|
El Seven posted:The Outpost Q&A has been posted. Some interesting things in there that I was totally oblivious to... Yeah, you'd be constantly short on resources but I think you could totally go self-sustaining. Some Materials outposts to make up for the materials used up by the other outposts, three to four food outposts, and then the rest for, in order of importance, ammo, medicine, and fuel. If you're at Snyder, have a garden, and keep your population size reasonable, you should be able to bring in enough resources to survive indefinitely even once every building has been looted, according to their resource generation formula they posted. You would probably run out of weapons and consumables eventually, though, and you'd still need to do a full looting run if you ever need to do something resource-intensive like repairing a damaged car.
|
# ? Jul 29, 2013 19:49 |
|
|
# ? May 30, 2024 13:41 |
|
Dirty Karma posted:Unless I'm reading this wrong outposts never stop producing AND setting up an outpost in a completely cleared building produces ammo? That would be... helpful.
|
# ? Jul 30, 2013 13:44 |
|
TJO posted:I seem to be the only person that really likes time passing when you aren't playing. I started liking it after I figured out how it works. I don't know if anyone else bothered finding out, but it seems that a 'day' passes after 4-6 hours of non-playing. If you set up your outposts right and take care of everyone's needs, you can run a net positive on materials that way as well, without everyone getting lost and falling into a wood chipper.
|
# ? Jul 30, 2013 14:27 |
|
El Seven posted:The Outpost Q&A has been posted. quote:Q: Is the one-fuel-barrel-arms-all-outpost-traps dynamic intentional, or is it supposed to be one barrel per outpost? quote:Q: How is it determined which resource is gathered by an outpost? I have found places where two resources are in the same location, but it picks one instead of another.
|
# ? Jul 30, 2013 17:00 |
|
So how many of these stupid 'defend the base' missions are there? I did the first(?) one at the farmhouse where the doctor is and died to the second fat guy. Why? Well, because apparently they all have different HPs. Fuckin' the first one took two axe hits. The second took ten and then he ripped me apart. The axe was still in good shape and I didn't catch either in a firebomb. If there are any more of these, I may as well stop playing because I didn't sign up for a lovely, janky horde mode that overstays its welcome. No point in boarding up the windows anyway. Fuckin' just stand on the stairs, then go pick off the stragglers. The rednecks said their locker had guns. Nope. Their locker actually held nothing. If it's the only mission of that type, screw it, I'll just restart. If I'm gonna hafta deal with fresh stats, I may as well get Marcus back since I'm still pretty early. And is there a way to turn off radio chatter so I can just explore in peace? There's always a drat mission and the radio chatter is unending. They will not shut up. Nothing like two people telling you to hurry to your destination every 30 seconds to kill the tension of trying to stealth kill all the zombies in a place. Not even sure how to turn a place into an outpost. I cleared the gas station out, brought back all the supplies, there are no windows to board and no zombies in the area, so I dunno what it wants me to do. Very frustrated from it. Just a series of bad events making me cranky. The game doesn't do a very good job of explaining a lot of things. Can I at least assume the missions aren't actually on a timer? Or, at the very least, most aren't?
|
# ? Jul 31, 2013 09:12 |
You basically just hosed up. Mostly because that's the first encounter with Big Uns. Bring high caliber guns, the Wilkerson's have molotovs in their locker. The barrels out front of the house explode when you shoot them. The big zombies stun themselves you make them charge into a wall or something. It's pretty easy when you know what to expect.
|
|
# ? Jul 31, 2013 12:24 |
|
It's a pretty common glitch for the locker to be totally empty though, it's happened to me.
|
# ? Jul 31, 2013 13:33 |
|
ChibiSoma posted:So how many of these stupid 'defend the base' missions are there? ChibiSoma posted:No point in boarding up the windows anyway. Though, I read somewhere that boarding windows improves the Wits stat. Can anyone confirm? ChibiSoma posted:And is there a way to turn off radio chatter so I can just explore in peace? ChibiSoma posted:Not even sure how to turn a place into an outpost. ChibiSoma posted:Can I at least assume the missions aren't actually on a timer? Or, at the very least, most aren't? TJO posted:It's a pretty common glitch for the locker to be totally empty though, it's happened to me. The follow-up to the Outpost Q&A can be found here. For those that are interested in the numbers involved in resource management, there's a couple of formulas provided. Neat stuff.
|
# ? Jul 31, 2013 18:10 |
|
The first time my girlfriend started a game she lost her first survivor at the Wilkersons defense thing. I got through it just fine and made fun of her....which was directly followed by people murdering eachother for being sick and then Ed needing to be taken on a walk to work out his fear issues...where he was attacked and eaten.
|
# ? Jul 31, 2013 18:20 |
|
The Wilkersons no ammo glitch happened to me and I ended up having to kite the zombies and kick them to death which took a long, long time.
|
# ? Jul 31, 2013 18:25 |
|
FAT WORM OF ERROR posted:The Wilkersons no ammo glitch happened to me and I ended up having to kite the zombies and kick them to death which took a long, long time. The bigguns are kind of obnoxious but if you pack some snacks and keep rolling away to 'matador' them into obstacles, they go down to melee weapons pretty quickly. I wouldn't worry about losing Marcus though. Or anyone, really. Just keep playing.
|
# ? Jul 31, 2013 18:35 |
|
The last playthrough I did, the second Wilkerson Big Un just ran away and despawned or something. I watched it sprint off and then eventually it said I won.
|
# ? Jul 31, 2013 21:24 |
Yeah, the best advice is not to worry and try not to get too attached to specific survivors. Killing off all the persistant survivors and rolling with randoms is super fun.
|
|
# ? Jul 31, 2013 22:10 |
|
Something that confuses me about this game, not sure if anyone here would know the answer: Why exactly would you decide to have multiple voice actors read the exact same script for various outings like the "someone needs a talking to" missions? Like if you're going to take up the disc space for different people giving the speech why not spend some of that moolah having someone come up with 4-5 different scripts that basically say the same thing? Are they actually just pitch shifting or something and I'm not noticing it?
|
# ? Jul 31, 2013 22:14 |
|
Intel&Sebastian posted:Something that confuses me about this game, not sure if anyone here would know the answer: Why exactly would you decide to have multiple voice actors read the exact same script for various outings like the "someone needs a talking to" missions? Like if you're going to take up the disc space for different people giving the speech why not spend some of that moolah having someone come up with 4-5 different scripts that basically say the same thing? There's only like 3 or 4 voice actors, but each one has several "characters" so you might have two characters, one who rhymes a lot and another who is really religious, but they both have the same voice actor.
|
# ? Aug 1, 2013 01:54 |
|
Captain McStabbin posted:There's only like 3 or 4 voice actors, but each one has several "characters" so you might have two characters, one who rhymes a lot and another who is really religious, but they both have the same voice actor. He's talking about how two or more distinct voice actors for two or more distinct characters will say literally the same thing, word for word. Basically the opposite of what you are describing. This isn't even the first game that does that, but it's weird just the same. I figured it made doing the subititles easier or something mundane like that.
|
# ? Aug 1, 2013 14:54 |
|
Title Update 3 is now available.
|
# ? Aug 7, 2013 13:53 |
|
So I decided to walk away from the game for awhile and come back with a fresh start and a cool head. I died during the Mt. Tanner escape when, after getting into the river, about 40-50 zombies came charging in from everywhere. I had a really lovely shotgun/rifle (looked like the former, acted like the latter) and a plank of wood. I couldn't run, because if I ducked away from one pack I just ran into another. Welp! I tried! I gave it another shot and it pissed in my eye. I dunno if that's some TU3 bug or just unbelievably bad luck, but it definitely doesn't want to make me give it a third try. I will, because I really want to like this game, but god drat. I didn't even make any loud noises! I basically just gathered from the campsites, saved Maya, and left. I hadn't been hanging around up there or anything. I wasn't doing quick-searching, I left the truck behind and went to the river on foot since I knew the bridge was out... I have no idea what happened. I didn't see a horde on the mini map, either. Would one or more even spawn at that point? If you're gonna charge 20 bucks for your game, the least you could do is make sure you don't get completely overrun and killed the second you try to leave the tutorial zone. I'll step away for awhile again and try after I'm done being crabby about my terrible luck.
|
# ? Aug 8, 2013 07:28 |
|
ChibiSoma posted:So I decided to walk away from the game for awhile and come back with a fresh start and a cool head. The river was always crazy busy with zombies. All you have to do is just cross it and hop in the station wagon parked on the other side. Don't even try to fight anyone. Just pop a twinkie and run.
|
# ? Aug 8, 2013 07:56 |
|
I just got this game and its a lot more difficult than I expected, Marcus and Maya are dead and someone shot Ed in his sleep and I've already been through two randoms as playable characters. I can understand that can be frustrating especially since by the time he died, Marcus had gained tons of skill levels. Makes me kinda want a new game+ option or maybe something closer to Dead Rising where your characters can die but if you start a new game they keep the skills that you've gained. Although with the random characters I can see how that would be difficult.
|
# ? Aug 8, 2013 14:53 |
|
It really doesn't take THAT long to upgrade people's skills. Especially if they have traits that help. I think the game has a decent balance between making me sit with my mouth agape when someone I've played as for a while gets loving RIPPED IN HALF and feeling like oh well it's only going to be another couple of missions before my b-team is that good anyway. I can't wait to get back on and play with TU3. I completely forgot yesterday and just ended up playing a lot of some weird RPG called "NBA2k11"
|
# ? Aug 8, 2013 16:30 |
|
Did any of the updates add gameplay stuff or is all pretty much bug fixes?
|
# ? Aug 8, 2013 16:53 |
|
I think the big marquee change is that you can invite NPC's to escort you on most missions. Edit: Ah why not here ya go... quote:
|
# ? Aug 8, 2013 17:08 |
|
Fitz posted:I just got this game and its a lot more difficult than I expected, Marcus and Maya are dead and someone shot Ed in his sleep and I've already been through two randoms as playable characters. I can understand that can be frustrating especially since by the time he died, Marcus had gained tons of skill levels. Makes me kinda want a new game+ option or maybe something closer to Dead Rising where your characters can die but if you start a new game they keep the skills that you've gained. Although with the random characters I can see how that would be difficult. This game definitely has a learning curve, but also has a rigid system that can be learned to let you survive pretty much any encounter. After learning the system, the only time I ever lost a survivor was while the XBox was turned off, or if I killed them off on purpose. 1.) Stamina is more important than health. Keep a stack of snacks in addition to a stack of medication whenever you go out. Never sprint anywhere unless you are escaping from zombies. Eat a snack just before fighting to keep you strength up. If you're alone and there's more than 3 zombies attacking you, run. 2.) Molotovs and firebomb mines are your best friend if you get overrun. Practicing how to accurately throw molotovs is crucial.You can throw a firebomb behind you while running. If an NPC is getting swarmed, just throw a firebomb at the whole group. You'll set them on fire but also save them. Grenades and mines aren't as useful because you can kill yourself more easily. 3.) Never run into an infested house. Just sit outside and honk the horn in a car, let the zombies pour out of the windows, and run them over. Then go into the house and pick off the few stragglers. This strategy can be utilized in almost any situation to minimize risk. 4.) Never "fast-search" something. The time you save is never worth the trade off of a horde instantly zeroing in on you if they hear you. 5.) Always use guns that can be silenced and attach suppressors to them. 6.) This latest patch allows you to bring a survivor friend for pretty much any mission except story missions. Do this whenever possible, if nothing else they can be bait while you smash heads. Hope this helps! Mental Midget fucked around with this message at 17:18 on Aug 8, 2013 |
# ? Aug 8, 2013 17:10 |
Eh, the numbered outposts and the ability to take a sidekick with you are sorta gameplay-ey
|
|
# ? Aug 8, 2013 17:26 |
|
Part 2 of their Survival Mode write up went up on the site last week: http://undeadlabs.com/2013/08/news/thats-so-meta/ Sorry I didn't post it sooner, I've been having computer issues.
|
# ? Aug 8, 2013 23:13 |
|
When Sergeant Tan visits your home base, what does he give to Lily?
|
# ? Aug 14, 2013 14:49 |
|
Mental Midget posted:1.) Stamina is more important than health. Keep a stack of snacks in addition to a stack of medication whenever you go out. Never sprint anywhere unless you are escaping from zombies. Eat a snack just before fighting to keep you strength up. If you're alone and there's more than 3 zombies attacking you, run.
|
# ? Aug 14, 2013 16:10 |
|
El Seven posted:When Sergeant Tan visits your home base, what does he give to Lily? He gives her a thing that lets you call in artillery strikes. You have to call it in like any other favor and a marker appears in your inventory (but only if you have room for it) that you toss like a grenade. A few seconds later, everything explodes. I used it against a Big Un once, but I had to toss it between him and I and run away. I guess it would be a fast way of clearing out infestations or whatever.
|
# ? Aug 19, 2013 15:25 |
|
Huh, interesting so I went and did the escape the valley mission last night and ended the game. I'm pretty sure I missed out on a lot. Seemingly none of my survivors had skillz that would help out the homebase other than a cook, I peaced out on the Wilkerson missions at some point and told them to gently caress off, the first scavenging survivor I ran into that I think is supposed to be a tutorial on inviting people in got majorly injured on that first mission and never joined, I let the Judge/Law missions down south sit so long that everyone there died... But goddamn the game is still so much fun. Can't wait to get another one going and start exploring what I missed. I just got too wrapped up in choosing a home and making it as safe as possible. Then my girlfriend made me move to the campgrounds and poo poo went crazy. Let me know if I should spoilerize any of this.
|
# ? Aug 19, 2013 16:29 |
|
Atmus posted:He gives her a thing that lets you call in artillery strikes. You have to call it in like any other favor and a marker appears in your inventory (but only if you have room for it) that you toss like a grenade. A few seconds later, everything explodes. Oh, and run away is right. I dropped one of those things on a Juggernaut and I was in the AoE when it hit. ~80% HP damage!
|
# ? Aug 19, 2013 18:08 |
|
Intel&Sebastian posted:Huh, interesting so I went and did the escape the valley mission last night and ended the game. I'm pretty sure I missed out on a lot. Seemingly none of my survivors had skillz that would help out the homebase other than a cook, I peaced out on the Wilkerson missions at some point and told them to gently caress off, the first scavenging survivor I ran into that I think is supposed to be a tutorial on inviting people in got majorly injured on that first mission and never joined, I let the Judge/Law missions down south sit so long that everyone there died...
|
# ? Aug 19, 2013 18:33 |
|
coyo7e posted:I never followed through on all the Wilkersons missions (I think), would someone mind spoiling what happens after you drop the people off as a go-between? Are there more Wilkerson missions after that or do they just like, give you access to the heavy weaponry and that's it? I actually did that mission, if we're talking about the same one you go to act as a third party at some exchange or something...but after you drop off the couple of people they activate the ol' "leave this area" circle and when you leave it you get notices that all those people "died". No real reward other than more trust with the Wilkersons and they let you take those people's rucksacks They sent another Wilkerson guy to my camp after that mission to ask us to do another and I told them to gently caress off.
|
# ? Aug 19, 2013 18:40 |
|
Intel&Sebastian posted:I actually did that mission, if we're talking about the same one you go to act as a third party at some exchange or something...but after you drop off the couple of people they activate the ol' "leave this area" circle and when you leave it you get notices that all those people "died". No real reward other than more trust with the Wilkersons and they let you take those people's rucksacks
|
# ? Aug 19, 2013 18:48 |
|
How do you get the cool monster-hoodie guy from some of the promo shots? And am I nuts or did I see a zombie wearing a "Creature" skateboards shirt? Edit: This game needs the option to change your friend-level people's names. Intel&Sebastian fucked around with this message at 18:54 on Aug 19, 2013 |
# ? Aug 19, 2013 18:51 |
|
Intel&Sebastian posted:How do you get the cool monster-hoodie guy from some of the promo shots? Shark Hoodie guy is just a potential random survivor you can find. I've never gotten him in any of my play throughs, but my girlfriend's daughter got him as her first survivor. Also after that Wilkersons mission you can go back to where you dropped those people off and grab their packs. I have to say, I've really grown to miss the dedicated car door smack button when I play other sandbox games now.
|
# ? Aug 20, 2013 00:53 |
|
Intel&Sebastian posted:How do you get the cool monster-hoodie guy from some of the promo shots? You kill everyone off, then respawn as a random survivor and if it isn't shark hoody guy you dump their inventory and kill them off. After half an hour of listening to the radio or whatever as you do that you have shark hoody guy and a mentally scarred Lily. He's pretty cool. Chain-smoking boxer that's good with tools.
|
# ? Aug 20, 2013 01:34 |
|
Jonny Retro posted:I have to say, I've really grown to miss the dedicated car door smack button when I play other sandbox games now.
|
# ? Aug 20, 2013 01:58 |
|
Are there been any news about the PC version? I want to play this loving game
|
# ? Aug 22, 2013 07:11 |
|
|
# ? May 30, 2024 13:41 |
|
Le0 posted:Are there been any news about the PC version? I want to play this loving game I look once a week or so and it sounds bleaker every time I look.
|
# ? Aug 22, 2013 07:35 |