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I imagine it would be the same thing as when Nintendo offered to buy Rare back from Microsoft.
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# ? Sep 4, 2013 17:48 |
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# ? Jun 3, 2024 15:10 |
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Justin_Brett posted:I imagine it would be the same thing as when Nintendo offered to buy Rare back from Microsoft. This happened and Microsoft wasn't like "Oh god please yes this was a horrible investment!"?
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# ? Sep 4, 2013 17:52 |
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Srice posted:Waaaaaaaaaaaaaaaay more than that. They aren't making Mega Man games right now but the overall sales record for the franchise ain't bad. IPs can be valuable over a long period of time (plus their annual report says that Mega Man is one of their main franchises) even if they aren't actively being used right now. Capcom may be making a lot of dumb decisions lately but they definitely aren't dumb enough that they'd let go of one of their oldest IPs for chump change. My rather uneducated guess would be somewhere in the hundred millions before they'd consider an offer. Plus there is no way in hell Capcom would sell it to Inafune. (Maybe some one else if the price was high enough, but never to him) That would admitting a mistake to a man that left them after working there for 25 years and there is no way in hell the Capcom higher ups are going to allow that to happen. BexGu fucked around with this message at 17:58 on Sep 4, 2013 |
# ? Sep 4, 2013 17:55 |
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TaurusOxford posted:"Boss, everyone is throwing money at that guy we thought was crazy for liking Megaman so much. What do we do?" It's pretty obvious that there's way more backroom office politics behind Capcom's recent decisions than anyone online knows about. For all we know, Inafune got into an argument with the CEO at one meeting and slowly got pushed out the door in revenge.
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# ? Sep 5, 2013 01:20 |
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Mister Roboto posted:It's pretty obvious that there's way more backroom office politics behind Capcom's recent decisions than anyone online knows about. For all we know, Inafune got into an argument with the CEO at one meeting and slowly got pushed out the door in revenge. Counterpoint: Capcom is a den of incompetence that managed to gently caress up production release box art for not one but two games in recent memory. Yeah, sure, it was Capcom USA, but the JP side of things really doesn't seem to be doing much better.
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# ? Sep 5, 2013 02:25 |
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Ryoshi posted:Counterpoint: Capcom is a den of incompetence that managed to gently caress up production release box art for not one but two games in recent memory. Yeah, sure, it was Capcom USA, but the JP side of things really doesn't seem to be doing much better. I must've missed it, but which 2? I can think of Okami, but that wasn't so recent.
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# ? Sep 5, 2013 02:26 |
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I don't know about box art, but Resident Evil Revelaitons was a thing for a while.
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# ? Sep 5, 2013 02:29 |
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I just looked it up, didn't realize that Okami was five years ago already. The other one though was Resident Evil: Revelations last year. Maybe I'm being too harsh but personally I don't think "spell your own game's title right on the box" is a particularly unrealistic expectation for a company that has been making games for thirty years.
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# ? Sep 5, 2013 02:30 |
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Ryoshi posted:I just looked it up, didn't realize that Okami was five years ago already. The other one though was Resident Evil: Revelations last year. Konami, Square-Enix, Namco-Bandai and 2K Games and various others have all had typos on their box art fairly recently as well. Just off the top of my head, I'm sure there are others. It happens. It's dumb but going "ha ha, CAPCOM' for this is silly.
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# ? Sep 5, 2013 02:48 |
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Also, RE6's cover looked like a child sucking off a giraffe.
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# ? Sep 5, 2013 02:49 |
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ImpAtom posted:Konami, Square-Enix, Namco-Bandai and 2K Games and various others have all had typos on their box art fairly recently as well. Just off the top of my head, I'm sure there are others. It happens. It's dumb but going "ha ha, CAPCOM' for this is silly. I honestly wasn't aware of that, but Capcom is still up there in terms of screwing things up. Those examples were just particularly egregious and visible.* * I fully admit to being biased due to the way Capcom handled MML3 and its cancellation, and I am fully aware of how dumb that is. The Jorts of Zeus posted:Also, RE6's cover looked like a child sucking off a giraffe.
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# ? Sep 5, 2013 02:56 |
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The Jorts of Zeus posted:Also, RE6's cover looked like a child sucking off a giraffe. What? What the gently caress are you t--... Oh no. OH NO
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# ? Sep 5, 2013 02:59 |
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Should we get a Mighty No.9 thread up, that way we don't clog up the Kickstarter and Mega Man threads? ... Not that there's a whole lot Mighty No.9 is getting the way of in this thread...
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# ? Sep 5, 2013 03:20 |
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Snix posted:Should we get a Mighty No.9 thread up, that way we don't clog up the Kickstarter and Mega Man threads? I don't think that's allowed without mod approval, since it's a Kickstarter game. Though honestly, what else is the Megaman thread going to talk about other than fan-made projects? No9 is practically a Megaman game in everything but name.
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# ? Sep 5, 2013 03:22 |
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At this point, I just want to see Capcom go down in flames. It takes a special kind of talent to ruin every single on of your classic franchises with such panache and style. No game Capcom ever makes will reach "CoD numbers." They need to just sigh, shrug their shoulders, and make niche games to please their fans like a bunch of other Japanese developers. It's not crazy cash, but it'd be consistent money as well as tons of good will from the fans, which would eventually snowball into future profit. I'm not super-happy about Inafune doing this thing, though. I'd rather see a new Megaman game, not yet another indie knock-off even if Inafune's behind the wheel. Hell, I'd rather see Inti get another crack at it -- ZXA was one of my favorite in the entire series, despite the mediocre abstract boss designs. EDIT: Also, shouldn't Inafune make a new series? It's bad enough Megaman started off as Astroboy with the serial numbers filed off, but now he's making a knockoff of a knockoff. Screaming Idiot fucked around with this message at 03:29 on Sep 5, 2013 |
# ? Sep 5, 2013 03:26 |
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Screaming Idiot posted:I'm not super-happy about Inafune doing this thing, though. I'd rather see a new Megaman game, not yet another indie knock-off even if Inafune's behind the wheel. Hell, I'd rather see Inti get another crack at it -- ZXA was one of my favorite in the entire series, despite the mediocre abstract boss designs. But... Inti Creates is part of Mighty No.9.
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# ? Sep 5, 2013 03:30 |
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Screaming Idiot posted:At this point, I just want to see Capcom go down in flames. It takes a special kind of talent to ruin every single on of your classic franchises with such panache and style. I really don't see the point in that. I don't even think Capcom is alone in what is happening to them. Konami only has a handful of strong franchises left as well. Castlevania would be buried just like Mega Man if it wasn't for Lords of Shadow. Resident Evil, Dead Rising, and Dragon's Dogma are still strong franchises as well as Monster Hunter.
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# ? Sep 5, 2013 03:36 |
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Kyrosiris posted:But... Inti Creates is part of Mighty No.9. Under the auspice of Capcom, I should have said. As annoyed at Capcom as I am, it'd be nice to see them make a real Megaman game again.
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# ? Sep 5, 2013 03:38 |
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You're not probably going to see that for a while. Capcom and Inafune aren't on the best of terms anymore, and Capcom has no interest of making or even getting another company such as Inti Creates to make a Mega Man game. But I'm sure with Comcept and Inti Creates behind the wheel, Mighty No.9 will be a fine game. Plus, the kickstarter mentions "similar, but different." So perhaps this will put a refreshing spin on the Mega Man formula. And maybe if the overwhelming positive reception continues well into and beyond the game's release, Mega Man will come out of retirement. (Maybe they'll even revive Legends 3 (probably not.)) Though, if Capcom continues with their recent streak, maybe it's better than Mega Man has taken the helmet off for now. And if you want to see Inafune try something different, you don't actually have to look far. If you have a Vita, give Soul Sacrifice a shot.
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# ? Sep 5, 2013 03:54 |
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Snix posted:And maybe if the overwhelming positive reception continues well into and beyond the game's release, Mega Man will come out of retirement. (Maybe they'll even revive Legends 3 (probably not.)) With MN9 being a runaway success I'm half expecting Capcom will have the nerve to launch a Mega Man Legends 3 kickstarter.
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# ? Sep 5, 2013 04:05 |
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That'd be pretty neat. I'm hoping it inspires some other Japanese developers to bring back series or genres through kickstarter. Of course, by "Japanese developers" I mean Yu Suzuki, and by "series or genres" I mean Shenmue III.
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# ? Sep 5, 2013 04:14 |
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J-Spot posted:With MN9 being a runaway success I'm half expecting Capcom will have the nerve to launch a Mega Man Legends 3 kickstarter. The sad part is....I'd back it.
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# ? Sep 5, 2013 04:15 |
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Ryoshi posted:Counterpoint: Capcom is a den of incompetence that managed to gently caress up production release box art for not one but two games in recent memory. Yeah, sure, it was Capcom USA, but the JP side of things really doesn't seem to be doing much better. This is not a mutually exclusive point to mine.
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# ? Sep 5, 2013 04:16 |
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Snix posted:That'd be pretty neat. I'm hoping it inspires some other Japanese developers to bring back series or genres through kickstarter. Of course, by "Japanese developers" I mean Yu Suzuki, and by "series or genres" I mean Shenmue III. I don't think Yu Suzuki would be content to make another Shenmue game with a kickstarter budget, and I'm not sure I'd want to play it, either.
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# ? Sep 5, 2013 04:22 |
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According to the Shenmue wiki, "On the 3rd March 2013, Yu Suzuki said at a Monaco game show, that he wants to crowdfund a new Shenmue 3 game." However, the citation link doesn't seem to be working, so that that with a grain of salt.
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# ? Sep 5, 2013 04:26 |
Someone help me understand the level of trust folks are placing in Inafune. I get that Capcom did poorly on the mega man games without him, but what assurances do we have that what he produces will be good? I was less than thrilled with what I saw of MML3 before it got canned, the art direction(especially of female characters) in recent games and of Call makes me nervous, and historically, heavy catering to fan preferences during development has not been a sign of good things to come. Sorry, but I can't shake memories of Yoshio Sakamoto. Trusting the individual auteur, operating outside a publishing framework that forces sane design decisions, has certainly worked well in the past, but not frequently when the designer grew up within such a publishing house environment. Can we be confident this is gonna be a Psychonauts, and not a Double Fine Adventure? A Braid, not a Metroid Other M? An Alice, not a Bad Day USA? I want to believe, but I've been hurt so many times before...help me love again, dear thread.
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# ? Sep 5, 2013 04:28 |
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Snix posted:According to the Shenmue wiki, "On the 3rd March 2013, Yu Suzuki said at a Monaco game show, that he wants to crowdfund a new Shenmue 3 game." However, the citation link doesn't seem to be working, so that that with a grain of salt. Hmm... I really don't think he could do it justice without a massive budget, but if that's what he wants... Mark Cerny, one of the major forces behind the PS4 with close ties to vintage Sega, said he wanted to talk to Suzuki about bringing Shenmue to PS4, so I hope that ends up happening.
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# ? Sep 5, 2013 04:30 |
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Discendo Vox posted:Someone help me understand the level of trust folks are placing in Inafune. Read the kickstarter's latest update on the process to build one of the bosses(with his comments) ..and know they will release something like that every Wednesday.
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# ? Sep 5, 2013 04:33 |
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Discendo Vox posted:Someone help me understand the level of trust folks are placing in Inafune. You do realize what most of his team composes of right? People who worked on Megaman 9/10, Zero, ZX. Hell he got Inti Creates people working with him. I'm fairly confident that what Infaune wants will come out great. And the difference between him and that hack Sakamoto is he isn't a creep about "what Megaman truly is (that birthmark comment about Samus was pretty creepy). Dude loves the blue bomber and quite frankly considering what the direction he took with games, he's been more hit than miss.
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# ? Sep 5, 2013 04:39 |
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Discendo Vox posted:Can we be confident this is gonna be a Psychonauts, and not a Double Fine Adventure? A Braid, not a Metroid Other M? An Alice, not a Bad Day USA? Nope! But that's true with any game made under any circumstance. That's true with any endeavor of any sort. I want this to be as good a game as Inafune's titles have proven they can be, but I'm willing to risk that it won't.
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# ? Sep 5, 2013 04:44 |
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I usually like my platformers on consoles, but I'm getting this on PC for the inevitable sprite/title screen Megaman reskin.
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# ? Sep 5, 2013 04:47 |
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Some fan art I did I'm hoping Inafune sees and appreciates. http://superspacedad.tumblr.com/image/60331201746
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# ? Sep 5, 2013 04:50 |
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Spacedad posted:Some fan art I did I'm hoping Inafune sees and appreciates. This is great, I love it.
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# ? Sep 5, 2013 12:24 |
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Isn't it supposed to be INAFKING? I want my money back.
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# ? Sep 5, 2013 14:15 |
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Screaming Idiot posted:At this point, I just want to see Capcom go down in flames. It takes a special kind of talent to ruin every single on of your classic franchises with such panache and style. As a huge Devil May Cry fan, I'm with you brother.
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# ? Sep 5, 2013 17:41 |
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Ryoshi posted:I just looked it up, didn't realize that Okami was five years ago already. The other one though was Resident Evil: Revelations last year. Don't worry, there's another recent one in Asura's Wrath. The back of the box says "FACE INSURMOUNTABLE CHALLENGES" or something like that and "challenges" is spelt wrong.
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# ? Sep 5, 2013 17:42 |
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Neo Rasa posted:Don't worry, there's another recent one in Asura's Wrath. The back of the box says "FACE INSURMOUNTABLE CHALLENGES" or something like that and "challenges" is spelt wrong. The challenge is spelling, not the actual game. I don't think Asura could win a spelling bee without punching.
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# ? Sep 5, 2013 17:50 |
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Azubah posted:The challenge is spelling, not the actual game. I don't think Asura could win a spelling bee without punching. The biggest "chanllenges" with Capcom is that with SquareEnix and the other old school Japanese publishers you have these companies that have a lot of talented people working for them and no one to really manage or refine their work into something truly great. Like the example with FFXIII being made SquareEnix's way without any input from testing or seeing what people might like, or Sega where they spent too many years milking mediocre Sonic games when they could have focused on more interesting stuff. With Capcom though it's like they had all these franchises that either have small but super dedicated cult followings to this day (Bionic Commando, Strider) as well as super mainstream titles (Devil May Cry, Resident Evil) and instead of letting their creators do whatever with them they scared everyone off and are stuck having the b-teams handle their stuff. They straight up don't have the talent anymore. I love Dragon's Dogma but even Capcom said it was their biggest game ever, that just about everyone that works at Capcom at all was involved with Dragon's Dogma in some way. That kind of undertaking for one game isn't going to do it today. Keiji Inafune leaving and the general mess of Mega Man Legends 3's development (especially the obviously internal pettiness move of canning all upcoming Mega Man games except that freemium iOS one) was the last nail in the coffin after Kamiya, Mikami, etc. They didn't learn in time.
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# ? Sep 5, 2013 17:58 |
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Zaphod42 posted:As a huge Devil May Cry fan, I'm with you brother. I'll just point out that Inafune was actually the dude responsible for the decisions that got us Ninja Theory DmC. (As well as stuff like Bionic Command and even LP3.) For all that he was responsible for some excellent games, it's worth noting that he was also part of the Capcom machine for a long time. ImpAtom fucked around with this message at 18:06 on Sep 5, 2013 |
# ? Sep 5, 2013 18:03 |
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# ? Jun 3, 2024 15:10 |
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ImpAtom posted:I'll just point out that Inafune was actually the dude responsible for the decisions that got us Ninja Theory DmC. (As well as stuff like Bionic Command and even LP3.) For all that he was responsible for some excellent games, it's worth noting that he was also part of the Capcom machine for a long time. That motherfucker is dead to me
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# ? Sep 5, 2013 18:10 |