canyoneer posted:Back to my original question: It's safe to say that the co-op play is better implemented and more likely to work in FOTS than Napoleon, right? Well, maybe. Thing is with Shogun 2 and Napoleon some graphic card and processors might have few issues with the engine. Most of that is now fixed, and Co-Op can be pretty buggy or smooth as hell depending on how you play it. I'd say what the hell if you can afford it, It is as cheap as it is going to get and go for it. If it doesn't work you'll still get some pretty fun games really cheap and just risk it.
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# ? Aug 23, 2013 16:35 |
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# ? Jun 7, 2024 09:45 |
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Rudi Starnberg posted:Execpt that you will have to download at least twice that in patches if you install off the disk. Just stick the CD key in steam and install like a normal game. Ragingsheep posted:You're probably going to have to download a significant part of that on updates anyway.
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# ? Aug 23, 2013 17:28 |
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i can't speak for napolean but i've had maybe 2 desyncs out of thousands of turns of coop shogun 2. i do remember one of the desyncs the game never caught getting progressively worse over about 20 turns before we realized what had happened. that was kind of depressing to track all the way back to a good save.
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# ? Aug 24, 2013 05:29 |
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As a new player, is there any reason to get Shogun 2 instead of FOTS?
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# ? Aug 24, 2013 06:29 |
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lechunnel posted:As a new player, is there any reason to get Shogun 2 instead of FOTS? Normal Shogun 2 is less gunpowder centric.
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# ? Aug 24, 2013 06:32 |
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I just started a play-through as the Chosokobe and fully researched the farming tech tree and now I'm raking in absolutely ludicrous amounts of money. Like, tens of thousands per turn.lechunnel posted:As a new player, is there any reason to get Shogun 2 instead of FOTS? Vanilla S2 is more fun and is set during a much more interesting period of history. Just get the Shogun 2 Gold Edition, that has everything in it, including all 3 campaigns and all the DLC factions. You can get it on Amazon for $25. VirtualStranger fucked around with this message at 06:51 on Aug 24, 2013 |
# ? Aug 24, 2013 06:47 |
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lechunnel posted:As a new player, is there any reason to get Shogun 2 instead of FOTS? It's basically a matter of flavor - do you prefer samurai charges or samurai charges getting mowed down by rifle fire? That said, vanilla arguably is tighter-balanced, and FOTS has a better realm divide setup.
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# ? Aug 24, 2013 14:32 |
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So what's everyone favourite Medieval 2 mods? I've been playing it again whilst waiting for Rome 2 and forgot there's a fair few awesome mods for it, I think just for how much was changed I love third age, it's an incredible piece of work, shame I have to tinker with it to remove some of the more stupid crap in it like the garrison scripts. Anyone else been trying some mods out?
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# ? Aug 24, 2013 14:34 |
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Which is the best playing Total war game at the moment? I know fun is subjective, but are there any clear standouts? And which has the best campaign AI, with or without mods? I played some Empire and seem to recall having to download the game's size again in mods just to make the AI not terrible.
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# ? Aug 24, 2013 14:48 |
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LordPants posted:Which is the best playing Total war game at the moment? I know fun is subjective, but are there any clear standouts? And which has the best campaign AI, with or without mods? Shogun 2, really. It's been a huge improvement gameplay wise, though people will grumble about samey factions, it plays a lot better than the previous entries.
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# ? Aug 24, 2013 14:54 |
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I still prefer Rome but if the ai being better is really important then shogun 2 is the better choice.
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# ? Aug 24, 2013 15:03 |
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CharlestheHammer posted:I still prefer Rome but if the ai being better is really important then shogun 2 is the better choice. Rome and Medieval 2 both suffer from rigidity within formations that makes selecting 'huge' unit size a terrible mistake and half of all battles become waiting for your incredibly cumbersome formations to shake out. You really end up missing the more free flowing soldiers withing formations that comes with the Empire onwards engines.
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# ? Aug 24, 2013 16:57 |
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New footage - https://www.youtube.com/watch?v=bjlL7TS9bP8
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# ? Aug 24, 2013 16:59 |
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In my opinion Shogun 2 and Napoleon are the only options. Rome and Medieval 2 were fun but they are pretty dated at this point. The reinforcement system introduced by Napoleon is a god send for the series and both titles improved siege battles remarkably. Shogun 2 improved them to the point where they are sometimes, maybe enjoyable, and Napoleon took an even more effective approach by getting rid of them entirely. Of course Rome 2 is only like two weeks out at this point so I'd recommend playing that unless you just gotta have some Total War action right now!
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# ? Aug 24, 2013 17:03 |
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This pretty much looks like the best total war ever, and I'm 2,000 miles away from my computer that can actually play this until December. Guess I'll be watching a lot of youtube let's plays and openly weeping at internet cafes. That said, I thought Empire looked great, so at least I'll have time to let the internet sober up and decide if it's good or not before I burn money on it. And yeah, outside of waiting for Rome 2, Shogun 2 is the best introduction to the series at the moment. a bad enough dude fucked around with this message at 17:13 on Aug 24, 2013 |
# ? Aug 24, 2013 17:08 |
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Thom12255 posted:New footage - https://www.youtube.com/watch?v=bjlL7TS9bP8 That guy needs to cut his loving hair or at the very least attempt to maintain it so that it's just just a frizzle mane of ginger grossness.
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# ? Aug 24, 2013 17:13 |
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DaveCG posted:So what's everyone favourite Medieval 2 mods? I've been playing it again whilst waiting for Rome 2 and forgot there's a fair few awesome mods for it, I think just for how much was changed I love third age, it's an incredible piece of work, shame I have to tinker with it to remove some of the more stupid crap in it like the garrison scripts. Anyone else been trying some mods out? I'm actually really annoyed, because I discovered De Bello Mundi, which transplants Rome into Medieval 2. From what I've seen of it when I discovered it about a week ago, it's a bloody awesome mod, and it'll be utterly wasted on me since Rome 2 is due out next week.
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# ? Aug 25, 2013 22:00 |
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^^^ The campaign map for that is... huge they stuck the entirety of India, and also Iceland and a bit of Greenland in there. I'm having a lot of fun playing this custom campaign mod. It's not much of a change from the regular game other than you can play as the Mongols, Timurids or Aztecs from the start of the game. SHISHKABOB fucked around with this message at 22:07 on Aug 25, 2013 |
# ? Aug 25, 2013 22:04 |
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nutranurse posted:That guy needs to cut his loving hair or at the very least attempt to maintain it so that it's just just a frizzle mane of ginger grossness. I almost feel bad about the amount of hate this guy receives on here. Don't ya'll realize he's a human being, with feelings? (why would they make him a community coordinator why god why)
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# ? Aug 25, 2013 22:10 |
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SHISHKABOB posted:^^^ The campaign map for that is... huge they stuck the entirety of India, and also Iceland and a bit of Greenland in there. Why can't CA do this in the normal game? e: They went all the way to Bangladesh and west China. The Iceni have a lot of work to do Minarchist fucked around with this message at 22:29 on Aug 25, 2013 |
# ? Aug 25, 2013 22:22 |
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Wow it looks like they literally released it a month ago? Has it been in development for absolutely ages or something? I'd imagine it could be "Rome 2 for people with old computers" except that campaign map looks ridiculously demanding...
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# ? Aug 25, 2013 22:40 |
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The map itself looks pretty bad, very bland and boring terrain. If you could get over that then it might be cool, depending on how well they did everything else.
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# ? Aug 25, 2013 22:44 |
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SHISHKABOB posted:The map itself looks pretty bad, very bland and boring terrain. If you could get over that then it might be cool, depending on how well they did everything else. I could not disagree more. It's ridiculously beautiful.
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# ? Aug 25, 2013 23:19 |
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I just installed it, aside from the fog of war being super black, what I'm seeing so far is really pretty. The music is killer too, reminds me of the Third Age mod for M2TW. You can even play as the Huns, and they spawn beyond even India. I'm starting a Bactrian campaign now just to see what it's like. e: First impressions! Holy crap the amount of buildings you can make is unreal. I'm not even sure where to start. The AI turns take bloody ages. I have a decent computer, but you'll want to have a magazine or get up and do some chores between turns, it takes about 5 minutes for all the factions to finish doing their thing. Lots of units, lots of lore fluff. Mentioning music again, it's amazing. e2: Unit AI during seiges is derpy at best. I outnumbered some rebels 4:1 and my troops just wouldn't go where I wanted them to. Granted it was a seige battle but still, I don't see why people have to ruin the perfectly good vanilla AI that actually sort of worked and replace it with something that's completely non functional at times. "Charge the enemy!" lol brb running back and forth for a bit "Fire at will!" Okay, we'll shoot once and then stand idle "Regroup!" Hey all, lets spin in circles! This mod looks cool but I don't wanna have to autoresolve everytime I fight someone. e3: Oh god either they had the same composer or they directly took music from the Third Age mod with his blessing, I just heard the Harad music and isn't even close to how awesome it fits. Minarchist fucked around with this message at 00:20 on Aug 26, 2013 |
# ? Aug 25, 2013 23:41 |
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THS posted:I could not disagree more. It's ridiculously beautiful. I guess I just glimpsed at the Indian pictures and they seemed like mostly green blurs.
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# ? Aug 25, 2013 23:51 |
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THS posted:I almost feel bad about the amount of hate this guy receives on here. Don't ya'll realize he's a human being, with feelings? He's starting to grow on me, that's how hyped I'm becoming
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# ? Aug 25, 2013 23:53 |
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Wow, so someone beat EB2 to the punch. I'll give it a shot since I won't have a computer capable of handling Rome 2 until December.
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# ? Aug 26, 2013 00:06 |
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Minarchist posted:I just installed it, aside from the fog of war being super black, what I'm seeing so far is really pretty. So it's literally EB when it came out up until the 1.2 patch? Does the base Gaulish Spearmen have a 4 paragraph description?
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# ? Aug 26, 2013 02:04 |
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Mans posted:So it's literally EB when it came out up until the 1.2 patch? Does the base Gaulish Spearmen have a 4 paragraph description? Everything has a 4 paragraph description.
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# ? Aug 26, 2013 03:37 |
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My favorite EB description is the one for the western barbarian health building that basically went "The Gauls and Britons had soap while the Romans were stinking up the place "
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# ? Aug 26, 2013 03:42 |
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I reinstalled Napoleon and S2 after Steam cards dropped and have been making some decent progress (I think) in a Satsuma campaign with 6 provinces after about 3-4 years. Until just now when my army of 12 Line Infantry and 3 Parrot Guns just had its rear end handed to it by a force half its size composed of something called Shogitai. What the hell just happened?
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# ? Aug 26, 2013 06:36 |
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Shogitai are swordsmen that have ridiculous melee stats for a FotS unit plus the Banzai ability. If they survive long enough to banzai charge into your line infantry you will get shredded. I have no idea how that would happen with your force composition, though.
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# ? Aug 26, 2013 06:41 |
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Gimnbo posted:Shogitai are swordsmen that have ridiculous melee stats for a FotS unit plus the Banzai ability. If they survive long enough to banzai charge into your line infantry you will get shredded. I have no idea how that would happen with your force composition, though. Thanks. If my post hadn't made it obvious I'm still very new at this game, and my battle tactics don't stretch much further than forming lines of riflemen and maneuvering them to outflank the enemy when I get the chance. Is there a guide to tactics and/or army composition (for FOTS) that I can brush up on?
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# ? Aug 26, 2013 06:52 |
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Once you get Rank Fire, set your guys up, turn it on (they can't move with Rank Fire on), put artillery behind them, and force the enemy to come to you. This'll eat any Samurai army and usually do pretty good against a modern force, too. Naval bombardment is your friend, too. Is FotS even more broken once you have Armstrong Guns? Because my Parrotts made mincemeat out of everything anyway.
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# ? Aug 26, 2013 07:08 |
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Grand Prize Winner posted:Is FotS even more broken once you have Armstrong Guns? Because my Parrotts made mincemeat out of everything anyway. Technically yes, but it won't change your tactics any. You'll just kill dudes faster.
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# ? Aug 26, 2013 07:31 |
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Armstrong Guns are better in every way, so upgrade if you would like more artillery in your armies. Your main problem is probably that you have no melee troops to fight traditional infantry. Line infantry have garbage melee stats while Shogitai are the strongest infantry in the game. I pretty much bring up cavalry everytime I talk about tactics, but they're the hard counter to sword units and have a ton of uses on the battlefield, even in the shooty-rooty times of the 19th century. Your basic sabre cavalry unit will really gently caress up shogitai in a charge, as long as you pull them back to regroup shortly after impact. You can cycle cavalry charges and line infantry volleys to really devastate them. Later in the game you infantry become more competent in melee and shoot faster as well. You can also try recruiting katana kachi from traditional recruitment buildings, but those are a waste of a building slot imo. Revolver cavalry are hilarious, but they take a lot of micromanaging to work well. If you park them beside an enemy general they will totally decimate them.
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# ? Aug 26, 2013 07:43 |
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^^ edit: do i have to micro cycling cavalry charges to use them successfully? Can someone give me advice on how to use cavalry in vanilla shogun 2? I never really used cavalry in shogun 2 and when i did it was to just harass archers or kill routing enemies. Such cases would usually end up with my light cavalry routing or sustaining really heavy casualties.
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# ? Aug 26, 2013 07:58 |
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ughhhh posted:^^ Yeah. Cavalry power and usefulness is directly tied to micro. That being said, the bare minimum is taking your (melee) cav to the side or behind an engaged enemy unit. Making sure you have a bit of wind up room, double click dash into the side or rear, and when roughly half the unit is engaged, double tap back to where you started, and repeat. This works even better with wedge formation if your general has it. Against low Morale units 1/2 smashes will rout an unit allowing you to fold your line over and start a chain rout. Now, its also important to note that light cav is garbage stat-wise, but Katana and naginata cav can hold their own in melee combat requiring less micro, and are much better (and most importantly more numerous) units.
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# ? Aug 26, 2013 08:37 |
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ughhhh posted:^^ On light cavalry: Light cavalry are definitely the way to go early on, they're pretty cheap, easy to make, and have a low upkeep (100?). Keep them around the flanks of your army and use them as anti-cavalry units at the beginning, they're incredibly good at sniping generals. They're also good for charging archers that wander too far, or charging into the back of their infantry line if you can get around the flanks and have taken care of their cavalry. Just make sure you never leave them in melee except against some other cavalry units, generals, or routing ashigaru, they'll die very quickly after the initial charge and do no damage. Later on katana cavalry are great, they're good on charges against bows/katanas and can actually win prolonged melees against non-spear infantry (they have much higher base stats than katana samurai for some reason, but still lose to yari/light cav). Keep your cav outside the walls during a siege defense, you'll almost always be able to get some easy archer charges. You can also just run your cav in circles and have the AI follow you while your archers kill them, but that's kind of exploitative IMO. Naginata monk cavalry is also really good, I'd generally stay away from ranged cavalry though besides the unique gunpowder ones. Also don't make the mistake of prioritizing charge upgrades on your cav, it's actually by far the worst upgrade for them. Your attack:enemy defense ratio is gonna be so ridiculous on charge anyway that an extra 4-8 won't do anything meaningful, whereas 5 armor helps a ton versus missile units and massively increases their melee staying power. Always upgrade armor (unless maybe youre making a ton of naginatas, but that seems like a horrible idea anyway). e: I would also say don't overinvest in cav though, expensive infantry is almost always gonna help you more than expensive cav will. The AI is pretty drat good at army composition in shogun 2 now, and a stack with 6-8 expensive cav will be trivialized by enough yari ashigarus. stanislaus fucked around with this message at 08:57 on Aug 26, 2013 |
# ? Aug 26, 2013 08:38 |
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# ? Jun 7, 2024 09:45 |
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You don't need to do a lot of cavalry charge cycling, but it's generally good practice. Cavalry's strongest in the charge, and less so during prolonged melee. Because they're mobile, regrouping cav units after they finish charging is a good way to conserve your horses. If you charge into a unit and it doesn't start breaking, you probably want to reform and try again. In vanilla Shogun 2 you basically have two groups of cavalry. Katana cavalry are dedicated anti-infantry. They've got very high stats and are mostly limited by their small unit size. Their charge is very strong, and will wreck any unit that doesn't have some sort of polearm. They cut through katana foot very easily, and that is their main role. Yari and light cavalry have spears that give them a very high bonus to attack in a charge, but lesser overall stats than sword cavalry. It's most important to cycle with these guys, because they are moderately weak in melee, unlike katana cavalry who have some staying power. Spear-armed cavalry also get a bonus against other cavalry units, which is important if you want to gank a general or want to protect your archers or something. They're also faster than sword cavalry. (Light cavalry is a unit that is identical to Yari cavalry in everything besides their stats, which are uniformly worse. Of course, they're cheaper, but they're not really suitable for front-line work. Charging into pre-occupied ashigaru is always safe though.) The problem most people have with cavalry is that their counter is Yari anything. And the most common unit in the game is yari ashigaru. When you fight anything armed with spears in cavalry, you need to make sure you are routing them as soon as they horses hit men. Otherwise you will take appalling casualties. When you charge something, you want your cavalry line to be as broad as the body of men you want them to wreck. You generally want to charge from behind or the flank. Some units are very weak to cavalry and you can charge them from the front, but hitting a unit that's already engaged tends to cause a rout, and that's the best outcome for any fight. More poo poo: -Don't leave your cavalry lying around in plain view of archers because they will usually get wrecked. -Don't even try to engage yari samurai with anything that was hooves. -Leaving a unit of spear cavalry hiding in a forest is a good way to murder generals. -There is a distance that all units need to build up speed before they start charging. -You need horses, a stable, and a corresponding weapon dojo before you can build horse units besides light cavalry. Slim Jim Pickens fucked around with this message at 08:56 on Aug 26, 2013 |
# ? Aug 26, 2013 08:46 |