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Leal
Oct 2, 2009
I don't care if I wont be able to fix my PC issues, I am buying the gently caress out of Rebirth.

Well, that is if they show how the command interface works. I want to see how managing your fleets and stuff works.

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LP97S
Apr 25, 2008

Byers2142 posted:

It looks amazing; the one thing I've noticed that is a little disappointing is that it seems much more human-centric than X3. You're tied to being the pilot of the Pride of Albion, and all NPCs we've seen thus far are human. Wonder what's happening with the other races...

The trailer did show some Split and Xenon stuff according to the infoscreen, also a system called Third Duke.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
So you might not literally be able to get inside and pilot a capital ship, but can you set your own ship to follow a cap ship you own, then remotely control it? Or can you just set your own ship to follow the cap ship, then order it to go anywhere specific, while then piloting drones or whatever?

The ability to roll with a huge fleet like a space biker gang was a huge appeal of the last game. I wonder how close we'll be able to get to that here.

At the very least, I wonder how extensively we'll be able to upgrade our own ship over the course of the game. Will we always have to worry about getting blown up instantly the minute we head into a capital ship vs capital ship battle?

Hakkesshu
Nov 4, 2009


Holy crap, Rebirth looks awesome. I've desperately tried to get into the X games, but have found them to be pretty impenetrable with way too much micromanagement and needless fluff required to do anything. This basically looks like X filtered through Independence War.

Yeah, it's unfortunate that you can only fly one ship, but everything else just looks and sounds amazing. Like, basically my dream game. Please don't gently caress this up, Egosoft :ohdear:

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
The more I read about the "flying one ship" mechanic, the better I feel about it. It honestly seems like the game was designed so that you fly everything else through "virtual reality glasses" so if you're driving something besides your main ship and it gets shot down, it's not game over.

This interview talks about how they didn't want players to fly their own cap ships because it's boring. What you will be able to do instead, however, is land on a capital ship and give the ship's captain very specific orders about where you want him to go. While docked on the capital ship, you should be able to use virtual reality to control anything else you normally would control too. So you can sort of "drive" a capital ship, in that you can dock with one and control what it does, you just can't manually press a button or drag the mouse to turn it.

Orv
May 4, 2011
Some of the visuals in the Scale trailer reminded me really nicely of Aquanox, which had some great atmosphere considering how old it is. Really looking forward to this... in three months. :negative:

Fargin Icehole
Feb 19, 2011

Pet me.
It's true? You are only able to pilot one ship? That kind of blows. But...It has a cockpit view!

Not even like, a light ship? or a medium or heavy? Just one?

BlueDestiny
Jun 18, 2011

Mega deal with it

GreatGreen posted:

The more I read about the "flying one ship" mechanic, the better I feel about it. It honestly seems like the game was designed so that you fly everything else through "virtual reality glasses" so if you're driving something besides your main ship and it gets shot down, it's not game over.

This interview talks about how they didn't want players to fly their own cap ships because it's boring. What you will be able to do instead, however, is land on a capital ship and give the ship's captain very specific orders about where you want him to go. While docked on the capital ship, you should be able to use virtual reality to control anything else you normally would control too. So you can sort of "drive" a capital ship, in that you can dock with one and control what it does, you just can't manually press a button or drag the mouse to turn it.

That sounds OK. Honestly it is a bit of a chore to get massive fuckoff ships around, and it's typically more fun to get in the fray with your own fighter anyways.

3
Aug 26, 2006

The Magic Number


College Slice

Fargin Icehole posted:

It's true? You are only able to pilot one ship? That kind of blows. But...It has a cockpit view!

Not even like, a light ship? or a medium or heavy? Just one?

This really needs to be put to rest. Your meat body can only occupy your primary ship, but you can still amass a giant remote-controlled fleet just like the previous games, including a variety of drones that you can fly around like space fighters. You can even buy capital-class vessels and give the crew general orders while you gently caress around with stuff like turrets. So you still get the experience of running a ridiculous fleet if that's your thing, but Egosoft get to focus on the interior details and operations of one main ship instead of making a ton of basically interchangeable player vessels that are all nearly the exact same.

Hexenritter
May 20, 2001


3 posted:

This really needs to be put to rest. Your meat body can only occupy your primary ship, but you can still amass a giant remote-controlled fleet just like the previous games, including a variety of drones that you can fly around like space fighters. You can even buy capital-class vessels and give the crew general orders while you gently caress around with stuff like turrets. So you still get the experience of running a ridiculous fleet if that's your thing, but Egosoft get to focus on the interior details and operations of one main ship instead of making a ton of basically interchangeable player vessels that are all nearly the exact same.


Basically, you're like a psychic space tick, able to latch onto something bigger with your little body and control your minions from afar.

MrChips
Jun 10, 2005

FLIGHT SAFETY TIP: Fatties out first

As much as Rebirth looks good, I'm still cool to the idea of only flying one ship. If I'm going to be involved in a big space battle, I want to be on the bridge of my flagship, not hiding around the corner in my Space Sovereign.

Shalebridge Cradle
Apr 23, 2008


MrChips posted:

As much as Rebirth looks good, I'm still cool to the idea of only flying one ship. If I'm going to be involved in a big space battle, I want to be on the bridge of my flagship, not hiding around the corner in my Space Sovereign.

Good news there, while you again can't directly control the capital ships you can give orders to the crew while docked to it and watch the battle happen in real time around you.

Falken
Jan 26, 2004

Do you feel like a hero yet?

Shalebridge Cradle posted:

Good news there, while you again can't directly control the capital ships you can give orders to the crew while docked to it and watch the battle happen in real time around you.
Yeah, but sitting in the hangerbay as the battle goes on would be a bit eh. Would be nice to see the bridges of at least each race's M1 and M2 class vessels modelled so you could stand around on the bridge/CIC giving orders.

Orv
May 4, 2011

Falken posted:

Yeah, but sitting in the hangerbay as the battle goes on would be a bit eh. Would be nice to see the bridges of at least each race's M1 and M2 class vessels modelled so you could stand around on the bridge/CIC giving orders.

Isn't that what they're doing? Or is "giving orders to the captain" just going to be a while-docked menu?

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
I gotta say, it's like they've read my thoughts on what I want most out of my X experience, I'm pretty excited.

LP97S
Apr 25, 2008
As long as you can repaint or do at least some customization of the Heart of Albion I think X Rebirth is going to be great.

Shalebridge Cradle
Apr 23, 2008


LP97S posted:

As long as you can repaint or do at least some customization of the Heart of Albion I think X Rebirth is going to be great.

I have no idea about changing the appearance but it at least seems far more upgradable than standard X ships. An interview on the X forums says combat wise the ship can end up around 50x more powerful than where it starts, not enough to take on destroyers but still very strong.

Fargin Icehole
Feb 19, 2011

Pet me.
Well, I can get behind having one ship with all the stuff I've seen so far in the game.

Check the channel again, they uploaded some more videos today. The next one, scale and detail is blowing me the gently caress away. I cannot wait for this game now. No wonder they were just silent for years.

EDIT:https://www.youtube.com/watch?v=NEbL1p5vZpw

Hav
Dec 11, 2009

Fun Shoe
http://www.youtube.com/watch?feature=player_detailpage&v=dt4B4e3i5_0&t=190

"So what we see here is the unloading traffic for energy cells"

Raikyn
Feb 22, 2011

Looking at the requirements on the Steam page, 64bit OS only, Intel i-series at 2ghz minimum(or AMD equiv)
Can't say I've seen a game with that before.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

Shalebridge Cradle posted:

I have no idea about changing the appearance but it at least seems far more upgradable than standard X ships. An interview on the X forums says combat wise the ship can end up around 50x more powerful than where it starts, not enough to take on destroyers but still very strong.

Here's an excerpt from the interview posted on the official forums about that:

quote:

So, what I can definitely say, is that it will change heavily during the game. You will naturally begin with a different ship than the one you will end with. And there are many systems you can upgrade and a lot of drones – those I already mentioned last year –, which will make you much stronger, in a tactical sense as well. A part of the balancing that was so far done by giving you access to new ships will now be done by upgrading your ship.
Additionally, you will be able to use larger vessels later on, although you cannot pilot them yourself. They will, let's say, assist you in tactical combat, in war. There is also a large difference regarding how powerful your ship is in normal combat at the beginning and in the middle of the plot.
It will never be a capital ship. The things you can do with a capital ship – like winning a war or attacking a station – you will never be able to do with the player ship. That's not the goal.
But your ship's combat strength will be upgraded by several margins – not by a factor of two or three, but by a factor of ten or even fifty. Solely by receiving missile systems, new primary weapons and new drones and by upgrading shields and hull.

Hakkesshu
Nov 4, 2009


Raikyn posted:

Looking at the requirements on the Steam page, 64bit OS only, Intel i-series at 2ghz minimum(or AMD equiv)
Can't say I've seen a game with that before.

The original X3 had exceedingly high system demands at the time. I wouldn't expect this to be any different.

Orv
May 4, 2011

Raikyn posted:

Looking at the requirements on the Steam page, 64bit OS only, Intel i-series at 2ghz minimum(or AMD equiv)
Can't say I've seen a game with that before.

To be fair a decent i3 or i5 isn't that pricey these days. It is impressive for a minimum specs though.

Raikyn
Feb 22, 2011

Apart from steam achievements is there any reason not to go modified on X3:AP?

I'm getting to the stage where I might build some factories, and although a huge complex can look impressive(I did a 50+ microchip self sustaining complex in TC, all lined up OCD perfectly), the hours setting it up are fairly tedious, not to mention I could never fly into those systems.
I ended up using complex cleaner when I played again :)

Orv
May 4, 2011
The forums will never accept you with that Modified tag! :smith:

(Go right ahead.)

Raikyn
Feb 22, 2011

I've bought since X2, but have really only played since X3.

I quite like how egosoft interact generally with the community.

The latest official patch seems to be an entirely community based effort with some help of a couple of key employees.(patching in their games seems to be a little bug fixing, and lots more new content)
They provide on going improvements to both bugs and content at a regular level.

For the most part they announce new stuff when it is close to completion. (obviously the initial x rebirth announcement goes against this but they shut up until now). But they do stuff like announce X3:AP about a week before release. Then they release about 36 hours before that as well.

They know what they like, they know what their fans like.
They like to give the fans more of what they like :unsmith:

Klyith
Aug 3, 2007

GBS Pledge Week

Hakkesshu posted:

This basically looks like X filtered through Independence War.
This. I-War only had one ship, and I-War 2 had basically 2 (the fighter and the 2 corvette variants), but that doesn't stop them from being some of the best space sim games of all time. If Rebirth can manage to be some combo of I-War 3, Freelancer 2, and X... Oh god :circlefap:

Having a variety of ships to fly can be cool, but the super-detailed cockpit is amazing. I just hope they do this upgrade system right, like some type of modular system instead of making things better limited by what you can afford. If they can make the ship fairly customizable it's no big loss. Not crazy about the model though. Maybe it's exterior appearance changes with upgrades?

Also I am totally down with the idea of boarding capital ships I own as the guy who sits in the big comfy chair and gives orders. I will roleplay the gently caress out of that.


Man, I'm actually really excited for X:R. I haven't played more than an hour total of the expansions despite buying them from steam, just because I played X3 for so much time I burned out completely. Towards the end I wasn't even playing, just spending multiple hours a day in the terrible in-game script editor. But I'm glad I sent the money to Egosoft just so they could work on Rebirth.


Someguy posted:

This looks pretty amazing, my only concern is them dumbing down the game, but that's probably unfounded.. right? :\
They can dumb down the game by an order of magnitude and it will still be one of the more deep and complicated games around. It's like the new XCOM:EU versus classic XCOM. The important thing should be deciding which factory to buy and what system to put it in, not how to position your stations to connect a production line without breaking the connectors or blocking a docking port.

Mr. Crow
May 22, 2008

Snap City mayor for life
I gotta say the thing I'm probably the most excited about is the damage model. Looks like you can destroy little sub-sections of stations and (I guess?) capital ships and rather than disappearing flames shoot out and theres a half broken shell of debris remaining. Similarly the smaller ships no longer just disappear in a quick ball of light, but debris goes flying everywhere. Kind of got a glance at some cap ships blowing up but not really, but it looks like they are following the same pattern.

Always been the biggest thing that irks me about the X games. Freespace 2 has spoiled me for the past 14 years.

BigDes
Dec 27, 2012

CitrusFrog posted:

Basically, you're like a psychic space tick, able to latch onto something bigger with your little body and control your minions from afar.

I wonder if this means you'll be able to bring in gigantic fleets into the campaign missions?

Not that I am expecting to play much of the campaign.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
However this game ends up, I just hope that eventually we will be able to build totally self-sustaining empires that let us roll around in capital fleets with lots of fighter escorts while our own factories produce ammunition that our own supply ships bring us mid-battle.

I hope this game takes us from Freespace 2's "one ship fighting in space" mechanics to letting us eventually play a giant space RTS where we control everything through the eyes of one ship.

And I really hope our own capital ships we can dock onto will have super awesome bridges we can walk around in and command our fleets from. I mean how awesome would that be. Especially the part where we watch dozens of fighters docked inside our cap ships deploy and attack everything in sight.

GreatGreen fucked around with this message at 04:17 on Aug 12, 2013

Shalebridge Cradle
Apr 23, 2008


GreatGreen posted:

And I really hope our own capital ships we can dock onto will have super awesome bridges we can walk around in and command our fleets from. I mean how awesome would that be.

The X games have always been like Elder Scrolls games to me, even if it doesn't make the base game some crazy modder will add it.

And luckily space shooters don't lend themselves to horrifying sex mods.

GROVER CURES HOUSE
Aug 26, 2007

Go on...


GOTY 2013

Orv
May 4, 2011

Shalebridge Cradle posted:

And luckily space shooters don't lend themselves to horrifying sex mods.

The images in the post above me disagree. :stare:

GROVER CURES HOUSE
Aug 26, 2007

Go on...

Shalebridge Cradle posted:

And luckily space shooters don't lend themselves to horrifying sex mods.

Best official screenshot itt:



:q:

Orv
May 4, 2011
The thing that bothers me is now we know that something like 50% of that screenshot isn't entirely an April Fools joke.

Actually I'm going to be disappointed if there isn't a discoball somewhere in Rebirth.

Inverness
Feb 4, 2009

Fully configurable personal assistant.
Has there been any buzz about Oculus Rift support for Rebirth?

Some people don't like the idea of only flying one ship, but I think this is potentially a huge benefit if Rift support is added. Since you'll have one primary cockpit, it could be designed both for normal play, and if you have a Rift, be modeled so you can turn your head to look at various information displays in the cockpit such as the main menu. It also seemed like a good idea to have a large panel where custom windows could be played to display whatever you want like cameras of other ships, status updates on your AI, the galactic map, how many space bux you're earning while sitting on your rear end, and various other things. The possibilities make me giddy. :woop:

GuardianOfAsgaard
Feb 1, 2012

Their steel shines red
With enemy blood
It sings of victory
Granted by the Gods
On a similar subject I hope Rebirth will support TrackIR. AP does, so I'm hopeful, but it was fairly basic with only 2DOF. Being able to look about the new cockpit with full 6DOF would be awesome.

Orv
May 4, 2011

Inverness posted:

Has there been any buzz about Oculus Rift support for Rebirth?

There was a comment on YT on one of the latest Rebirth videos that asked about that, and the channel responded with "Very likely, we're looking into it" or something along those lines.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.
I like the novelty of the "driver's seat" captain's position in the player ship, but I wonder if the asymmetrical perspective will bug people (or me) after a while, especially considering how much screen real estate it actually uses. I also wonder how long it will take for somebody to mod the game so that the primary default viewpoint is repositioned more towards the front middle of the cockpit and the HUD elements are adjusted accordingly.

GreatGreen fucked around with this message at 04:35 on Aug 12, 2013

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3
Aug 26, 2006

The Magic Number


College Slice

GreatGreen posted:

I like the novelty of the "driver's seat" captain's position in the player ship, but I wonder if the asymmetrical perspective will bug people (or me) after a while, especially considering how much screen real estate it actually uses. I also wonder how long it will take for somebody to mod the game so that the primary default viewpoint is repositioned more towards the front middle of the cockpit and the HUD elements are adjusted accordingly.

From what I can tell, you're on the leftmost side of a right-mounted cockpit so presumably your seating position is actually fairly close to dead center.

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