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MithosKuu posted:It was our first let's play, which isn't really an excuse, but we've mostly been aiming for "a bunch of friends hanging out on a couch having fun" sort of style, but looking back I really should have been more informative. First thing I wanna mention is that cross-LP jokes probably aren't the best thing to have since it would require the viewer to have watched your other LPs, for maximum effect and you can't guarantee that people will wanna sift through an entire LP for a few offhand references. Second, you can still get the "buds hanging out" vibe from doing things in post, it'll just be more chatting over a movie as opposed to one person playing a video game while the other(s) sit and watch. Third, and this is just for clarification I guess and isn't really advice, but doesn't the Wii U upscale 480p games so they'd fit the frame of a 1080p screen by stretching the image as opposed to rendering stuff at the higher resolution? 480p's pretty much the best you'll get out of gamecube and wii stuff without stretching the image.
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# ? Aug 7, 2013 06:06 |
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# ? Jun 9, 2024 13:41 |
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goldwright posted:I think I did this mostly right, but I probably missed something completely obvious. So better safe than sorry. Is it just me, or did you forget to turn off resampling when you were resizing your images? They look slightly off and less clear than they should.
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# ? Aug 7, 2013 06:50 |
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Schir posted:Is it just me, or did you forget to turn off resampling when you were resizing your images? They look slightly off and less clear than they should. Is your browser zoomed in or something? They're 1:1 pixel perfect for me at 2x scale.
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# ? Aug 7, 2013 07:13 |
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goldwright posted:I think I did this mostly right, but I probably missed something completely obvious. So better safe than sorry. In the proposed thread title, "Kame wa Naru" should be "Kane wa Naru," unless you've got ringing turtles around. As for the test update, it's a little short to judge, but I'd put in more animated gifs and music links. Also, this game is pretty awesome and more people should play/know about it, so I'm totally looking forward to this LP!
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# ? Aug 7, 2013 07:41 |
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Right, so I received the opinion that a) VLP wasn't really the way to go for Chocobo Tales and b) I am a terrible commentator. So have another test post, this time as a Hybrid: http://lpix.org/sslptest/index.php?id=15030 Is that a good size for the images, or should I get them bigger?
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# ? Aug 7, 2013 19:47 |
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goldwright posted:For the Frog the Bell Tolls Are you sure this isn't better suited as video?
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# ? Aug 7, 2013 21:39 |
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Has anyone else observed some glitches with recent uploads to Youtube? From what I could gather, there seem to be a few seconds of glitchy pixels after transition effects. It looks like mostly WMV files made with Vegas are affected, but other people report to have it regardles of chosen format.
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# ? Aug 7, 2013 22:05 |
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Tin Tim posted:Has anyone else observed some glitches with recent uploads to Youtube? From what I could gather, there seem to be a few seconds of glitchy pixels after transition effects. It looks like mostly WMV files made with Vegas are affected, but other people report to have it regardles of chosen format. I've only heard of it happening on WMV files, try rendering MP4 instead and you should be fine - that's what YouTube prefers anyway.
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# ? Aug 7, 2013 22:21 |
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HEY BALDURK!!! All of the videos from Travis343's EarthBound LP seem to have disappeared off the face of the internet, including the LP Archive. Is there any hope of getting them back?
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# ? Aug 7, 2013 22:23 |
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How do threads that feature two games usually fair? I'm talking about two games from the same series. The second game a direct sequel in fact. I fancy doing them as one thread as they're both short-ish games and both will boil down to the same type of discussion so it seems like it might be good to just keep it all within the same thread. I, however, have no issue with just doing two threads. With that in mind, how are threads like that usually archived? I'm sure there are examples but I'm not sure how to look them up would it just be archived under the first game or two entries to the archive linking to the same stuff, or split? Not sure how baldurk handles that kind of thing.
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# ? Aug 7, 2013 22:32 |
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My first thought was searching for 'series' on the lparchive http://lparchive.org/title/series. That returned a few results, so I'd say it'll be ok to make a thread for multiple games. Just try and make it clear in the thread title.
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# ? Aug 7, 2013 22:40 |
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Yes searching for 'Series' when looking for series' would be the obvious choice I'm silly. Thanks though! I'm a little more happy with doing a single thread, then.
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# ? Aug 7, 2013 22:42 |
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Sundowner posted:How do threads that feature two games usually fair? People do multiple game threads all the time, with games that are similar it's almost certainly preferable to keeping two threads afloat and splitting the discussion. So yeah, go ahead. The latter question is a good one though.
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# ? Aug 7, 2013 22:43 |
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Some games where all done as part of the same thread but where archived as separate LPs for one reason or another. There's nothing wrong with LPing multiple games in one thread that you plan to have archived. How it ends up getting archived will depend on how you put it to Baldurk.
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# ? Aug 7, 2013 22:47 |
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Sundowner posted:With that in mind, how are threads like that usually archived? I'm sure there are examples but I'm not sure how to look them up would it just be archived under the first game or two entries to the archive linking to the same stuff, or split? Not sure how baldurk handles that kind of thing. It varies. Quovak's LP's of the first two Golden Sun games were lumped together, while slowbeef and Diabetus's run of the Metroid Prime series (and Fusion) was split up despite being in one thread. Doesn't look like there's really any set-in-stone criteria, so I guess however you'd prefer it.
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# ? Aug 7, 2013 22:47 |
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Admiral H. Curtiss posted:Are you sure this isn't better suited as video? Seconding this. Despite the combat, there are other things that would be affected by a decision to go for screenshots.
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# ? Aug 7, 2013 23:04 |
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I was actually thinking about this as well for the LP of Aliens:CM I'm about to finish in the bad games thread as I do think it's a pretty good LP. The threads table of contents already points to all the relevant thread posts he'd need so I could just give baldurk an OP to go with those videos, even though it would refer back to the thread.
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# ? Aug 7, 2013 23:07 |
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GeneralYeti posted:Is that a good size for the images, or should I get them bigger? Try 512x384 for one screen, and 512x768 for two (or maybe 256x384 if you think that's too big or something, but other than the title screen it won't come up that much). As is, they're a bit too small, needlessly blurry and have noticable colour issues which is a really big issue for a game as bright and colourful as Chocobo Tales is. Like, the difference between these two images is pretty significant. e; Also, you seem to have 1 pixel of the top screen running along the top of every screenshot for some reason. Just looks like an error in cropping, but I find that it's really easy to notice. Lotus Aura fucked around with this message at 23:16 on Aug 7, 2013 |
# ? Aug 7, 2013 23:13 |
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I felt like trying my hand at a S.T.A.L.K.E.R.: Shadow of Chernobyl VLP.
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# ? Aug 8, 2013 04:24 |
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ApocalypseToast posted:I felt like trying my hand at a S.T.A.L.K.E.R.: Shadow of Chernobyl VLP. And since I know STALKER like the inside of my pockets, I have a nitpick. - The battle for the parking lot is easier when you approach from the right. Like, stick to the bushes/cover there and you won't get spotted. Then you can ambush the Bandits by the campfire and be fancy from there on out. Also, next to the wounded Stalker in the beginning, is a silenced pistol which can make this fight much easier. Well, at least if you're good at headshots.
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# ? Aug 8, 2013 10:55 |
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Okay, here's a (hopefully) better version of my Chocobo Tales test post. All better now?
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# ? Aug 8, 2013 15:26 |
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ApocalypseToast posted:I felt like trying my hand at a S.T.A.L.K.E.R.: Shadow of Chernobyl VLP. Would it be possible to play it in wide screen? Besides that, you should probably mostly skip the five minutes of uninterrupted tutorial in the beginning (except for substantial bits).
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# ? Aug 8, 2013 15:38 |
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Is it bad form to open up a thread to user contributions? I'm going to do an LP of Decisive Campaigns: Warsaw to Paris and some one shot war games, but I'd like to give people the option of contributing if they wish.
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# ? Aug 8, 2013 17:38 |
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Jakse posted:Is it bad form to open up a thread to user contributions? I'm going to do an LP of Decisive Campaigns: Warsaw to Paris and some one shot war games, but I'd like to give people the option of contributing if they wish. Nah, man. There's plenty of threads out there that are open to users contributing with their own material if it fits the topic.
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# ? Aug 8, 2013 17:51 |
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Jakse posted:Is it bad form to open up a thread to user contributions? I'm going to do an LP of Decisive Campaigns: Warsaw to Paris and some one shot war games, but I'd like to give people the option of contributing if they wish. Just, uh... try to set some ground rules so that no one feels like taking over the thread.
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# ? Aug 8, 2013 18:25 |
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GeneralYeti posted:All better now? A lot, yeah. The only other thing is maybe resize the .gif to be the same size as the others, but I wouldn't worry about that too much if that'd push it over 2mb.
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# ? Aug 8, 2013 18:29 |
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Dragonatrix posted:A lot, yeah. The only other thing is maybe resize the .gif to be the same size as the others, but I wouldn't worry about that too much if that'd push it over 2mb. Yeah, resizing the .gif makes it either look terrible or over 2mb. Is it that jarring that it breaks the update?
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# ? Aug 8, 2013 18:59 |
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Not particularly, no. It just stood out a bit at first, but it's not that big a deal really. Sometimes it's a necessity for reader convenience, I think.
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# ? Aug 8, 2013 19:08 |
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Pictured: Vampiric Telemarketers Most players probably gave up on Bloodnet because of its terrible UI and combat, and combined with story progression so non-linear that, if you don't know where to go at what time, before or after you've triggered something else, you'll most likely wander around aimlessly as time runs out. It's worth noting that Bloodnet is very unforgiving. The protagonist is a vampire, and has to drink blood every now and then or else he shits the bed. Time passes as you travel between areas, and that means the Bloodlust meter goes up. Fill that meter up 100% and it can be game over if there aren't any humans around to suck on. If you bite anyone, your humanity meter decreases. If that goes too low -- it also decreases with time -- and then it's game over. You can also bite plot-necessary NPCs and then you're hosed. Bite a party member and they'll leave you for good along with the rest of your party. If a party member dies, they're dead for good, and if they were plot-critical, you're hosed and hosed again. There's also something called cyberspace, and if you're decked in for too long, game over. So why am I LPing this game? Despite it's flaws, I loved playing it. The dialogue is great, the characters are incredibly memorable and unique, and the horror mixed with cyberpunk setting is fantastic. I know where to go at what times, what needs to be done in what order, and how to navigate the bad UI, so this SSLP will shine a light on the good parts. Part 1 I've been talking with the tech support thread about my images and this is the result. I don't have a good idea for a thread title. gatz fucked around with this message at 17:17 on Aug 9, 2013 |
# ? Aug 8, 2013 21:24 |
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gatz posted:
Your image quality is great and I really wanted to see how the last thread panned out. Just one thing: I know you wanna incorporate Let's into Let's Play, but seriously choose your archetype for your readers. According to the last thread, there's like one build that actually works and the rest are literally impossible to beat the game with.
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# ? Aug 8, 2013 22:19 |
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The White Dragon posted:Your image quality is great and I really wanted to see how the last thread panned out. Just one thing: I know you wanna incorporate Let's into Let's Play, but seriously choose your archetype for your readers. According to the last thread, there's like one build that actually works and the rest are literally impossible to beat the game with. You're probably right. I don't think that it's impossible, but there are two fights I can think of in particular that would require a lot of reloading if you don't know what skills to pick. I've updated the test post taking your advice into account.
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# ? Aug 8, 2013 22:57 |
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What's that little pixelated fleshy thing at lower right? Is that an indecent future skyscraper?
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# ? Aug 9, 2013 00:09 |
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How Ingratiating! posted:In the proposed thread title, "Kame wa Naru" should be "Kane wa Naru," unless you've got ringing turtles around. As for the test update, it's a little short to judge, but I'd put in more animated gifs and music links. Thanks, fixed that. Admiral H. Curtiss posted:Are you sure this isn't better suited as video? Cheez posted:Seconding this. Despite the combat, there are other things that would be affected by a decision to go for screenshots. Honestly I'm not quite sure. I've actually been deciding between a vlp and a sslp for a while, before deciding with the latter. Mainly it was because of there is a lot of talking, and the combat is rather repetitive. On the other side there is the platforming, and all the action parts. If the general advice is that I should do a vlp I'm willing to try it out.
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# ? Aug 9, 2013 06:24 |
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The White Dragon posted:Your image quality is great and I really wanted to see how the last thread panned out. Just one thing: I know you wanna incorporate Let's into Let's Play, but seriously choose your archetype for your readers. According to the last thread, there's like one build that actually works and the rest are literally impossible to beat the game with. Actually, the images are in the wrong aspect ratio. This is a 320x200 resolution game which is intended to be played on a 4:3 screen of the time when it was released. However, 320x200 is actually 16:10 aspect ratio, so this is corrected by the CRT itself having rectangular pixels (1:1.2 ratio) to stretch the image vertically into 4:3 ratio. Here is your original image: and here is what it looks like when stretched to 640x480 to correct the aspect ratio: If you look at the people on the left and the statue on the upper right, I think it's pretty obvious that the second one is in the correct aspect ratio and that the first one is squashed vertically. The best way to achieve this technically is to first do a nearest neighbour resize 320x200->640x400 (which you are already doing) and then to resize with resampling 640x400->640x480. This introduces a very minor amount of blur, but this can't be avoided if you want to preserve the correct aspect ratio.
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# ? Aug 9, 2013 06:51 |
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Thanks for the heads up about the images. I've updated the test post with new images, as well as handling character creation myself.
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# ? Aug 9, 2013 17:17 |
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ivantod posted:This introduces a very minor amount of blur, but this can't be avoided if you want to preserve the correct aspect ratio. All you have to do to avoid blur is not use resampling. Edit: gatz posted:images I recommend pngs over gifs. They'll be noticeably smaller that way, without any loss in quality. vilkacis fucked around with this message at 21:27 on Aug 9, 2013 |
# ? Aug 9, 2013 21:24 |
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steinrokkan posted:Would it be possible to play it in wide screen? Recording at any resolution higher than 1280 x 720 makes the FPS around 20-24 and it's unplayable nor would I want to post it without being at least 30.
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# ? Aug 9, 2013 21:37 |
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ApocalypseToast posted:Recording at any resolution higher than 1280 x 720 makes the FPS around 20-24 and it's unplayable nor would I want to post it without being at least 30. What settings are you running at? STALKER doesn't exactly take a supercomputer. Make sure to grab https://sites.google.com/site/kingo64ssite/Home/optimised-game-shaders/stalker-shaders-max for massively improved performance, too. edit: If you want an easier shader package to use for a performance increase, use http://stalker.filefront.com/file/Float_32_Mod;101327 Doctor Goat fucked around with this message at 22:13 on Aug 9, 2013 |
# ? Aug 9, 2013 22:11 |
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Hog Butcher posted:What settings are you running at? STALKER doesn't exactly take a supercomputer. Thanks for the tip but neither of those helped. Although it did make the game look nicer. The problem is specifically the resolution. I have all the settings set as low as possible but if the resolution is any higher, it's always 23ish FPS. I think my problem is my setup. I'm recording to an external drive through USB which isn't ideal but it was all I could afford at the time. I never had a problem until this game.
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# ? Aug 9, 2013 22:39 |
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# ? Jun 9, 2024 13:41 |
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ApocalypseToast posted:Thanks for the tip but neither of those helped. Although it did make the game look nicer. The problem is specifically the resolution. I have all the settings set as low as possible but if the resolution is any higher, it's always 23ish FPS. I think my problem is my setup. I'm recording to an external drive through USB which isn't ideal but it was all I could afford at the time. I never had a problem until this game. You can use something like DxTory to test the data write rate on the drive, but I have a hard time believing that's causing the issue - because that's a tiny data rate for that resolution. You can try recording a small amount of the game to your internal drive and see if you notice a huge difference. If not the drive isn't the problem.
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# ? Aug 9, 2013 23:07 |