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Didn't BNW add multiplayer support to mods? I don't get an option to play multiplayer even if I don't pick any mods.
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# ? Aug 13, 2013 03:27 |
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# ? May 31, 2024 00:15 |
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Trade routes really have turned the AI into a bunch of pussies. I cannot for the life of me get anyone to declare war on me. Even Shaka is reluctant.
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# ? Aug 13, 2013 03:27 |
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Fojar38 posted:Trade routes really have turned the AI into a bunch of pussies. I cannot for the life of me get anyone to declare war on me. Even Shaka is reluctant. Have you tried demanding tribute from their protected city states? Shifting your trade elsewhere? Demanding money and luxuries though the "Demand" option in the diplomacy menu? Have you asked them not to settle near you, or if they've recently converted one of your cities, not to convert you? If all else fails, settle throw away cities on their borders. You can declare you know. If you denounce a Civ and you get approval from your neighbors, they won't care much if you slap your target around and maybe take a city or two. From my understanding, diplo penalties for warfare are more based on how big you are vs your opponent, how many cities you take, how many times you refuse peace offers, etc. Apparently there's no actual genocide penalty anymore, though if you've got 20 cities and you take their last, I'm sure the penalty is similar.
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# ? Aug 13, 2013 03:56 |
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Bah, spies only apply the regular amount of pressure with Underground Sects. Still, it's a good way to get city-states to convert faster.
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# ? Aug 13, 2013 04:02 |
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Pvt.Scott posted:Have you tried demanding tribute from their protected city states? Shifting your trade elsewhere? Demanding money and luxuries though the "Demand" option in the diplomacy menu? Have you asked them not to settle near you, or if they've recently converted one of your cities, not to convert you? If all else fails, settle throw away cities on their borders. Yeah if you can get the group hug turned against someone the world won't really care if you decimate them. Even if a civ is totally neutral with everyone, if you denounce them so will all your friends and often their friends too. Or bribe the guy you want to attack to declare war on someone popular, then denounce the "aggressor". There are a lot of cool semi-reliable ways to manipulate geopolitics, especially with the World Congress, although even on Emperor you can often afford to do whatever you want and drat the consequences. That said it's still intolerable trying to do any kind of intricate diplomatic maneuver like that without running InfoAddict.
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# ? Aug 13, 2013 04:12 |
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Get into war by denouncing a Civ you have a DoF with. The AI really hate it. I did it by accident and had 6/10 nations in the world declare war on me a few turns later.
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# ? Aug 13, 2013 06:18 |
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quote:Get into war by denouncing a Civ you have a DoF with. The AI really hate it. I did it by accident and had 6/10 nations in the world declare war on me a few turns later. I've gotten four or five civs to denounce me at once and it didn't really get in the way of me conquering what I needed then making peace, and though they're "Guarded" they don't seem to really care. It really pissed them off that I was still in a declaration of friendship with the civ I declared war on though. This was back when they could have all waged war on me at once and probably torn me apart too. They still wage war if they think they can win, but they're really hesitant to make the first strike now it seems.
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# ? Aug 13, 2013 06:23 |
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Is the rate at which you're attacked a function of difficulty? I just finished an Immortal game where I never went more than about 15 turns without being DOWed from one side or another. I've never, ever seen a peaceful Shaka or Attila, that sounds like a completely different game. I kind of wish everyone would be more peaceful and cooperative, really. Someone's always at war by Civil Service, and that person is either going to lose hard and never recover or win and start snowballing.
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# ? Aug 13, 2013 06:48 |
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I think the AI is indeed more likely to attack you on harder difficulties. I tried out a Deity game on a lark and got DOWed by almost everyone who knew I existed before fifty turns had passed.
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# ? Aug 13, 2013 06:51 |
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Speedball posted:I think the AI is indeed more likely to attack you on harder difficulties. I tried out a Deity game on a lark and got DOWed by almost everyone who knew I existed before fifty turns had passed. The AI isn't more likely to attack you Deity so much as they'll have a huge standing army thanks to their bonuses while you do not. You'll probably be attacked because you look comparatively weak, but you can still use all the usual tricks to discourage them (make more units to look stronger, bribe them to attack someone else, get a trade route up early, etc.). The AI isn't behaving any differently, they just realize they're in an advantageous position and try to make use of it.
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# ? Aug 13, 2013 07:01 |
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This is the first computer game I've played in years and I had to buy Mountain Lion for my mac, but holy poo poo, was it ever worth it. It's probably the most addictive game I've ever played. I haven't bought Brave New World yet but I will at some point because the first half of the game is way more fun than the second. I also played the Revolution demo but the constant gibberish talk really drove me up a wall. It's weird that I keep running into the same leaders though. I've seen a lot of a Askia, Wu, and Harun Al-Rashid and none of Theodora, Suleiman or William. The leaders also only show up as portraits but that's because of my mac and I'm not buying a new one just for this. Celery Face fucked around with this message at 07:08 on Aug 13, 2013 |
# ? Aug 13, 2013 07:05 |
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Beat Immortal, barely getting the rocket off before Venice. I didn't take anyone's cities except Siam's when they got too far ahead of me in tech around the Information Age. But I think that made things harder. It really seems like to have any success, you need to stomp on your most powerful neighbor at the beginning of the Industrial Age. Otherwise, on a standard speed game, you can't get enough beakers/culture/gold from your 4-city empire. There's just not enough time to build everything you need.
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# ? Aug 13, 2013 08:09 |
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isndl posted:The AI isn't more likely to attack you Deity so much as they'll have a huge standing army thanks to their bonuses while you do not. You'll probably be attacked because you look comparatively weak, but you can still use all the usual tricks to discourage them (make more units to look stronger, bribe them to attack someone else, get a trade route up early, etc.). The AI isn't behaving any differently, they just realize they're in an advantageous position and try to make use of it. No, the AI is definitely programmed to be more aggressive towards the player on higher difficulties.
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# ? Aug 13, 2013 10:21 |
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I'm going to try the Mayans in a Tiny/Fractal/Emperor setup and need help with a build order to get Theology before turn 72. Is the Great Library possible on this difficulty? Will open with Liberty and MotG pantheon
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# ? Aug 13, 2013 10:27 |
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Khagan posted:Will open with Liberty and MotG pantheon I can't help but read this as "Magic of the Gathering" pantheon.
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# ? Aug 13, 2013 10:33 |
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In my experience, the Great Library gets build between turns 40-50 at the earliest on Emperor. I'd go Monument -> Pyramid to make sure I get the free worker and the Pantheon as early as possible. Research Pottery -> Writing -> Mining -> Calendar, then finish off the GL by chopping if necessary.
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# ? Aug 13, 2013 10:55 |
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Great Library is entirely possible even on Immortal, especially if you chop a forest or two. Depends on the enemy civs though, some prioritize it more than others.
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# ? Aug 13, 2013 11:15 |
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Scramble for Africa was a fun scenario. Although, I wanted so badly to wage war on those other smug European bastards who kept messing with my poo poo. I also said "ah what the hell?" and went for the Cairo to Cape Town railroad achievement and got it with 2 turns left. Note: You have to own Cairo, and as far as I could tell, every tile that the connecting railroad lays on. That in itself was more fun than the scenario itself.
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# ? Aug 13, 2013 13:21 |
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KKKlean Energy posted:Have you had a dream about Civ yet? If not, quit yer 'plainin. I've had nightmares and near panic attacks about long Civ4 multiplayer games, does that count? (I've seriously worked myself into conniptions as I open up PBEM games. Because of the way the Civ4 mechanics work, attackers need to attack with overwhelming force and with total surprise, and you never ever know when your human opponents are going to drop the bomb on you. It sure is fun when you do it to someone else).
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# ? Aug 13, 2013 13:36 |
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Am I just completely terrible at this game or is it supposed to be absolutely loving impossible to win a cultural victory?
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# ? Aug 13, 2013 14:04 |
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Take out the civilizations with higher culture than your tourism.
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# ? Aug 13, 2013 14:16 |
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Musician bomb them, 10k more culture doesn't matter if you rock them for 20k tourism.
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# ? Aug 13, 2013 14:28 |
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I'm pretty loving smug about my culture victory. It was my first culture play (hence didn't fully understand it when I started it), my second BNW game, and my second ever Emperor game (having stepped up from King). Nobody else was close to a victory except by buddy Pacal who finished Apollo but did nothing else. I can only assume I got ridiculously lucky with how the game unfolded. I had a pile of faith which helped, as I bought a bunch of musicians toward the end to rock those last holdouts. I turned it up to 11 and ripped the knob off.
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# ? Aug 13, 2013 15:20 |
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I like that all the victory conditions are equally fulfillable once you get towards the end of the game - no more, "Oh dear, I can't win a culture victory because I haven't been working towards it since turn one". That said, science is still king of everything, which makes civs like Babylon and Korea overpowered.
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# ? Aug 13, 2013 15:32 |
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Science victories are just a bit too inevitable. I would like to see a more sophisticated system of research agreements, which perhaps gets more important towards the end of the game, and therefore puts more reliance on keeping good diplomatic relations. That would allow a science runaway to be combated by diplomatically isolating them, too. Edit: ha, I just had a silly idea. You have to recruit a crew from the whole world for your spaceship (genetic diversity, blah blah) - the training takes 'production' just like a spaceship part but the number of hammers is dramatically reduced when you have friendly relations with the civ from which the crew member you're training has come - representing their co-operation in the programme. vvvv don't even get me started on that, I've sperged before and I will sperg again if necessary Microplastics fucked around with this message at 15:53 on Aug 13, 2013 |
# ? Aug 13, 2013 15:40 |
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I think it would be good for the next game if there was more detailed economy stuff. Economic events like recessions, depression etc, as well as different kinds of economies (planned etc) to go with different ideologies would be great. It would mix up the whole spending and bank balance part of the game.
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# ? Aug 13, 2013 15:52 |
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I just finished a game on King (my first full BNW game) and probably could have pulled off a Culture Victory. Korea had finished Apollo program, but weren't really working toward the spaceship parts. I won by a Diplomatic victory because I had gotten my own religion and ideology planted as the official religion/ideology of the world. I had completed 5 social policy trees and gotten all other civs up to Popular influence or above. But I couldn't resist ending the game by declaring myself world leader. I'm not sure if I'll get that close to a cultural victory again. Next game I want to try a one city challenge again. Who is the best in Brave New World these days for a OCC? I posted this a long time ago, but here's what happened last time I tried a One City Challenge: And 100 turns later I was still alive, but was trampled again not too long after...
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# ? Aug 13, 2013 16:12 |
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beerinator posted:Next game I want to try a one city challenge again. Who is the best in Brave New World these days for a OCC?
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# ? Aug 13, 2013 16:35 |
That's a really unfortunate one-city position, ocean tiles are mostly worthless, it's better to be landlocked I think than have half your tiles unusable.
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# ? Aug 13, 2013 16:38 |
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Indecisive posted:That's a really unfortunate one-city position, ocean tiles are mostly worthless, it's better to be landlocked I think than have half your tiles unusable. The only thing that allowed me to make it 100 more turns with three civs coming down on me was being able to produce ships with range so I could fight off the onslaught. But yes, you're probably right.
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# ? Aug 13, 2013 16:48 |
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Venice isn't a great OCC civ because the best way to take advantage of the extra trade routes is to send a ton of food/production to the capital! e: oh, BNW only. Umm, Poland seems decent.
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# ? Aug 13, 2013 16:59 |
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I'm in the process of mopping up a marathon immortal game where I've just discovered I'll get a cultural victory before I can manage my domination victory. I never had much cultural focus myself, but I wiped out a few civs who'd been going cultural all the stolen great works and wonders all put together are more than enough to overwhelm the few remaining civs. Now it's just a race to see if I can get the final civ to flip before the diplomatic victory vote is triggered (which I'll of course also win because I'm allied with every single CS). So yeah, same story as always, every victory condition is most easily obtained at the end of a sword.
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# ? Aug 13, 2013 17:01 |
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TheGame posted:Venice isn't a great OCC civ because the best way to take advantage of the extra trade routes is to send a ton of food/production to the capital! If it helps to suggests civs not to use, I'd say avoid Brazil, since they're biased towards starting in Jungles, which means you won't be able to build for poo poo. Unless there's some major benefit to jungles that I'm missing that outweighs the poo poo production.
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# ? Aug 13, 2013 17:07 |
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Is this game trying to make a statement about the futility of war? How am I supposed to have a military victory if taking over cities hurts my hapiness? Alexander started this poo poo, I don't see why my citizens are unhappy about cockslapping him.
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# ? Aug 13, 2013 17:10 |
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It's slow going, but Greece started some poo poo again so I burned Sparta to the loving ground. He has since shut the gently caress up. ed quote:I don't see why my citizens are unhappy about cockslapping him. It's the people in the city you have taken over that is causing the unhappiness.
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# ? Aug 13, 2013 17:10 |
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Mr. Bad Guy posted:Is this game trying to make a statement about the futility of war? How am I supposed to have a military victory if taking over cities hurts my hapiness? Alexander started this poo poo, I don't see why my citizens are unhappy about cockslapping him. Your citizens just want to get on with their own business, they don't take well to their government feeding their tax dollars into the war machine
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# ? Aug 13, 2013 17:12 |
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Is it actually viable to only have 2-3 cities and nothing more?
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# ? Aug 13, 2013 17:14 |
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Ainsley McTree posted:If it helps to suggests civs not to use, I'd say avoid Brazil, since they're biased towards starting in Jungles, which means you won't be able to build for poo poo. Jungles only become super valuable in the mid-late game for research. A jungle with a tradepost in a city next to a mountain with a university is a research monster, provided you went down the science policies to get the +1 science from tradeposts. Those are best for not your capital though, as you are correct in assuming that they are terrible for production. A good jungle capital start would have plenty of hills, more than two banana tiles and at least a couple of plantation luxuries. Still a slow start as you have to get bronzeworking to even get at the resources under the drat jungle, and chopping them down doesn't even get you extra hammers like forests do. If you get stuck with tons of jungle, sacred path or oral tradition for a pantheon is probably your best bet.
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# ? Aug 13, 2013 17:19 |
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Morocco sounds like it'd be pretty good to me for an OCC. Biased to start in a region good for Petra, and has a UA that allows you to make more money, and kasbah are pretty interesting.
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# ? Aug 13, 2013 17:23 |
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# ? May 31, 2024 00:15 |
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KKKlean Energy posted:Your citizens just want to get on with their own business, they don't take well to their government feeding their tax dollars into the war machine Well then they shame their ancestors, who cultivated a rich tradition of stabbing Greeks.
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# ? Aug 13, 2013 17:24 |