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triple clutcher posted:what are my options for a good, mindless match-3? I'm looking for something that scratches the same itch as the first Puzzle Quest did. Dungeon Raid is a must play for everyone. As for something that's literally a match 3 game, scurvy scalleywags is fun.
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# ? Aug 6, 2013 16:24 |
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# ? Jun 6, 2024 09:17 |
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Ugh, gently caress you guys for saying Fairway Solitaire is free. It's been 12 hours and I'm already addicted.
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# ? Aug 6, 2013 16:24 |
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just to make sure I have my terms correct -- is match-3 the 'flippy' type of game ( like Puzzle Quest ) or the 'draggy' type ( like Dungeon Raid or Puzzle Craft )?
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# ? Aug 6, 2013 16:33 |
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triple clutcher posted:just to make sure I have my terms correct -- is match-3 the 'flippy' type of game ( like Puzzle Quest ) or the 'draggy' type ( like Dungeon Raid or Puzzle Craft )? I think people use the term for both. Scurvy Scalleywags is the former while 10000000 is the latter I remember that Babo game being a pretty good flippy match 3 also, though there may be better options these days Edit: this is the one I mean https://itunes.apple.com/us/app/babo-crash/id406716669?mt=8 Quickpull fucked around with this message at 16:43 on Aug 6, 2013 |
# ? Aug 6, 2013 16:39 |
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okay, then I guess I'm looking for flippy match-3 ... already quite addicted to Dungeon Raid and Puzzle Craft, haha
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# ? Aug 6, 2013 16:46 |
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Avadon and Avernum are both iOS RPG's and are pretty good, albiet old school. Not JRPG at all.
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# ? Aug 6, 2013 18:16 |
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In Plague, Inc what determines when you're generating DNA points and how many you're generating? (besides popping bubbles). I came really close to winning but stopped generating DNA points, which was really frustrating.
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# ? Aug 6, 2013 21:43 |
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You get DNA points for infecting people and killing people, popping yellow and red bubbles. The general tactic to focus solely on infectious news and only once you've infected the whole world to start killing people is pretty good, but you need to remember to keep some in reserve for the lethality upgrades. Kill people, and use the new DNA to fight the cure and kill more people.
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# ? Aug 6, 2013 21:50 |
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SpookyLizard posted:You get DNA points for infecting people and killing people, popping yellow and red bubbles. The general tactic to focus solely on infectious news and only once you've infected the whole world to start killing people is pretty good, but you need to remember to keep some in reserve for the lethality upgrades. Weird, I was killing an awful lot of people but not generating many DNA points from it. Like I wiped out 3/4 of the population and generated hardly any DNA points from it (playing on normal)
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# ? Aug 6, 2013 21:59 |
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theblackw0lf posted:Weird, I was killing an awful lot of people but not generating many DNA points from it. Like I wiped out 3/4 of the population and generated hardly any DNA points from it (playing on normal) My memory may be off, but I thought you got DNA for infections, not deaths.
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# ? Aug 6, 2013 22:33 |
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Add me for Simpsons: Tapped Out Origin ID: Zander747
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# ? Aug 6, 2013 22:58 |
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Shwqa posted:Oh man I forgot how great the writing in the world ends with you was. Joshua is such a great rear end in a top hat, especially if you know his backstory, I'm gonna make him wear socks with sandals and a track suit as revenge Are you on iPhone? How does it control when your finger covers up the screen? I have an iPad, but I'd like to get my TWEWY on while I'm on the go. PS In on the Transport Tycoon beta.
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# ? Aug 6, 2013 23:14 |
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theblackw0lf posted:In Plague, Inc what determines when you're generating DNA points and how many you're generating? (besides popping bubbles). DNA comes from infections, which means that at some point you'll have infected the entire world (or hosed up and infected as much of the world as possible after getting locked out of madagascar or australia) and DNA growth with slow and then stop. You'll never get enough DNA to evolve every symptom, so you need to plan ahead a bit. Different plague types have some slightly different mechanics, and its been a while since I've played it so I can't recall which is which, but one of the more basic types will refund your DNA points for devolving symptoms, so you can go all out with contagiousness, then devolve everything and re-evolve for lethality. Most other types will require you to pick-and-choose your symptoms in advance or you'll run into the situation you're in now. It's sort of unfortunate that the winning strategy is so simple and almost identical for every form, because the concept is really neat. The only significant shakeups in the formula are the ones with timers attached (IIRC there's one where a cure is already being researched when you start and one where everyone infected will be instantly killed after a certain time, but maybe I'm confusing the mechanics of one type into two) and the special types like the brainworms and zombies. But even for those, the strategies are barely different. Funkmaster General fucked around with this message at 23:28 on Aug 6, 2013 |
# ? Aug 6, 2013 23:24 |
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Funkmaster General posted:DNA comes from infections, which means that at some point you'll have infected the entire world (or hosed up and infected as much of the world as possible after getting locked out of madagascar or australia) and DNA growth with slow and then stop. You'll never get enough DNA to evolve every symptom, so you need to plan ahead a bit. If you're super patient (and not using virus) you can still get dna by removing unwanted symptoms when you mutate them.
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# ? Aug 6, 2013 23:39 |
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There's Also a RNA thing that will give you more DNA for devolving and another at keeps it from increasing the devolve cost. The game is super easy with minimal difference between different plagues. Also, I apparent,y just got into the travel tycoon beta.
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# ? Aug 6, 2013 23:58 |
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More XCOM chat: I just lost half of my veterans on my first non-tutorial play through. Is this cause for a wipe or just push forward and take the beating as another lesson? I feel like I'm constantly treading water so not sure if I'm advancing the story too fast or just not picking the right builds. That battle sucked, first time those big rear end brutes came at me and THEY CAN HOP loving WALLS.
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# ? Aug 7, 2013 00:00 |
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No retreat. No surrender.
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# ? Aug 7, 2013 00:26 |
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Soldier on til the earth burns. That said I'm actually doing much better on the ipad. It's much easier to just chill out and take my time. On the desktop I'm impatient as hell and get everyone killed.
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# ? Aug 7, 2013 00:37 |
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SynthOrange posted:Soldier on til the earth burns. I have XCOM in my Steam inventory from the sale that just passed. Thinking about selling that off as the iPad is such a nice experience. What else does the PC version offer that the iPad doesn't? I'm not likely to dive so deep into the game that I'll do any mods and most likely not multiplayer.
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# ? Aug 7, 2013 00:43 |
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Hats, hair and armor customization. That's the only thing I really miss out of the PC experience. Oh and the nicer graphics, but I've seen enough of them that I can deal with the lower-fi ipad ones. With the last update it's pretty much there except for those two things. I never really touched multiplayer since you'd always end up with a jerk that hides in a corner for the whole game.
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# ? Aug 7, 2013 01:00 |
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TraderStav posted:More XCOM chat: I am pushing through and doing terrible but having so much fun doing it. I think I have one sniper that has survived enough missions to be leveled up a couple of levels, most others are alien bullet sponges. I know that praise never stopped for this game but if I realized just how much fun it was I would have bought it long ago. My only gripe is that it is unplayable for me on the iphone 5 so I am hauling my ipad around with me wherever I go now.
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# ? Aug 7, 2013 01:20 |
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Boxman posted:Are you on iPhone? How does it control when your finger covers up the screen? I have an iPad, but I'd like to get my TWEWY on while I'm on the go. Sorry I'm on the ipad. But I would guess the game plays well with iPhone, the DS screen was a similar size.
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# ? Aug 7, 2013 01:39 |
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Vlambeer appear to think updating is an eccentric minigame.
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# ? Aug 7, 2013 02:09 |
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Corridor posted:I'm hungry for some decent RPGs with lots of questy stuff, like The Quest or Undercroft. Any suggestions? Sounds like Questlord might be up your alley.
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# ? Aug 7, 2013 03:06 |
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marshmonkey has been drawing some sweet looking TRAINZ! Hoping to start a beta at the end of this week!
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# ? Aug 7, 2013 03:22 |
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eeenmachine posted:marshmonkey has been drawing some sweet looking TRAINZ! Hoping to start a beta at the end of this week! Way to pander to the masses.
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# ? Aug 7, 2013 03:26 |
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Comrade Flynn posted:Way to pander to the masses. Draw trains, make money, get pussy
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# ? Aug 7, 2013 03:28 |
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Autism Spectrum Disorder: The Game
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# ? Aug 7, 2013 03:29 |
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teacup posted:Hey I'm on an iPad 2 that I bought off my sister and I promptly jail broke. Is there any jail breaking app that can make iPhone apps I have already bought appear not awfully on my iPad? Please let my know if this is too files chat but I have already bought games like the world ends with you and having them appear like complete rear end on the iPad just feels so cheap and lovely to me. There used to be something called RetinaPad that would force iPhone apps to use their retina assets, if they were available, which is a little smaller than full size for first and second gen iPads native res. I've never used it, but people were having positive results with it and NBA Jam a million years ago when that first came out.
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# ? Aug 7, 2013 03:39 |
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I hope there's an easter egg where your trains appear upside down with screaming passengers.
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# ? Aug 7, 2013 03:44 |
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Ghostlight posted:I hope there's an easter egg where your trains appear upside down with screaming passengers. I hope there is a Back to the Future 2-style train that can take off and fly around and deliver passengers and cargo like a plane. So very excited for new NimbleBit.
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# ? Aug 7, 2013 04:05 |
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eeenmachine posted:marshmonkey has been drawing some sweet looking TRAINZ! Hoping to start a beta at the end of this week! Aaaaaahhhhhhh I'm so excited
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# ? Aug 7, 2013 04:06 |
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eeenmachine posted:marshmonkey has been drawing some sweet looking TRAINZ! Hoping to start a beta at the end of this week! No offense but it looks like your last plane game except you're in a train Then again I'm basing this off of one screenshot
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# ? Aug 7, 2013 04:08 |
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I think they'd agree with you wholeheartedly.
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# ? Aug 7, 2013 04:09 |
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Dr. Video Games 0050 posted:No offense but it looks like your last plane game except you're in a train Spoiler alert, the plane game was a train game before it became a plane game! Hopefully this iteration allows you to draw routes.. otherwise I'm not sure what the point is other than TRAINNNS.
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# ? Aug 7, 2013 04:29 |
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xzzy posted:otherwise I'm not sure what the point is other than TRAINNNS.
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# ? Aug 7, 2013 04:31 |
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I don't doubt that, I love me some trains too. But I know nimblebit can do more, and I wanna see it.
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# ? Aug 7, 2013 04:35 |
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xzzy posted:Spoiler alert, the plane game was a train game before it became a plane game! It takes a lot more strategy to efficiently get jobs from Point A to Point B in Pocket Trains.
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# ? Aug 7, 2013 04:52 |
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Shalinor posted:You're vastly underestimating the contingent of autism spectrum iOS gamers, and their desire for a train game. I want a train game like that but not made by nimblebit I want a train game so hard you don't even know you don't even know
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# ? Aug 7, 2013 04:57 |
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# ? Jun 6, 2024 09:17 |
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Here's a game involving trains made by the dude who wrote Futile: http://trainyard.ca/
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# ? Aug 7, 2013 05:09 |