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AHL, The Opera and The Specialists (I always liked more AHL) were a blast and I'd love to have a proper remake. https://www.youtube.com/watch?v=DQ5oSuwSp2Y https://www.youtube.com/watch?v=DSqvYioc658 https://www.youtube.com/watch?v=6tspL6W0NR4 https://www.youtube.com/watch?v=2U9lzsPo6P8 I loving loved these. With all the kickstarters, greenlight and all that jazz I'm surprised that there is not a full reboot of one of those already on the Steam Store.
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# ? Aug 28, 2013 19:20 |
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# ? May 15, 2024 03:14 |
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The Kins posted:Bethesda have released a new run of the pewter Doom miniatures from the 90's if that sort of thing grabs you and you have a couple of Franklins to blow on dumb poo poo for your desk. Dammit why do these have to cost $200 Oh well. We'll talk, Bethesda, when I see plush cacodemons
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# ? Aug 28, 2013 19:39 |
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Mak0rz posted:Dammit why do these have to cost $200 Yeah, $200 is absolutely ridiculous when you look at what Reaper miniatures normally cost, even for pewter. Cast them in that fancy new Bones material and sell 'em for like $50, so I can paint 'em up all awesome-like.
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# ? Aug 28, 2013 19:45 |
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I would absolutely play Vampire Slayer with you guys. I'm not so much for multiplayer (I play Quake 3 and UT with bots), but my playing around with the bots in this make me want to try it out with actual people.
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# ? Aug 28, 2013 20:06 |
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Dominic White posted:Brutal Doom does interesting things with hitscan enemies. It makes their general damage output higher, but they actually fire (very fast) projectiles now, so fast strafing will save you from most of the damage. It makes them scarier in tight corridors, but less threatening out in the open. The funny thing is, with chaingunners in particular (which Plutonia has in excess), an individual pellet does very little damage in addition to not being hitscan. So, even if you do get caught by surprise by a commando or two, taking quick cover will actually leave you better off than it would in vanilla.
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# ? Aug 28, 2013 20:54 |
I loved Plutonia UV w/ Brutal Doom. TNT on the other hand...I don't know, but TNT's levels strike me as really ugly.
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# ? Aug 28, 2013 21:29 |
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Mak0rz posted:Dammit why do these have to cost $200 They will never release Hissy
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# ? Aug 28, 2013 22:41 |
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Cream-of-Plenty posted:I loved Plutonia UV w/ Brutal Doom. TNT on the other hand...I don't know, but TNT's levels strike me as really ugly. TNT is just pretty terrible in general compared to plutonia.
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# ? Aug 28, 2013 22:42 |
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I thought TNT was better for a casual fun blast. Plutonia's just too full of unfun serious-Doom-player bits. And TNT has Into the Beast Belly. Apart from TNT's still uncompleteable in most versions secret level, of course.
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# ? Aug 28, 2013 22:54 |
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Brutal Doom is amazing, but it's really silly to complain how it fucks up the finely-honed fight choreography of classic mods. That's kind of the point.
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# ? Aug 28, 2013 23:21 |
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Prenton posted:I thought TNT was better for a casual fun blast. Plutonia's just too full of unfun serious-Doom-player bits. And TNT has Into the Beast Belly. They released a patch for that bug. I'll see if it works since I'm playing through TNT right now, as a warm-up for Plutonia, which I never actually beat.
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# ? Aug 28, 2013 23:44 |
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Bouchacha posted:Brutal Doom is amazing, but it's really silly to complain how it fucks up the finely-honed fight choreography of classic mods. That's kind of the point. Yeah, you're almost never going to get a perfect mesh when you're stacking mods for any game, unless they've been at least partially designed with each other in mind. Project MSX and UAC Ultra, for instance, or Nazis! and Epic 2. Brutal Doom is intended to bring vanilla Doom 1 & 2 up to more modern standards of difficulty, so it's going to make things tough if you're playing a level pack designed to make things super-hard already.
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# ? Aug 28, 2013 23:50 |
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The Steam versions don't ( didn't? ) have that patch for some reason. That was a fun half an hour's wandering about until I gave up and looked it up.
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# ? Aug 28, 2013 23:51 |
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Just watched the Unprofessional Friday where they play Shadow Warrior, that game looks pretty great.
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# ? Aug 28, 2013 23:54 |
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The Kins posted:Bethesda have released a new run of the pewter Doom miniatures from the 90's if that sort of thing grabs you and you have a couple of Franklins to blow on dumb poo poo for your desk. For some reason I already have the Pinky demon. I can't remember what it came with.
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# ? Aug 29, 2013 00:01 |
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SPACE HOMOS posted:For some reason I already have the Pinky demon. I can't remember what it came with. Doom 3 Preorder? I got a Mancubus figure with mine.
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# ? Aug 29, 2013 01:04 |
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Guillermus posted:AHL, The Opera and The Specialists (I always liked more AHL) were a blast and I'd love to have a proper remake. I find it astounding that three games in this fairly specific genre came out for GoldSrc, all of them were amazing, and aside from Stranglehold not a single modern shooter has really captured the same feeling. Max Payne 3's multiplayer was a really poor, stiff showing compared to how satisfying these games were to play. Total shame that the final release of The Specialists was an imbalanced mess that broke Kung Fu, so even if you find a server with people on it most of the awesome features will be overshadowed by dudes running backwards at 300 mph and kicking you in the head for a one shot kill. There is actually a spiritual Source engine successor in the works called Double Action Boogaloo with one of the coders on The Specialists as the lead developers. It went up on Kickstarter but unfortunately it didn't gain much traction. I played a little bit in a test session and it was pretty fun, I'd recommend checking it out since I think they've made a lot of progress since I've last tried it. http://www.doubleactiongame.com/
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# ? Aug 29, 2013 04:11 |
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jerkstoresup posted:Doom 3 Preorder? I got a Mancubus figure with mine. I only got a t-shirt with mine
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# ? Aug 29, 2013 08:05 |
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pretty soft girl posted:I find it astounding that three games in this fairly specific genre came out for GoldSrc, all of them were amazing, and aside from Stranglehold not a single modern shooter has really captured the same feeling. Max Payne 3's multiplayer was a really poor, stiff showing compared to how satisfying these games were to play. I think it's probably because the lack of custom levels in new games now just makes the multiplayer a limited time thing...but that's the way modern development has gone for years now so poo poo happens.
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# ? Aug 29, 2013 08:14 |
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I'm not complaining about brutal doom altering plutonia, I was just wondering if some of the stuff in plutonia was as gently caress-you in base doom as it seems in brutal doom. I like the double down of difficulty for the most part, it's just some sections of the game have made me save scum more than I'd like to. Now all I need is brutal doom 64. Are there any other doom megawads that work well with brutal doom, like alien vendetta or something?
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# ? Aug 29, 2013 13:39 |
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FirstPersonShitter posted:Are there any other doom megawads that work well with brutal doom, like alien vendetta or something? Alien Vendetta can get pretty nuts, and it has aged quite a bit. I've found that it plays best with ones that show a modicum of restraint. UAC Ultra and Back to Saturn X being notable great ones. Community Chest 4 is pretty great too, although it might play best with the pistol/rifle start mutator that someone put together, because all of those maps are balanced for starting fresh.
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# ? Aug 29, 2013 13:54 |
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Jblade posted:I just miss Half-life multiplayer mods in general. The game had an atmosphere to it that not many other games captured. I miss Science and Industry, and even just Opposing force DM was pretty fun. I admit that I do like ranking up while playing Multiplayer, but one of the big problems I have with it is that it ends up feeling like the main reason to play rather than just sitting in the background even if it doesn't effect gameplay whatsoever. I played Science and Industry all day long because I wanted to, not because I wanted to level up. Well if anyone is willing to set up a goon half-life 1 mod steam group I'd be down to idle in it and play some of these games with you guys since I already have most of them installed. Personally I think The Specialists had the best variety and gameplay of the bullet time mods. I would totally be down for some S&I or Sven Co-op as well but I'm down to try any of them.
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# ? Aug 29, 2013 13:59 |
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what exactly has AV aged in comparison to? it's not hyper-detailed like too many maps (well, mainly thinking of KDIZD here, though I know hyperdetail was a big point of contention in the Doom community a few years ago) in the past five-or-so years have been, but Doom map design hasn't exactly made massive strides since 2002. Maybe it's not as pretty as, say, BTSX or SoD, but it hardly gives the impression of being "aged", especially since most of the maps are some of the best-designed ever.
Feels Villeneuve fucked around with this message at 14:06 on Aug 29, 2013 |
# ? Aug 29, 2013 14:03 |
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AV is still stellar, I don't know why anyone would say it hasn't aged well. It's still by far my favorite megawad, and has my single favorite level of all time in it (Map 26, Dark Dome). Not that I'd recommend playing Brutal Doom with it, of course. eta: on the other hand, it does have the awful Misri Halek, so it's certainly not all gold.
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# ? Aug 29, 2013 15:31 |
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Yeah, AV Map20 is not very good at all, in fact, I kinda remember that most servers that ran it as a co-op wad had a version of the .wad that skipped Map20 entirely. It's up there with Map28 in Scythe, and Map11 in Plutonia 2 as far as awful levels in good wads go.
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# ? Aug 29, 2013 15:44 |
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Alien Vendetta owned and is one of the best megawads ever . Misiri Halek was absolute pain, though. Playing it with Brutal Doom is probably suicide even at the easiest difficulties. Levels like Dark Dome are designed pretty carefully with the enemies' vanilla AIs and firepower in mind. Chances are Brutal Doom will clash with it in unfun ways.
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# ? Aug 29, 2013 15:46 |
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Fag Boy Jim posted:Yeah, AV Map20 is not very good at all, in fact, I kinda remember that most servers that ran it as a co-op wad had a version of the .wad that skipped Map20 entirely.
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# ? Aug 29, 2013 16:32 |
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You don't want to take any chances when it comes to that map.
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# ? Aug 29, 2013 16:36 |
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The first few maps of AV with brutal doom have been hella fun.
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# ? Aug 29, 2013 23:13 |
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FirstPersonShitter posted:Are there any other doom megawads that work well with brutal doom, like alien vendetta or something? I think any mod that is pretty "loose" with its fight choreography will be fun. Any mod that relies on the specific damage and health values of vanilla doom will suck with Brutal. Also keep in mind that because of double damage, you usually end up with way more ammo than usual. Edit: Yeah, Map 26 Dark Dome would be such a grind with Brutal. I think it's a mistake on Brutal's part that the BFG damages the player with splash damage. It renders many classic mods either impossible or very difficult. I've killed myself so many times with the BFG. Bouchacha fucked around with this message at 23:32 on Aug 29, 2013 |
# ? Aug 29, 2013 23:27 |
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So a buddy of mine was going through some old boxes and he was like "hey do you want these games?" and I was all like "uh, YES!" That's about as much 90s greatness as my hand is big enough to hold. Something about having the original CD-ROMs is just more satisfying than having them on steam or gog, and my copies were lost/stolen/broken a long time ago.
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# ? Aug 30, 2013 08:53 |
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Jedi Knight is a stupidly great game. Amazing shoddy FMVs aside, the actual game itself holds up well. The sense of scale is particularly impressive, with a real "holy crap I'm adventuring in Star Wars!" feel to the whole thing.
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# ? Aug 30, 2013 08:59 |
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The bad FMVs add to the charm of the game; it's an interactive star wars movie complete with the sound effects and music from the movies. Oddly enough, I felt more like John McClane than Luke Skywalker due to all those death-defying jumps while Kyle mutters how all this acrobatics is bad for his health.
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# ? Aug 30, 2013 09:18 |
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Mushball posted:The bad FMVs add to the charm of the game; it's an interactive star wars movie complete with the sound effects and music from the movies. Oddly enough, I felt more like John McClane than Luke Skywalker due to all those death-defying jumps while Kyle mutters how all this acrobatics is bad for his health. I really liked the bad FMV's for adding that zainyness that works so well in the star wars universe. The falling ship level will forever be lasered into my brain as a brilliantly designed gimmick stage, and Kyle/Mara were great characters to stomp around with both in the original and xpac. Too bad the sequel was an abomination. I've got no beef with Jedi Academy 'tho.
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# ? Aug 30, 2013 12:00 |
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Kakumei posted:You don't want to take any chances when it comes to that map. Misri Halek is often touted as one of the best Doom maps ever made.
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# ? Aug 30, 2013 13:49 |
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Shadowmorn posted:Too bad the sequel was an abomination. I've got no beef with Jedi Academy 'tho. Abomination? Jedi Outcast is pretty good.
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# ? Aug 30, 2013 14:17 |
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maev posted:Misri Halek is often touted as one of the best Doom maps ever made. By who?
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# ? Aug 30, 2013 15:11 |
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maev posted:Misri Halek is often touted as one of the best Doom maps ever made. Knee-Deep in zDoom is often touted as one of the best Doom .wads ever made too.
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# ? Aug 30, 2013 18:26 |
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# ? May 15, 2024 03:14 |
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I mean like, just look at this. Yeah, it's technically competent, but even the map doesn't reflect how loving frustrating it is to wander through the same hallway after the same hallway and trigger invisible switches that maybe opened up that wall back there??? oh nope actually it opened a wall near the beginning of the goddamn level but guiding you in that direction would be WAY too much work so gently caress that, wander around for an hour, have fun!
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# ? Aug 30, 2013 18:35 |