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Veotax posted:Square likes to set unrealistic sales targets for it's western arm so they can lay the blame for for the company's falling profits to someone other than the Japanese arm. That's hilarious, and after reading the Japanese politics thread in D&D it sounds completely true
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# ? Aug 27, 2013 10:51 |
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# ? Jun 9, 2024 14:33 |
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Sleeping dogs was a massive success as well and there odds of it getting a sequel are low as well.
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# ? Aug 27, 2013 12:01 |
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CJacobs posted:f they gave you the same amount of EXP for both then there'd be no benefit at all to being stealthy besides saving cash on having to buy ammo for your six shotguns and exploding tracer bullet revolver. I do think it should be weighted toward stealth, just not as heavily as it currently is. Ironically enough, the original DX is one of the few games that get it (mostly) right.
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# ? Aug 27, 2013 13:39 |
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Personally I did find myself having to strike a balance between lethal and nonlethal takedowns, if only because in the event of someone finding a body, I'd rather be fighting one alarmed guy rather than an alarmed guy and his buddy that he just kicked awake.
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# ? Aug 27, 2013 13:49 |
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Zedd posted:Sleeping dogs was a massive success as well and there odds of it getting a sequel are low as well. Which is hilarious because Sleeping Dogs and DE:HR are two of my favorite games of the past few years.
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# ? Aug 27, 2013 14:34 |
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Meanwhile, SE has announced a multiplayer Legacy of Kain game that is PROBABLY a MOBA. I really don't like the direction they're going in and I'm just waiting for them to announce they have a Deus Ex f2p multiplayer only game in the works.
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# ? Aug 27, 2013 15:02 |
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AlmightyBob posted:Meanwhile, SE has announced a multiplayer Legacy of Kain game that is PROBABLY a MOBA. What? Why? I thought you were trolling but then I googled it.
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# ? Aug 27, 2013 15:11 |
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MOBAs are "in" right now, even Dead Island is getting one I believe. (They're all going to fail horribly)
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# ? Aug 27, 2013 15:32 |
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CJacobs posted:The reason it's so weighted toward stealth is mostly because the game's intended for you to play that way, but also because ghosting is definitely harder than going in guns blazing. If they gave you the same amount of EXP for both then there'd be no benefit at all to being stealthy besides saving cash on having to buy ammo for your six shotguns and exploding tracer bullet revolver. I do think it should be weighted toward stealth, just not as heavily as it currently is. That's the entire argument though. The game shouldn't be intended to be played in one way over any other. That's the entire appeal of a Deus Ex game in the first place. This isn't Thief or Hitman, it's Deus Ex. All types of gameplay in this game should be equally encouraged and thus equally rewarded, and equally challenging if it can be managed.
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# ? Aug 27, 2013 16:34 |
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The type of player who wants to ghost in a single-player game is already rewarded by ghosting. For a single-player mode, that's enough.DeathChicken posted:Personally I did find myself having to strike a balance between lethal and nonlethal takedowns, if only because in the event of someone finding a body, I'd rather be fighting one alarmed guy rather than an alarmed guy and his buddy that he just kicked awake.
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# ? Aug 27, 2013 17:43 |
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CJacobs posted:but also because ghosting is definitely harder than going in guns blazing As a player who ghosted the first playthrough and am now trying the guns blazing approach, I can confidently say you've not tried shooting your way through the game. The weapons are underpowered, enemies are well armored and have spastic moving animations making headshots a challenge, and AJ is almost comically fragile. I guess an additional challenge of going through the game guns blazing is that you have to deal with only getting about 1/3 the experience, so you can't max the augs you really need before leaving detroit. Pythagoras a trois fucked around with this message at 18:36 on Aug 27, 2013 |
# ? Aug 27, 2013 18:34 |
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Brainamp posted:What? Why? I thought you were trolling but then I googled it. Just like when WoW was super successful and everybody tried making an MMO, people are looking at League of Legends and Dota 2 and thinking "We can do that!"
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# ? Aug 27, 2013 18:36 |
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Red Red Blue posted:Just like when WoW was super successful and everybody tried making an MMO, people are looking at League of Legends and Dota 2 and thinking "We can do that!" I had no idea this even existed, but according to this, it's not going to be a MOBA. It's still going to be online deathmatch or whatever though. Since everyone fondly remembers Legacy of Kain's fantastic combat, right guys?
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# ? Aug 27, 2013 19:51 |
Brainamp posted:What? Why? I thought you were trolling but then I googled it. Everyone who buys FF14 is a bad person. Demiurge4 posted:That's hilarious, and after reading the Japanese politics thread in D&D it sounds completely true It's really Japanese culture in a microcosm. SE needs it's Western side to make up for the failings of the eastern one's failings.
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# ? Aug 27, 2013 22:22 |
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Square is headed to an early grave and my only hope is that some of its IP's can pulled out of the fire when it goes down
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# ? Aug 28, 2013 00:00 |
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So this was just posted on the Deus Ex facebook page: Doesn't take too many levels of extrapolation to see that The Fall flopped Hard if that's their number for what's probably one of the most popular augments.
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# ? Aug 28, 2013 20:58 |
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Welp, The Fall didn't do good obviously that means nobody wants anymore Deus Ex games in any form ever from now on. Pack it up Deus Ex team you're all being repurposed to making more cool execution mini-cutscenes for Garrett in Thief 4.
GreatGreen fucked around with this message at 22:11 on Aug 28, 2013 |
# ? Aug 28, 2013 22:08 |
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Sardonik posted:So this was just posted on the Deus Ex facebook page: While I want to be *absolutely clear* that I'm not some dude that must defend modern DX at all costs[1], I will at the least note that... I can't recall any instance where the CASIE aug, or lack thereof, meant a single iota of poo poo in The Fall And by that I conclude... Uh... That for all its faults, I want another DX on PC. Hintety-loving-hint. [1] In terms of modern games that have endeavoured to reconceptualise stealth-action, Dishonored did it better than DX:HR (or The Fall), by a country mile, in my opinion. 4xDX:HR runs vs. 10+xDishonored runs proves it
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# ? Aug 28, 2013 22:38 |
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I'm not sure how Dishonered "reconceptualized" stealth, the main thing it has that others doesn't is the blink power and while awesome it's not really a fundamental sea change.
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# ? Aug 28, 2013 22:41 |
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haveblue posted:I'm not sure how Dishonered "reconceptualized" stealth, the main thing it has that others doesn't is the blink power and while awesome it's not really a fundamental sea change. Thats a fair point. I mistated my thoughts. Loving both DX:HR and Dishonored as I do[1], I was pondering why I liked Dishonored more, from a mechanical and world perspective. Both games support common whales of stealth-action gameplay, and both aim to provide 'true stealth' without *requiring* it. That is to say, if you gently caress up the ghosting, you don't have to reload (unless you want to). But in terms of suppporting the different approaches, I do feel that Dishonored did a better job. In a recent discussion (not here) I used the humble vent as an example. In Deus Ex you have random-arsed vents that link particular areas together in a way that doesn't make any sense in 'world' terms', in order to support the 'stealth' pillar, whereas in Dishonored the various ways of gaining access had a better sense of verisimilitude. They were facets of the gameworld more fully realised, and more convincingly implemented. They generally made sense with respect to the world of the game. [1] To be clear, I love the crap out of both games. Own all the DLC. Repurchased them both when I moved from 360 back to PC gaming. Eager for more content. I mean, gently caress, I damned it all to hell and nabbed an iPad just to check The Fall out!
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# ? Aug 28, 2013 22:54 |
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I see what you're getting at. Dishonored felt like a much more pure, "sneak around and oh poo poo don't let that guy see you" stealth game whereas DX:HR felt more like a traditional cover shooter with timing based stealth puzzle elements. It's hard to describe, but that excited, hope-I-don't-get-caught feeling you get when you're hiding in real life is a lot more apparent and powerful in Dishonored.
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# ? Aug 28, 2013 23:26 |
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I'm really no fan of cover shooters so having to stick to cover 90% of a fight because 2-3 hits could kill you always rubbed me the wrong way, which further convinced me to go the stealth route again.Cheekio posted:As a player who ghosted the first playthrough and am now trying the guns blazing approach, I can confidently say you've not tried shooting your way through the game. The weapons are underpowered, enemies are well armored and have spastic moving animations making headshots a challenge, and AJ is almost comically fragile. I get that a lot of games do it wrong by making stealth a slower, less effective or at least less satisfying option (that also partially applies to Dishonored - it's obvious they only added it late in development, because all the fun upgrades are for violent, loud fights) which makes it feel gimmicky. DXHR went way too far the other way, though.
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# ? Aug 30, 2013 10:24 |
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orcane posted:
This isn't all that far removed from criticism about the first few levels of the first Deus Ex, so I think it may have been an intentional design decision. But I do agree with you--for a game that was about "four pillars of gameplay" (stealth, hacking, combat, and social) two of those pillars are a bit stronger than the others.
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# ? Aug 30, 2013 14:46 |
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I wish there was some word on this, I want to replay Deux Ex but I don't want to have to replay it again in short order when the directors cut comes out.
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# ? Sep 2, 2013 15:07 |
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I want Square-Penis to stop being such dicks Question: where did that HUMN RVLN Tiger LCD handheld (https://www.youtube.com/watch?v=vpGKfTzHSPc) come from? e: I want Thief 3 (or III, whatever)
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# ? Sep 2, 2013 20:56 |
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It says at the end that Everdraed made it for the forums in 2012...
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# ? Sep 2, 2013 22:18 |
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Marx posted:I wish there was some word on this, I want to replay Deux Ex but I don't want to have to replay it again in short order when the directors cut comes out. I'm in the same boat. It's about time for my yearly playthrough. But until then I'm contenting myself with the Assassin's Creed II trilogy (which I've never played). Yeah, I know, [img-timeline], and it's not even remotely close to DX, but it does scratch that observe/plan/execute itch, even if the Abstergo alien plot is loving absurd.
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# ? Sep 2, 2013 22:25 |
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Which one of you did this? http://eidosmontreal.tumblr.com/post/60468535928
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# ? Sep 6, 2013 21:06 |
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It was made by Just Offscreen. It's a shame their new Community Manager doesn't know his history: http://www.somethingawful.com/photoshop-phriday/deus-ex-augmentation/7/ (or just didn't bother to source a re-Tumblr or whatever reposting something there is called )
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# ? Sep 6, 2013 22:04 |
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Tecman posted:It was made by Just Offscreen. It's a shame their new Community Manager doesn't know his history: http://www.somethingawful.com/photoshop-phriday/deus-ex-augmentation/7/ (or just didn't bother to source a re-Tumblr or whatever reposting something there is called ) They did take the trouble to edit out the SA logo though!
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# ? Sep 8, 2013 02:37 |
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Big announcement just hit facebook: http://community.eidosmontreal.com/blogs/Future-Vision-for-Deus-Ex?theme=deusex quote:The Future Vision for Deus Ex So it looks like they haven't completely betrayed the IP, though it doesn't look like they learned their lesson with the failure of The Fall. Good that we have a new PC game on the way though.
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# ? Oct 2, 2013 15:00 |
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So it's a whole lovely cross-media event like EA did with Dead Space? And they seriously think they can profit from that? This just seems like another "oh this game sold 5 million copies, what a complete failure" type situation because they're spending way too much money on marketing and bad comics/cartoons. But fine, whatever, just announce a new game already.
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# ? Oct 2, 2013 15:19 |
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The directors cut has a new game+? Aww man, I wish they'd let people who've downloaded the original just upgrade, that sounds like a huge amount of fun to totally break the game.
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# ? Oct 2, 2013 15:23 |
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Hakkesshu posted:But fine, whatever, just announce a new game already. If you actually read the quote, it says they're working on a new game. The 'Universe' fluff is just a very dumb way of saying the franchise will also be expanded via media other than games. quote:I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles. We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise. Also the first piece of concept art:
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# ? Oct 2, 2013 15:34 |
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"Deus Ex: Universe" just makes me fear the worst ie. an MMO. I know what they're saying in the post, but I dunno if I can trust those guys after all the Fall shenanigans! Please be a real game.
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# ? Oct 2, 2013 15:36 |
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grimdarkkrieg posted:"Deus Ex: Universe" just makes me fear the worst ie. an MMO. I know what they're saying in the post, but I dunno if I can trust those guys after all the Fall shenanigans! Please be a real game. Ditto. And please make the Director's Cut of HR a free upgrade because, come on. Those boss fights were so bad.
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# ? Oct 2, 2013 15:37 |
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Supernorn posted:If you actually read the quote, it says they're working on a new game. That's not an announcement and it doesn't tell us anything.
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# ? Oct 2, 2013 15:40 |
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Hakkesshu posted:That's not an announcement and it doesn't tell us anything. It's a confirmation that they are making a Deus Ex game for PC and next gen consoles instead of some ios touchscreen nonsense? But yes, nothing.
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# ? Oct 2, 2013 15:48 |
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grimdarkkrieg posted:"Deus Ex: Universe" just makes me fear the worst ie. an MMO. I know what they're saying in the post, but I dunno if I can trust those guys after all the Fall shenanigans! Please be a real game. It's more likely to be a MOBA.
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# ? Oct 2, 2013 15:51 |
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# ? Jun 9, 2024 14:33 |
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Supernorn posted:It's a confirmation that they are making a Deus Ex game for PC and next gen consoles instead of some ios touchscreen nonsense? Which isn't a surprise, considering they've been working on something since the last game was released? Also you mean to say this is video games and there's a new entry in a franchise? Holy poo poo, get outta town. This is a complete non-story - all they're doing is announcing a new branding strategy. It's typical publisher marketing horseshit, and we shouldn't buy into it. Based on that Legacy of Kain announcement I hope you'll forgive me for not jumping out of my seat until we know exactly what this is. For all we know it's a loving MMO. Edit: If you think about it, all we can be certain of from this announcement is that there will be more stuff like The Fall Hakkesshu fucked around with this message at 16:37 on Oct 2, 2013 |
# ? Oct 2, 2013 15:53 |