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TheDemon posted:The preliminary draft of the modding manual has been released. Hooray, nation number lists!
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# ? Sep 4, 2013 23:20 |
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# ? Apr 29, 2024 07:31 |
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Is a global version of Dance of the Morrighans possible now?
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# ? Sep 4, 2013 23:27 |
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Speleothing posted:Somebody posted an image in the PGS thread that has all the nations. THAT'S where they hid the Flamen? I fired up a game and thought maybe they'd just been removed. That's awesome. They were barely worth recruiting before.
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# ? Sep 4, 2013 23:53 |
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Thematically, I like it. Old Roman Gods vs Christianity and all.
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# ? Sep 5, 2013 00:02 |
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Victor Vermis posted:THAT'S where they hid the Flamen? I fired up a game and thought maybe they'd just been removed. Still not sure that they are. Best to have another good recruitable mage in the same province to make the lab & temple a good investment.
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# ? Sep 5, 2013 00:58 |
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If you're going the Evo route, Flamen are pretty decent.
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# ? Sep 5, 2013 01:08 |
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For those who may not be watching the PGS thread - I've put up a MP test game on http://brainwrinkle.net and will be adding another one shortly.
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# ? Sep 5, 2013 01:16 |
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Does anyone know anything about how the reincarnation trait works? I've been throwing white ones into random fights for 20 minutes and I haven't noticed anything happening.
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# ? Sep 5, 2013 01:52 |
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Azram Legion posted:Does anyone know anything about how the reincarnation trait works? I've been throwing white ones into random fights for 20 minutes and I haven't noticed anything happening. It's really rare. I blew up a communion with over a hundred white ones and I got like 3-4 back.
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# ? Sep 5, 2013 01:53 |
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When a guru/yogi dies of old age it has a chance of +1 for your dominion. But most of the time, their death is violent so they become other units.
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# ? Sep 5, 2013 01:54 |
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uPen posted:It's really rare. I blew up a communion with over a hundred white ones and I got like 3-4 back. amuayse posted:When a guru/yogi dies of old age it has a chance of +1 for your dominion. But most of the time, their death is violent so they become other units.
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# ? Sep 5, 2013 02:05 |
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They mainly come back as lesser white ones.
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# ? Sep 5, 2013 02:07 |
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I now have both an EA and a MA game up on brainwrinkle. Sign up and we'll get testing.
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# ? Sep 5, 2013 03:38 |
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After all the entertainment the Dominions 3 LPs have provided me, I caved and bought a copy of D4. So far, my experience has been magical and full of amazing deaths.
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# ? Sep 5, 2013 08:04 |
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I was messing around with Lemuria, which is basically ghost nation, and I got a random event that gave me a gift of reasoned vampire. He had invulnerable 25 and was actually able to beat up two indi provinces by himself. Eventually he managed to get his head cut off, making him blind, mute, and feebleminded. All of which eventually healed.
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# ? Sep 5, 2013 15:02 |
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I thought this event was kind of funny. Somebody fucked around with this message at 19:56 on Sep 5, 2013 |
# ? Sep 5, 2013 15:32 |
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I hope there's a mictlan specific version of that where instead of losing 1 gold you gain 1 slave.
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# ? Sep 5, 2013 17:50 |
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Ehh, the Illwinter guys are amazing at making content but they couldn't balance their way out of a Pong clone. So ultimately whatever the game does to gemgens and boosters and spell paths doesn't matter that much as long as it's moddable, because that's where all the changes I'll actually be playing with come from anyways.
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# ? Sep 5, 2013 18:05 |
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Tuxedo Catfish posted:Ehh, the Illwinter guys are amazing at making content but they couldn't balance their way out of a Pong clone. So ultimately whatever the game does to gemgens and boosters and spell paths doesn't matter that much as long as it's moddable, because that's where all the changes I'll actually be playing with come from anyways. My main hope is just that the games moddability expands out so that people arent hacking in new items with the exact same sprites as other ones and so on, i cant wait to see all the cool random events people mix in for various scales, nations and situations.
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# ? Sep 5, 2013 18:16 |
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Tuxedo Catfish posted:Ehh, the Illwinter guys are amazing at making content but they couldn't balance their way out of a Pong clone. So ultimately whatever the game does to gemgens and boosters and spell paths doesn't matter that much as long as it's moddable, because that's where all the changes I'll actually be playing with come from anyways. Well it's no secret that they like some nations over others.
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# ? Sep 5, 2013 18:33 |
amuayse posted:Well it's no secret that they like some nations over others. Yet somehow I have the most fun playing the lovely ones. MA Agartha forever!
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# ? Sep 5, 2013 18:34 |
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CBM resolves lots of issues thankfully. On the plus side, early summon spam will now become a thing.
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# ? Sep 5, 2013 18:37 |
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CBM was a big portion of why I quit playing the game before. It went from something that attempted minor balance tweaks to something that seriously transformed the game and simply reinforced the playstyles favored by the dudes who wrote it and a few of the people they commonly played with. The dudes at Illwinter may not be the best at balancing stuff, but I still think they did a better job than some of the later versions of CBM I saw. I'm tempted to, after it comes out, release CBBM (Conceptual Balance Balance Mod), which would simply be deleting all of their changes. That being said, this summer is proving to be a major strain on my free time. First Civ 5 has a new expansion, Shadowrun Returns, then EUIV (which I've still not dove back into), then I find out a new Dominions is coming out, not sure if I'll be able handle all these games! Although I'd like to get in a early MP game after the official release, I'll try the beta some and see how long it takes to get re-acclimated to playing.
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# ? Sep 5, 2013 18:56 |
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alansmithee posted:CBM was a big portion of why I quit playing the game before. It went from something that attempted minor balance tweaks to something that seriously transformed the game and simply reinforced the playstyles favored by the dudes who wrote it and a few of the people they commonly played with. The dudes at Illwinter may not be the best at balancing stuff, but I still think they did a better job than some of the later versions of CBM I saw. Eh, other folks don't really like CBM either. Plenty of other folks worked on or released mod sets.
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# ? Sep 5, 2013 18:58 |
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I didn't mind the tweaks that got rid of awful gem-gen and hammer rushing. The boosts to the underpowered nations like Agartha and MA Ulm were nice too.
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# ? Sep 5, 2013 19:12 |
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Lilli posted:Eh, other folks don't really like CBM either. Plenty of other folks worked on or released mod sets. CBM was fine for a while, but it succumbed to the same thing that hits lots of other mods - uncontrolled feature creep with insufficient documentation. The Awesome series of mods worked much better because they were more focused and you could actually tell what they did.
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# ? Sep 5, 2013 19:14 |
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amuayse posted:I didn't mind the tweaks that got rid of awful gem-gen and hammer rushing. The boosts to the underpowered nations like Agartha and MA Ulm were nice too. You should try zauper's mod. It's the best. And awesome mods are, well, awesome. TheDemon's DE mod is basically dom3 as seen by TheDemon. Incredibly brutal and fast and try not to cut yourself on his giant knife blade fingers.
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# ? Sep 5, 2013 19:19 |
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I like DE. It's sorta what Brutal Doom is to Vanilla Doom. Everything does more damage, especially you.
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# ? Sep 5, 2013 19:30 |
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builds character posted:You should try zauper's mod. It's the best. And awesome mods are, well, awesome. I think I had quit playing Dom3 before that one came out - what did he change?
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# ? Sep 5, 2013 19:35 |
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I'm still getting used to the fact that TONS of indies now use items and gems.
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# ? Sep 5, 2013 19:37 |
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Kenlon posted:I think I had quit playing Dom3 before that one came out - what did he change? It's like the balance version of awesome. So, pretty much everything.
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# ? Sep 5, 2013 19:46 |
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The one issue I had with AwesomeMods is that it really homogenizes late game nations. You lose a lot of flavor when every competent player can reasonably attain access to any path. (Then again it was kinda possible before, Awesome just makes it viable.) It's worth it just for how much more sense everything makes, though, and for the re-balanced Pretender chassis.
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# ? Sep 5, 2013 20:29 |
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Playing Dom4 really reminds me that both CBM and AG/AE had MASSIVE MASSIVE MASSIVE power creep. I think people do like higher power games though, but it's a matter of careful measured implementation for basic balance mods like what CBM ought to be. With AwesomeMods specifically the objective is at least partially explicitly power creep. Zauper's mod as it was in Dom3 was pretty schizo since it seemed unfinished, unfortunately, but it's basically the same as AwesomeMods in terms of creep. A very low power creep balance mod is what we need, I think, to properly differentiate from AM or CBM.
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# ? Sep 5, 2013 20:47 |
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Did Awesome Sites ever get fixed up?
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# ? Sep 5, 2013 21:02 |
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TheDemon posted:Playing Dom4 really reminds me that both CBM and AG/AE had MASSIVE MASSIVE MASSIVE power creep. I think people do like higher power games though, but it's a matter of careful measured implementation for basic balance mods like what CBM ought to be. With AwesomeMods specifically the objective is at least partially explicitly power creep. Zauper's mod as it was in Dom3 was pretty schizo since it seemed unfinished, unfortunately, but it's basically the same as AwesomeMods in terms of creep. How hard is it to learn Dom3/4 modding? An idea I had for a mod was, well, basically something that tried to bring the bad nations up to the level of the good ones (and possibly bring the absurd ones down a peg or two) without going to AwesomeMod levels or drastically changing their feel. I like both yours and Ninja's ideas, but as you say, you guys put your own spins on them. I think it'd be kind of neat to be able to play all the nations the way they're "meant" to be (loosely speaking; I mean something close to their vanilla incarnations basically), minus the horrible sucking.
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# ? Sep 5, 2013 21:13 |
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It's not difficult, it's all text-editor work, but it's very time consuming. I posted the Dom4 mod manual earlier in the thread. Although, there's no documentation on things like Spell IDs yet, those were all fan-made in Dom3. More pertinent questions are how much free time do you have that you're willing to dedicate to very time-consuming and meticulous work, and how good are you at in-game assessment? One of the problems in recent CBM was the person administering it didn't play multiplayer much anymore and wasn't very good at assessing balance problems or assessing their solutions.
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# ? Sep 5, 2013 21:27 |
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I approve of 200 hp Paladins and explosive Priests in CBM 1.95.
amuayse fucked around with this message at 21:31 on Sep 5, 2013 |
# ? Sep 5, 2013 21:28 |
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More pertinent examples would be Awe-Tuatha or the original Black Hunter assassination spell.
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# ? Sep 5, 2013 21:31 |
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drat, the #bonusspells # is a good way to get killed through fatigue.
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# ? Sep 5, 2013 21:40 |
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# ? Apr 29, 2024 07:31 |
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TheDemon posted:It's not difficult, it's all text-editor work, but it's very time consuming. I posted the Dom4 mod manual earlier in the thread. Although, there's no documentation on things like Spell IDs yet, those were all fan-made in Dom3. More pertinent questions are how much free time do you have that you're willing to dedicate to very time-consuming and meticulous work, and how good are you at in-game assessment? One of the problems in recent CBM was the person administering it didn't play multiplayer much anymore and wasn't very good at assessing balance problems or assessing their solutions. Got a fair amount of free time and such, so I'm okay on that front. In-game assessment... Going to need some work there, bit out of practice to say the least. Figured taking advice and suggestions would help though, as well as playing test games. And of course actually playing the game.
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# ? Sep 5, 2013 22:06 |