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I don't mean to be a hassle, but can I suggest throwing the NWS stuff behind links instead of spoilers? IIRC the image spoiler system isn't quite perfect. Thanks.
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# ? Aug 26, 2013 06:57 |
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# ? May 15, 2024 18:36 |
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Convex posted:Not sure how that one got into magazines. may have been involved. Wait, wasn't Battlecruiser 3000AD really terrible? Might have been the only way to get any ads in. It's pretty fascinating to go through old gaming magazines, just yesterday I looked at a PC Gamer March 2002. I remember reading it over and over again, I think because it was mine and not my dads. Flipping through it and seeing all the things was super weird. Them talking about Morrowind with excitement, people talking about how they haven't played any new games because Diablo 2 was taking all their time, complaining about the latest Everquest expansion requiring 512MB of RAM and only working on Windows 98, talking about how Clive Barker's Undying made them piss their pants and that's why it got an award, bitching about not hearing a thing about Half Life 2 and Team Fortress 2 that year, news about tournaments at CompUSA, Duke Nukem: Endangered Species being cancelled... Most of the ads are nothing terribly interesting (barring the Soldier of Fortune 2 ad that says you get a discount if you trade in any PC copy of the first game) but this issue was also their game of the year awards issue, which of note, gave Ghost Recon Game of the Year, Return to Castle Wolfenstein Best Multiplayer, Undying got Best Atmosphere, and Day of Defeat got Mod of the Year.
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# ? Aug 26, 2013 07:14 |
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Undying is really severely underrated. I love the details they put into the game, like with the Invoke spell. Cast it on dead enemies and they'll resurrect and fight for you. Cast it on live enemies, and you see them struggling before shooting themselves in the head
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# ? Aug 26, 2013 07:48 |
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Convex posted:Bonus image: Derek Smart totally has this ad blown up over his workstation, dreaming of a time where he's a supposed hero of gaming.
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# ? Aug 26, 2013 08:13 |
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Never forget this Quake 3 ad: http://6.asset.soup.io/asset/2829/4022_9592_960.jpeg
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# ? Aug 26, 2013 12:34 |
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I miss the days when gaming was decidedly non-mainstream, a bit weird and horribly offensive at times. Do a GIS for "Elexis", perfectly acceptable stuff back then. BTW. SiN Episodes showed us that something like that simply doesn't fly anymore. It's probably for the better. KozmoNaut fucked around with this message at 14:18 on Aug 26, 2013 |
# ? Aug 26, 2013 14:09 |
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Commander Keenan posted:Never forget this Quake 3 ad: http://6.asset.soup.io/asset/2829/4022_9592_960.jpeg There were some other ads for Q3A that suckered me into buying the game, with stuff like "IMAGINE YOUR ENEMIES CAN PICK UP HEALTH TOO" and I was all and saving money for it. I mean I eventually realized it was an awesome game so I'm glad I bought it, but before it came out I really had no idea that the 'Arena' in the title was going to be so literal.
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# ? Aug 26, 2013 15:02 |
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I think they got away with a lot of this stuff cause at the time buying a games magazine was marginally less respectable than buying porno.
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# ? Aug 26, 2013 18:48 |
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I've been working my way thru Shadow Warrior (with the Classic Redux version). I went thru them backwards, starting with Twin Dragon and I'm now up to Code of Honor. This would probably be my favorite Build Engine game if it weren't for the overpowered explosives and annoying hitscan enemies. They made some of the levels kind of annoying, in particular "Airplane" in Wanton Destruction (because of the enemies who can shoot you thru those curtains leading to the passenger areas), and the Ripper Valley section of "Dark Woods of the Serpent." I think it took me 10 attempts to get through Ripper Valley because of all the Ninjas that light you up the moment you enter the area. I guess that's what I get for playing on "No Pain No Gain" difficulty. When I'm done with Code of Honor, is there any other mods I should play besides the one in the OP? Mill Village fucked around with this message at 01:10 on Aug 27, 2013 |
# ? Aug 27, 2013 00:58 |
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Those grungy David Carsony id ads are the best.
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# ? Aug 27, 2013 01:32 |
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Mill Village posted:I've been working my way thru Shadow Warrior (with the Classic Redux version). I went thru them backwards, starting with Twin Dragon and I'm now up to Code of Honor. This would probably be my favorite Build Engine game if it weren't for the overpowered explosives and annoying hitscan enemies. They made some of the levels kind of annoying, in particular "Airplane" in Wanton Destruction (because of the enemies who can shoot you thru those curtains leading to the passenger areas), and the Ripper Valley section of "Dark Woods of the Serpent." I think it took me 10 attempts to get through Ripper Valley because of all the Ninjas that light you up the moment you enter the area. I guess that's what I get for playing on "No Pain No Gain" difficulty. I like Shadow Warror's unusual balance. The game is filled with tough enemies, but explosives are so plentiful that you could easily clear out a group of enemies before they did any damage. With some smart Grenade Launcher and Rocket Launcher usage, clearing out rooms is extremely simple but fun. For mini-bosses, a single Ripper Heart HoloWang can shred them faster than lobbing rockets at them. The dual Uzis and Riot Gun, weapons that looks really powerful at first glance, are only really useful for going through out small rooms where using explosives would kill you. It's not something you would see in modern games. Duke3D is similar in that you have so many ridiculously powerful weapons that even mini Battlelords, the toughest non-boss enemy, are trivial with the right weapon. You could still die, but you really feel like a badass when you tear through most of a group of enemies with the RPG and Shrinker like it was nothing, then go into the next room and freeze every enemy and smash them with the mighty boot in record time. closeted republican fucked around with this message at 02:34 on Aug 27, 2013 |
# ? Aug 27, 2013 02:30 |
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I fired up Doom2 with ZDoom, and learned that warping to a level with IDCLEV resets your skill level to difficulty 3. Anyone remember how to warp to a level and end up on Ultra-violence difficulty?
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# ? Aug 27, 2013 02:56 |
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FirstPersonShitter posted:I think they got away with a lot of this stuff cause at the time buying a games magazine was marginally less respectable than buying porno. I remember ads for porn games in gaming magazines, the ones that would do anything to extend an innuendo metaphor. There was one that was all about sexy hot dog vendors, just so they could make "weiner" puns.
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# ? Aug 27, 2013 03:01 |
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Stabbey_the_Clown posted:I fired up Doom2 with ZDoom, and learned that warping to a level with IDCLEV resets your skill level to difficulty 3. Anyone remember how to warp to a level and end up on Ultra-violence difficulty? You can choose difficulty along with a level using one of the launchers in the OP, like ZDL. Not sure if there's a way to do it from inside the game.
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# ? Aug 27, 2013 04:47 |
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Stabbey_the_Clown posted:I fired up Doom2 with ZDoom, and learned that warping to a level with IDCLEV resets your skill level to difficulty 3. Anyone remember how to warp to a level and end up on Ultra-violence difficulty? Weird, I've been IDCLEVing in PrBoom+ for a long time and it doesn't alter difficulty settings. Maybe try the changemap console command?
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# ? Aug 27, 2013 08:07 |
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So I finally beat ROTT. The checkpoint system got sloppy and the level design got lazier and lazier toward the end, especially with the Boulder gauntlet at the second-to-last level. El Oscuro was an unfun bullet sponge who'd die as soon as the game was kind enough to drop a Firebomb, but at least his redesign wasn't so dumb. The platforming was dreary and did nothing but pad out the length. I can't wait until the Steamwork drops, so that someone can try their hand at straight-up remakes of the original levels. And remove the dumb loving lel so randumb borderlands 2 lelele XD humor, the voice taunting you at the end of each stupid death got really loving annoying, and the references made no sense. Oh, and the prisoners made unfunny racial/rape jokes. I kinda wish someone would make an FPS kinda like AEOD. Loads of redundant, insane weapons and enemies. In other news: I was trawling the ZDoom projects when someone made a .wad based on this: https://www.youtube.com/watch?v=4svaEkFXcJI ...the hell. JackMackerel fucked around with this message at 11:09 on Aug 27, 2013 |
# ? Aug 27, 2013 10:57 |
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Okay okay okay I know the magazine ad derail is over but holy hell:
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# ? Aug 27, 2013 13:18 |
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The Kins posted:Okay okay okay I know the magazine ad derail is over but holy hell: And we know how well games made in that thing turned out. https://www.youtube.com/watch?v=Z9As_3Fath4
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# ? Aug 27, 2013 13:23 |
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The most 'offensive' pc gaming ad i remember reading (when i was around 9 or so, thanks dad!) was an ad for the game Gender Wars which had a pile of semi-naked female corpses with a guy in front, smoking gun and all running with the caption that went something along the lines of 'How many women have you *sexual innuendo*'d today? Edgy gaming reviews in the 90s often just wrote things like 'her tits and c*nt* too. I remember Charlie Brooker's column in PC Zone pretty much being on the same level. Good times!
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# ? Aug 27, 2013 13:38 |
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Convex posted:Not sure how that one got into magazines. may have been involved.
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# ? Aug 27, 2013 13:55 |
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maev posted:I remember Charlie Brooker's column in PC Zone pretty much being on the same level. Good times! Did he do the "Golden Pants" award and the "Turd of the month" or whatever it was? He really is the best: http://www.computerandvideogames.com/302060/features/charlie-brookers-most-offensive-controversial-and-brilliant-video-game-reviews/ E: The links are dead, but archive.org has the full reviews. Here's the one for Unreal: http://web.archive.org/web/20110731141833/http://www.computerandvideogames.com/3610/reviews/unreal-review/ KozmoNaut fucked around with this message at 14:01 on Aug 27, 2013 |
# ? Aug 27, 2013 13:57 |
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Stabbey_the_Clown posted:I fired up Doom2 with ZDoom, and learned that warping to a level with IDCLEV resets your skill level to difficulty 3. Anyone remember how to warp to a level and end up on Ultra-violence difficulty? Skill 3 (as measured by the console command "skill") is ultra-violence -- it starts counting at 0 for ITYTD.
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# ? Aug 27, 2013 17:13 |
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Hot Dog Day #42 posted:Skill 3 (as measured by the console command "skill") is ultra-violence -- it starts counting at 0 for ITYTD. Yes, I discovered that, and that "Skill X" will let set the proper difficulty for the next time you use "IDCLEV XX". I should dig out my old Final Doom box. It can't be far.
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# ? Aug 27, 2013 19:05 |
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You can also use "changemap MAPxx" which will keep all your health/weapons/skill intact and give you an intermission screen if you don't want a pistol start each time.
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# ? Aug 27, 2013 19:11 |
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daft punk railroad posted:You can also use "changemap MAPxx" which will keep all your health/weapons/skill intact and give you an intermission screen if you don't want a pistol start each time. In addition: Using "map MAPxx" (or "map ExMx" for Doom 1) in the console will change the map and pistol-start you, but at the same skill level the previous map was played on IIRC.
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# ? Aug 27, 2013 21:01 |
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The Kins posted:Okay okay okay I know the magazine ad derail is over but holy hell: You just can't bring this up without bringing up the infamous CHUB GAM 3D: DIRECTOR'S CUT.
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# ? Aug 27, 2013 21:31 |
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Colon Semicolon posted:You just can't bring this up without bringing up the infamous CHUB GAM 3D: DIRECTOR'S CUT. I'm more of a fan of Attack of the Genetics Bugs!, as far as lovely Pie in the Sky games go. The unintentionally hilarious text that's filled with typos and strange grammar, abstract art-like level design with gloomy music, hosed up Dark Forces and 80s action flick sound effects for enemies, and bizarre game over screen (featuring what appears to be a robot walking out of a stove while a green-skinned woman stares into your soul) all give the game a special charm.
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# ? Aug 27, 2013 22:45 |
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This is the best PITS engine game: http://www.somethingawful.com/game-reviews/lifes-battle/
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# ? Aug 27, 2013 23:04 |
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I would give anything to play Blood with proper mouse aiming. Even with the launcher including the mousefix I get horrible motion sickness to the point of almost throwing up
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# ? Aug 28, 2013 02:50 |
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Yeah. Someday the XL Engine may come through for that, but currently it seems like the author is dedicated to slowly chewing away at some really ambitious Daggerfall support instead.
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# ? Aug 28, 2013 03:54 |
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ColoradoCleric posted:Vampire Slayer: http://www.moddb.com/mods/vampire-slayer It's a shame that this died out/got taken over by assholes because what little I played of it back when I only had a dial-up modem seemed pretty fun. I tried to go back into it several years later and there was barely anybody playing, and the few who were playing seemed like diehards who were way too good at it. Also, you're missing AHL on that list I still have quite a few Steam buddies who I regularly game with, who I met while playing AHL. It's probably the chillest mod you'll ever play, with the best community (when they can be bothered to actually get a game started).
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# ? Aug 28, 2013 17:30 |
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Is the plutonia experiment as unfairly hard normally as it is with brutal doom? I played through the whole thing in gzdoom a few years ago but now I'm replaying it with brutal doom and there are just so many gently caress you traps and even gently caress you level starts. I thought unavoidable damage was a big no-no in game design but a lot of it is unavoidable without quicksaving and loading a bunch. So far the worst offender has been map20, the death domain, which starts you in a huge, open courtyard with no cover and multiple arachnotrons and chaingunners and a revenant who detect you the second you move. Even starting the level with 100 armour and health I got chewed up 5 times before I managed to make it into a sewer thing with about 15 health left. The rest of the level has been full of gently caress yous too, like a room full of chaingunners who come up on a lift when you enter the room, and a tiny platform with about 6 teleporting barons on it.
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# ? Aug 28, 2013 17:40 |
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Bethesda have released a new run of the pewter Doom miniatures from the 90's if that sort of thing grabs you and you have a couple of Franklins to blow on dumb poo poo for your desk.
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# ? Aug 28, 2013 18:13 |
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FirstPersonShitter posted:Is the plutonia experiment as unfairly hard normally as it is with brutal doom? I played through the whole thing in gzdoom a few years ago but now I'm replaying it with brutal doom and there are just so many gently caress you traps and even gently caress you level starts. I thought unavoidable damage was a big no-no in game design but a lot of it is unavoidable without quicksaving and loading a bunch. So far the worst offender has been map20, the death domain, which starts you in a huge, open courtyard with no cover and multiple arachnotrons and chaingunners and a revenant who detect you the second you move. Even starting the level with 100 armour and health I got chewed up 5 times before I managed to make it into a sewer thing with about 15 health left. The rest of the level has been full of gently caress yous too, like a room full of chaingunners who come up on a lift when you enter the room, and a tiny platform with about 6 teleporting barons on it. Unavoidable damage isn't always a no-no, distant hitscanners are often used to keep the player from sticking around in an area, and to pressure him into constantly being on the lookout for for stims and medikits. I don't know how Brutal Doom handles hitscanners, but my understanding is that they make them more dangerous, which is bad in Plutonia. Don't play Plutonia, or Plutonia 2 with Brutal Doom, is what I'm saying. Both of them love having dangerous level starts that require the player to quickly try to find some sort of safety.
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# ? Aug 28, 2013 18:19 |
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Fag Boy Jim posted:Unavoidable damage isn't always a no-no, distant hitscanners are often used to keep the player from sticking around in an area, and to pressure him into constantly being on the lookout for for stims and medikits. I don't know how Brutal Doom handles hitscanners, but my understanding is that they make them more dangerous, which is bad in Plutonia. Brutal Doom does interesting things with hitscan enemies. It makes their general damage output higher, but they actually fire (very fast) projectiles now, so fast strafing will save you from most of the damage. It makes them scarier in tight corridors, but less threatening out in the open. Generally speaking, BD raises the difficulty a notch or two. The Doom 2 expansions were way harder than the base game, so you might have to compensate for the double-stacked difficulty by playing on an easier setting.
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# ? Aug 28, 2013 18:26 |
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King Vidiot posted:
Word up, AHL buddy
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# ? Aug 28, 2013 18:36 |
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Interestingly I found Go 2 It easier in brutal doom than regular doom, but some of the basic plutionia levels have been some real poo poo to deal with.
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# ? Aug 28, 2013 18:59 |
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# ? May 15, 2024 18:36 |
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The Kins posted:Bethesda have released a new run of the pewter Doom miniatures from the 90's if that sort of thing grabs you and you have a couple of Franklins to blow on dumb poo poo for your desk. drat, I wish I did have a couple of Franklins to blow on this dumb poo poo to put on my desk.
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# ? Aug 28, 2013 19:13 |