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I gave up on my Zoroastrian game and started a new game as Ghana at the Old Gods start date. It was really easy to immediately take Songhay and form Mali, but during that time the Umayyad have become unstoppable. They have everything directly north of in Africa, plus almost the entirety of Iberia and modern day France. Thankfully I've had a very good run of skilled chancellors to keep my relations with them high, but over sixty or seventy years I've only managed to take two provinces from a sultanate as the Umayyads swallowed them up. I keep waiting for their empire to fall apart, but have had zero problems through two successions and their current decadence in the high 80s.
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# ? Aug 16, 2013 00:34 |
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# ? May 30, 2024 08:56 |
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The Umayyads are always bizarrely stable despite their massive decadence in my games. They're one of the reasons that West African games are absurdly hard.
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# ? Aug 16, 2013 00:40 |
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fool_of_sound posted:The Umayyads are always bizarrely stable despite their massive decadence in my games. They're one of the reasons that West African games are absurdly hard. Right after I posted that they fell into a massive civil war. I almost managed to siege barony before they had a new leader, who wasted no time in declaring war on me. And so ends my West African game.
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# ? Aug 16, 2013 00:56 |
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WilliamAnderson posted:We're mainly sticking with what was scoped before, but we've included a couple of small things so far, such as No Hassle Vassles, CV's Fixes are now built in, etc. One thing we've been toying with was asking the Better Armies guy to join and make his an official optional mod. I've specifically been going into Shattered World and slowly working on updating it, since it hasn't been touched since before The Old Gods. For more stuff we're looking at, look here and feel free to submit issues as well. The closed issue list should also give you an idea as to what we've done so far. Some things have been changed to be more historical, Bavaria and Frisia have recently been added for game balance and a bit of flavour stuff, Iceland isn't de jure Norway until the proper time. Since the latest update (1.11) stopped boat stupidity, I believe we've decided to let reformed Norse still have raiding, because they're no longer unbeatable as they loot around. Better Armies guy here, I've got some RL commitments to sort out right now, but I should be able to hook up with you guys and get an official patch together for Better Armies hopefully before too long.
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# ? Aug 16, 2013 01:24 |
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Got a weird little bug in the CK2+ continued beta. The tooltip for Improved Keeps lists nothing: No listed bonuses for any of the tech levels, either. Did I screw up something, or is something missing there?
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# ? Aug 16, 2013 02:26 |
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So I got this game gifted to me a while ago, and was having a lot of fun playing the Westeros mod because I'm a sperg for ASOIAF. This new patch broke the mod and I can't play it anymore. Is there anyway to get it playable or do I have to wait for the Westeros mod guys to make a new patch?
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# ? Aug 16, 2013 03:28 |
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NihilCredo posted:Uh, county conquest at-will is crazy overpowered? Basically whenever any of your neighbours gets weaker than you for any reason (say, because they just fought a war and are out of levies), zomg free province (and all the baronies in it)!!! You didn't notice that while playing vanilla TOG? A 5-year break is still utterly ridiculous. Cut it down to a year, maybe two, and you still slow expansion without completely gutting it and basically crippling pagans.
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# ? Aug 16, 2013 03:38 |
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NihilCredo, thanks for the response! That was exactly what I was looking for.
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# ? Aug 16, 2013 04:04 |
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HOW DID THE HOLY ROMAN EMPEROR LOSE HOW WHY
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# ? Aug 16, 2013 04:21 |
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Ofaloaf posted:
That looks like a game that really needs to be converted to EU4. What kind of government are these "humble hedge knights" anyway?
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# ? Aug 16, 2013 04:26 |
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Does reforming the slavic religion turn it orthodox in ck2+? Or is it just it's own thing and the chances of Russia going orthodox slim? Trying to decide on what my next playing goal should be since the patch.
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# ? Aug 16, 2013 04:32 |
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Broken Mind posted:That looks like a game that really needs to be converted to EU4. What kind of government are these "humble hedge knights" anyway?
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# ? Aug 16, 2013 04:37 |
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Ofaloaf posted:
The formation of the Humble Roman Empire.
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# ? Aug 16, 2013 05:02 |
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Hahahahaha. Holy gently caress. That's better than the time the north central Mediterranean in my game was owned by the Company of the Hat.
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# ? Aug 16, 2013 05:24 |
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Dauntasa posted:The formation of the Humble Roman Empire. Pay want you want for five great duchies! May more than the average (6.74 gold) and get the Kingdom of Bohemia as well!
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# ? Aug 16, 2013 05:28 |
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When converting a game to EUIV does it take any factors into account other than borders, culture, and religion? Does the overall gold value of counties matter? I've read some interviews on it but they're not very clear.
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# ? Aug 16, 2013 08:01 |
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Odobenidae posted:When converting a game to EUIV does it take any factors into account other than borders, culture, and religion? Does the overall gold value of counties matter? I've read some interviews on it but they're not very clear. I can confirm that more holdings in a county = more base tax when converted over. Type of holding and level of development doesn't matter though.
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# ? Aug 16, 2013 08:27 |
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So I'm playing a blind Roman Emperor who has worked his martial skill all the way up to 5. I'm constantly throwing him into battles and he comes out spotless. Skilled commanders going with him keep getting killed left and right, but this blind dude is tearing it up. I also just moved by authority up to maximum to get all my goddamn vassals to quit fighting so I can change inheritance laws. Are there any other benefits to having maxed out authority?
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# ? Aug 16, 2013 08:48 |
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Dallan Invictus posted:Reformed Norse can raid in the current CK2+ patch. The new CK2+ cultures (Sicilian Greek, Anglo-Norse, a few others) don't seem to convert properly. Otherwise it solidly brought over my old old save.
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# ? Aug 16, 2013 09:13 |
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Leb posted:I enjoyed CK2+ in the pre-TOG days, but for someone who's seen every event chain 100+ times now, well.... the problem with CK2+ arbitrarily slowing the game down is that all that downtime is just filled with... downtime... where you're impatiently waiting to resume your conquests. I agree with this. I can see the need to slow down expansion, but cooldowns are arbitrary and boredom inducing. In addition, it's a really harsh requirement when pressing claims for a vassal that the vassal must already have a higher title than the claimed one, or he will become independent. It's a shame because I enjoy everything else in the mod.
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# ? Aug 16, 2013 12:47 |
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My only complaint is that my Norse megaempire gets converted to mere shamanism.
TehKeen fucked around with this message at 13:02 on Aug 16, 2013 |
# ? Aug 16, 2013 13:00 |
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Didn't see this posted yet, patch 1.111 is out:code:
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# ? Aug 16, 2013 13:08 |
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Leb posted:I enjoyed CK2+ in the pre-TOG days, but for someone who's seen every event chain 100+ times now, well.... the problem with CK2+ arbitrarily slowing the game down is that all that downtime is just filled with... downtime... where you're impatiently waiting to resume your conquests. It's not really the focus of the game, and my bias for empire-building games shows through in saying this, but I'd really like more depth in how you manage your holdings and your nation. It'd be a welcome change of pace, especially since the new auto-plot stuff is kinda showing how limited the plot system is in vanilla. Peacetime is basically me getting a few letters every month about how they're sorry about plotting, and you'd think a Republic would be more concerned about civil projects and poo poo.
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# ? Aug 16, 2013 13:12 |
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CK2+ nerfed prepared invasions all right. No men and no button. Edit: genericnick fucked around with this message at 15:34 on Aug 16, 2013 |
# ? Aug 16, 2013 13:24 |
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quote:- Disabled customization of dynasties without the DLC
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# ? Aug 16, 2013 13:27 |
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Has anyone tried playing with CK2+ post this 1.111 patch? Paradox forums are blocked for me at work so I cannot check there. I am hoping this patch was minor enough to not break mod functionality since I have had a crap week at work and was looking forward to some relaxing play time tonight.
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# ? Aug 16, 2013 14:29 |
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Does anyone know how to manually change a provinces religion/culture? I am trying to clean up a savefile for importing into EU IV but after spending way too much time reading the savefile I can't seem to find where it is stored. Can I maybe create an event that automatically converts all provinces in the realm to a specific religion/culture? Edit: Using event 900 and 55000 you can change a characters primary holding to that characters religion/culture, but how to change the rest of his provinces? TjyvTompa fucked around with this message at 15:08 on Aug 16, 2013 |
# ? Aug 16, 2013 15:05 |
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Arcturas posted:I'm just getting off my feet in my first solid CK2 game (yay for King Haraldr Fairhair and his stupendously amazing son Halfdan), and I've got a few questions. Regarding retinues: 1. Heavy Cavalry and Horse Archers trump nearly everything else. If you are greek you get the option of a combined HC and HA unit. Buy them exclusively. 2. If the above does not apply: Your cultural unit is typically pretty good. The scottish for example get a pretty good pikeman if I recall correctly. 3. When in doubt, even it out. If rule number 1 doesn't apply, get a combination of Heavy Infantry, Archers, Heavy and Light Cavalry. If your cultural unit is pikemen or light infantry, switch out Heavy for your cultural unit. Basically there are 3 phases of combat: Skirmish: Uses the skirmish attack and the defense values of units involved. Horse Archers, archers, light cavalry, and light infantry are generally good (in descending order I believe) for this phase. However high defense values can sometimes make this phase moot. (Heavy infantry and heavy cavalry have the highest non-cultural defense values) Melee: Uses the melee attack and the defense values of units involved. Heavy Cavalry, Heavy Infantry, Pikemen, light cavalry and light infantry are good (descending order again). Archers generally really suck during this phase. Pursue: If the enemy flees, your armies may start pursuing. At this point defense values drop to 0 so you get to wipe out armies during this phase. The best units are Light Cavalry, Heavy Cavalry, Horse Archers, and then either archers or light infantry. I'm not certain if archers apply to this phase, I'll check later and edit this post. So as you can see, light infantry tends to be ok but weak at everything. You want archers in the first phase. Heavy Infantry will be able to survive most skirmish phases and then do the heavy work in the melee phase. But you also really want some good pursuers so cavalry to mop up in the pursuit phase. For these three reasons, the Horse Archers and Cavalry of the greeks are amazing. Horse Archers are great in the skirmish phase while heavy cavalry will decimate in the melee. Then BOTH will gently caress up your enemy in the pursuit phase. I've had HC and HA only armies that could take out armies 3 times their size. The only drawback of the HC/HA armies is they suck at sieging. But that is easily fixed by an an army of archers and light infantry which are cheap. (Or just use your vassals men). The penalty for owning a county that someone else owns the duchy for is the owner of the duchy title doesn't like you as much. That's all. As for the duchy/county relationship questions: I *think* dejure drift affects counties but I'm not sure. Basically what you would have to do is destroy the duchy title and hold the counties for 100 years while holding a duchy title. The counties would then drift to under your primary duchy title. Generally speaking though, this really isn't worth the effort. As for buildings and counties in your desme. Generally you want to find and hold two duchies that are on a coast. This is because you want to be able to embark your armies onto ships quickly. Improve your keeps/cities/temples with cash generating buildings first, then other improvements as necessary. Building new keeps, cities, or temples should be done when you are able to drop 800 gold all at once. Which one you build is up to you. If you need bigger and BETTER armies build keeps (aka you need more heavy infantry and heavy cavalry.) If you need more money build cities. The healthy medium (and not at all a bad choice) is temples which can get you a healthy mix of both.
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# ? Aug 16, 2013 15:31 |
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I happened to look up from my middle east game and noticed that Scandinavia had formed, and the emperor had control of 3 holy sites, something like 60% moral authority, and about 800 piety. Are pagan NPCs able to reform their faiths if they can qualify for it? If they aren't, I'll probably just reload into said emperor in order to get him to reform the faith, just to make the game a bit more interesting. Edit: Thanks, wonder what he's waiting on then. VV fool of sound fucked around with this message at 16:23 on Aug 16, 2013 |
# ? Aug 16, 2013 16:13 |
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fool_of_sound posted:I happened to look up from my middle east game and noticed that Scandinavia had formed, and the emperor had control of 3 holy sites, something like 60% moral authority, and about 800 piety. Are pagan NPCs able to reform their faiths if they can qualify for it? If they aren't, I'll probably just reload into said emperor in order to get him to reform the faith, just to make the game a bit more interesting. Yeah, they absolutely can. Seen it happen plenty of times with Tengri.
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# ? Aug 16, 2013 16:15 |
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Alikchi posted:The new CK2+ cultures (Sicilian Greek, Anglo-Norse, a few others) don't seem to convert properly. Otherwise it solidly brought over my old old save. code:
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# ? Aug 16, 2013 16:18 |
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Bought CK2, got CK2+. Been playing as Dublin for a couple games, and I am wondering - when I improve my Capital, I can build a Keep III and then I can then start building ... a Keep I. Once built the 'extra copies' show up blue in my improvement list. This holds for most Castle improvements - sorry but I can't re-read hundreds of pages for what is probably an intended design. Should I just ignore the duplicates or am I supposed to build them?
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# ? Aug 16, 2013 16:26 |
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Rust Martialis posted:Bought CK2, got CK2+. This isn't supposed to happen. There's just been an update to CK, probably the guys who maintain CK2+ haven't updated it to be compatible with the new patch yet.
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# ? Aug 16, 2013 16:29 |
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marktheando posted:This isn't supposed to happen. There's just been an update to CK, probably the guys who maintain CK2+ haven't updated it to be compatible with the new patch yet. So I'll just ignore them. They DO seem to add troops if I build them though. Or I'm dumb. Rust Martialis fucked around with this message at 03:27 on Aug 18, 2013 |
# ? Aug 16, 2013 16:36 |
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How exactly does the converter convert provinces base tax? I heard it was something like the number of holdings (ignoring improvements) but it doesn't seem to match up. I had a bunch of counties with 4-5 holdings all fully developed which converted into some base 2-3 provinces while some of my recent german conquests which had 4-6 slots but only had 2-3 actual developed holdings are now base 4-6 tax provinces in EU4. Or is it taking a base eu4 tax base then adding a small bonus/penalty based on the number of holdings? So even though in CK2 a region is highly developed, eu4 decided to say that area is poor so gently caress you? Does anyone have a good link to something that explains exactly how the converter works because the spergin' min-maxer in me just has to know I'm optimizing my ck2 game for future eu4 use?
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# ? Aug 16, 2013 17:05 |
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So, my game experiences the wacky patch stuff and I haven't downloaded 1.111. I'm not sure I want to, since I've played for a few years and some concubine spawn-turned-syphilitics have died and new characters have been born. If I continue this game, everything should eventually become normal, right? Byzantine emperor became blind, but when he dies and new characters are born, they won't be blind? Or is the order of traits permanently ruined? I want to continue this game. It's for the conversion. e: Eh, converter's patched too? Will my game even survive if I patch it again? I started it two patches ago. Rurik fucked around with this message at 19:23 on Aug 16, 2013 |
# ? Aug 16, 2013 19:19 |
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Rurik posted:So, my game experiences the wacky patch stuff and I haven't downloaded 1.111. I'm not sure I want to, since I've played for a few years and some concubine spawn-turned-syphilitics have died and new characters have been born. The games with 1.10 weren't permanently ruined. I did the quick and dirty traits tweak and everyone got the traits shifted back properly. Haven't tried with 1.111 yet but if it works the same way it should be fine.
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# ? Aug 16, 2013 19:48 |
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jpmeyer posted:The games with 1.10 weren't permanently ruined. I did the quick and dirty traits tweak and everyone got the traits shifted back properly. Haven't tried with 1.111 yet but if it works the same way it should be fine. Let's say I saved in 945 before patching to 1.10. Then I played to 947 with the ruined game. If I patch it now, can I play from 947 or do I need to load the 945 save?
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# ? Aug 16, 2013 19:51 |
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Is there some way that I can effectively commit suicide so I can get to my heir faster?
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# ? Aug 16, 2013 19:53 |
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# ? May 30, 2024 08:56 |
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Well... this is interesting. For a second I thought I had successful Zoroastirans. I wonder how they'll do. Speaking of - how does porting Zoroastrians in EU4 go? Do they get their own symbol and stuff? Also I assume I'll have to hope the Jews get off the map for porting reasons.
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# ? Aug 16, 2013 19:58 |