|
Chainclaw posted:Hey, PAX panels are listed. Cool to see my name here as the engineer: http://prime.paxsite.com/schedule/panel/all-your-words-are-belong-to-us-how-localization-works-and-why-it-sometimes Haha, yeah, things change in the industry pretty quick. That's why we put down the relevant jobs and not the current ones. :P And as for the title, it makes sense to me- I mean, can you think of a more well-known case of bad localization?
|
# ? Aug 11, 2013 22:35 |
|
|
# ? Jun 4, 2024 03:34 |
|
I'm pretty excited to be going into an internship at TT Fusion later this month where I'll be working on one of the new Lego games. I'll only be there for a week and it's unpaid but I bet I will learn a lot. After that in September I'm going to get a BA Hons in Games Art at uni, been accepted and sorted a student loan and everything. I'm not counting on the degree I'll get to get me a job, but moreso learning what I need to make a good portfolio. I'd really love to go to one of these cons you guys are talking about. I'm really looking forward to it. It's a 3 year course, and I'm sure by the time the end of it rolls around my portfolio will look a lot better than it does right now! This time last year I had no idea what a vertex was, let alone how to move it around, so I think the course will help me a lot.
|
# ? Aug 12, 2013 14:48 |
|
uglynoodles posted:I'm pretty excited to be going into an internship at TT Fusion later this month where I'll be working on one of the new Lego games. I'll only be there for a week and it's unpaid but I bet I will learn a lot. Nice! I didn't know you were a good ol' canuck. Internships are great, especially if it's a short unpaid one where they aren't going to be exploiting you for too long and are actually teaching you stuff. Oh, and by the way, conceptart and illustration are actually two different art streams, so you should probably divide that section up.
|
# ? Aug 12, 2013 16:02 |
|
uglynoodles posted:This time last year I had no idea what a vertex was, let alone how to move it around, so I think the course will help me a lot. That's OK, I've known what vertices are for years and still have no idea how to draw.
|
# ? Aug 12, 2013 19:59 |
|
Can I interest you in some metal, some colorful zombies, or a training montage? Do you like being unable to tell what type of game a video is actually about? Well do I have a link for you! This'll be our first big/real game since breaking out on our own. I admit to being incredibly terrified of the road ahead. But sort of excited too? https://www.youtube.com/watch?v=2SmXAaASxWY We'll be open sourcing a bunch of our wack rear end Haxe / Unity libraries for all of your extreme cross-platform enjoyment. And being big blabber mouths over the next few weeks and months.
|
# ? Aug 13, 2013 19:16 |
|
devilmouse posted:Can I interest you in some metal, some colorful zombies, or a training montage? Do you like being unable to tell what type of game a video is actually about? Well do I have a link for you! This'll be our first big/real game since breaking out on our own. I admit to being incredibly terrified of the road ahead. But sort of excited too? Real-time Zombie RTS? Sign me up! Also love, love, loooove the art style, really great stuff.
|
# ? Aug 13, 2013 19:24 |
|
devilmouse posted:Can I interest you in some metal, some colorful zombies, or a training montage? Do you like being unable to tell what type of game a video is actually about? Well do I have a link for you! This'll be our first big/real game since breaking out on our own. I admit to being incredibly terrified of the road ahead. But sort of excited too? This looks amazing. Looking forward to this, keep me updated! You sure that you will be able to escape copyright infringement with a name such as "The Spitter" though? (I have no idea how copyright laws work.)
|
# ? Aug 13, 2013 19:53 |
|
DancingPenguin posted:You sure that you will be able to escape copyright infringement with a name such as "The Spitter" though? There's (probably) enough differentiation that it won't be a problem. I hope! indeed. Gearman posted:Real-time Zombie RTS? Sign me up! Also love, love, loooove the art style, really great stuff. RTS-ish, yeah. We were joking about what to call the genre at some point early on... "It's an MMO RPG RTS!!!" (Why did we choose to do this with our team size and budget?!?!) I'll pass the feedback along to the art director. He'll appreciate it after the week he's had putting this together.
|
# ? Aug 13, 2013 20:09 |
|
^^^^ That looks great, I will definitely check it out. Does anybody here work in Edutainment? In an odd twist of events I am actually heading towards that direction instead of advertising, as I said a few days ago.
|
# ? Aug 13, 2013 20:16 |
|
Chernabog posted:Does anybody here work in Edutainment? In an odd twist of events I am actually heading towards that direction instead of advertising, as I said a few days ago.
|
# ? Aug 13, 2013 20:31 |
|
devilmouse posted:Can I interest you in some metal, some colorful zombies, or a training montage? Do you like being unable to tell what type of game a video is actually about? Well do I have a link for you! This'll be our first big/real game since breaking out on our own. I admit to being incredibly terrified of the road ahead. But sort of excited too? That is seriously beautiful-- can you tell your artists that I love the art direction? The silhouettes and color choices are ultra appealing. Great job on the promo video! Are you still a tiny team? (I wouldn't know it by the trailer)
|
# ? Aug 13, 2013 20:36 |
|
I really hope you work the Brute's dainty side into the gameplay somehow, where, like, he can't break down an object that has tiny woodland creatures in it, so you need to use the other two classes to find some way to entice them to leave so the brute can be brutish. That's the kind of character that would really make it stand out from the lots and lots of other zombie games out there.
|
# ? Aug 13, 2013 20:54 |
|
devilmouse posted:Can I interest you in some metal, some colorful zombies, or a training montage? Do you like being unable to tell what type of game a video is actually about? As far as trailers that tell me nothing about the actual gameplay go, this one is awesome. Seriously, just the words zombie RTS make me giddy. In other news, I have to give a big thanks and recommendation to Diplomaticus, I recently found myself in need of some light legal counsel and he is absolutely fantastic. If you work in games and need legal advice, he is your man without a doubt. Which brings me to this; If anyone is looking for, or knows of anyone looking for a Producer please let me know! I've been a dev producer for several years. I am someone who gets his hands dirty, I don't just schedule, and budget, and teach people how to agile correctly, but I get in and do design, writing, light coding, etc, when needed. I just wrapped up some consulting work for an idie studio and would love to add more work on whether it's another consulting gig or a different full time gig (see: needing legal advice). /end shameless job hunting
|
# ? Aug 13, 2013 20:56 |
|
Frown Town posted:That is seriously beautiful-- can you tell your artists that I love the art direction? The silhouettes and color choices are ultra appealing. Great job on the promo video! Are you still a tiny team? (I wouldn't know it by the trailer) They have been told! We're still small (at least to me) at 9 people, but that video was mostly the work of 3 artists + a friend doing the sound and music over the course of two or three weeks. GetWellGamers posted:I really hope you work the Brute's dainty side into the gameplay somehow... Haha, yes! This got many smiles around the table. Right now, whenever the Brute comes up, we seem to have given him a Hodor-like quality where he just wanders around smashing things and saying "HOT DOG" and smiling his goofy grin. We'll see how long that lasts. I'm weirdly excited to get to control how the game comes across in the press instead of having weird messages come out of a marketing department or an inadvertent CEO interview (though we're going to be putting the guys going to PAX through some non-trivial media training so they hopefully don't make the same mistakes and promise something completely out there).
|
# ? Aug 13, 2013 21:11 |
|
That video is sweet and you are an extremely talented bunch of nerds.
|
# ? Aug 13, 2013 21:28 |
|
That music is absolutely appropriate for a motherfucking montage. Rock on.
|
# ? Aug 13, 2013 21:40 |
|
"Non-trivial media training"? What does that entail? "Don't stay anything stupid and don't pronounce anything as certain and promised"?
|
# ? Aug 13, 2013 21:57 |
|
uglynoodles posted:I'm pretty excited to be going into an internship at TT Fusion later this month where I'll be working on one of the new Lego games. I'll only be there for a week and it's unpaid but I bet I will learn a lot. Huh, I didn't know they even held internships. I wish they'd hire me, I have friends there and I live quite close.
|
# ? Aug 13, 2013 22:40 |
|
Akuma posted:I'm making a game at work right now that's about educating, and is supposed to be entertaining! That's probably my biggest concern about that. How do you make a game that is both educational and fun? I feel like a lot of educational games fail on the later. They just have a so-so game and a block of text with information or a dull questionnaire. You need to entwine the game mechanics with the educational parts but that is not always possible in a seamless fashion.
|
# ? Aug 13, 2013 22:43 |
|
Chernabog posted:That's probably my biggest concern about that. How do you make a game that is both educational and fun? I feel like a lot of educational games fail on the later. They just have a so-so game and a block of text with information or a dull questionnaire. For my current game I got lucky with all of those points, the subject could be mapped onto the template of a business sim and the client was cool with it being fairly gamey and not totally true to life (so long as we pointed that out within the game.) But if you're doing it commercially, to sell to end-users and not bespoke for organisations, then all bets are off. I totally do not miss sales targets.
|
# ? Aug 13, 2013 23:15 |
|
https://www.youtube.com/watch?v=Wp64f7xXI1o It's a tad surreal to see your work being hocked on QVC for the "sale" price of $30 over MSRP. Edit: Oh, that price may include the sidekicks pack which makes it a "sale" price of EXACTLY MSRP, but still...
|
# ? Aug 14, 2013 00:09 |
Found out my most loathed former art manager got laid off today. I've never been happy about somebody being laid off but boy did that prick make my life hell. As a warning to any AAA studio employees here, don't hire an art manager named Gordon. He will literally destroy your art team from the inside out. You have been warned.
|
|
# ? Aug 14, 2013 03:48 |
|
Dinurth posted:If anyone is looking for, or knows of anyone looking for a Producer please let me know! PM me your resume.
|
# ? Aug 14, 2013 04:36 |
|
ceebee posted:Found out my most loathed former art manager got laid off today. I've never been happy about somebody being laid off but boy did that prick make my life hell. As a warning to any AAA studio employees here, don't hire an art manager named Gordon. He will literally destroy your art team from the inside out. You have been warned.
|
# ? Aug 14, 2013 04:42 |
|
Dinurth posted:As far as trailers that tell me nothing about the actual gameplay go, this one is awesome. Seriously, just the words zombie RTS make me giddy. If you have practical development experience and are a producer Pm me immediately.
|
# ? Aug 14, 2013 06:15 |
|
Sigma-X posted:If you have practical development experience and are a producer Pm me immediately. Pm sent, thank you! Also thank you to the others that have PM'd me so quickly, I love you guys and gals.
|
# ? Aug 14, 2013 06:44 |
|
Shalinor posted:I feel that way about someone I used to work with, but I still wouldn't name him. It's never that easy - office politics can twist an otherwise fine worker into some abomination, if the circumstances are right for it. Never even mind that you only ever get half the story, and usually don't see the management-level causes for the despicable actions being taken. Funny you bring this up, because there was an interesting version of this that happened over at the QA webcomic "The Trenches". The comic itself is on the low end of mediocre, but the "Tales from the trenches" stories are pretty great- I submitted one myself that got recently ran, about my time at Blizzard- and there was an interesting thing that went down a little bit ago. So, like, two years ago there's this tale: http://trenchescomic.com/tales/post/you-are-not-your-loving-bugcount about an "insufferable co-worker" who sounded like grognard.txt working on an RPG. Like most trenches tales, the specifics were kept obscure. Then, just a few weeks ago, that guy responds: http://trenchescomic.com/tales/post/i-am-that-guy and names the company, game, and everything else. And then like two or three hours later I see "I think I know who that guy is!" on a fiend's facebook, and his friends asking for the scoop in PMs. Never underestimate how far your reputation or words or actions will reach in this industry. It's truly scary how incestuous we all still are and how quickly "secrets" travel mouth to mouth.
|
# ? Aug 14, 2013 06:50 |
|
devilmouse posted:Can I interest you in some metal, some colorful zombies, or a training montage? Do you like being unable to tell what type of game a video is actually about? Well do I have a link for you! This'll be our first big/real game since breaking out on our own. I admit to being incredibly terrified of the road ahead. But sort of excited too? Great video dude, also, I didn't realize you were launching on PC in 2014 (I feel like this wasn't planned when we met at Pax East). This means I can't wear my hobo clothes to meet up with your CEO . Seriously though, psyched for you man, glad the project is going well!
|
# ? Aug 15, 2013 00:53 |
|
I can now announce that I'll be in Seattle for PAX as part of the Indie MEGABOOTH. I'm only exhibiting Monday, though - I'm part of the minibooth they're doing this year. The other days, I'll be wandering around / trying to fill with press appointments. (We're showing off Hot Tin Roof... which you'll hear more about starting the 26th) So, if anyone wants to link up while I'm in the area, do gimme a shout. Also, press types that want to try the demo now, press@glassbottomgames.com.
|
# ? Aug 15, 2013 16:47 |
|
Shalinor posted:I can now announce that I'll be in Seattle for PAX as part of the Indie MEGABOOTH. I'm only exhibiting Monday, though - I'm part of the minibooth they're doing this year. The other days, I'll be wandering around / trying to fill with press appointments. Echoing this I'm in Seattle and will be hanging with a couple of people in this thread. If anyone wants to meet up feel free to drop me a line at aricharv@amazon.com
|
# ? Aug 15, 2013 22:05 |
|
Bunch of us going to PAX, looks like- Should we do something like the GDC Chevy's meet-up? There's tons of good restaurants near the convention center... Hell, Pike's is just a quick jaunt away and they're a smorgasbord of good eateries.
|
# ? Aug 16, 2013 23:05 |
|
GetWellGamers posted:Bunch of us going to PAX, looks like- Should we do something like the GDC Chevy's meet-up? There's tons of good restaurants near the convention center... Hell, Pike's is just a quick jaunt away and they're a smorgasbord of good eateries. I won't be going to Pax but work at a block from the market, and 4 blocks from the convention center and would be up for a goon meet-up. The comedy answer is always Cheesecake Factory across from the convention center.
|
# ? Aug 17, 2013 15:42 |
|
Anyone from the Chicago Wargaming office here? I just signed on -- should start mid September. Pretty pumped.
|
# ? Aug 17, 2013 19:09 |
|
Hughlander posted:I won't be going to Pax but work at a block from the market, and 4 blocks from the convention center and would be up for a goon meet-up. The comedy answer is always Cheesecake Factory across from the convention center. I'm totally down. Dragonfish has a killer Happy Hour and is about 3 blocks from the convention center, also a viable option.
|
# ? Aug 17, 2013 19:13 |
|
I am down for a meetup, but take pity on us poor indies and please don't choose a super expensive trendy nightspot Also, Friday night I'm having dinner with Valve, so like, no way am I skipping that. The other nights are parties, but they mostly start later anyways.
|
# ? Aug 17, 2013 19:40 |
|
Chosen posted:Anyone from the Chicago Wargaming office here? I just signed on -- should start mid September. Pretty pumped. Oh cool, your boss (or rather your boss's boss) is a friend of mine!
|
# ? Aug 17, 2013 20:30 |
|
AmazonTony posted:I'm totally down. Dragonfish has a killer Happy Hour and is about 3 blocks from the convention center, also a viable option. Not sure I'd want to go to a place that can't even get a map to their location right. (What they call Union is Olive, Union is actually off the map beyond Pike.)
|
# ? Aug 17, 2013 21:07 |
|
I think a meetup would be fun. I've gone to one other meetup, a Seattle retro gaming meetup and it was a great time.
|
# ? Aug 18, 2013 07:14 |
|
Hey! I've been studying Japanese(history, culture, language, etc) at university for the past 3 years and am soon going to start studying at Rikkyou for a year. However, there's a good chance that I'll only stay there for half a year, and I'd very much like to make effective use of my time in the event that ends up being the case. I think I have several job opportunities back in my home country through some contacts, but I'd at least like to entertain the possibility of translating video games from Japanese to English or even Dutch/French(though my French isn't good enough to start doing that anytime soon, I've at least lived in a partly French speaking country all my life so learning it isn't all that difficult, just time consuming). So my question is, how should I go about it? The way I see it is that I need to understand referential humour and obtuse pop-culture ques(Variations on 異論あり, キャラ語, etc ). What would be the best course of action to immerse myself in these things? Furthermore, on what criteria do they interview people for jobs like this? What's the reality behind the job? Are localisation teams sometimes based in Japan or would I need to move to England/America if I really wanted a job like that? I'd really like to explore my opportunities while I'm there, you see. If I do return to Belgium after half a year my intention is to start working as a guide in Bruges/Brussels for Japanese tourists(hopefully) in order to save money to return to Japan, and I think that at this point my current 'dream job' would be translating anything pop-culture related. Even if it's just to get more experience. EDIT: Furthermore, how much would it help to have a masters as opposed to a bachelor degree? The thing is that the masters degree is pretty useless in terms of content. Everyone I know that did it regrets doing it since at that level they learn a lot more by just being in Japan. But it's only one extra year on the other hand.
|
# ? Aug 18, 2013 12:27 |
|
|
# ? Jun 4, 2024 03:34 |
|
Not really my field, but I would assume that directly related experience is useful just like it is everywhere else. Have you done any manga/anime/game translations (there are /loads/ of fan groups that do this). My assumption is that knowledge of the language you're translating to is just as/more important than knowledge of the language you're translating from. I know someone around here bootstrapped his own translation company and could give better advice.. Most of the translation houses I know of are in Southern California; some of them are subsidiaries of Japanese firms, others are independent. Salaries probably aren't great, but livable. No, really; direct experience is a thing, in every field. It's the difference between telling someone looking to give you money, "I have a piece of paper that says I might be qualified to do this at an entry level" vs. "I made a thing and shipped it, look how terrible this thing that exists is." Always assume you're going against people with the slip of paper, direct experience, and positive references; plan accordingly.
|
# ? Aug 18, 2013 16:44 |