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my dad posted:That link is going through Facebook, I assume you wanted to post this: Woops, thanks for catching that.
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# ? Aug 6, 2013 16:47 |
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# ? May 10, 2024 01:04 |
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You should put Caves of Qud in the OP, because it's awesome and some goons made it.
Unormal fucked around with this message at 21:41 on Aug 7, 2013 |
# ? Aug 6, 2013 17:53 |
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Unormal posted:You should put Caves of Qud in the OP, because it's awesome and some goon made it. That goon should work on it more and add more stuff to do and more mutations and I dunno but it should happen because it's great. (i kid)
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# ? Aug 6, 2013 18:02 |
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TheMightyCheese posted:Another possibility for the OP is Risk of Rain, which is a platformer roguelike-like based around surviving on an alien planet while everything tries to kill you. gently caress you, you just cost me $25 and my entire afternoon
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# ? Aug 6, 2013 18:05 |
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Seconding Risk of Rain. Seems like it should get a little too samey since it doesn't have much by way of building a char, but it's charming, easy to pick up and play and has a great aesthetic. Are there any recommendations for a decent iOS roguelike besides 100 Rogues?
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# ? Aug 6, 2013 19:01 |
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Yeah, It could use some talent/perks so you can round out your char when you get screwed by the item rng. Some classes are pretty much unplayable unless you get lifeleech/life on kill in the first 2-3 stages. A minimap and sloping the "kill all enemies to exit stage" mechanic would also be welcome.
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# ? Aug 6, 2013 19:42 |
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I have another semi-popular roguelike that I think everyone should try, given the chance. Mystery Dungeon: Shiren the Wanderer Genre: Turn-based RPG Graphics: SNES-era JRPG style pixel art Platform: SNES (Japan only), DS Let's Plays: None that I know of. Forks: Not a fork per se, but two sequels, one on N64 (Japan only) and one on Wii. Neither are considered as good as the original. Shiren the Wanderer is a Japanese roguelike by Chunsoft, best known in the states as the makers of the Pokémon Mystery Dungeon series. It's heavily inspired by Nethack in terms of dungeon layouts, shop layouts, item types, and so on, but has a lot of unique elements too. The main quest spans 30 "floors" which represent a quest from a starting village to the top of Table Mountain. Unlike most traditional roguelikes, permadeath does not mean the loss of all progress: quests completed remain completed and items stored either in warehouses or in storing jars will remain. However, you will regress to level 1 and return to the starting village with each death. In addition to the main quest are small side quests to be completed, bonus dungeons after completing the main dungeon, and the Puzzle Dungeons, small one-floor dungeons each designed with a specific trick necessary to beat it. The Nintendo DS version is the only version of the original game to make it out of Japan. It's notable for its rescue system, in which good runs can be saved by other people doing rescue runs via a password system. Do note that a given incarnation of Shiren can only be revived once, however. The DS version is also easily the best roguelike on the system and, in my opinion, the best portable roguelike period. It's got the difficulty and strategic depth of a classic roguelike, the progression of a JRPG, and some of the best art, music, and sound of any roguelike ever. Seriously, go track down this game and play it.
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# ? Aug 6, 2013 20:00 |
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quiggy posted:Forks: Not a fork per se, but two sequels, one on N64 (Japan only) and one on Wii. Neither are considered as good as the original. Yo you do not even know how many loving branches of that tree there are. Offhand I can think of two major "spinoffs" (Pokemon Mystery Dungeon, the Chocobo's Dungeon games), at least one which never seemed to get much love that played with fun concepts (the two Torneko games, one on SFC, the other on PS1), and I want to say there's another I'm forgetting here. Those are totally forks, given that a lot of them are from the same company (Chunsoft). edit: Holy poo poo there were 4 more Torneko/Dragon Quest mystery dungeon games I never even knew existed.
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# ? Aug 6, 2013 20:04 |
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Ok fair enough, Shiren is part of the Mystery Dungeon series which is enormous. I more meant to say that there's no direct spin-offs of Shiren itself other than its two sequels.
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# ? Aug 6, 2013 20:07 |
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Yeah, I guess I got a little weird there, sorry. I just figure it's probably worth mentioning given that each basically did add their own mechanics or change things up, sometimes massively more than your average roguelike fork.
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# ? Aug 6, 2013 20:08 |
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Hey I remember that Transcendence game in the OP! I played a lot of that a few years ago but now FTL scratches a lot of that itch (though Transcendence is real-time action as opposed to the RTS-like combat of FTL)
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# ? Aug 6, 2013 20:10 |
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Sil - Forumpre:Into the vast and echoing gloom, more dread than many-tunnelled tomb down awful corridors that wind down to a menace dark enshrined; down to the mountain's roots profound, devoured, tormented, bored and ground by seething vermin spawned of stone; down to the depths she went alone... Genre: Turn-based RPG Graphics: ASCII Platform: Windows and Mac Let's Plays: Not on this website. Forks: Sil is a fork of Angband although it shares very little with Angband beyond the premise. In Sil you play as an Elf (easy,) Dwarf (medium,) or Human (loving hard,) who needs to dive 100 floors down Morgoth's lair and steal one of the three Silmarils on Morgoth's crown. To accomplish this you need to master what is probably the best tactical combat system in any roguelike. Combat in Sil is pretty much the definition of easy to learn & hard to master and there are tons of extremely different ways to play so you can try something different after getting murdered a dozen times in a row. You can be a magic clad blender that dices everything, an archer singing songs of death and destruction while murdering everyone from across the room or a shadow on the wall that gets in and out of the dungeon with nobody the wiser. This game shares almost nothing in common with Anband so don't let its heritage scare you away, it is stripped down, intuitive and very fast to play. I'm having a hard time describing why exactly Sil is so much fun so I'm just gonna crib the paragraph that initially sold me on it. 'There are no wizards or priests, no platemail or magical scrolls. Instead, it is the Norse Saga inspired world that Tolkien imagined, with warriors clad in shining mail, singing songs of rage or sorrow as they slay. The magic of the world is subtle yet powerful: there are songs of fear and of binding, rather than spells of fireball and teleportation.'
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# ? Aug 6, 2013 20:42 |
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Thanks for the write ups so far. I've added Sil, UnReal World, Brogue, Elona, Cataclysm, Shiren, Powder, and LCS and moved some other stuff around.
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# ? Aug 6, 2013 20:51 |
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uPen posted:Sil
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# ? Aug 6, 2013 20:57 |
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EvilMike posted:Nice writeup. Just one important note, it's 20 floors, not 100! Sil is pretty short for a roguelike. Pffft I think this means I haven't played Sil recently enough.
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# ? Aug 6, 2013 21:00 |
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Sir Unimaginative posted:To Add: This is a really cool little game. I really enjoy this type of more puzzle-like take on roguelikes.
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# ? Aug 6, 2013 21:31 |
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Whats the goto character type for getting your first sil win?
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# ? Aug 6, 2013 21:47 |
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Sil is fun so far, although I think I might get a bit fed up with molds, wolves, and orcs being about all you run into on the upper levels. At least, they're all I've seen... except when I put on an amulet I found, and suddenly a wraith was following me around. A wraith usually found around 635 feet. When I was at ~100.
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# ? Aug 6, 2013 22:31 |
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Can't wait for the next Dwarf Fortress update, it's literally Skyrim of Roguelikes (I only play it for the adventure mode).
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# ? Aug 6, 2013 22:37 |
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Lawman 0 posted:Whats the goto character type for getting your first sil win? Pham Nuwen posted:Sil is fun so far, although I think I might get a bit fed up with molds, wolves, and orcs being about all you run into on the upper levels. At least, they're all I've seen... except when I put on an amulet I found, and suddenly a wraith was following me around. A wraith usually found around 635 feet. When I was at ~100. With all the orc packs and such, I find the game is a lot more enjoyable if you turn off the damage numbers that pop up... makes the combat go way faster. Stealth also lets you just avoid fighting them. Archers are still a pain in the rear end, if a bunch of them notice you the best thing to do is just abandon the level. Deeper floors tend to be a lot more varied, I think the first couple floors are the most boring ones.
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# ? Aug 6, 2013 22:47 |
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Jack Trades posted:Can't wait for the next Dwarf Fortress update, it's literally Skyrim of Roguelikes (I only play it for the adventure mode). It is the best. I remember my first super powerful character (back when you could wrestle undead indefinitely to become superdwarvenly strong). Running through an elven village, getting filled with arrows while gouging everyones eyes out. Or desperately throwing a rock through a GCS's brain after it's bitten off your sword hand.
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# ? Aug 7, 2013 00:52 |
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What's the consensus on Don't Starve? Does that count as a roguelike?
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# ? Aug 7, 2013 01:05 |
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hito posted:What's the consensus on Don't Starve? Does that count as a roguelike? It's a roguelikelike, or whatever you want to call games like that. It's awesome! Most roguelikelikes are, actually.
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# ? Aug 7, 2013 01:07 |
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hito posted:What's the consensus on Don't Starve? Does that count as a roguelike? I'd say it counts and it's a lot of fun too.
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# ? Aug 7, 2013 01:15 |
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Lawman 0 posted:Whats the goto character type for getting your first sil win? Smithing + enchantment is the easiest way to consistently get to 500 feet, but it kinda runs out of steam. I think the easiest way to actually win is as a stealth based archer. silstreamer on Youtube has put together a (slightly dated but still relevant) serious of videos that will really show you how to play.
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# ? Aug 7, 2013 01:30 |
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C-Euro posted:Hey I remember that Transcendence game in the OP! I played a lot of that a few years ago but now FTL scratches a lot of that itch (though Transcendence is real-time action as opposed to the RTS-like combat of FTL) Yeah, enjoyed that game years ago. Is Transcendence still in development? I checked out the web site and the download linked version appears to be way out of date with the latest version they mention in the forum.
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# ? Aug 7, 2013 02:19 |
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hito posted:Does that count as a roguelike? If you are asking "Is it okay to talk about this game in this thread?" the answer is always YES. If there is any possibility that a game could be considered a roguelike than you can talk about it in this thread because this is the roguelike megathread. (We talked about Goblet Grotto for like five pages in the last thread.)
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# ? Aug 7, 2013 03:06 |
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Yeah I'm down for being more inclusive in this thread because there are tons of cool games that use a lot of roguelike elements that I would miss out on if they weren't mentioned in here.
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# ? Aug 7, 2013 03:09 |
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MeramJert posted:Smithing + enchantment is the easiest way to consistently get to 500 feet, but it kinda runs out of steam. I think the easiest way to actually win is as a stealth based archer. Expanding on this a bit, in the Middle Earth canon the only time anyone ever infiltrated Angband and stole a silmaril from Morgoth they did it with stealth. They didn't just power through Angband killing everything, and Sil sort of keeps that in mind by making stealth generally the most powerful thing in the game. And remember, in Sil you get just as much experience for exploration and discovery as you do from killing things. So you can be pretty successful and get pretty far in the game with very little combat skill. I've never had much luck with a pure melee fighter after about 600 or 700 feet.
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# ? Aug 7, 2013 03:58 |
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DalaranJ posted:If you are asking "Is it okay to talk about this game in this thread?" the answer is always YES. If there is any possibility that a game could be considered a roguelike than you can talk about it in this thread because this is the roguelike megathread. You don't happen to know when that might have started? I kinda want to know what the gently caress that game is smoking.
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# ? Aug 7, 2013 04:00 |
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dis astranagant posted:You don't happen to know when that might have started? I kinda want to know what the gently caress that game is smoking. If it helps, a lot of Goblet Grotto is commenting on and satirizing video games as a whole, especially games that stick to game tropes for no particular reason beyond nostalgic narrow-mindedness and lack of imagination. The goblets are stand-ins for gold coins - some arbitrary, outdated valuable object that is inexplicably desired by countless game characters. Besides the Space Funeral guy, a lot of the conceptual design came from noted limitless imagery font J/Kat Chastain, who is a former goon. Cobweb Heart fucked around with this message at 05:59 on Aug 7, 2013 |
# ? Aug 7, 2013 04:26 |
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MeramJert posted:Expanding on this a bit, in the Middle Earth canon the only time anyone ever infiltrated Angband and stole a silmaril from Morgoth they did it with stealth. They didn't just power through Angband killing everything, and Sil sort of keeps that in mind by making stealth generally the most powerful thing in the game. Yeah, the story of Beren and Luthien makes me think I should be dumping points into stealth and songs. It's been pretty fun watching orc patrols march right past me as I stealth along a wall.
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# ? Aug 7, 2013 05:41 |
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dis astranagant posted:You don't happen to know when that might have started? I kinda want to know what the gently caress that game is smoking. Dinky Duck Race called it a roguelike here: http://forums.somethingawful.com/showthread.php?threadid=3518719&pagenumber=1&perpage=40#post409849748 and no one questioned him until after playing the game at which point we had to talk about it anyway because Goblet Grotto. Edit: Let me find the link post in the roguelike thread, sorry. http://forums.somethingawful.com/showthread.php?threadid=3235469&pagenumber=157&perpage=40#post410184482
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# ? Aug 7, 2013 05:50 |
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Pham Nuwen posted:Yeah, the story of Beren and Luthien makes me think I should be dumping points into stealth and songs. It's been pretty fun watching orc patrols march right past me as I stealth along a wall. I actually can't imagine being able to just walk into the throne room and straight up kill everything. It's probably possible, but there's just so many powerful enemies crammed into a small room that it seems like a generally bad plan.
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# ? Aug 7, 2013 05:53 |
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Unormal posted:You should put Caves of Qud in the OP, because it's awesome and some goon made it. Yeah, it sure is an awesome goon-made game that'll be receiving updates when someone finishes up a commercial project that may appear in this thread at a later date.
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# ? Aug 7, 2013 05:57 |
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I'd say Don't Starve has enough to it to probably be vaguely interesting to roguelike fans, so some talk of it in the thread wouldn't be unwarranted. Doesn't exactly have a set 'endgoal', but the process behind it is all about survival and trying to avoid permadeath.
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# ? Aug 7, 2013 05:57 |
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I thought rogue-lite became a term in the previous thread? Or maybe it was the rogue legacy thread? I'm not sure but it's a great term for roguelike-likes and shorter to write.
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# ? Aug 7, 2013 06:30 |
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I am going to give Sil a try. I recall reading people talk about it back in the old thread, but I never gave it much attention. I read the manual and played the tutorial so far and I quite like how streamlined the whole system is. We'll see how well that translates into gameplay. As for Dwarf Fortress - I haven't played this in years, is the adventure mode an actual thing these days? Cos I remember back when I played it was mostly there just for show.
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# ? Aug 7, 2013 06:51 |
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Jenx posted:As for Dwarf Fortress - I haven't played this in years, is the adventure mode an actual thing these days? Cos I remember back when I played it was mostly there just for show. Toady is working on making it into more of a fleshed out thing and has added some stuff. As someone said earlier, it'll more or less be an Elder Scrolls 'open RPG' kinda thing and not exactly an entirely 100% focused deal. With the level of detail it can give I'm actually kind of excited to see what it eventually turns into.
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# ? Aug 7, 2013 06:55 |
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# ? May 10, 2024 01:04 |
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Mylan posted:Yeah, enjoyed that game years ago. Is Transcendence still in development? I checked out the web site and the download linked version appears to be way out of date with the latest version they mention in the forum. Yes, went open source and are currently shifting through indev releases on the forum until a meaty one is arrived upon for the main page. However, a new wrinkle emerges! Corporate Command http://neurohack.com/kronosaur/CorporateCommandIntro.html quote:In about two months, if all goes according to plan, I will release Corporate Command, the first paid expansion for Transcendence. This new expansion focuses on the Corporate Hierarchy and includes dozens of new features:
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# ? Aug 7, 2013 13:28 |