|
New Players: Hit ? while playing the game for a list of keyboard shortcuts! Dominions 4 is now on STEAM. It also occasionally sales down to $10, although not that often. Desura and Gamersgate keys work on Steam. Dominions 4 is a multiplayer fantasy turn based strategy game with RPG elements and a Diplomacy-style metagame. This is also the thread to talk about Dominions 3 if you don't have 4 yet. Anyone interested in Dominions could try out the Dom3 Demo; there's no Dom4 demo yet.. Cthulhu vs Spanish Inquisition vs Zombie Jesus vs Chimpanzees Thread Guidelines: 1. Take all talk about specific games to the PGS thread. This includes timer requests, saying you signed up to a game, sub requests, diplomacy. 2. The exceptions that are OK and encouraged in this thread: - ONE announcement of each new game - ALL strategy discussion, including game-specific strategy questions - ALL post-mortem talk be it post-mortem for your nation or the game as a whole Goon Game Service You MUST sign up here if you want to play multiplayer with goons. Yes, do use your Steam profile where it says Desura link, brainwrinkle hasn't updated for Steam yet. Verification is manual, so have patience. Discord: https://discord.gg/ZeyP96u The IRC channels are #dom4goons on synIRC. #dom3goons on synIRC is pretty much defunct, if you want Dom3 chat just go to #dom4goons. #dom4goons is by far the best resource of Dominions knowledge anywhere on the internet and also a pretty good place for finding mutliplayer diplo contacts. What is Dominions? Dominions is the best game ever because it is a cross between an old-school 4x and a fantasy adventure game, with lore based on real-world mythology, that has delivered literal years of multiplayer entertainment. Expect a game that takes cues from Master of Magic, space 4Xs like Master of Orion 2 and Stars!, or a tabletop RPG. Don't expect Fantasy Rome: Total War. The breadth and depth of play in Dominions is insane. There are over 50 nations with a roster of Pretender gods to pick from. You customize your pretender by buying advantages and disadvantages. Once play begins there are 1000 unit types, 600 spells to research, and 700 magical sites to uncover. You can choose between 300 pieces of equipment to gear out heroes who can take down armies single-handedly. Eventually, you can cast game-altering global enchantments that cook the world, heal lost limbs, or blot out the sun. That's breadth. Dominions has depth. You can sneak or teleport into lightly defended territories, burn the temple, destroy their roads, funnel their taxes to your own forts, and disappear. You can set up a self-fueling Wish chain where you wish for more wishes. You can wipe out your enemies not with armies but with faith, fueled by sacrificing hundreds of virgin maidens upon your altars. You can crack open the gates to Tartarus and summon dozens of insane dead pretenders to serve in conquering the world. You can order a sudden teleport attack on all your rivals' capitals simultaneously, cleaving the gates in one turn with teleported siege equipment and blitzing the garrison before they can react. These are all actual, game-winning endgame strategies. Another huge asset in Dominions's longevity is its moddability. Unit and spell stats can be customized simply by pointing the game to a text file. Mods load automatically when you load a game that uses them. Maps are just an image file and accompanying text file listing province connections. Dominions "depth" at work What's changed in Dominions 4? Illwinter has a list here, but to sum up - Team support - UI Improvement & Streamlining, for example you can give orders without opening the scripting window - Support for widescreen and big resolutions - Gemuse toggle - Reworked blesses - New scripting options like Formations and Fire and Keep At Range - New sprites - New nations, new spells, new mechanics - Better modding support like full Item Modding In terms of new mechanics, these are the things you'll have to adapt to: - Throne victory is the most common type. Fort cracking and holding the right territory is important. - Tax management removed. Big changes in early game and less micro in late, but also unrest-raising strategies are better or even broken. - Tax and gem income now has to be traced back to a fort. Raiding is both more difficult and more tactical. - Rituals have a range. No more teleport across the entire map, but range 6 teleport is still pretty good. - Research formula is now 5+2xPaths. Magic scales are now +1/-1 rp per tick. Research costs are much higher at top levels (5k at level 9). Games can end without ever hitting level 9s. - Some mages are "slow to recruit" meaning they take two turns. You'll need to build more forts. - Some mages are now recruitable without forts, dependent on terrain type, like LA Pyth's revelers. - Reverse communions are gone. Learn your standard/turbo communions. - To get bless regen you'll now need N9 for 10%. N4-standard is no longer. Dominions 4 Nation List NEW PLAYER ADVICE STATION Note: I haven't sanity-checked any of this advice, so your mileage may vary: Turin Turambar posted:I tried years ago the Dominions 3 demo, but the UI seemed to me super bad (and also the random maps are pretty ugly for the uninitiated). I hated having to click on each unit to know what was and how you couldn't compare stats between units, instead of having a normal table where you can see all the stats in one view. I left it thinking it surely was overrated :P. Have Some Flowers! posted:Hello new players! We're here to help - hop on IRC and ask questions, and ask them here too. Turin Turambar posted:A primer about the game fool_of_sound posted:Let's talk about Pretender Design. It's one of the most opaque and intimidating prospects for new players, and it's very easy to get option paralysis. That said, it's not nearly as hard as it looks. I'll break it out step by step: fool_of_sound posted:Some useful battle magic: Boing posted:I'm still no expert but I'll do my best. There are a lot of approaches to magic, but you're right in that there are also a lot of bad options that usually aren't worth focusing on. To start with, you can use the mod inspector to look up different spells and their requirements, or the manual, which has a bit more details on the actual mechanics of how most spells work. TheDemon fucked around with this message at 16:47 on May 3, 2017 |
# ? Sep 2, 2013 07:40 |
|
|
# ? May 15, 2024 03:49 |
|
Screenshots You can put an extra arm item on your immobile monolith Or put 4 on your crone so she can tri-wield bows of war. Get me some drat screenshots, goons. In the meantime, here's Dom3 screenshots: Things All Players and Especially New Players Should Know time General - To sign up to a game, sign up to the Goon Game Service here. Yes Steam profile link over Desura is fine. Once registered & verified, you can claim a nation of a game in signup phase (read the Message from host in case there are special rules). Also good to check the PGS thread for more info. - To connect to the game, go to Network in Dom4, and connect to the ip address and port listed on the page. Please note the Goon Game Service is just a tracker site. It does NOT interact with the Dominions 4 server for you. - To make a pretender for multiplayer: First, make sure the right mods are active. The easiest way is to connect to the server then disconnect. Then go to Game Tools -> Create a Pretender God. Once the pretender is finished, reconnect to the server and pick the nation. If you have only one pretender it'll upload automatically. - Remember to give your god a password for multiplayer network games, or else some rear end in a top hat could log in and teleport all your mages into the ocean and rename all your commanders "Dongs". - DO NOT PRESS START. All you'll do is delay the game and extract an idiot tax from the host who was stupid enough to keep this option enabled. - If your menus are disappearing or you're having regular crashes generating turns, this is the game's copy protection in action. You may have entered your serial key incorrectly, in which case edit or delete the "key" file in the main directory. I'm sure you can imagine the other reason why you'd trigger the copy protection. - The easiest way to host a game is to sign up on snek.earth and let that site host the game for you. Once you have the game set up there you can run Dominions 4 and connect to the address snek.earth gives you. There may be other game hosting sites or individuals around, too. - To host a game yourself, manually, you'll need a computer that can be on 24/7 and a stable internet connection. Use a script or a specialized shortcut to run the game in text-only mode. Here is a server script by brainwrinkle, scripts make hosting easier by helping you do game settings and backing up turn files. Multiplayer Etiquette - A game of Dominions can last for 3+ months. When signing up for a new game, make sure you can commit for the whole run. - Take it easy joining more than two or three games at once, and space out your signups by at least a week. Turns take 5 minutes to do at first, but towards endgame they can take from 30 minutes to 2 hours. You don’t want to be in three games that are all in endgame at the same time. - A silent neighbor is more threatening than a friendly one. Talk to your neighbors. - Make all timer requests either to the host directly or in the PGS thread. - If you have to drop out, please let the PGS thread or host know. You might find a substitute or the host might delay the game for you. AI control is permanent and fighting AIs is no fun for the other players. - If you’ve been knocked down so hard that you cannot realistically get back up it is ok to set your nation to computer control. It's a learning experience to fight to the bitter end if you want to. Terminology - EA, MA and LA stand for Early Age, Middle Age, and Late Age respectively. - SC is a supercombatant, a unit with equipment and buffs designed to take on entire armies and win. - Thug is a cheaper unit designed to solo province defense and add firepower to armies. - We use shorthand to refer to magic paths. For example, D2S1A1 would refer to 2 levels of Death, 1 level of Astral and 1 level of Air magic. The letters are: code:
- CBM is the Conceptual Balance Mod, a mod for Dominions 3 that dramatically changes the game. Some of the changes are obvious but many are subtle changes only a veteran would spot. The Shrapnel Forums and Dom3mods communities use it almost all the time, while the Goons here use it occasionally. If you're new the differences aren't significant enough to worry about. - AE and AG are AwesomeEndgame and AwesomeGods respectively, two very popular goon-made mods that make endgame summons and pretender gods more powerful. - FF and OPM are Forbidden Friendship and Other Peoples' Mods, combination mods that combine CBM with AE and AG. - DE is Dominions Enhanced, an incomplete total conversion mod that mixes up how the game plays. - None of these mods work in Dom4 yet, but it's a very good bet that they'll be ported over. Gameplay tips - New players will often start on maps far too big. Play on a map with at most 15 provinces per nation. This is a normal size. - Most nations are viable, but if you want a nation to hold your hand you cannot go wrong with giants: Hinnom, Niefelheim, Fomoria, Ashdod, Jotunheim, Gath, Utgard. Also nations with good sacred units, provided you use a bless, like Mictlan, Lanka, EA Oceania, LA Pythium and the aforementioned giants also hold your hand in the early game. - For learning to use battlemagic pick a nation that has level 3 or 4 in a single elemental path, like Caelum, Argatha, Vanheim, Patala and many others. - The "n" key selects the next idle commander. Use it to check if you've missed someone. - Magic Always Wins! And to get magic, you need mages to research and they cost gold. Castles to increase your mage recruitment also cost gold. See a trend? - You'll want to have started a second castle before the end of year 1. - Low domscore on a pretender build is extremely dangerous. Increasing your dom effectiveness in-game is very expensive, and the lower end of the domscore scale (below 6 or so) is laughably ineffective. - Do a quick test of your pretender build and expansion strategy before committing it to a multiplayer game. You'll want at least one province per turn. If you can hit 12 to 15 provinces by the start of year 2, it's a competitive expansion strategy. My record in an actual multiplayer game is 22. - Hire at least 1 PD in every province you take. Stealth scouts can capture a province with 0 PD without a battle, and some players will make a point of doing this every chance they get to "teach" you not to make this mistake. - Scouting and intel are critical. Hire scouts from non-fort provinces to extend your network. The score graphs are also a fine intel source if you learn to read between the lines. - Don't bother recruiting independent troops. Your national troops are nearly always stronger or more efficient, and its advantageous to build castles for mage recruitment. Obviously this is just a rule of thumb. - Do hire independent commanders. National commanders compete with mages for castle recruitment slots. Sometimes you'll want a national commander for a morale bonus, but mages are still more important. - Construction is a tempting early research goal, but it won't help defend against a rush. Evocation or Alteration are safer choices. - Gems are very important in the midgame and the most important thing in the endgame, so in the earlygame and midgame you need to sitesearch everywhere you can with as varied paths as you can. - Powerful spells will require higher paths than your mages have. This guide (possibly old as it's Dom3) is essential to figuring out how to power up your mages. Empowerment is extremely inefficient and wastes a lot of gems compared to using boosters. Help I'm dying to the AI You want magic mages castles gold and more magic. The AI is pretty good at hiring hordes of troops. If you're being overwhelmed, you probably needed more castles which means you can recruit more troops and mages. The easiest spells to use are in Evocation and Alteration. The AoE blasting spells like Falling Fires, Falling Frost, Thunder Strike, Magma Eruption and Blade Wind are all simple to use and effective. In the buffs/debuffs category, Destruction, False Fetters, Wind Guide, Flaming Arrows, and Darkness (if applicable) are huge force multipliers. To be able to spam these, the in-battle magic boosts from Conjuration 3 (Phoenix Power, Earthpower, Stormpower) are useful. Help my mages won't do what I tell them / target who I want them to Scripting is a mess until you get a lot of practice, but the main issues are a) There are no valid targets in-range. Buffs won't be cast on someone who already has that buff. b) You don't have enough gems. Read this. c) The AI thinks there will be friendly fire. d) The AI targets enemies by predicted hitpoint damage, often ignoring MR (but not elemental resistances). They key is make the most of your 5 rounds of scripting, and make sure you're in range both for your 5 rounds and for the off-script rounds. The off-script rounds will also conserve fatigue so you can't expect tiring spells. Little Dom4 rules and mechanics you'll need to know eventually or learn the hard way - Commanders that can sneak will do so by default. If you want them to fight or defend use CTRL click to force them to move normally. - Script your mages and place your armies. This is very necessary! You can use ctrl+number while hovering over a script to save it to that number, and the number again to paste it. - Magic Resistance does NOT resist all magic. It is an all-or-nothing diceroll against only spells that specifically state MR Resists. Elemental Resists are damage reduction, however. - EA and LA Mictlan can ONLY spread dominion through Blood Sacrifice. Have a priest sacrificing starting Turn 2! - Any province can connect to any other province; borders are graphical only. Turn on the Neighbors filter to confirm province connections. - Random events are capped at 4 per nation (or possibly not, not sure on the Dom4 mechanic). This severely limits the benefits of Luck scales in the lategame. - Some hostile spells appear anonymously as random events. - You can't catch an army by chasing it. Non-magic movement is executed simultaneously, then battles are fought. You need to move to where the army will be. - When two opposing armies move towards each other, the army that moves is chosen at random. Occasionally there is a bug where neither army moves. - Sieging a castle doesn't count as owning the province. If an outside siege is your last province, your nation will die! - Teleporting onto a fort does not cancel a movement order from inside nor will it fight troops moving out of the fort. - Retreats from a stormed castle rout normally, they don't automatically die (manual error). - Casting sequence in battle is from first to last in unit ID order which is the order they appear in the scripting list. - Forging and casting rituals is randomly either from first to last or from last to first in unit ID order. All nations are included. If you need something done first, have both a mage first and a mage last in the list do it. - The good irresistible spells are Bane Fire, Acid Rain, Petrify, Drain Life, Leech, Life for a Life, Claws of Kokytos and Infernal Prison (this list may change with Dom4). They all have pros and cons even compared to resistible spells and some unit types are immune to certain ones like Lifeless to Drain Life - Manual Errata - Turn order & movement sequence - Communions - Gem use - Quick and dirty tutorial on battlemagic This section is still being updated for Dom4, but 99% of it still applies. Dominions 4 Links Buy the game at Steam, When there are patches they'll appear here Goon Game Service Official Forums Beta Bug Report Thread Modding Community Forums Server Script by brainwrinkle Let's Plays Matryx's R'lyeh LP (archives). Also here without thread commentary. Bremen's Monkeys LP (archives). New player perspective. Gabriel Pope's LP (archives). Gabriel Pope is not personally playing, he is watching over the shoulder of all ten of the players' nations. Lots of experienced players are involved in and talk strategy in this game, making it a good read if you'd like some in depth Dominions knowledge. ZobraTHut's Arco LP (archives). Also here without commentary. New player perspective, with elephants. Collective LP organized by Lilli (archives). Complete. Also here without commentary A visual representation of the Dominions random number generator Dominions 3 Welcome To Tartarus Check-In Station Not everyone has Dom4, so here's the part of the OP where I cram in everything about Dom3 from the old OP. If Dominions 3 isn't working, PATCH. YOUR. GAME. 98% of "x isn't working" can be fixed by this. 1% is the copy protection at work. The final 1% are legit bugs. Dom3 Links All the old threads Dom3 Wiki please note most of the wiki is pulled from a database using scripts; units will list their natural prot instead of their equipped prot Dom3 Mod Inspector a utility better than the wiki for looking up Units, Spells, Items, Armor and Weapons. Can load mods through the url (for example, CBM). The Dom3 DB and Event list spreadsheets can be downloaded here The Strategy Index on the old Dom3 forums which contains guides of extremely varying quality with no quality control Dominions 3 Modding Community. CBM is developed here, as well as a host of mod nations Llamaserver, the PBEM server the official forums uses to host their games. PBEM is different from our Network games. You will need to post in the specific game's thread on their forums before signing up for games here. I link it because it has a very handy map browser Dominions Goons Steam group that is almost completely ignored Guide to Creating and Administering a Game on someone else's server by TenjouUtena Guide to setting up your own Dominions 3 server by Matryx Sample code for hosts to back up turn files Magic Path Booster Guide, by FAR the most important guide Dom3 Communions Guide Quick and dirty tutorial on battlemagic Quick guide to blood hunting Common Dominions 3 Mods One-Stop Mod Download Page (CBM, AwesomeMods, FF) Conceptual Balance Mod 1.94 by QM and Llamabeast. The official community's de-facto standard for game balance and tweaks. Since 1.7 it plays quite differently from the basegame. Old archive of CBM 1.6 CBM 1.6 is CBM but much closer to the vanilla game in playstyle, the only major change being the removal of gem generating items. Endgame Diversity Mod 1.21 by Llamabeast, which adds supercombatant-quality summons to diversify the SC chassis available in the endgame. Included in CBM 1.7+ and AwesomeEndgame. AwesomeGods by NinjaDebugger, which gives new abilities to many pretender chassis's to make them more interesting. AwesomeEndgame by NinjaDebugger, which is EDM with the less powerful additions jacked up to par, and big power boosts to high level single summons. AwesomeItems by NinjaDebugger. Forbidden Friendship by Feinne, a compilation mod of CBM, AwesomeGods and AwesomeEndgame, with a few additional balance tweaks Dominions Enhanced by TheDemon, which a mod where I change anything I want with the intention of giving every spell and unit a useful niche. Combination of Single Age and Standards For all-ages games Install a mod by unzipping/placing it into your dominions3/mods folder. TheDemon fucked around with this message at 04:59 on Feb 19, 2017 |
# ? Sep 2, 2013 07:41 |
|
IMPORTANT!!!! Claiming a throne is not the same as capturing one. To claim it, you need to put a level 3 priest or pretender/disciple onto the same province. There will be a special monthly action called CLAIM THRONE. Once you claim it you may get neat bonuses. Some thrones you do not need to claim to get all their bonuses, but you still need to claim them for throne points. amuayse fucked around with this message at 09:20 on Sep 2, 2013 |
# ? Sep 2, 2013 07:44 |
|
quote:Bwa? Is it just me or are some of the site finding spells missing? They've been shuffled around and renamed. Look in different trees or at higher research. e: Augury and Haruspex are Thau3, Auspex and Gnome Lore are Thau4. Arcane Probing is Evo3. Dark Knowledge is Conj3. Bowl of Blood is Blood2 but only B1. Acasic Knowledge is the new all-sites spell and is Conj 6. TheDemon fucked around with this message at 07:50 on Sep 2, 2013 |
# ? Sep 2, 2013 07:47 |
|
Arcane Probing Evo 3 Bowl a Blood Blo 2 Haruspex Thau 3 Augury Thau 3 Gnome Lore Thau 4 Auspex Thau 4 Dark Knowledge Con 3 Voice of Apsu Con 4 Voice of Tiamat Con 5 Acashic Knowledge Con 6 All of them require two in their respective paths, except for Dark Knowledge, Bowl of Blood, Arcane Probing (only 1) and Acashic Knowledge (3 astral) amuayse fucked around with this message at 08:01 on Sep 2, 2013 |
# ? Sep 2, 2013 07:59 |
|
SANTA MARIIIIIIAAAAAAA
|
# ? Sep 2, 2013 08:00 |
|
This game is going to be so good. Only a few more weeks and we can start playing MP.
|
# ? Sep 2, 2013 08:02 |
|
Multiplayer is working just fine right now.
|
# ? Sep 2, 2013 08:03 |
|
I love the repeat recruitment option so much. Watching all these troops pour out like fresh baked cookies makes me happy, which evens out due to the absurdly long construction times.
|
# ? Sep 2, 2013 08:03 |
|
TheDemon posted:Multiplayer is working just fine right now. Saves are incompatible between beta and release and I don't really feel like committing to 2-4 months of playing the beta.
|
# ? Sep 2, 2013 08:05 |
|
What's weirder is the research. It's not that hard to get to level 3 in any path, but after that it's really really difficult.
|
# ? Sep 2, 2013 08:09 |
|
amuayse posted:Arcane Probing Evo 3 I guess that will mildly slow down the midgame acceleration that happens when people start pouring all their gems into early remote searching because half the time there isnt a better use for them.
|
# ? Sep 2, 2013 08:21 |
|
Line formation calvary charges do look pretty cool. Also another important note. Low level Conjurgation has been BUFFED to the extreme. amuayse fucked around with this message at 09:24 on Sep 2, 2013 |
# ? Sep 2, 2013 09:06 |
|
I had nearly forgotten about Dominions 3. I think I'm going to try my hand at 4, I've been taking better care of my new PC so that the video card most likely won't die on me again.
|
# ? Sep 2, 2013 09:13 |
|
For someone who plays Dominnions 3 only on and off by himself from time to time... is there a reason to 'upgrade' to the 4th installment? Asking cause I'm just guessing that it will be as insanly expensive as the 3rd installment again, which was probably the most expensive game i bought that year (not counting the mountains of moneys I waste on 'free' games)
|
# ? Sep 2, 2013 09:31 |
|
Dominions 4 is like 25€ at this point, if that factors in to your decision. Haven't played it enough to actually answer your question though.
|
# ? Sep 2, 2013 09:32 |
|
Feindfeuer posted:For someone who plays Dominnions 3 only on and off by himself from time to time... is there a reason to 'upgrade' to the 4th installment? Asking cause I'm just guessing that it will be as insanly expensive as the 3rd installment again, which was probably the most expensive game i bought that year (not counting the mountains of moneys I waste on 'free' games) The developers ditched Shrapnel (and their insane pricing model) some time ago. Dom3 has been sold for as low as $10 and dom4 is launching at $35.
|
# ? Sep 2, 2013 09:34 |
|
canada jezus posted:Dominions 4 is like 25€ at this point, if that factors in to your decision. Haven't played it enough to actually answer your question though. That's less than half of Dominion 3, and I bought that probably a year after it was released. Edit: so they did, nice. I'm picking this up soon than.
|
# ? Sep 2, 2013 09:35 |
|
Feindfeuer posted:For someone who plays Dominnions 3 only on and off by himself from time to time... is there a reason to 'upgrade' to the 4th installment? Asking cause I'm just guessing that it will be as insanly expensive as the 3rd installment again, which was probably the most expensive game i bought that year (not counting the mountains of moneys I waste on 'free' games) Cost has been covered. In terms of upgrade, Dom4 is definitely iterative rather than transformative, so the differences won't be massive. There have been a LOT of UI improvements though. I guess it depends on what your annoyances were with Dom3, and whether you're willing to pay for either more content or some of those annoyances fixed.
|
# ? Sep 2, 2013 09:41 |
|
quote:-Newly caught blood slaves goes to lab automatically if possible. These 2 alone would warrant an upgrade, in my opinion. No more thousands of clicks to retrieve your blood slaves, no more surprise-death from ranged assassinations into your home fort.
|
# ? Sep 2, 2013 10:28 |
|
Automatic recurring recruitment is 100% worth the cost alone.
|
# ? Sep 2, 2013 10:47 |
|
Nice, pre-ordering this now. I always wanted to try Dominions 3 after reading some of the LPs, but was put off by the ridiculous pricing. £23 for the pre-order is quite reasonable though. Looking forward to figuring out how the hell to play it!
|
# ? Sep 2, 2013 11:31 |
Once the actual game is released, there's plans for a MP LP in the work to try and get more people into the game.
|
|
# ? Sep 2, 2013 11:39 |
|
There's a very powerful tier item that can increase the range of rituals.
|
# ? Sep 2, 2013 14:00 |
|
Nope, it's not sucking me in again, not happening. I enjoy my spare time thank you!
|
# ? Sep 2, 2013 14:09 |
|
amuayse posted:There's a very powerful tier item that can increase the range of rituals. And a global (evo 9, 80 w gems, W7 N5) that slowly domes all your provinces.
|
# ? Sep 2, 2013 14:18 |
|
This is a rather interesting replacement for dwarven hammer. It's a very powerful item, so that requires a buttload of research. It gives a forge bonus of 1 but it's also an irremovable miscellaneous item.
|
# ? Sep 2, 2013 14:28 |
|
TheDemon posted:And a global (evo 9, 80 w gems, W7 N5) that slowly domes all your provinces. What are your initial impressions? Also, is blood sac as a viable victory strategy dead? Edit: that's the dominions I know and love - go ahead and equip this powerful magic item for which we have not mentioned any drawbacks. It'll be fiiiiine, we promise!
|
# ? Sep 2, 2013 14:29 |
|
Another interesting item. The Disease Grinder gives a unit that equips it the "disease grinder" tag. It heals one unit in a province of disease and gives you a free death gem. Not a temporary death gem, a real death gem.
|
# ? Sep 2, 2013 14:41 |
|
nothing to seehere posted:Once the actual game is released, there's plans for a MP LP in the work to try and get more people into the game. Read this as MLP LP and got very angry very quickly.
|
# ? Sep 2, 2013 14:42 |
|
The First Anvil is a miscellaneous unique that gives a dude the Master Smith tag, which allows the guy's paths to be boosted for forging. Similar to Forge of the Ancients. It doesn't stack if you already have Master Smith like on the Forge Lord pretender. Sadly though, it does not answer the question of whether the hammer or anvil came first. amuayse fucked around with this message at 14:49 on Sep 2, 2013 |
# ? Sep 2, 2013 14:46 |
I keep getting an error opening dbg-file in the beta, anybody know a way to resolve this little problem?
|
|
# ? Sep 2, 2013 14:52 |
|
Ahh I loved dom3 even though I was terrible at it and I had so much fun playing with goons. Unfortunately I had to stop due to pc and internet problems and then other commitments but that's all mostly cleared up now so I reckon ill pick this up when it goes live. Really happy to see its much cheaper than dom3 and on a digital distribution service, hopefully it'll make its way to steam soon!
|
# ? Sep 2, 2013 14:58 |
|
amuayse posted:Another interesting item. The Disease Grinder gives a unit that equips it the "disease grinder" tag. It heals one unit in a province of disease and gives you a free death gem. Not a temporary death gem, a real death gem. Of course, this is only a gemgen if you have a disease first. Not sure if anything has synergy with it, maybe Bane Venom Charm if that's still in?
|
# ? Sep 2, 2013 15:05 |
|
I think it would be useful if you got a castle full of old men researchers. A neat thing about the copper arm. It gives you another arm slot. amuayse fucked around with this message at 15:17 on Sep 2, 2013 |
# ? Sep 2, 2013 15:12 |
|
Diseases are now apparantly supposed to eat 1/10th hp per month rather than 1 hp per month, so they matter a lot more if they hit high hp creatures; I think that item will be used a fair bit.
|
# ? Sep 2, 2013 15:24 |
|
Those new items are really cool. Dom 4 GOTY all years
|
# ? Sep 2, 2013 15:53 |
|
Great Gray Shrike posted:Diseases are now apparantly supposed to eat 1/10th hp per month rather than 1 hp per month, so they matter a lot more if they hit high hp creatures; I think that item will be used a fair bit. As a gemgen with harvester of sorrows.
|
# ? Sep 2, 2013 15:58 |
|
I just realized. If you have a Destroyer of World pretender and you put a bunch of copper arms and give it gloves of the gladiator...
|
# ? Sep 2, 2013 16:34 |
|
|
# ? May 15, 2024 03:49 |
|
Something feels clunky about the interface but I cannot place my finger on it. Also, I cannot go more than 3 turns without it crashing due to some dbg error or whatever. Is that common or do I have a bad install?
Pain of Mind fucked around with this message at 17:01 on Sep 2, 2013 |
# ? Sep 2, 2013 16:44 |