. Normally if you're next to a mountain that city is going to have more than one unworkable tile.

I almost always try to build my first or second city next to mountains since Machu Picchu and Neuswchwarsteinenbergen are so great, Observatories are awesome, and it's one less front you have to defend on.

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

FISHMANPET posted:

I saw India had 88 happiness in his 4 city empire on Prince in my last game :stare:

Ghandi is fantastic for this! You can grow as big as you want without suffering from the penalties associated with having huge cities. Pair that up with some of the nicer ideology happiness bonuses. Freedom has happiness from national wonders, gold buildings, growth buildings and the amazing Universal Suffrage, allowing you to run all of your specialists, all of the time. If you finish out commerce and have a happiness+growth religion, you can easily get 100+ happiness as Ghandi.

Fun fact, once you establish a good source of happiness, Ghandi can be quite good with liberty as well. The biggest problem after founding your cities with any liberty run is not the initial happiness hit for founding cities quickly, it's the continued happiness penalty associated with a higher population.

Fryhtaning
Jul 21, 2010

Varjon posted:

I can't go above King because I'm incredibly vain and if I don't get all the wonders I want I become a big fussy babby.

This almost belongs on Postsecret.

(And I could have written it myself)

But I still do Emperor/Immortal because I'm a glutton for punishment

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Taking over capitals in the ancient era is the way to go early. Burn everything else unless it's a fantastic location.

Mid-game try to get some solid partners for extra luxuries, be they Civs or CSs. I've had pretty big empires before by starting with tradition and liberty. Not the best way to do it, but it helps with passive happiness. Find out what religions have the happiness buildings and try to get multiples of those too.

E: I guess you could also limit the growth in your cities until you have a solid footing.

Pvt.Scott fucked around with this message at 19:51 on Aug 5, 2013

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Fryhtaning posted:

This almost belongs on Postsecret.

(And I could have written it myself)

My sad secret is I like my farms to be adjacent so they join up nicely.

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