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deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

Zoness posted:

I do this so aggressively I don't even see Charon.

I do that now, too. My girlfriend, on the other hand, is blazing through Play Coins like they're going out of style.

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

ChaosArgate posted:

Instead of manually choosing which demons you want to mash together, the game tells you the end results of what you can fuse and what component demons you'd have to give up for it. You can also choose to automatically include the compendium in your searches, which both gives you more fusion options and lets the game autobuy demons for you for fusion. You can also pick all of the skills you want to pass down to demons, like Devil Survivor, but unlike Devil Survivor, you can choose to NOT have the fused demon use the skills it would normally start with. It's such a nicer system that I find it so hard to adjust to the old system of mashing demons together and rerolling for better skills.

Wow, it's like they bugged my room and listened to all my angry rambling while trying to fuse demons in the old SMT games! Well, I guess I'll have to check out IV later on! I'm psyched now. Totes gonna start on strange journey later today too, I ran through the intro last night but forgot to save (I am not doing myself any favors on the moron part am I?). I liked where it was going so far, but didn't make it to the demon recruiting part.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Gaius Marius posted:

There are no mitamas in four.

Well gently caress that then. How am I supposed to make my perfect theme team now? (a full compendium reference and a lot of notes, I guess. Gah.)

ImpAtom
May 24, 2007

MarsDragon posted:

Well gently caress that then. How am I supposed to make my perfect theme team now? (a full compendium reference and a lot of notes, I guess. Gah.)

It's really really trivial to pass demon skills along. You can use the compendium as a search basis even with the new system. Plus if you desperately want to you can just create elementals.

parasyte
Aug 13, 2003

Nobody wants to die except the suicides. They're no fun.

Alteisen posted:

Resetting and reloading is actually a lot shorter than paying Charon. :v:

After you pay Charon the first time it goes a lot faster, it ends up a bit faster to pay in macca and load your last save.

If you never save after paying Charon the first time it does end up faster to reload the game.

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off

ImpAtom posted:

It's really really trivial to pass demon skills along. You can use the compendium as a search basis even with the new system. Plus if you desperately want to you can just create elementals.

To elaborate on this, you can choose at your own discretion what skills the fused demon will start with from a list that consists of its own default skills, and all the skills of both parents. It is super convenient. The only time it goes weird is if you fuse two magic specialists into a physical one, but you can get around that with a couple of elementals fused with physical skills.

Tallgeese
May 11, 2008

MAKE LOVE, NOT WAR


It also gets fun if you want skills that aren't allowed to transfer via regular fusion.

Then you have to use the Lite app, which doesn't let you pick.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Tallgeese posted:

It also gets fun if you want skills that aren't allowed to transfer via regular fusion.

Then you have to use the Lite app, which doesn't let you pick.

But hey, it lets you transfer exclusive spells, such as Demonee-Ho's spells and the stuff from the DLC demons, so it's not half bad if you can specifically engineer an exact skillset. It doesn't work for special fusions though, so no Desperate Hit on Shiva.

Dark_Tzitzimine
Oct 9, 2012

by R. Guyovich

MarsDragon posted:

I thought it was easier to build specific skills onto demons in SJ, thanks to Sources. Though I haven't gotten Mitamas in IV yet, which will probably help. I also liked being able to specifically fuse certain demons to each other. Endless searching just feels like more effort to me. (and including the compendium doesn't help much, since it costs so much and macca is rare on the ground)

I'm a dungeon crawling fan, so I really liked SJ's dungeons. IV's are just boring. I think apps were a little better in SJ too. Everything's so expensive in IV, and even if you can eventually get more skills on your demons and MC, having to buy them for costly app points just makes it feel more like a pain in the rear end. Same with pretty much everything to do with apps. Even if eventually you can do more with them, having to slowly pick and choose which to buy feels more annoying than picking the right load out for each situation.

IV does a lot of things right, but at the same time it makes some things feel more bullshitty than they have to be. I like it, but not necessarily more than I like SJ.

And the password system makes very easy to farm sources, you'll be suffering for money keeping certain degree of balance so you don't break the game in half (at least t the beginning). I don't remember how exactly but I ended with an Asura with Victory Cry in midgame, after carefully planning I passed that onto everyone of my demons making a lot easier to advance on the game.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
I like Strange Journey so far. Some of the conversations, especially with Jack Frost, are great. The password system is fun and exploitative too, I had Gore on my party for a brief period while I tried to find something more interesting. It's refreshing after persona 3.

Unmature
May 9, 2008
I played about five hours of SJ a couple years ago and have been meaning to go back to it. I really enjoyed what I played, but remember finding it super overwhelming. I was only dabbling in SMT at the time, but now that I've played a buttload of the series I think I'll have a better go at it the second time around.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Unmature posted:

I played about five hours of SJ a couple years ago and have been meaning to go back to it. I really enjoyed what I played, but remember finding it super overwhelming. I was only dabbling in SMT at the time, but now that I've played a buttload of the series I think I'll have a better go at it the second time around.

All the text dumps really feel that way. But the X button lets you speed through the info dumps (which get saved to your files thing so if you actually need them you can browse through them at your leisure) but the game its self is pretty great. Although it can be a pain in the rear end to realize it's a full moon, your demon indicator is red and the next step you take means an encounter that will probably wreck you.

El Belmondo
Apr 3, 2011

by XyloJW

Zoness posted:

Also SMT IV feels like Nocturne but without Reasons being really cool and going back to chaos/neutral so v:shobon:v

Reasons are garbage and are even more narrow in focus than law and chaos. :colbert:

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

El Belmondo posted:

Reasons are garbage and are even more narrow in focus than law and chaos. :colbert:

Even if this were true, it's counterbalanced by the fact that Strange Journey's Law/Chaos options are terribly written.

Captain Baal
Oct 23, 2010

I Failed At Anime 2022
I really feel like SMTIV's a lot more intuitive as a game entirely than Strange Journey. It rewards you for experimenting with enemies unlike Strange Journey where I felt like I was constantly being punished because of the enemy types not being known to me in new areas. The dungeons are also significantly less stupid, the missions generally give you a gauge for how much they think you can handle, and even the game is very eat or be eaten, it's still more intuitive to new players and old players alike rather than Strange Journey which is literally an old style SMT game, right down to the terribly designed dungeons. The righting in SMTIV is bizarre but it's certainly more interesting for the most part as literally every route in SJ that's not neutral is complete garbage. Strange Journey's music is pretty bad too for the most part aside from some select tracks, it really does a good job fatiguing you early by throwing ominous chanting IN THE FIRST DUNGEON.

El Belmondo
Apr 3, 2011

by XyloJW

Artix posted:

Even if this were true, it's counterbalanced by the fact that Strange Journey's Law/Chaos options are terribly written.

The law and chaos heroes in SJ are the worst in the entire series though.

Saigyouji
Aug 26, 2011

Friends 'ave fun together.

El Belmondo posted:

The law and chaos heroes in SJ are the worst in the entire series though.

The ones from SMT were hardly stellar. Well ok, Law Hero was pretty cool until he became the Messiah, but after that, no such luck.

BottledBodhisvata
Jul 26, 2013

by Lowtax
Hey, late-game quest question: where in Naraku do I find Dagda's Cauldren?

Edit: poo poo this is the wrong thread. This is an SMT IV question, duh.

Unmature
May 9, 2008
Just finished P4G for the first time. Truly one of the greatest games I've ever played. I have the first Persona loaded on my vita already and I might jump right into that tonight. I also have the special edition of SMT4 on my shelf, but no 3DS on which to play it. It's torture.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

BottledBodhisvata posted:

Hey, late-game quest question: where in Naraku do I find Dagda's Cauldren?

Edit: poo poo this is the wrong thread. This is an SMT IV question, duh.

It'll be in the room you found the guns in. It's a surprisingly easy quest.

Dehry
Aug 21, 2009

Grimey Drawer
I got around to watching the last disc of the P4 animation and noticed a big difference from the aired version and the director's cut of "The World is Full of poo poo" In the aired version, both Yu and Naoto come to the conclusion it's Adachi at the same time, but in the director's cut they remove all the deduction scenes and go straight to Yu and Yoske confronting Adachi. To make things worse, the aired version isn't even included. This is just going off of memories of watching the simulcast.

Rude Lion Guns
May 7, 2008

Sex_Ferguson posted:

I really feel like SMTIV's a lot more intuitive as a game entirely than Strange Journey. It rewards you for experimenting with enemies unlike Strange Journey where I felt like I was constantly being punished because of the enemy types not being known to me in new areas. The dungeons are also significantly less stupid, the missions generally give you a gauge for how much they think you can handle, and even the game is very eat or be eaten, it's still more intuitive to new players and old players alike rather than Strange Journey which is literally an old style SMT game, right down to the terribly designed dungeons. The righting in SMTIV is bizarre but it's certainly more interesting for the most part as literally every route in SJ that's not neutral is complete garbage. Strange Journey's music is pretty bad too for the most part aside from some select tracks, it really does a good job fatiguing you early by throwing ominous chanting IN THE FIRST DUNGEON.

This is pretty much how I feel. I could see hardcore dungeon-crawling fans being disappointed by SMTIV, but it feels like it rewards creativity and experimentation more than SJ did, reminding of why I found the series (Nocturne especially) so engaging in the first place. I do wish SMTIV's dungeons were a little larger and labyrinthine, but if their relative tininess means not having to deal with SJ's darkness nonsense, then I'll take it.

Sidenote: anyone have tips for SMT1? In particular, I'm having a lot of trouble recruiting demons even though my INT is more than high enough for the game's beginning areas. I can get some demons into the negotiation phase, but they always ask for waaaaay too much money/MAG. Does it really just suck that much?

Wark Say
Feb 22, 2013

by Fluffdaddy

Rude Lion Guns posted:

Sidenote: anyone have tips for SMT1? In particular, I'm having a lot of trouble recruiting demons even though my INT is more than high enough for the game's beginning areas. I can get some demons into the negotiation phase, but they always ask for waaaaay too much money/MAG. Does it really just suck that much?

SMT1 is pretty simplistic in how it operates. It's also the one mainline game I've finished the most times.

Negotiations are always going to be a losing battle unless both luck and int are sufficiently balanced.

PunkBoy
Aug 22, 2008

You wanna get through this?

Dehry posted:

I got around to watching the last disc of the P4 animation and noticed a big difference from the aired version and the director's cut of "The World is Full of poo poo" In the aired version, both Yu and Naoto come to the conclusion it's Adachi at the same time, but in the director's cut they remove all the deduction scenes and go straight to Yu and Yoske confronting Adachi. To make things worse, the aired version isn't even included. This is just going off of memories of watching the simulcast.

I've just started watching the English dub and I got taken by surprised when Chie drops an F-bomb when she yells at Yu and Yosuke for tossing her the rope to hold onto as they go into the TV world. She goes something along the line of "I can't believe you would loving throw that!"

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
So Strange Journey's fusion system starts getting iffy around halfway through. Because of how much money the game throws at you and how bloody awful inheritence is, the game basically wants you to use sources, get a password, and reset so you can summon a good demon without having to waste your sources.

Gamma Nerd
May 14, 2012

Nuebot posted:

So Strange Journey's fusion system starts getting iffy around halfway through. Because of how much money the game throws at you and how bloody awful inheritence is, the game basically wants you to use sources, get a password, and reset so you can summon a good demon without having to waste your sources.

I game up on actually doing good fusions on my own by the time I got to Ouroboros. So many skills I need, so little space... And all the good demons show up in fusion results rarely, if ever.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Gamma Nerd posted:

I game up on actually doing good fusions on my own by the time I got to Ouroboros. So many skills I need, so little space... And all the good demons show up in fusion results rarely, if ever.

The fact that you have to keep changing subapps for certain demon types is a pain in the rear end too. And this is all without bringing mitama and primes into the mix with SJ's really strict inheritance rules. EDIT: also how wonky the fusion is. The same three demons keep trying to join my team over and over again and I can't fuse them into anything.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Nuebot posted:

So Strange Journey's fusion system starts getting iffy around halfway through. Because of how much money the game throws at you and how bloody awful inheritence is, the game basically wants you to use sources, get a password, and reset so you can summon a good demon without having to waste your sources.

The one time I tried this, it didn't work properly. I fused the demon using a source, got the skills I wanted on it, copied down the password, reset the game, entered the password, and it just spit out the base demon without the skills from the source.

MarsDragon
Apr 27, 2010

"You've all learned something very important here: there are things in this world you just can't change!"

Nuebot posted:

So Strange Journey's fusion system starts getting iffy around halfway through. Because of how much money the game throws at you and how bloody awful inheritence is, the game basically wants you to use sources, get a password, and reset so you can summon a good demon without having to waste your sources.

But you get so many sources you never need to do this. I was drowning in sources by halfway through the game. Most of the time you end up with multiple sources that have similar skills on them so you can't use them all. Sources are made to be completely disposable.

Unless you weren't leveling up demons enough to get their sources every time, but who would do that?

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

MarsDragon posted:

But you get so many sources you never need to do this. I was drowning in sources by halfway through the game. Most of the time you end up with multiple sources that have similar skills on them so you can't use them all. Sources are made to be completely disposable.

Unless you weren't leveling up demons enough to get their sources every time, but who would do that?

I never seem to get demons whose source gives the right skills. Like, there's only a few that give things like agiboost and whatnot that I've found. So if I really want agiboost it's a pain. But the game's great otherwise, so far the most fun have been the surprise fiend battles. Took out Red Rider while being 20 levels lower than him. Can't wait to meet the remaining two.

THE AWESOME GHOST
Oct 21, 2005

I'm like 50 hours in on SMT4 and still have a lot to do. I think the people saying 40 hours took the "bad" ending which skips a whole bunch of content. I'm doing neutral which is supposed to be the longest.

Also save anywhere/pay to redo a fight needs to be in every goddamn SMT game. So much less stressful to run into a fight where you instantly game over when you don't lose an hour of progress.

THE AWESOME GHOST fucked around with this message at 12:44 on Aug 10, 2013

ImpAtom
May 24, 2007

THE AWESOME GHOST posted:

I'm like 50 hours in on SMT4 and still have a lot to do. I think the people saying 40 hours took the "bad" ending which skips a whole bunch of content. I'm doing neutral which is supposed to be the longest.

My playtime in Neutral was 42 hours at the end of the game, including most of the sidequests. It really depends on how you play. It's still a tremendous amount of game.

ThePhenomenalBaby
May 3, 2011
ImpAtom confirmed to be the God of Not Getting Lost in SMT 4 Tokyo

Impatomikazuchi

ImpAtom
May 24, 2007

ThePhenomenalBaby posted:

ImpAtom confirmed to be the God of Not Getting Lost in SMT 4 Tokyo

Impatomikazuchi

ImpAtom confirmed for literally Googling a map of Tokyo to figure out where he was going. :smith:

Unmature
May 9, 2008

ImpAtom posted:

ImpAtom confirmed for literally Googling a map of Tokyo to figure out where he was going. :smith:

That's actually a pretty cool way to metagame.

Cake Attack
Mar 26, 2010

It's actually surprisingly helpful, that's what I started doing when I got lost.

Personally I got the Chaos ending in 40 hours, then doing Neutral on a NG+ took me another 20.

THE AWESOME GHOST
Oct 21, 2005

The map in the OP of the SMT4 thread is very useful. It doesn't have everything but a combination of that and googling helped me get around Tokyo after being really, really frustrated trying to find Shinjuku.

It's actually kind of neat that by the end of the game they list some obscure Tokyo district and you actually know how to get there, although I still think a lot of the quests would have benefited greatly from quest arrows/indicators on the map. It's a bit frustrating because some quests actually do mark things on your map but most don't.

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!
Man, I'm almost 40 hours into SMT4 and I just finished the "Seat of the Government" quest. I really like fusing demons, alright. :smith:

Unmature
May 9, 2008
I haven't started SMT4 yet, but I have this 30 nintendo bucks burning a hole in my 3DS. Any DLC you guys recommend getting before starting the game? I figure I'll start by getting the ones that say they're available early in the game.

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RadicalR
Jan 20, 2008

"Businessmen are the symbol of a free society
---
the symbol of America."
Well, I bought clipped wings Part 1 and 2 (but they are like the HARD bosses). I also lamed out and got the DLC that helps with experience, money, and points.

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