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Marketing New Brain
Apr 26, 2008

Speedball posted:

Daaamn, friend. That is some majorly good optimizing. I hope your happiness wasn't too much of a problem.

Try playing as the Inca on Highlands, in G&K I went over 3000 beakers on standard speed. That along with Sandstorm for Kasbah/Polderville can lead to some hilarious cities.

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H13
Nov 30, 2005

Fun Shoe

Hammer Floyd posted:

Oh man. I think I've got one of the best starting spots ever.


Yeah, it's a bit low on resources, but there aint gonna be anybody taking my capital! Besides, since I'm playing as Rome, the capital builds everything quickly anyway. Once I get a few cities, it shouldn't be a huge problem.

Remember this?

It worked stupidly good, but it's more of an indication of the AI.

The other two civs on the continent were the Aztecs and the Babylonians. The Aztecs wanted to take my territory so they kept throwing troops at Rome. Problem is that due to the mountains, it was one Warrior\Jaguar at a time. In other words: Something an Archer (or upgraded version thereof) and the city defences could deal with without a problem.

So I'd be at war for a few turns until they ran out of troops. Then they would negotiate for peace and give me a shitload of money.

So when I finally attacked the Aztecs, they had nothing left. I had heaps of money and troops, so it was real easy to steamroll them.

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Hammer Floyd posted:

Remember this?

It worked stupidly good, but it's more of an indication of the AI.

The other two civs on the continent were the Aztecs and the Babylonians. The Aztecs wanted to take my territory so they kept throwing troops at Rome. Problem is that due to the mountains, it was one Warrior\Jaguar at a time. In other words: Something an Archer (or upgraded version thereof) and the city defences could deal with without a problem.

So I'd be at war for a few turns until they ran out of troops. Then they would negotiate for peace and give me a shitload of money.

So when I finally attacked the Aztecs, they had nothing left. I had heaps of money and troops, so it was real easy to steamroll them.

The only way to take that city is to wait for artillery I think. That or get 3 ranged frigates and hope you never built a navy.

Marketing New Brain
Apr 26, 2008

Skyl3lazer posted:

The only way to take that city is to wait for artillery I think. That or get 3 ranged frigates and hope you never built a navy.

uhh, you can just set up catapults from the sea/frigates/any melee ship, but the AI will never do that coordinated an attack.

Unrelated, but I'm really starting to remember why I hated Shaka. I started on a continent with him and I had to win via diplomacy because Harold Bluetooth of all people was a teching god, hitting the Information Era by like 270. Shaka kills the science of everyone on your continent, either by eating people you sign RAs with or just forcing you to defend yourself. Sweden forward settled on him and he had their capital before he even hit the Medieval Era. What were you thinking Gustavus?

Dr. Video Games 0031
Jul 17, 2004

Skyl3lazer posted:

The only way to take that city is to wait for artillery I think. That or get 3 ranged frigates and hope you never built a navy.

That city seems really easy to take for anyone who plays somewhat intelligently. You don't need 3 range frigates or artillery. Plop down some siege units across the bay, and on the hill a bit to the east. You can have 4 ranged land units able to hit it without any special promotions while a drill melee unit fortifies on the hill next to the city to protect your ranged. If you do make it to frigates, you can also just plop 3 frigates in the bay and that will really speed things along, it doesn't matter if they're within range of the city.

The reason why I say it's really easy is because his defenses work two ways. It's really hard to stage a strong counter attack if the city itself ever falls under siege with that kind of geography. Especially if the player does the smart thing and razes whatever roads are leading out from it. So considering that it isn't actually invulnerable to basic ranged attacks and that he can't counter attack, I'd say there's nothing especially defensive about that location.

Dr. Video Games 0031 fucked around with this message at 06:56 on Aug 18, 2013

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
The machine gun team from the Brave New World intro movie have little TIE Fighter windows in their gas-masks. :3: Or at least they do on the loading splash screen if you skip the video. Gonna go watch the intro and see it in motion.

10 minute later: I can't find any pictures of the loading screen online and Steam won't let me capture screenshots while the game is loading. If you watch the intro video, you can very briefly catch a glimpse of it. Or I guess if you get lucky and get the right splash screen.

ComfyPants
Mar 20, 2002

Pvt.Scott posted:

The machine gun team from the Brave New World intro movie have little TIE Fighter windows in their gas-masks. :3: Or at least they do on the loading splash screen if you skip the video. Gonna go watch the intro and see it in motion.

10 minute later: I can't find any pictures of the loading screen online and Steam won't let me capture screenshots while the game is loading. If you watch the intro video, you can very briefly catch a glimpse of it. Or I guess if you get lucky and get the right splash screen.

I think I kinda see it. (https://www.youtube.com/watch?v=9-C1Q_hjCXo)

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

Dr. Video Games 0031 posted:

That city seems really easy to take for anyone who plays somewhat intelligently. You don't need 3 range frigates or artillery. Plop down some siege units across the bay, and on the hill a bit to the east. You can have 4 ranged land units able to hit it without any special promotions while a drill melee unit fortifies on the hill next to the city to protect your ranged. If you do make it to frigates, you can also just plop 3 frigates in the bay and that will really speed things along, it doesn't matter if they're within range of the city.

The reason why I say it's really easy is because his defenses work two ways. It's really hard to stage a strong counter attack if the city itself ever falls under siege with that kind of geography. Especially if the player does the smart thing and razes whatever roads are leading out from it. So considering that it isn't actually invulnerable to basic ranged attacks and that he can't counter attack, I'd say there's nothing especially defensive about that location.

There's a pretty solid choke point leading into the 'Bay of Rome' as it were. Given the production of a capital city even a token fleet should be able to hold off a naval setup long enough to buy/build appropriate ships, and with a ranged unit on top of the silver resource and a melee unit or two to buffer against enemy encroachment in one of the forest tiles. Roman forces should be able to bleed any army coming in pretty heavily.

edit: and that potential canal city between the stone and silver tiles is pretty sexy for establishing pre-harbor sea trade routes with whatever city-states/civs spawned north of the player.

420 Gank Mid fucked around with this message at 14:14 on Aug 18, 2013

pro starcraft loser
Jan 23, 2006

Stand back, this could get messy.

I've got some Steam cash to burn and I heard both the major expansions are really good. Do they just add new content to the game or do you have to start a [Brave New World] or [Gods and Kings] game?

E - I guess I mean can you play a game with both expansions?

pro starcraft loser fucked around with this message at 15:56 on Aug 18, 2013

Lord Dekks
Jan 24, 2005

Just The Facts posted:

I've got some Steam cash to burn and I heard both the major expansions are really good. Do they just add new content to the game or do you have to start a [Brave New World] or [Gods and Kings] game?

E - I guess I mean can you play a game with both expansions?

I only have G&K but pretty sure any new game you start has all the new additions.

I'm torn on the BNW, looks like it adds in some interesting features, but I kinda resent that I paid to put religion and spies into the game, when they should of been included in the first place like the previous civ games. Still went ahead and bought it though all the same.

Flython
Oct 21, 2010

You can play with both expansions or just the one or neither. It's pretty awesome like that.

Jedi Knight Luigi
Jul 13, 2009

Flython posted:

You can play with both expansions or just the one or neither. It's pretty awesome like that.

ftfy

VVVV Yeah, I simply meant the base game is terrible.

Jedi Knight Luigi fucked around with this message at 18:10 on Aug 18, 2013

Flython
Oct 21, 2010



Just loaded this up and not a faith point in sight. I may be misunderstanding you though.

^^^^^^ Oh I see. It's funny to go back and watch videos of vanilla and see just how barebones it is.

Flython fucked around with this message at 18:25 on Aug 18, 2013

Sylink
Apr 17, 2004

Is there some bullshit policy or other ability that would cause my units to die inside of my own loving city?

I am currently at war with another civ and they stole some land next to a city and I had a rifleman die inside the city without any attacks going on, the game shows no indication of what causes this.

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

Sylink posted:

Is there some bullshit policy or other ability that would cause my units to die inside of my own loving city?

I am currently at war with another civ and they stole some land next to a city and I had a rifleman die inside the city without any attacks going on, the game shows no indication of what causes this.
Ending your turn next to an enemy citadel causes damage. Since you said they stole some land I assume they planted one right beside your city and this is what is happening.

Sylink
Apr 17, 2004

Jesus christ how annoying. But yep that is it, thanks!

LaserShark
Oct 17, 2007

It's over, idiot. You're gonna die here and now, and the last words out of your mouth will have been 'poop train.'
The GoonCiv game starts soon: http://www.twitch.tv/LaserSharkDFB

Frida Call Me
Sep 28, 2001

Boy, you gotta carry that weight
Carry that weight a long time

Sylink posted:

Jesus christ how annoying. But yep that is it, thanks!

Also if you pillage the citadel it'll no longer deal damage around it or provide defensive bonuses.

FISHMANPET
Mar 3, 2007

Sweet 'N Sour
Can't
Melt
Steel Beams
Can I remove citadels after I place them, but still control the territory that it claimed?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

FISHMANPET posted:

Can I remove citadels after I place them, but still control the territory that it claimed?

Yeah, once it's yours its yours unless they reclaim it back.

Sylink
Apr 17, 2004

Is there a guide to how to specialize cities or really what I should be doing with them? Right now I kind of go for food then if they happen to be good they get up to about 25 pop and I build pretty much everythign I can (except military stuff if its low production and if I dont have much science I never bother with science booster buildings).

I feel like I could be min/maxing my cities more efficiently.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Basically just decide what you want a city to be doing and focus on it. Take that into account with your wonders and national wonders since those are one shot thing. Like if you want a science city? build the national college there. Want a Great Person city? Build GP related wonders out there.

Edit: And remember specialists. As many specialists as you can get away with that benefit you without starving really help.

RagnarokAngel fucked around with this message at 03:47 on Aug 19, 2013

Bremen
Jul 20, 2006

Our God..... is an awesome God
I've been greatly enjoying BNW but games against the AI are getting kind of old. Is there a good way to get involved in multiplayer games that wont have half the players permanently disappear an hour in?

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Sylink posted:

Is there a guide to how to specialize cities or really what I should be doing with them? Right now I kind of go for food then if they happen to be good they get up to about 25 pop and I build pretty much everythign I can (except military stuff if its low production and if I dont have much science I never bother with science booster buildings).

I feel like I could be min/maxing my cities more efficiently.

Civ5 doesn't need a whole lot of specialization in cities thanks to flatter tile yields and cash being so flexible. Wonders are the only things where you have to really pay attention to where you build them, and everything else can be built everywhere so long as they're worth the maintenance costs and won't be too expensive on the time/money side of things.

I'd recommend always building science booster buildings unless you're really pressed in the short term. Science is a critical resource - better techs means better units, better buildings, better policies, better everything. You can sell your resources for cash to buy units when you're desperate. You can't sell your resources for techs to keep up in the tech race. If your science output in a city is low that just means it needs more food to grow, because science output is directly tied to population.

GenVec
Mar 17, 2010

Bremen posted:

I've been greatly enjoying BNW but games against the AI are getting kind of old. Is there a good way to get involved in multiplayer games that wont have half the players permanently disappear an hour in?
There Steam Group mentioned in the first post. Twice a week, Sunday and Thursday.

Just be aware that Civ multiplayer is a little... touchy. Sneeze too hard and it might boot you.

Bremen
Jul 20, 2006

Our God..... is an awesome God

GenVec posted:

There Steam Group mentioned in the first post. Twice a week, Sunday and Thursday.

Just be aware that Civ multiplayer is a little... touchy. Sneeze too hard and it might boot you.

Hum, that was the first thing I checked, and I still can't find a mention of a steam group. What's the name?

Speedball
Apr 15, 2008

Wow, that never happens. I was blowing away people early-game as Ashurbanipal, I managed to quickly take out the capitals of Siam and Edinburgh, but then Haile Selassie, of all people, decides I've gone too far and declares war. His dialogue was "You army may be unmatched, but I will find a way to defeat you!"

Interesting. I didn't know there was a "desperation" mechanic!

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
I encountered that desperation mechanic one time. I basically wanted to play 'Atilla's Fun Conquering Adventure' and booted up a TSL huge earth map as Atilla. After sweeping through much of eastern Europe and pushing down to the Caspian and Black Sea, taking some cities along the way and 2 city-states, the entirety of the known world declared war on me and picked apart my empire until I was left with little more than my original capital. I tend to play on Emperor/Immortal, so it was quite a surprise for me to experience such a smackdown from the AI.

Oddly enough, it was one of the most enjoyable games of Civ I've played as a result, despite losing. It's not often that Civ games simulate actual history and the dynamic rise and fall of empires- most of it's a snowball mechanic, and winners tend to keep winning, especially when it's human vs ai. My favourite games always involve such a thing happening; catastrophic upturns in democracy and major empires tumbled.

The most epic takedown I ever witnessed was of a Pan-Eurasian Mongolian empire on a TSL map. They were far out in the lead, and unfortunately I was in western Europe and not able to effect any resistance against their runaway victory. Thankfully, the struggling remnants of Atilla, China, Siam, Persia, and Russia teamed up to effectively genocide the Mongolians, partitioning their territory very organically as the Mongolia experienced a score free-fall from first place to 0. Felt like a miniature retread of the actual Mongolian empire.

Jastiger
Oct 11, 2008

by FactsAreUseless
This is just out of curiosity more than anything, but is there a way or a mod that allows you to stick around after you've been defeated in AI games? Like the AI may Restore you to Life?

I'm assuming the multiplayer allows this too.

Chamale
Jul 11, 2010

I'm helping!



Cable posted:

Well, me neither, but we're talking about Civ here. 130 hours are like... 15 games? 20?

These numbers are so strange to me. I've played 115 hours of Civ V with 6 games started and completed. The first one was about 5 hours long and after that one I dove into mods and gigantic maps.

Is developing your military in the early and middle game a good plan, or anything but a fallacy, in unmodded Civ V? I find that on extra-large maps, the countries with larger militaries tend to do poorly because they can't conquer enough territory to make it worthwhile.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Chamale posted:

These numbers are so strange to me. I've played 115 hours of Civ V with 6 games started and completed. The first one was about 5 hours long and after that one I dove into mods and gigantic maps.

Is developing your military in the early and middle game a good plan, or anything but a fallacy, in unmodded Civ V? I find that on extra-large maps, the countries with larger militaries tend to do poorly because they can't conquer enough territory to make it worthwhile.

I find that other nations will almost invariably settle super-aggressive cities right up against my borders, often before I can even get a single settler out (to be fair, I play on emperor). And of course if you look weak they'll almost always declare war on you soon afterwards, which can be a major hindrance to growth even if you hold all your cities. So I've found I need an early military just to hold and sometimes retake my nearby territory.

Speedball
Apr 15, 2008

I'm really starting to love Assyria's deal. Getting even one free tech from a conquest shaves off like, ten, fifteen turns of research time, their siege towers are neat, and their libraries being slotted means they can even be pretty decent in a cultural battle.

Julio Cruz
May 19, 2006
I'm playing as them on Marathon and it's working really well so far to beeline the next-gen military tech and then conquer a few cities to catch up on everything you skipped.

Plus siege towers are phenomenal in the Classical era.

Duzzy Funlop
Jan 13, 2010

Hi there, would you like to try some spicy products?
Quick question: Is the load on your machine around the endgame more dependant on the number of different CPU-controlled players/city states or on the size of the map (and thus a resulting high amount of cities, I guess)?
My first go at this game was on a huge map with 12 civs and 24 city states and even before I hit the modern era, the amount of time between turns became excruciating, so I was thinking of going for another run with a huge map, just less civs and city states, if that helps.

Dr. Video Games 0031
Jul 17, 2004

Bremen posted:

I've been greatly enjoying BNW but games against the AI are getting kind of old. Is there a good way to get involved in multiplayer games that wont have half the players permanently disappear an hour in?

This isn't the group he was talking about, but there's a CFC-based steam group for people who like to marathon games in single sessions here: http://steamcommunity.com/groups/NO_QUITTERS

So if you'd rather marathon games than play in multiple sessions.

cucka
Nov 4, 2009

TOUCHDOWN DETROIT LIONS
Sorry about all
the bad posting.

Duzzy Funlop posted:

Quick question: Is the load on your machine around the endgame more dependant on the number of different CPU-controlled players/city states or on the size of the map (and thus a resulting high amount of cities, I guess)?
My first go at this game was on a huge map with 12 civs and 24 city states and even before I hit the modern era, the amount of time between turns became excruciating, so I was thinking of going for another run with a huge map, just less civs and city states, if that helps.

Match up map size to amount of civs. Especially in BNW, civs don't just fill in everything. There will be a bunch of unclaimed land that is just barb spawn territory. I scrape by on minimum requirements, and do standard map with default settings and it doesn't get too bad, even in late stage. Just don't overdo it and you'll be fine.

Phobophilia
Apr 26, 2008

by Hand Knit
Yeah, that's one of those things that shits me about Civ5. Those tundra/iceball locations will never ever get settled, because the game will actively penalise you for settling those sites even in the mid-lategame. It was always satisfying to think to yourself, as you entered that phase, "how best can I squeeze out more productivity for my empire?", as you realise you have a couple of bare islands with a water resource or two, can be made useful. But no, in Civ5, those locations will probably never be worth it.

Marketing New Brain
Apr 26, 2008

Phobophilia posted:

Yeah, that's one of those things that shits me about Civ5. Those tundra/iceball locations will never ever get settled, because the game will actively penalise you for settling those sites even in the mid-lategame. It was always satisfying to think to yourself, as you entered that phase, "how best can I squeeze out more productivity for my empire?", as you realise you have a couple of bare islands with a water resource or two, can be made useful. But no, in Civ5, those locations will probably never be worth it.

There are plenty of great Tundra cities, since they are usually strategic resource rich, you want to settle them later. I often have 1-2 in my empires late game where I find a hilly location I ship food to and it ends up being a very productive city, usually settled directly on furs near some deer.


Duzzy Funlop posted:

Quick question: Is the load on your machine around the endgame more dependant on the number of different CPU-controlled players/city states or on the size of the map (and thus a resulting high amount of cities, I guess)?
My first go at this game was on a huge map with 12 civs and 24 city states and even before I hit the modern era, the amount of time between turns became excruciating, so I was thinking of going for another run with a huge map, just less civs and city states, if that helps.

There is no "fix" for this particular problem, short of get a much more powerful CPU. Turning off movement and combat animations will make a huge difference, but ultimately there is a lot of processing going on, and that is one of the big reasons why standard size maps are pretty much all I play.

Fryhtaning
Jul 21, 2010

Apparently conquering a city as Indonesia activates its UA. I spent the whole game turtled up with my 3 cities (on one continent) going for a Freedom culture victory when Shaka decided to go balls-deep in retaliation for me proposing and winning the World Religion vote (which I did solely for the tourism bonus in the capital). My ring of submarines surrounding my small continent made quick work of anything he sent this way, and then a couple of battleships and bombers later I was laying siege to one of his smaller islands. I took the island with the intention to raze it to the ground, but nope, no raze option, and yup, nutmeg is now listed on the city tile. I did it again to another island and got cloves before he handed over most of his money to declare peace, which I took because I just want to finish this loving game.

I'm about 15 minutes from a culture victory now, with over 1500 tourism per turn after The Internet. My first three cities were all on rivers and had a combined 8 wines and 2 incenses, so I took Goddess of Festivals as my pantheon, which had an insane snowball effect early on, especially once I added Monasteries as a Follower belief. I have like 15,000 faith right now, which I would have burnt on an army of Justin Biebers with which to invade the last two uncultured civs if they didn't hate my freedom-loving guts so much that no amount of money will convince them to open their borders to me.

Since the question of cultural victories seems to be coming up a lot, here are some concepts to chew upon.

Buildings to multiply tourism: Hotels (adds 50% of city's wonders and improvements to tourism, plus a 50% bonus to great work tourism), Airports (same as hotel), National Visitor Center (same as hotel, but twice as strong), research The Internet (doubles all tourism). These are no-brainers - once you hit the industrial era start bee lining the technologies that allow you to build these, stopping along the way to pick up technologies for some of the better Wonders for cultural victories (Uffizi, Broadway, Louvre).

Source of tourism: Great Works (and play the game to maximize the theming bonuses), but you can also get a ton once you start getting hotels and airports if you have holy sites and landmarks and boost the culture output of them.

World congress factors: Make your religion the World Religion, even if it pisses everyone off as that boosts tourism in your holy city by 50%. Propose World Fair and International Games and win them, especially Int'l Games. Pass the Arts Funding resolution for more GP. And the two that are very underrated for cultural victories - Historical Monuments (+2 culture to great improvements, +4 culture to landmarks) and Cultural Heritage Sites (+3 Wonder culture). Because, what happens to the culture of those things once you start building hotels and airports and so on? That's right, it becomes tourism.

Diplomatic factors: If you mouse over the +/- % in the cultural influence screen, you should see an overall tourism multiplier against each opposing civ based on a few things. Some you can control, some you can't. Each factor adds 25%, although a different Ideology will subtract 33%. The ones that add 25% are having a trade route, having a diplomat, having open borders, sharing an ideology, and sharing a religion. The first two are no brainers for civs that are resisting your blue jeans and music, and should be done even if they hate your guts. The last three you don't have a ton of control over. It may be worth your while to offer a civ as much as 50 gpt (or more) to open their borders just for the 25% bonus AND for the ability then to send Great Musicians to bomb them.

Ideologies/Social Policies: Max out Aesthetics around the time you start getting theming bonuses to double the tourism received from them, and to have the ability to buy GA/GM/GW with Faith. Each ideology has a level 3 tenet that is focused on tourism. Freedom's is powerful (+34% tourism with Broadcast Tower) while Autocracy's sucks (+50% tourism to civs fighting a common foe) unless used very strategically and if you can keep someone at a permanent war. Order's is the same strength as Freedom, but you have to have more happiness than the target civ. But, Order also has a level 2 tenet that adds a 34% tourism bonus against other Order civs. Other than that, just use the tenets that generate culture and GP so you can get more policies.

tl;dr build a super holy city with lots of wonders, surround it with holy sites and landmarks, fill out Aesthetics, get lots of slots for Great Works and max your theming bonuses, choose Freedom or Order and the right tenets, get the right resolutions passed in the world congress, and get all the bonuses you can with each individual civ.

I had 1500 tourism per turn in that last game with 3 cities, even getting beat to Uffizi, Sistine Chapel, Alhambra, and a lot of early classical wonders in general since I was on Emperor. It's not that hard, but sometimes you'll run up against a cultural powerhouse that takes every bonus you can get as well as a bunch of musicians to crack that nut.

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Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Autocracy's 100 tourism when a Great Person is born can be handy if you get to ideologies first, or if you're going to faith buy a bunch of GPs. poo poo adds up.

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