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I love insurance fraud and I will fight you for dissing it
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# ? Aug 25, 2013 07:55 |
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# ? Jun 9, 2024 10:31 |
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Speedball posted:Favorite spot: that trailer park with the giant metal ant sculptures made of junk. Fun fact: those ant sculptures are actually made out of propane tanks. Propane tanks still full of explosive super video game propane.
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# ? Aug 25, 2013 07:56 |
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"FuckFuckFuckFuckFuckFuckFuckFuckFuckFuck" "What is this?!" "That's...uhh...just part of the process "
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# ? Aug 25, 2013 07:58 |
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End of game question having beat it. Is Jane Austin on the ship now?
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# ? Aug 25, 2013 07:58 |
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I think it'd be fun if the Saints Row 5 'reboot' thing took a sort of condensed approach to the overall arc of the series so far. So you start out as a sort of street punk, join a gang, and work your way up the ranks as you start muscling other gangs out of the city one by one. Just at about the point you become the leader of the Saints (or whatever the new gang is?) right after pushing the other major gangs out of the picture, you have some big industrial accident happen. And that's when you become superpowered. So from there you're using your newfound abilities to start taking on bigger things than gangs- the police, the military, an evil corporation, and toss in some international crime syndicate type thing. Probably some other superpowered guys(maybe a former friend gets all self-righteous and superheroic and you clash, or a fallen gang boss from earlier in the game comes back as a Joker style crazy dude). The game ends with your rise to supervillainy and complete takeover of the city, crushing the government's last-ditch effort and taking it all for yourself. Basically going from SR1 to Doctor Doom over the course of a single game. Set the whole thing on a huge island and have you declaring it a sovereign nation for the ending. Then sequels can be taking other cities and launching an invasion to get the rest of the US, defending your island nation from aliens, or whatever. It'd give you plenty of gameplay time to want to play with vehicles and make them relevant again, but also have a greater escalation of power overall- the moment you get the ability to outrun cars feels a lot more powerful when you've been using them for a long time. But most importantly it'd have what people liked from each of the Saints Row entries- the street level gang wars, the SR3 crime syndicates, and the superpowers of SR4.
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# ? Aug 25, 2013 08:00 |
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achillesforever6 posted:Huh was Johnny really that upset about Troy being a cop? Also Maero conversation with Keith is my favorite Regarding your first question. Did you not play SR2? Gat was thrown into prison because of Troy. And he was about to put on deathrow.
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# ? Aug 25, 2013 08:03 |
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Does/how does the ending change if you don't do all the loyalty missions? I thought it was just a Mass Effect joke when the pre-mission text mentioned it, but I'd already did them all because why would I skip some of the best parts of the game?
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# ? Aug 25, 2013 08:11 |
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Rageaholic Monkey posted:"FuckFuckFuckFuckFuckFuckFuckFuckFuckFuck" Laura Bailey's response to that is great. "Oh, I guess that's the potty mouth part of the process?"
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# ? Aug 25, 2013 08:14 |
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Sindai posted:Does/how does the ending change if you don't do all the loyalty missions? I thought it was just a Mass Effect joke when the pre-mission text mentioned it, but I'd already did them all because why would I skip some of the best parts of the game? You get an extra non-story segment before the credits, and it affects the final boss fight somewhat.
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# ? Aug 25, 2013 08:15 |
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SuitcoatAvenger posted:Dear Volition: Please make your next game a true-blue superhero game, complete with capes and news reporting secret identity activities. Let me customize the hero, main sidekick, and villain using your toolset so that I can have a crazy Russian Lady Batman fighting a cockney Wolverine, or vice-versa. I threw my wallet at the screen, but nothing happened. I miss city of heroes Robot Wizard loves being a wizard. I also think a 'whole escalation in one large scale game' would be pretty cool. Oddly enough I miss the option of being able to cram a cheesburger into my mouth mid firefight for extra health.
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# ? Aug 25, 2013 08:21 |
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A next-gen superhero game with geomod would be amazing. Kelp Plankton posted:You get an extra non-story segment before the credits, and it affects the final boss fight somewhat.
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# ? Aug 25, 2013 08:25 |
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Somewhere well hidden enough and out of the way, I found a closed shipping container. Expecting a quality collectible within for spotting the openable container among a bunch of sealed ones, I opened the door. The only thing awaiting inside was a SaintsFlow mascot hanging out and staring back from the darkness.
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# ? Aug 25, 2013 08:29 |
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SuitcoatAvenger posted:Dear Volition: Please make your next game a true-blue superhero game, complete with capes and news reporting secret identity activities. Let me customize the hero, main sidekick, and villain using your toolset so that I can have a crazy Russian Lady Batman fighting a cockney Wolverine, or vice-versa. Or they can just make a game about the Liberian civil war.
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# ? Aug 25, 2013 08:33 |
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Sindai posted:A next-gen superhero game with geomod would be amazing. I really hope that a future saints row game incorporates geo mod in some way. They probably wouldn't be able to have fully destructible skyscrapers, but even being able to blow up some smaller buildings would be great. Especially for mayhem activities.
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# ? Aug 25, 2013 08:35 |
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Sindai posted:You mean the dance party and everyone showing up to help you out in the final phase? Yes, those two things don't happen if you don't have everyone's Loyalty missions completed, possibly not counting Kinzie(?).
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# ? Aug 25, 2013 08:41 |
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Rageaholic Monkey posted:Just got an achievement, or notification that I'm on my way to getting an achievement, called "Oooo A Piece Of Candy" for collecting a bunch of clusters. Is that referencing that James Woods episode of Family Guy? I convinced my best friend to play this game solely by mentioning that the alien antagonist and Trisha Takanawa read Juliet together. Didn't even need to hear what the game was about or that there were superpowers. She was just sold.
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# ? Aug 25, 2013 08:43 |
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Once again, all you people who tossed aside the Bounce Rifle after the mission where you obtained it are missing out. It's been my go-to for most of the game so far. The game kind of tricks you into thinking it's less useful than it is, because the mission where you get it has lots of enemy vehicles. Bounce rifle is borderline useless against vehicles, but can sweep up HUGE swaths of on-foot enemies with just a few shots. Flashpoints and Virus Injection missions become an absolute breeze.
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# ? Aug 25, 2013 08:47 |
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Also bounce guns basically ignore Marauder facing. Which makes it more or less entirely tactically sound to set aside the Abduct-O-Matic for the DUBSTEP GUN Might want to bring along something for <DESTRUCTOR>s, though. Like explosives. Or popping the turret man and just jacking the drat thing.
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# ? Aug 25, 2013 08:50 |
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My character hasn't transformed into a moveable toilet yet like in 3, but I was really glad that I could pick up the bodies of guys dressed up in hot dog costumes with my mind and fling them into buildings during the tutorial for Telekinesis.
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# ? Aug 25, 2013 08:54 |
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The toilet is a selectable costume at Let's Pretend. It's either under Suits or Outfits. Same goes for the sex doll and wireframe Boss from deckers.die
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# ? Aug 25, 2013 08:56 |
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Crowetron posted:The toilet is a selectable costume at Let's Pretend. It's either under Suits or Outfits. Same goes for the sex doll and wireframe Boss from deckers.die I just meant that I didn't become a toilet as part of the story like I did in 3. Glad to know it's still in the game, though.
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# ? Aug 25, 2013 08:57 |
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Joining the History of the Boss party: SR 2: Look at that pale stick. Geez, what was I thinking? SR 3: The Boss actually looks human now. Bumped his head somewhere, though. SR 4: Started him out pretty much the same, but moved the bandage from the forehead to the cheek (From Kinzie punching him, I guess). Was going to probably keep him like that the entire game, but when everyone else started to get new costumes... ...The Boss knew he had to dress for war. Can't really tell, but he also has the Modern Soldier backpack. For those curious, that's a recolored Luchador Soldier outfit, courtesy of IdolNinja's "Customize any Vehicle Plus Wardrobe Color Changer" mod! PunkBoy fucked around with this message at 09:01 on Aug 25, 2013 |
# ? Aug 25, 2013 08:58 |
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I just got started with this and that Classic channel Romeo and Juliet dramatic reading caught me off-guard. That was pretty amazing.
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# ? Aug 25, 2013 09:12 |
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I'm kinda scared to start my next mission. I've been doing the loyalty missions but the next one under quest says "It's time to end this one and for call" and it's called The Kinzie Gambit. How far down the quest area am I? I just wanna know if there's a lot of missions left, or a few, or if this is basically the end.
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# ? Aug 25, 2013 09:16 |
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Rocketlex posted:It'd be interesting to see a SR game that covers a bit more surface area. Steelport is big, but as far as open world games go, it's not that big. Stupid_Sexy_Flander posted:I'm kinda scared to start my next mission. I've been doing the loyalty missions but the next one under quest says "It's time to end this one and for call" and it's called The Kinzie Gambit.
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# ? Aug 25, 2013 09:20 |
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Dubstep gun for The Best Gun In Any Videogame Ever. I probably look like the biggest, dumbest idiot with my smile every time I start that drat thing up.
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# ? Aug 25, 2013 09:22 |
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Stupid_Sexy_Flander posted:I'm kinda scared to start my next mission. I've been doing the loyalty missions but the next one under quest says "It's time to end this one and for call" and it's called The Kinzie Gambit. Not counting activity/target packages labelled as quests, around 3/4.
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# ? Aug 25, 2013 09:23 |
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My favorite use of the Dubstep Gun was providing a fanfare and laser light show for my co-op buddy whenever he was doing the QTE finisher on a Warden. After the first time I did it there was pretty much just an unspoken agreement that that's what had to happen every time we ever saw a Warden from then on.
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# ? Aug 25, 2013 09:25 |
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LAY-ZX posted:My favorite use of the Dubstep Gun was providing a fanfare and laser light show for my co-op buddy whenever he was doing the QTE finisher on a Warden. After the first time I did it there was pretty much just an unspoken agreement that that's what had to happen every time we ever saw a Warden from then on. On that note, which version of the Dubstep gun do you prefer?
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# ? Aug 25, 2013 09:28 |
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Xenocidebot posted:That's more or less what I'd want following SR4, with the "more surface area" coming from vertical stuff. With a few exceptions you don't really need to climb Fake Steelport at all, which sucks, because it's a lot of fun to do. I'd kill for a game full of towers with missions and activities involving lots of 3D movement. Doesn't even need to be a Saints Row game- would prefer they put the franchise on a back burner and tried a new IP based on the mechanics they've worked out like telekinesis and wall running instead of a Saints Row 5. You should look into the Prototype games, they're a bit wonky but a blast to just dick around in. I haven't actually played SR4 but from what I've seen the powers are heavily influenced by Prototype's, especially wrt movement.
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# ? Aug 25, 2013 09:33 |
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The number one mod I want right now is more dubstep gun music.
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# ? Aug 25, 2013 09:59 |
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Can anyone nail down which upgrade turns the sprinting wake into complete bullshit? Sometime around when I hit 50 it changed from cork screwing vehicles around me through the air to just popping them straight up into the air at high velocity. This winds up being a major pain in the rear end, because if theres a roof above the vehicles or the physics engine decides it hates me, the vehicle will pancake into that ceiling or the ground, combusting and setting me on fire, which drops me out of super sprint. This has actually caused me to fail gold on a few different challenges, and is annoying in general. Uncoincidentally I'm also displeased that fire 4 doesn't provide immunity to catching fire, just the damage.
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# ? Aug 25, 2013 09:59 |
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I think Jane Valderama or whatever her name is, is supposed to be a Connie Chung parody. It's pretty drat spot on if my memory serves me, but I could be wrong. As much fun as SR4 is, it still cannot hold a candle to the design of Stillwater. The biggest flaw with Steelport is the overall sameyness of the city, aside from the city center. Stillwater had so many different areas, from the U-District to the industrial Docks area. My favorite parts of Stillwater were the Air and Space Museum and the University. Plus, Steelport dosen't seem to have a single parking garage to do sweet jumps off of. Oh and baby sea monsters, and the creepy camp ares, and the Nuke Plant island, and so many other secrets that I feel like bootin SR2 up and having a wander.
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# ? Aug 25, 2013 10:00 |
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Krazyface posted:You should look into the Prototype games, they're a bit wonky but a blast to just dick around in. I haven't actually played SR4 but from what I've seen the powers are heavily influenced by Prototype's, especially wrt movement.
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# ? Aug 25, 2013 10:19 |
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One thing about Prototype is that it has lockon-based targeting, a relic of an earlier time of 3d action games. I finally upgraded the dubstep gun, it now rocks the world.
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# ? Aug 25, 2013 10:21 |
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Is there a chance with modding stuff that we'll be able to add either additional songs to existing radio stations, or additional radio stations? It'd be really cool to get all the music from 1, 2, and 3 added to the appropriate stations in 4 just to bring it all together. Or if adding to existing stations isn't possible, just outright porting the stations from 1, 2, and 3 over to 4 as different 'instances' of each station would be fine too. I've got a ton of sidequests to do and things to collect now that I've finished the story but I'd love to have some more music to do that stuff to.
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# ? Aug 25, 2013 10:22 |
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Maybe its me, but I'm finding all the activities way easier in SR4 than previous games, so much so, that I've not even finished my first playthrough and I've done over 95% of them, I'm just glad the bullshit ones like Escort and Snatch are gone. It could be that I'm content to just get a bronze or silver medal, I see no point to go for gold on things, unless its something like Mech Mayhem.
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# ? Aug 25, 2013 10:51 |
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What's the deal with having so many more data clusters than there are power upgrades?
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# ? Aug 25, 2013 10:52 |
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Judge Tesla posted:Maybe its me, but I'm finding all the activities way easier in SR4 than previous games, so much so, that I've not even finished my first playthrough and I've done over 95% of them, I'm just glad the bullshit ones like Escort and Snatch are gone. It isn't just you. The side missions in this game are really easy. I got gold on my first try for the majority of them, with a few silvers here and there, and none of them felt particularly tough while doing them. Meanwhile you have something like SR2 Snatch that just wants to stomp all over your balls and never stop.
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# ? Aug 25, 2013 10:59 |
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# ? Jun 9, 2024 10:31 |
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Had my first game-breaking bug just now. I finished an activity on the exact threshold between gold and not gold (the mission end timer says 2:29, but I was on 2:30 when it faded out), and this happened: No '[Enter] Continue' option. No menus. Can't pause. my dude's just there dancin' like a fool forever.
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# ? Aug 25, 2013 11:01 |