|
HitTheTargets posted:Actually, the biggest issue I have is Lili's +2 needing an additional cost. You're essentially going to be sacking all your creatures as soon as you play them just to plus your plus guy, so that you can get back the creatures you sacked. I don't know what your intent is, but it'd read better to me as "+2: Draw a card. If it's a creature card, discard it." The intent is that it works well with things that like dieing like doomed travelers or gravecrawlers, and also that she'd do the opposite of protecting herself. The idea as far as how she'd play is that you'd plus her once, then minus a few times to build up your board, then start plussing to go for the ultimate. Your idea is interesting, but I think it kind of encourages playing her in a deck with no creatures as a card draw engine. Is the problem with sacrifices as a cost, or with having a cost attached to plussing in general? HitTheTargets posted:Also I can't imagine Gary making Squirrels instead of Beasts unless he's still just a kid. So embrace the Watchmen Babies aspect of this and make their fancy titles "Jace, Teacher's Pet" and "Ajani, Hall Monitor." Garruk makes Squirrels mechanically because I wanted him to make 1/1s and I figured Squirrels made more sense that Saprolings. Flavor-wise, the intent is for him to be a weird hermit who does stuff and then leaves, and hermits are generally associated with Squirrels in magic. The Babies angle sounds kind of funny though.
|
# ? Sep 9, 2013 03:25 |
|
|
# ? Jun 8, 2024 05:05 |
|
A much more reasonable ability would be "Sacrifice a creature. If you do, draw a card." That lets her + no matter what, which is something you should be able to do.
|
# ? Sep 9, 2013 07:22 |
|
cheetah7071 posted:A much more reasonable ability would be "Sacrifice a creature. If you do, draw a card." That lets her + no matter what, which is something you should be able to do. Alright, that wording makes sense. I'll use that, but out of curiosity, is being guaranteed to be able to plus something that's vital for plainswalkers? Other card types get away with just sitting on the field or in your hand sometimes.
|
# ? Sep 9, 2013 07:44 |
|
I know this thread is a little old but being bored I have been making a cube of these ridiculous cards. I try to keep it as random as possible, cardnames are random and the art is from a google image search of the card name. Though I have gone with some of the more "playable" version of cards that came up I'm trying to go with interesting ones:
|
# ? Sep 21, 2013 22:40 |
|
More Cards:
|
# ? Sep 22, 2013 03:22 |
|
Rutibex posted:More Cards: The tentacle is silly. Persist will kill it, so it's just another ETB for no reason at all.
|
# ? Sep 22, 2013 04:47 |
|
Namagem posted:The tentacle is silly. Persist will kill it, so it's just another ETB for no reason at all. It wouldn't be the first card that dies immediately.
|
# ? Sep 22, 2013 04:57 |
|
Are we still doing made up cards? Theros Satyrs look like a lot of fun; so I came up with this: Revelry (R)(R)(R) Enchantment At the begining of your upkeep, put a 1/1 red Satyr into play with a Revelry counter, then place a Revelry counter on target creature. Creatures with Revelry counters cannot attack, block, or use activated abilities. When this enchantment leaves play, remove all Revelry counters from all creatures and tap those creatures.
|
# ? Sep 22, 2013 10:29 |
|
Namagem posted:The tentacle is silly. Persist will kill it, so it's just another ETB for no reason at all. Rubbish! Coming into play and immediately dieing could be used for something you just aren't being creative enough! I deliberately left in seemingly pointless powers; because who knows what actually is useful until your playing/drafting? The Boneless is also able to kill itself for 2 colourless
|
# ? Sep 22, 2013 11:06 |
|
quote:Enchantment (white) My super powerful Sphere of Safety/Ajani's Chosen tech.
|
# ? Sep 22, 2013 13:59 |
|
This is addicting More cards:
|
# ? Sep 22, 2013 14:15 |
|
Rutibex posted:More cards These are pretty great! How are you coming up with the names, by the way? Because I'm quite partial to "Gun-toting Witch".
|
# ? Sep 23, 2013 01:42 |
|
biosterous posted:These are pretty great! I'm using the name generator that Tardigrade posted earlier; then I hit refresh on the card generator until something that vaguely fits the name comes up. Magic Set Editor to make the cards: Tardigrade posted:I tried making mockups of the cards in Shenafu's card creator (http://www.shenafu.com/magic/cc.php). Everything is as it was in the card generator, except for the color weight in the mana cost and the name (randomly created here) with images taken from Wikimedia. Turns out they're even more hilarious when translated to visual form. Speaking of cards here are some more Rutibex fucked around with this message at 03:32 on Sep 23, 2013 |
# ? Sep 23, 2013 03:24 |
|
I had a project on the side to build a cube-draftable set of my own design -- one that went dormant when I lost a hard drive with a lot of it and then when I had to sink my summer into the bar exam. I'm back on it though and I think time let me refine a mechanic I wanted into something more playable. Plot [cost]: Exile a card from your hand face down beneath ~. Use this ability any time you could cast a sorcery. You may reveal the plot at any time you could cast an instant. (Could be on any permanent but probably just creatures) That's the basic shared portion of Plot. (Sort of like how Monstrous is the same ability but varying costs, buffs, and triggers). On its own, it does nothing but let you pay to exile cards from your hand. Then you give creatures individual spins on it like one creature letting you cast the plotted card as if it has flash, someone else revealing the plot and graving it as a one-time combat trick depending on what type of card it is, creatures who get static buffs based on plotting cards away, Etc. Etc. A way to spend dead cards, bluff others, improve your board stance while risking two-for-ones, etc. I think it works because if any individual thing is too strong or too weak, it can be tweaked individually without throwing the baby out with the bathwater, and it creates lots of different ways to apply the same basic mechanic. Flavorwise I'm hoping it makes the game a network of plots made, thwarted, and revealed, with bluffs and gambles all the way along. Am I running into any ticking time bombs here?
|
# ? Oct 24, 2013 20:32 |
|
Proxy up some cards and put them into Standard decks and see how it actually plays. Test with other people and see how easily they grok the mechanic and whether they enjoy using it.
|
# ? Oct 24, 2013 20:38 |
|
I plan on doing that. I just mean like is there any "you're about to break the game here" issues that are immediately obvious? The previous version was scrapped when it was pointed out it would basically let you play any color card without needing the manabase, and the fix I proposed was overly complicated.
|
# ? Oct 24, 2013 20:41 |
|
quote:Creature - Elf Warrior (1/1, green) This is ridiculous.
|
# ? Oct 24, 2013 20:43 |
|
What do you plan to have plot cards do with the cards they exile other than give you the ability to play them later? Is this basically just Imprint a cross between Imprint and Morph?
|
# ? Oct 24, 2013 20:46 |
|
Examples of where I'm looking to take it: When ~'s plot is revealed, put the plot in the graveyard. If it is a land card, search your library for up to two basic lands and put them onto the battlefield tapped. (I realize that out of context this looks insane: The point is it has a fairly high activation cost to plot the card in the first place.) or When ~ dies, reveal its plot. You may cast it as if it had flash. or ~ gets +2/+2 for each card exiled beneath it with Plot. And so on. Nehru the Damaja fucked around with this message at 21:14 on Oct 24, 2013 |
# ? Oct 24, 2013 21:09 |
|
I just tried using this for the first time, and I figured I'd share a few "gems" for you guys.quote:Creature - Human Wizard (1/2, black) and quote:Creature - Elf Shaman (2/2, green and red) are some broken creatures. Full board wipe, and a card that both thins your deck and is constantly untapping. quote:Sorcery - Generated (blue) This one can allow for some fun shenanigans... quote:Instant - Generated (green) On the other hand, this card is so trollish. It can shut down a whole bunch of plays from almost any type of colored deck. And lastly, perhaps one of the most broken Plainswalkers I have even seen: quote:Sashe Otali Summon, tap, push for game?
|
# ? Oct 31, 2013 13:03 |
|
Julias posted:Summon, tap, push for game? You tap your own dudes, too.
|
# ? Oct 31, 2013 13:27 |
|
Enchantment (blue) UU: return target land to its owner's hand UU: copy target spell or ability and you may choose new targets for the copy --His playground made of dreams may catch the wisest book – Odin Converted mana cost: 1 I wonder if this is playable
|
# ? Nov 7, 2013 06:22 |
|
Choices, choices.quote:Instant (black) Holy poo poo. quote:Enchantment (white) quote:Artifact h_double fucked around with this message at 05:33 on Nov 19, 2013 |
# ? Nov 19, 2013 05:31 |
|
quote:Creature - Goblin Samurai (1/1, red) quote:Land quote:Land quote:Artifact quote:Enchantment (black)
|
# ? Nov 19, 2013 08:05 |
|
quote:Creature - Human Warrior (1/1, green) quote:Instant (green)
|
# ? Nov 19, 2013 14:27 |
|
quote:Enchantment (blue) This seems versatile...
|
# ? Nov 19, 2013 23:14 |
|
quote:Creature - Dragon (3/2, red) quote:Enchantment (black) quote:Artifact quote:Creature - Zombie Wizard (1/2, black) quote:Land
|
# ? Nov 20, 2013 14:53 |
|
quote:Tribal Instant - Giant (white) quote:Oseca Japoposhatelol quote:Creature - Rat Cleric (2/2, black) quote:Enchantment (white) quote:Artifact (well, probably, anyway) quote:Instant (white)
|
# ? Nov 20, 2013 19:30 |
|
quote:Creature - Bird (2/2, blue)
|
# ? Nov 20, 2013 23:36 |
|
quote:Instant (green) You know, if this were, say, 1G I could see this being used. I like that risk/reward element if you self-poison for self gain, but if you run into an opposing poison deck, you might get hosed. Speaking of risk/reward: quote:Instant (blue)
|
# ? Nov 26, 2013 02:06 |
|
quote:Legendary Enchantment - Aura (green) Tap an untapped permanent you control: untap all permanents.
|
# ? Nov 26, 2013 22:50 |
|
Creature - Zombie (1/2, black) Whenever a creature regenerates, destroy all creatures. They can't be regenerated. Converted mana cost: 4 --------- I could see this being both legit, and a right motherfucker against regen-heavy decks. Eeevil posted:
I see your double flying and raise you triple flying. --------- Artifact Creature - Thopter (1/2, artifact) Flying flying persist flying --The proper map haunts bigger than the whispered tool Albeit the proper locket instructs more destructively than even the stalwart fireman – Kuri Converted mana cost: 3
|
# ? Dec 3, 2013 07:25 |
|
Magic Card Generator posted:Enchantment - Aura (green) EDIT: Magic Card Generator posted:Creature - Horror (2/1, black) Zemyla fucked around with this message at 08:33 on Dec 16, 2013 |
# ? Dec 16, 2013 08:06 |
|
Zemyla posted:And is there even any way to give a basic land an ability that targets another land without tapping? It can be a tap ability, since the targeting restriction will keep the ability from being activated in the first place. Also, Animate Land on a Forest, activate a Havengul Lich's ability targeting Rootrunner, Mirrorweave the Forest, and then cast Rootrunner. Your Lich is now a 3/3 Basic Land Creature - Forest with "GG, sacrifice ~this~: Put target land on top of its owner's library." Opinion Haver fucked around with this message at 08:28 on Dec 16, 2013 |
# ? Dec 16, 2013 08:24 |
|
Zemyla posted:Jesus loving Christ. If you have 4 or more life on turn 2, you can win instantly, or you can wait until turn 3 (or play a Dark Ritual) and make it so your opponent can't play any spells ever and you just wait to kill them at your leisure. "I win" "I win" "let's exchange white creatures"
|
# ? Dec 16, 2013 17:37 |
|
Magic Card Generator posted:Creature - Bird Knight (3/3, white)
|
# ? Dec 16, 2013 23:17 |
|
quote:Enchantment (red) Hope you've got eldrazis or huge green creatures, or you can never block me ever quote:Instant (red) This is fair. quote:Enchantment (blue) 4 cost delayed-use counterspell unless your opponent's playing blue, everything becomes birds (Tribal poo poo, I guess?), and it attaches an equipment to any creature, but the controller can equip it again unless it's controlled by you.
|
# ? Dec 25, 2013 21:33 |
|
quote:Creature - Cat Cleric (1/2, white) This is a pretty cool squire. quote:Creature - Zombie Faerie (2/1, black) gently caress WHITE quote:Sorcery - Generated (black) Black-on-black threaten? Would be kinda cute if it was B or 1B. quote:Instant - Arcane (white) The world's most specialized combat trick? quote:Instant (white) This one fits in well with the weird self-poisoning deck this generator seems to want to enable. HMS Boromir fucked around with this message at 18:33 on Dec 26, 2013 |
# ? Dec 26, 2013 14:14 |
|
quote:Enchantment (red)
|
# ? Dec 27, 2013 11:04 |
|
|
# ? Jun 8, 2024 05:05 |
|
quote:Instant - Arcane (red) Hell yeah. bring on the clashes!
|
# ? Dec 28, 2013 06:48 |