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  • Locked thread
Endomorphic
Jul 25, 2010

DatonKallandor posted:

Except it doesn't because a year after beta started, many of the passive perks don't actually do anything, the fast fire one included.
Problem averted, PGI style.
So not only is making the feature work too much effort, but so is taking the feature out of the game while it's non-functional? Do they have any testing at all? Or is it more "QA says it doesn't work but they're all whining dicks, we're pushing this live anyway." It's like they're deliberately steering it into the ground.

Oh, the battle, right. Between the pillar of height 4's and the smoke over the island, looks like it should be possible to deny LoS to the Plainsman, Cicada and the Toro this turn?

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The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

Endomorphic posted:

Oh, the battle, right. Between the pillar of height 4's and the smoke over the island, looks like it should be possible to deny LoS to the Plainsman, Cicada and the Toro this turn?

e: I'll just leave it at "the Cicada can see over the smoke to that hill."

The Merry Marauder fucked around with this message at 19:09 on Sep 8, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

DatonKallandor posted:

Except it doesn't because a year after beta started, many of the passive perks don't actually do anything, the fast fire one included.
Problem averted, PGI style.

Fast Fire works! It just doesn't work in their testing chamber, only in live missions.

No, the real joke is that for the first year and a half after it was introduced Fast Fire used to do the opposite and make weapons take longer to recharge; and nobody caught it because PGI doesn't have a bug report form.

Now the Command Console? That's the real joke. A 3 ton piece of equipment that does nothing and, according to PGI, will never do anything. It's basically a million C-Bill rebate for buying an Atlas D-DC

PoptartsNinja fucked around with this message at 19:21 on Sep 8, 2013

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
I get sad at MWO now, I still enjoy playing it and being a giant robit but all the talk is so negative about nearly everything that PGI does that it's depressing.

So then I try to counteract that by running my HBK-4P with 9 flamers for a match or two just to get my spirits up. Go Flunchback!

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

DatonKallandor posted:

Except it doesn't because a year after beta started, many of the passive perks don't actually do anything, the fast fire one included.
Problem averted, PGI style.

Nah pretty sure most or all of the perks have been fixed now, including rapid fire.

e: oh there's another page I've been beaten :saddowns:

Soylent Pudding
Jun 22, 2007

We've got people!


PoptartsNinja posted:

:siren: Water hexes count as level with the surrounding hexes. It's only at -1 :siren:

Just to make sure, this means that the water hexes are effectively at -1? This entire time I'd been thinking I couldn't shoot out if I stood in them because they're -2 and this would submerge my mech.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Hovercraft float on the surface, so they ignore water depth; a `Mech does not float so it does not ignore water depth.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

PoptartsNinja posted:

Fast Fire works! It just doesn't work in their testing chamber, only in live missions.

Someone tested it in a live match - no effect.

To get back on topic, the "tanks are legless mechs" rule for hex-occupation sounds like a great fix to the ol' "let's make everything not-mechs worse so mechs look better in comparison" problem.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Is there a tactical reason to occupy tank-hexes you own with mechs? Can the mech shield the tank from fire? That would be neat and a good way to make vehicles last longer.

dis astranagant
Dec 14, 2006

The main tactical reason to put your own things in a tank hex is that you can stick 2 tanks in one hex without loving anything up.

Facetious Jim
Dec 13, 2009

Chronojam posted:

Is there a tactical reason to occupy tank-hexes you own with mechs? Can the mech shield the tank from fire? That would be neat and a good way to make vehicles last longer.

Extra guns in a choke point.

Shoeless
Sep 2, 2011

Chronojam posted:

Is there a tactical reason to occupy tank-hexes you own with mechs? Can the mech shield the tank from fire? That would be neat and a good way to make vehicles last longer.

To keep an enemy mech from occupying that hex instead, and then making it so the vehicle can't shoot at it.

Gwaihir
Dec 8, 2009
Hair Elf

DatonKallandor posted:

Someone tested it in a live match - no effect.


Not to continue the MWO derail, but as Mr. "I test loving every stupid thing PGI does because they have no idea what they're doing," fast fire, and every talent other than heat containment rank two works just fine in live games.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Gwaihir posted:

Not to continue the MWO derail, but as Mr. "I test loving every stupid thing PGI does because they have no idea what they're doing," fast fire, and every talent other than heat containment rank two works just fine in live games.

And just to round things off, if you're ever wondering something about one of MWO's mechanics, ask this guy. Because he's crazy and tests it all and keeps one mech without any pilot skills on it whatsoever just to have a control.

(Love you gwai)

Endomorphic
Jul 25, 2010

Chronojam posted:

Is there a tactical reason to occupy tank-hexes you own with mechs?
To make it fun for artillery? (How does the hex-targeting stuff work if there are multiple targets?)

If a tank and a friendly mech are in the same hex and the mech falls over, does it roll to land on the tank? That'd be awesome. If the mech is running and turning and slips / skids, I like to think it'd be treated as a charge attack on the tank.

Also, high-fives for Gwaihir.

Runa
Feb 13, 2011

And people wonder why I'm more likely to trust Gwaihir's opinions on internet robots than others.

Gwaihir
Dec 8, 2009
Hair Elf
When I'm not getting probated for mocking idiots in the MWO thread, that is :v:

In a note more related to this thread at least, If folks that frequent this thread ever want some afternoon megamek time wasting, I'm always up for a game (and am usually harassing people on Jabber about it anyhow as the 'work' day starts to drag on.)

Shoeless
Sep 2, 2011
I would be most up for some Megamek against fellow goons. No idea what Jabber is but I have PM's if you want to discuss times.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

#megamek on synIRC is also a thing

Gwaihir
Dec 8, 2009
Hair Elf
Oh, that's a good call, I should idle there as well. Jabber is the Goonfleet/Word of Lowtax chat infrastructure that helps me waste time all day at work bullshitting with fellow nerdy goons.

Leperflesh
May 17, 2007

Strictly speaking, Jabber is just the old name for XMPP, an open-source XML-based instant messaging protocol. If you say "you can talk to me on Jabber" it is similar to saying "you can visit me on HTML".

e. OK, apparently Jabber is also a client and network built on XMPP. Interesting. My company has in-house IM client software that uses XMPP and that we describe as being Jabber compliant, but I didn't realize jabber.org has a specific client too. My mistake.

Leperflesh fucked around with this message at 21:19 on Sep 10, 2013

Endomorphic
Jul 25, 2010

Leperflesh posted:

"you can visit me on HTML"... apparently Jabber is also a client and network built on XMPP
This has suddenly irked my sense of immersion in the Battletech universe. Were it realistic at all, I would expect a manufacturing company called "AC-20" which for historical reasons now only produces AC-10 and AC-5 lines. Or a company called "Gauss Guns" which makes only MGs.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I actually own Clan Medium Pulse Laser, Inc, but it's pretty weird, we only seem to produce PPCs. poo poo happens on Strana Mechty, you know how it is.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
And people scoffed at the Quasit II :colbert:

apostateCourier
Oct 9, 2012


PoptartsNinja posted:

And people scoffed at the Quasit II :colbert:

:f5: Poptarts, never stop with these pre-update teasers.

Tiny
Oct 26, 2003
My leg hurts....

PoptartsNinja posted:

And people scoffed at the Quasit II :colbert:

I can only hope that my team-mates have reduced the Quasit II to a pile of dust...


PTN, your teaser updates are TORTURE! But in the good, masochistic way.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Steel Will: Tactical Update 5

Movement Phase
Drillson
- Must pass a driving test in hex 1012 to avoid a sideslip (5 base - 1 distance traveled = 4): rolled 4, succeeds!
- Must pass a driving test in hex 0614 to avoid a sideslip (5 base + 1 distance traveled = 6): rolled 6, succeeds!
- Must pass a driving test in hex 0615 to avoid a sideslip (5 base + 1 distance traveled = 6): rolled 3, fails by 3! Skids into hex 0617!



Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Bobcat (4 base + 0 range + 3 movement + 3 enemy movement + 1 EM Interference + 1 Overheating = 12): Rolled 4, miss!
- Gains 20 heat, sinks 22!
- Overheating!

3) Enfield
- Fires Large Pulse Laser at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 5, miss!
- Fires Medium Laser at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 9): rolled 6, miss!
- Fires Medium Laser at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 9): rolled 5, miss!
- Fires Small Laser at Bobcat (4 base + 2 range + 1 movement + 3 enemy movement + 1 EM Interference = 11): rolled 6, miss!
- Fires LB-10X (cluster) at Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference - 1 Cluster = 8): rolled 10, 6 submunitions hit Center Torso (17/18 armor remains), Right Leg (12/15 armor remains), Left Arm (9/12 armor remains), Left Arm (8/12 armor remains), Left Torso (4/17 armor remains), Center Torso (16/18 armor remains)!
- Gains 20 heat, sinks 22!

7) Huron Warrior
- Fires ER Large Laser at Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference = 10): rolled 7, miss!
- Fires Gauss Rifle at Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference = 10): rolled 5, miss!
- Gains 15 heat, sinks 17!

4) Wolverine
- Torso twists to threaten hex 0520!
- Fires Large Pulse Laser at Bobcat (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Bobcat (4 base + 2 range + 2 movement + 3 enemy movement + 1 EM Interference - 2 Pulse Laser = 10): rolled 5, miss!
- Fires SRM-6 at Bobcat (4 base + 2 range + 2 movement + 3 enemy movement + 1 EM Interference = 12): rolled 4, miss!
- Fires SRM-6 at Bobcat (4 base + 2 range + 2 movement + 3 enemy movement + 1 EM Interference = 12): rolled 7, miss!
- Gains 27 heat, sinks 26!

Talos II
- Fires Large Laser at Enfield (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference +1 partial cover = 8): rolled 6, miss!
- Fires SRM-6 at Enfield (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference +1 partial cover = 11): rolled 11, 4 missiles hit Center Torso (15/26 armor remains), Right Torso (18/20 armor remains), Right Arm (14/16 armor remains), Left Leg (damage blocked by terrain)!
- Gains 12 weapon heat

Bobcat
- Torso twists to threaten hex 0717!
- Fires PPC at Wolverine (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference = 10): rolled 6, miss!
- Fires Medium Laser at Wolverine(4 base + 2 range + 2 movement + 3 enemy movement + 1 EM Interference = 12): rolled 10, miss!
- Fires Medium Laser at Wolverine(4 base + 2 range + 2 movement + 3 enemy movement + 1 EM Interference = 12): rolled 7, miss!
- Gains 20 weapon heat

Cronus
- Fires Large Laser at Huron Warrior (4 base + 2 range + 1 movement + 2 enemy movement + 1 EM Interference = 10): rolled 9, miss!
- Fires Medium Laser at Huron Warrior (4 base + 4 range + 1 movement + 2 enemy movement + 1 EM Interference = 12): rolled 9, miss!
- Gains 8 weapon heat

Rommel Heavy Tank!
- Fires LRM-5 at Huron Warrior (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference + 2 minimum range = 11): rolled 10, miss!
- Fires Autocannon/20 at Huron Warrior (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference = 11): rolled 12, hit Rear Center Torso (0/9 armor, 5/16 structure remains)! Crit!

Hunter Light Support Tank
- Fires LRM-20 at Griffin (4 base + 0 range + 2 movement + 3 enemy movement + 1 EM Interference + 2 minimum range = 12): Rolled 8, miss!



Yantai Reservation
9 Watchman
- Fires Large Laser at Quasit II (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at Quasit II (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 11, hit Left Leg (14/19 armor remains)!
- Fires Medium Laser at Quasit II (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Machine Gun at Quasit II (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 9, miss!
- Fires Machine Gun at Quasit II (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 8, miss!
- Gains 18 heat, sinks 12! Overheating!

10) Blackjack
- Fires PPC at Toro (4 base + 2 range + 0 movement + 1 enemy movement + 1 steam cloud = 8): rolled 5, miss!
- Fires PPC at Toro (4 base + 2 range + 0 movement + 1 enemy movement + 1 steam cloud = 8): rolled 8, hit Left Arm (2/12 armor remains)!
- Gains 21 heat, sinks 20!

11) Raven
- Fires Medium Laser at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Right Arm (9/14 armor remains)!
- Fires Medium Laser at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 12, hit Left Torso (14/19 armor remains)!
- Fires SRM-6 at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, 4 missiles hit Left Torso (12/14 armor remains), Right Arm (7/14 armor remains), Right Leg (17/19 armor remains (TAC!)), Left Torso (10/14 armor remains)!
- Fires Machine Gun at Quasit II (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 5, miss!
- Fires Machine Gun at Quasit II (4 base + 4 range + 2 movement + 1 enemy movement = 11): rolled 9, miss!
- Gains 13 heat, sinks 12!

12) Firebee
- Fires SRM-2 at Plainsman Hovertank (4 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-2 at Plainsman Hovertank (4 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 5, miss!
- Fires SRM-2 at Plainsman Hovertank (4 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires SRM-2 at Plainsman Hovertank (4 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, 1 missile hit Rear (10/12 armor remains)!
- Gains 13 heat, sinks 10!

Cicada
- Holds fire!
- Gains 0 weapon heat

Phoenix
- Fires PPC at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-2 at Raven (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 4, miss!
- Fires SRM-2 at Raven (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 10, 1 missile hit Center Torso (14/16 armor remains)!
- Gains 14 weapon heat

Toro
- Fires PPC at Firebee (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 6, miss!
- Gains 10 weapon heat

Quasit II
- Fires Light AC/5 at Watchman (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 2, miss!
- Fires Medium Laser at Watchman (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 7, hit Center Torso (11/16 armor remains)!
- Fires Medium Laser at Watchman (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Left Leg (15/20 armor remains)!
- Fires SRM-2 at Watchman (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 11, 2 missiles hit Right Leg (18/20 armor remains), Center Torso (9/16 armor remains)!
- Fires SRM-2 at Watchman (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 10, 2 missiles hit Head (7/9 armor remains (Pilot hit!)), Right Arm (10/12 armor remains)!
- Fires SRM-2 at Watchman (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 6, 1 missile hit Left Torso (12/14 armor remains)!
- Fires SRM-2 (INFERNO) at Watchman (4 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 11, 1 missile hit Watchman, generates 2 heat!
- Fires Machine Gun at Watchman (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 7, miss!
- Fires Machine Gun at Watchman (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 6, miss!
- Fires Machine Gun at Watchman (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 9, miss!
- Fires Machine Gun at Watchman (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 3, miss!
- Fires Machine Gun at Watchman (4 base + 4 range + 1 movement + 1 enemy movement = 10): rolled 7, miss!
- Gains 15 weapon heat

Drillson Heavy Hovertank
- Fires Large Laser at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Left Torso (3/11 armor remains)!
- Fires SRM-2 at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires SRM-2 at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires SRM-2 at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-2 (INFERNO) at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 5, miss!
- Fires SRM-2 (INFERNO) at Raven (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 2, miss!
- Fires Machine Gun at Raven (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 9, miss!
- Fires Machine Gun at Raven (4 base + 2 range + 2 movement + 2 enemy movement = 10): rolled 7, miss!

Plainsman Hovertank
- Fires SRM-6 at Firebee (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, 4 missiles hit Right Arm (8/10 armor remains), Center Torso (9/11 armor remains), Right Arm (6/10 armor remains), Right Arm (4/10 armor remains)!
- Fires SRM-6 at Firebee (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!



End Phase:
Quasit II
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 12, succeeds!
- Through-Armor Critical chance in Right Leg! No critical hits sustained!

Huron Warrior
- Critical chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!

Watchman
- Must pass a 3+ consciousness test: rolled 7, succeeds!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!



Physical Combat Phase:
Firebee
- Kicks Plainsman Hovertank (5 base + 3 movement + 2 enemy movement - 2 kick = 8): rolled 10, hit Rear (3/12 armor remains)!



“There’s gotta be an easier way to give a back massage,” Sergeant Weber said as his Griffin spun about in midair. Its many-ton feet practically danced as they brushed the earth and he completed his turn with a little hop that went unassisted by his cooling Jump Jets. The gold dot in the center of his crosshairs pulsed as they slid over the Bobcat’s back. The Griffin’s arm-mounted PPC swung in a wide arc as his machine struggled to bring it in line with the nimble opponent. He fired a fraction of a second too soon and the azure whip of his PPC passed perhaps a meter over the medium laser housing he’d originally assumed was the Bobcat’s head.

It was such an unusual design for the Taurians: nimble and moderately durable rather than simply being a slow, plodding tank of a `Mech. It worried him how it could run and fire its entire armament without a pause. On a hunch, he toggled over to thermals and uttered a curse into the comms.

“That little jumpy bastard has double heatsinks. Where the hell did the Taurians get their hands on the schematics?”

“Same place we did, I’d imagine,” Reliance replied sardonically. “The Mariks weren’t exactly discerning.”

“Still,” Fynn grunted, “gently caress me. I’d thought Duke Hasek’s upgrade plan was supposed to give us a technological edge for a decade or two.”



************************************************************************



“I’ve got this guy,” Sergeant Laguerre called as his birdlike Raven crested a low rise. He kicked out with the machine’s right leg, using the motion to come about in a surprisingly sharp turn. Unlike most `Mechwarriors who strove to combat the bobbing, bird-like gait possessed by all `Mechs with retrograde legs, Laguerre instead cultivated it. He felt that enemy infantry found the inhuman motions unnerving; and that the unusually exaggerated running motion made his little Raven harder to hit. Lately he found his machine wasn’t so much running as it was hopping from one leg to the other.

The technicians had hated him for it; and he’d been chewed out for putting unnecessary stress on his leg actuators; but Laguerre didn’t care. A little extra stress on the knees was preferable to being shot, after all. It wasn’t overconfidence in his unhitability that enabled Troy to charge into close combat with a `Mech that outweighed him by at least fifteen tons. In truth, he recognized the enemy design: it was a Quasit, an IndustrialMech with guns that was no match for a real BattleMech; not even a little one like his Raven.

The actinic flash of his medium lasers left greenish-purple streaks on his retinas, and set the Quasit’s armor running in molten rivulets. His machineguns yammered relentlessly, and white-hot tracers glanced away from the Quasit’s rounded armor plating. The .50 caliber rounds were unlikely to do any real damage at this range but he wasn’t above trusting in dumb luck. At the very least, they might distract the pilot. He was surprised that the enemy pilot ignored him completely, focusing its own impressive quintet of anti-infantry weapons on the Lieutenant’s Watchman.

Troy Laguerre was so focused on the `Mech that he completely overlooked the Tank dead ahead of him. His Raven staggered as its large laser bored into his machine’s left torso. He leapt backwards almost instinctively, stopping his headlong run as his Raven’s birdlike beak twisted to cover his badly weakened armor. The hovertank hove into view, looking like a bar of soap with a wing-shaped turret. He muttered a bitter curse. The Drillson was one of the biggest hovertanks in the Inner Sphere. It wasn’t fair! Nothing so heavy had any right to move that fast!



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Rescue Capellan Survivors (incomplete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Destroy the Capellan Survivors* (incomplete)
- Defeat Taurian Forces (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Link up with the New Syrtis Rescue Party (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Destroy the New Syrtis Rescue Party* (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Primary Objectives:
- Survive (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (incomplete)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (1/6)







Point Zero Enemy Movement Mods:
- Talos II – Walked +0
- Bobcat – Jumped +3
- Cronus – Walked +1
- Hunter – Reversed +1
- Patton – Flanked +2

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Stationary +0
- Toro – Ran +1
- Quasit II – Walked +0
- Drillson – Flanked +3
- Plainsman – Flanked +3

Player Status:


Enemy Status:

PoptartsNinja fucked around with this message at 10:20 on Sep 12, 2013

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

PoptartsNinja posted:

11) Raven
- Fires SRM-6 at Quasit II (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, 4 missiles hit Left Torso (12/14 armor remains), Right Arm (7/14 armor remains), Right Leg (17/19 armor remains (TAC!)), Left Torso (10/14 armor remains)!

End Phase:
Quasit II
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 12, succeeds!

Does anything come of this TAC?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Bobbin Threadbare posted:

Does anything come of this TAC?

I forgot about it completely, actually. Let me fix that.

Edit: Fixed! I rolled a 5.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


That rear-shot from the Rommel might've been bad luck (needs 11, rolls 12, yeesh) but let that be a lesson not to turn your back on the enemy, especially one packing an AC-20.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Dolash posted:

That rear-shot from the Rommel might've been bad luck (needs 11, rolls 12, yeesh) but let that be a lesson not to turn your back on the enemy, especially one packing an AC-20.

He's actually exceptionally lucky it didn't hit a side torso. The Right/Left torsos can only take 19 damage from behind, and I have a weird tendency to hit right torsos. It was a bad hit, but it didn't cost him half his armament kill him outright due to his XL Engine.



VVV He ran through a hex with a dead `Mech in it, he was actually out of MP. He'd tried to get down the hill where partial cover would've given the Rommel a 12+ to hit him. VVV

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."
/\ Rough is just +1, yeah? Enough to turn one, looks like to me. Eh, no matter.

I'm afraid that "turn toward 0914" was an important part of my advice, Huron pilot.

I feel like that "defend the fallout bunker entrance" objective is going to come into play, somehow.

The Merry Marauder fucked around with this message at 04:21 on Sep 12, 2013

dis astranagant
Dec 14, 2006

That bit at the top about the Drillson skidding doesn't seem to match up with anything shown on the map.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The enemy team's turn 5 movement happens on the Turn 4 map, so that's the reddish-pink line on the last update.

Carbolic
Apr 19, 2007

This song is about how America chews the working man up and spits him in the dirt to die
Hooo boy.

The good news is I could take out the Plainsman pretty easily this turn by backing up one hex (unless I blew a whole bunch of 8+ rolls). The bad news is that I'd get to be target practice again, with 5s for the Quasit to hit me this time.

Edit: Can my pilot tell which of the Quasit's weapons are arm-mounted, and on which arms?

Carbolic fucked around with this message at 05:00 on Sep 12, 2013

Olothreutes
Mar 31, 2007

PoptartsNinja posted:

He's actually exceptionally lucky it didn't hit a side torso. The Right/Left torsos can only take 19 damage from behind, and I have a weird tendency to hit right torsos. It was a bad hit, but it didn't cost him half his armament kill him outright due to his XL Engine.



VVV He ran through a hex with a dead `Mech in it, he was actually out of MP. He'd tried to get down the hill where partial cover would've given the Rommel a 12+ to hit him. VVV

Ugh, I didn't realize the dead mech was +1 MP. Whoops. That'll teach me.

Yes, my intent was to be unhittable, instead I took a shot on an 11 to hit :sigh:

Although I guess even with the partial cover I still would have eaten the shot on a 12.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

Carbolic posted:

The good news is I could take out the Plainsman pretty easily this turn by backing up one hex (unless I blew a whole bunch of 8+ rolls). The bad news is that I'd get to be target practice again, with 5s for the Quasit to hit me this time.

You could jump over and push the Toro down the hill. :iamafag:

Runa
Feb 13, 2011

That Watchman's sheet is looking awfully orange awfully quick now, and the Huron just barely scraped by.

Gonna have to watch your back, Olo. Lit'rally!

Olothreutes
Mar 31, 2007

T.G. Xarbala posted:

That Watchman's sheet is looking awfully orange awfully quick now, and the Huron just barely scraped by.

Gonna have to watch your back, Olo. Lit'rally!

Yeah no kidding. I promise I've been freaking out about the rommel and the cronus in the googledoc, and this is precisely why.

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DarthXaos
Oct 27, 2010
I thought I fired everything at the Bobcat not the Hunter?

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