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Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

petrol blue posted:

Y'know, the more I hear about rogue trader (not just your game), the more I a) Think everyone playing it is very worrying, and b) Want to play it.

It's like a bad-guy campaign, except you're playing the 'marginally-better-I-guess' guys. Anyone remember SLA Industries? It's like that, but with more Manowar/less Korn.

Yeah, RT is a lot like that, My guys kidnapped a plane full of people from a world, then promptly forgot about them, it was only a few weeks later when it popped up in the comments on youtube that we remembered about them.

"Yeah, their all dead" was the only comment.

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Yawgmoth
Sep 10, 2003

This post is cursed!
The party in the 3.5 D&D (Eberron) game I run just found their way to the lair of a yuan-ti anathema who was repairing a shattered dreamwar gate in order to bring back dal'quor and make it permanently coterminous. In the first round of combat, the monk (with his adamantine claws to beat both its DR and regeneration!) took it from 300hp to 80 while the psion stole the key to the gate's repair and activation. This scared the crap out of it since it had never really taken much real damage, and so it started to beg for its life and offer all manner of artifacts and grafts and what-have-you. The party, being roughly 80% murderhobo alignment, decided to listen just long enough for it to fire off a mass suggestion that its offer is completely reasonable and should be accepted. Which half the party promptly failed the will save for and the other half were going to do anyways.

So now they are going to make this trade in order to acquire a very heavily modified creation forge, an imprisoned quori, and whatever other stuff they happen to pilfer in the process. But since they are a combination of murderhobo and zealot, nothing is stopping any of them from accepting the offer, making the trade, and then raining hell upon the yuan-ti city from their extremely armed and armored airship. Which is exactly what they are planning in telepathic conversation while negotiating with the horrible snake monster.

Nothing ever goes how I expect it to with my players. I love it.

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva
My group is currently doing Scales of War and I've kind of accidentally come up with the perfect way to deal with the module's obsession with setting buildings on fire. My character, Kirkwood, is carrying a fragment of a dead god of sky and storms (Sun, Freedom and Storm as domains). I've recently picked up Ritual Casting, fluffing it as him learning more about the rituals and ancient worship of that god. The set of rituals I picked to start with (with help from my DM) is mostly stuff like Endure Elements, Wind Word, Find the Path, stuff that'd be useful to folks who travel in the outdoors. Those aren't the rituals that have stood out, though. The ritual that HAS is Sundered Skies.

Sundered Skies is a pretty simple weather ritual, takes a minute and summons a huge rainstorm overhead. It puts out non-magical fires and otherwise acts like heavy rain. You can't press X to JASON, though.

The first use of it was towards the end of heroic, with some flying monsters dropping firebombs on part of a city. One minute after we finished the fight, all of the fires were out and I have a bitching storm cloud covering the city around me. Basically the most metal thing ever. I just used it again to deal with a magical lavaflow destroying this village we were sent to to find an NPC. I just grabbed it because it's thematic, but it's come in amazingly handy and really makes it seem like Kirkwood's falling into a sky god role.

neonchameleon
Nov 14, 2012



Anyone who says rituals in 4e are weak is either playing a combat-fest or isn't being creative with rituals.

the_steve
Nov 9, 2005

We're always hiring!

neonchameleon posted:

Anyone who says rituals in 4e are weak is either playing a combat-fest or isn't being creative with rituals.

Rituals always interested me, but I always played a Swordmage, and I've never been able to get into a campaign that lasted more than 2 sessions before the DM got bored or everyone else dropped out, so I've never gotten to play with them.

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva

neonchameleon posted:

Anyone who says rituals in 4e are weak is either playing a combat-fest or isn't being creative with rituals.

The only thing I don't like about them is the complete horrorshow that is the cost. It costs 125gp worth of reagents to call a thunderstorm. It costs 135 to teleport across an entire plane.

Error 404
Jul 17, 2009


MAGE CURES PLOT

Echophonic posted:

The only thing I don't like about them is the complete horrorshow that is the cost. It costs 125gp worth of reagents to call a thunderstorm. It costs 135 to teleport across an entire plane.

I always felt the crazy price of reagents is a holdover from older editions, and instead I just used those prices as a one-time thing.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Error 404 posted:

I always felt the crazy price of reagents is a holdover from older editions, and instead I just used those prices as a one-time thing.

I think his point is that there's no balance whatsoever, not that they're too expensive.

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva

FredMSloniker posted:

I think his point is that there's no balance whatsoever, not that they're too expensive.

It's actually both. They're expensive to get and expensive to cast. The costs being nonsensical just makes it annoying. If they were cheaper to acquire, it'd be one thing, but they're the cost of an on-level magic item. Then the lowest level ones cost 1/5 of their cost every single time you use them. It's insane and easily the most poorly designed part of 4e.

Yawgmoth
Sep 10, 2003

This post is cursed!
I love my Age of Worms group. After absolutely massacring the temples of Erythnul and Hextor, we find a lone kenku hanging out in front of the door to Vecna's temple. And since he's friendly and cordial, we are friendly and cordial. And so we spent the entire session having a nice chat about this nebulous prophecy and how the other two temples were assholes. But my character, a drug dealing monk/ranger with the very mercenary outlook born from living in Diamond Lake, can't ever let a potential "business opportunity" go to waste. Because the kenku want this place to stay hidden, so he offers to keep the secret... for a price. And we get about 5,000gp in coin and magic items. After leaving:

:eng101: Are we actually extorting the evil cult?
:ghost: Yes.
:eng101: I... I don't know if this is wrong or not.

We're the good guys.

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.

Yawgmoth posted:

I love my Age of Worms group. After absolutely massacring the temples of Erythnul and Hextor, we find a lone kenku hanging out in front of the door to Vecna's temple. And since he's friendly and cordial, we are friendly and cordial. And so we spent the entire session having a nice chat about this nebulous prophecy and how the other two temples were assholes. But my character, a drug dealing monk/ranger with the very mercenary outlook born from living in Diamond Lake, can't ever let a potential "business opportunity" go to waste. Because the kenku want this place to stay hidden, so he offers to keep the secret... for a price. And we get about 5,000gp in coin and magic items. After leaving:

:eng101: Are we actually extorting the evil cult?
:ghost: Yes.
:eng101: I... I don't know if this is wrong or not.

We're the good guys.

Hah hah! So, what, the cult is now known as "The Cult of the Ebon TriadMono"?

Yawgmoth
Sep 10, 2003

This post is cursed!

Agrikk posted:

Hah hah! So, what, the cult is now known as "The Cult of the Ebon TriadMono"?
I guess it would be "the cult of vecna eating two other gods" now.

SpiritOfLenin
Apr 29, 2013

be happy :3


Sorry for any typos, it's pretty late here.

Welp, our Rogue Trader group somehow managed at the same time to do an excellent service to the Imperium AND become even worse people than before. And, uh, less like people.

We'd been ferrying around a heretical girl band on their tour through the Koronus Expanse and it was time for the last ever gig of Hex Girls, with promises that it would change it's listeners "forever". For this session our group was both of our Explorator's, the Genetor Explorator who'd made some interesting and insane experimenting with Tyranid genes, the Explorator who'd turned herself into a Psyker by inserting interesting and heretical artifacts in himself and the False Man Seneschal. We made a deal with an Inquisition team to gather evidence against the Hex Girls, enough to put them away for heresy. Now we did do some stealth action to try to get some evidence against them before their last gig, but we only found circumstancial evidence and notes about the last gig implying that it was going to elevate the Hex Girls band to a 'whole new level'. Unsurprisingly we figured out this was going to be Bad. So we started preparing for the final gig, got the place, set up counter measures against whatever was going to happen - the most impressive one being the massive "servo-skull" made by our other Psyker Explorator, the skull housing all the technology came from a massive reptilian monster called Killian's Bane. Now there was some other stuff there as well, such as the special homemade genetic monstrosity, an Inquisition kill team and guard towers surrounding the arena we built for the gig. Surely our preparations were enough and we were going to be able to take down the Hex Girls, their corrupt manager and whatever they had up our sleeve? Hopefully with not too many casualties from the fact that there was going to be an audience there too.


The gig started, and when the final song started, things started to go horribly wrong. The band started to sing some weird song that essentially mind controlled the audience and had other funky effects, but that wasn't the worst part - after it ended the music started again, a horrible WUB-WUB sound from the oversized speakers they'd brought in especially for this gig (the DM put up a dubstep album on as our background music for the fight). It was also revealed that only one of them was actually 100% corrupt while the other ones were more like stupid dabblers in things they did not fully understand. The corrupt one, a servant of Slaanesh (the Chaos god of Pleasure and other similar stuff) began to change into something more daemonic on stage. The fighting began by my Genetor shooting out one of the two massive loud speakers, revealing what was inside - a goddamn Noise Marine, a Chaos Space Marine with a gun using sound as a weapon. He was less than pleased by being shot at with a hellgun and turned around to shoot at me and the other Explorator in our little hideout behind the stage. Meanwhile our Seneschal was busy murdering the corrupt manager and his Psychic Blank henchman, something which would keep him busy for most of the fight. The moment the actually corrupt Hex Girl got her first turn in combat both of the Explorators used the 'plot points' GM gave us to present something we'd prepared for the fight. First was the Genetor's monstrosity which attempted to charge the (floating and madly laughing) Hex Girl, not managing to catch her yet as it could not climb up the stage with enough agility. Then the marvel of tech heresy, the servo-skull made from a giant reptile's skull rose up from behind the VIP lounge and began firing at the main Hex Girl with two Lascannons - two laser cannons essentially. It almost killed her and the lascannons would keep on doing massive damage, they actually vaporised one of the two Noise Marines. The genetic monstrosity didn't fare nearly as well, it mostly just kept one of the Noise Marines busy while the Explorators were busy fighting the other one. One of the two Inquisition acolytes managed to get herself mind controlled by the Hex Girls' final song and was mostly busy fighting against the other Inquisitorial acolyte present, up until the non-mind controlled one disengaged and tried to help us fight against the corrupt Hex Girl. This did not work out since we'd sabotaged her flamer a couple of sessions ago, causing it to blow up and almost kill her. Uh, whoops? Eventually we managed to kill both of the Marines, the corrupt Hex Girl and break the spell. Final death toll: a few dozen audience members, two Noise Marines, all but one of the Hex Girls (and she was horribly mutated and given to the gentle care of the Inquisition), the corrupt manager and his minion, some of our guards and the genetic monstrosity. Casualties who survived the fight: The Genetor who took a pretty nasty hit to its leg (her technically but gender doesn't really matter after the genetic experiments she's participated in), not enough to sever it but it was pretty badly mangled, the Inquisitorial acolyte whose flamer blew up, the other acolyte whose mind took a beating due to being mind controlled and the other Explorator who took some nasty hits from the Chaos Space Marine as well before it got itself killed.

And then to the important stuff every RPG party loves: LOOOOOOOOOOOOOT! The Psyker Explorator found a new handy Chaos artifact to implant into her body, there was a big batch of heretical books which we used to kickstart our Librarium, we got a decent amount of profit from the Hex Girls tour, my Genetor's leg healed in interesting new ways making it look obviously not human (mostly because I bought True Grit as an elite advance, DM thought it needed some justification which the mutation granted) and then finally in the pile of heretical books we captured was a little black book filled with interesting things, which our increasingly corrupt Psyker Explorator snatched. She also got a mutation from corruption and her mind degenerated, making her less intelligent and charismatic as well as quite monstrous in her thoughts, making her immune to such as petty things as fear and insanity (because she's already completely nuts thanks to the mutation). Essentially both of our Explorators are now horrible monsters, just in different ways - one corrupted by Chaos, one by basically being a homegrown Tyranid monstrosity (also has puppy-like loyalty towards the Ordo Xenos Inquisitor who planned the experiments that resulted in the Genetor being what she is, one of the few reasons she was not incinerated when the secret project went horribly wrong. The other ones were mostly related to the fact that she's useful as a sort of blunt instrument against problems). False Man did not notice anything too weird about either one by loving up his Awareness rolls, maybe noticing that the Genetor's healing leg looked sorta weird. He was also the only one not changing either physically or mentally, even if he took a little bit of corruption and insanity during his stealth adventure.

Our next adventure is going to involve an Ork Warboss and his treasure map, something the DM says he's been planning for this whole summer. Can't wait. There are also going to be a few confrontations most likely, one between our Missionary in power armor and the Ork Warboss (or Kaptin John Silvork as he's known) and if the Psyker Explorator uses a Chaos power granted by the artifact there's going to be one between the two Explorators as well, though that's probably not going to be a physical confrontation.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
...I'm not sure if my favourite part of that was the Noise Marine hiding in the speaker, or the gigantic Dethklok-approved servo skull. Holy poo poo, that was hilarious reading.

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER

Bieeardo posted:

...I'm not sure if my favourite part of that was the Noise Marine hiding in the speaker, or the gigantic Dethklok-approved servo skull. Holy poo poo, that was hilarious reading.

Noise Marine for sure. Servo skull? Yeah, super impressive, but very much a thing to expect in the 40k world. Noise Marine infiltrating inside of a big rear end loudspeaker? Now if that didn't come from some insane Black Crusade game, your GM has a beautifully warp-touched mind.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



You should recruit an Ork into your party and then find an Eldar, so you can have all mayor enemies of Man working in the Imperium. Because it sounds like one of your Explorators is already a loyal servant of Chaos, the other is becoming a Tyranid and you have a guy who likes the Tau running around.

Please keep us updated, your adventure is a blast to follow!

SpiritOfLenin
Apr 29, 2013

be happy :3


We used to have a Dark Eldar player character before it died, and we have allied Ork NPCs loyal to our Captain on our ship, one of them being a former player character. It's just that they are Kommandos and we really don't know where the gently caress they are, we just vaguely know they exist. So we only need an Eldar of some sort on our ship to get the full line up of enemies of Imperium, and my Genetor has started thinking about the fact that a Dark Eldar Haemonculus would probably not give a poo poo about the Genetor being a monster and might be willing to help in experiments and installing of implants on her if the price is right. It's just pretty hard to find one. Would probably be easier to just find some crazy Genetor who can be convinced that there were absolutely zero negative consequences from the Tyranid experiments. Or one that does not know what Tyranids are and just thinks she's done some good and proper genetic improvements. It just wouldn't be as batshit insane as gettting a Haemonculus.

Forgot one detail about the loudspeakers the Noise Marines were hiding in: in the aftermath of the fight our DM revealed that inside of them were stasis pods that ran on cocaine. :allears:
Our DM owns. The best DM out of any group I've played in so far.

Asehujiko
Apr 6, 2011

nimby posted:

You should recruit an Ork into your party and then find an Eldar, so you can have all mayor enemies of Man working in the Imperium. Because it sounds like one of your Explorators is already a loyal servant of Chaos, the other is becoming a Tyranid and you have a guy who likes the Tau running around.

Please keep us updated, your adventure is a blast to follow!
Still a bit short on Necrontyr artifacts for a full house.

Groghammer
Aug 10, 2011

On a lonely planet spinning its way toward damnation amid the fear and despair of a broken human race, who is left to fight for all that is good and pure and gets you smashed for under a fiver? Yes, it's the surprising adventures of me, Sir Digby Chicken-Caesar!
A year or two ago a friend of mine decided to start a game of Scion. I know the game has a mixed repuation, and the combat system is one of the worst I've ever seen in an RPG, but the setting itself was really fun. There were four of us at the time the story happened:

Jackson Graves, former undertaker and scion of Anubis,
Morgan DiGermano, former policeman and scion of Hades,
Ken Ramirez, current millionaire philanthropist and scion of Hachiman (this was me), and his best buddy
Trey Miller, former casino con man and scion of Legba.

The overarching plot involved a mysterious entity who had been stealing everyone's divine artifacts. In an effort to preserve them, the gods sent a bunch of them to Earth, and we were supposed to search around until we found them all. Our quest took us to the Luxor casino, where a scion of Bast, Charlotte DeCarabas, was guarding the Feather of Ma'at, currently stored in a painting ready to be auctioned off the next day. However, the local gangs employed Scions of their own, and were likely to crash the auction and steal the painting before we could get the feather. We quickly formed a plan: We would go into the vault where the painting was held, extract the feather, then leave, nobody the wiser. The only issue: Three guards were stationed in front of the vault at all times.

I managed to sweet-talk my way past the guards and convince the door (Scions of Japanese gods can talk to objects) to open. I then tried talking to the painting to get it to give me the feather, but it would only give it to an Egyptian scion. I went back to the group and we discussed a second plan. We needed a distraction to get the guards away from the vault so Jackson could enter along with me.

Earlier, it had been established that Trey had previously been a notorious card-counter under the pseudonym Raymond Croft, and he had knocked over several casinos–including the Luxor–using this identity. He purchased a disguise, I withdrew some $50,000 in chips for him, and he proceeded to the casino floor. Upon arriving, the whole room went still as he made his way to the blackjack tables, seating himself in front of the meanest, most grizzled dealer in the room...who happened to remember him from last time. Security guards poured into the room to make sure that Raymond Croft wasn't getting away this time.

Meanwhile, Jackson and I made it into the vault and retrieved the feather. Upon grabbing it, horrific shadow monsters (agents of the overarching enemy of the campaign) chased us out of the vault and into the lobby. I called Trey and told him it was time to go.

While we were messing around with the painting, Trey had doubled his chips via obvious card-counting, and a ring of security guards surrounded him. After he got the call, he decided to make his escape. The following conversation became one of my favorite RPG moments of all time: (:clint: is Trey, :toughguy: is the dealer)

:clint:: You remember how I escaped last time?
:toughguy:: Yeah. You'll notice we tripled security at all the exits this time.
:clint:: That's why I'm doing something different this time. (Taking all of his chips and throwing them into the crowd) MERRY CHRISTMAS!!

The entire casino erupted into chaos as people scrambled to get the chips and Trey snuck out. Charlotte, intent on apprehending Raymond Croft this time waited at the door, but as we ran for the exit Trey took his last handful of chips and threw them at her, screaming "AND A HAPPY NEW YEAR!" We managed to get out in one piece with the feather.

Then we got into combat :negative:

It's getting late for me, but another time I'll post about my Hunter: The Vigil game with the same people, where we installed a five-dot Mjolnir Cannon into our bitchin' 80's van.

Two Headed Boy
Jun 28, 2006
Official product of the millenium experience
My group is currently working their way through the Call of Cthulhu campaign "Masks of Nyarlathothep" and my leniency as DM has unfortunately broken the game.

There is a side story in the London segment of it where the party are investigating the disappearance of a number of people related to an artist. The artist has recently become successful by painting otherworldly scenes.

The characters manage to break into his house, and find a painting hanging in the attic room which will suck people into another dimension if they stare at it for too long. In what I can only describe as a beautiful display of logic, they decide to steal the painting and make a weapon out of it, covering it with a coat and springing it on their victims when pressed.

The evil painting has so far bloodlessly ended some of the potentially dangerous encounters with individuals trained in magic etc. I probably SHOULDN'T have let them steal it, but it seemed like a really good idea at the time.

So far they've used it on:

2 bouncers (doormen)
1 evil snake woman
1 cult leader
30 cultists
2 of their own party (who were a liability, apparently).

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Well, when whatever elder being they're accidentally sacrificing things to comes and eats them all first, they'll deserve it.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.

man Scion combat sucks, and there's the typical WW creepiness, but strip those two out and you'd have the start of a pretty fun setting.

My Lovely Horse
Aug 21, 2010

Two Headed Boy posted:

So far they've used it on:

2 bouncers (doormen)
1 evil snake woman
1 cult leader
30 cultists
2 of their own party (who were a liability, apparently).
So all of those are now in the alternate dimension together and the cult leader has enough minions to press-gang the others into joining his scheme for revenge if they're not volunteering already? "Seemed like a good idea at the time" indeed.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Two Headed Boy posted:

I probably SHOULDN'T have let them steal it, but it seemed like a really good idea at the time.

So far they've used it on:

2 bouncers (doormen)
1 evil snake woman
1 cult leader
30 cultists
2 of their own party (who were a liability, apparently).

How many human sacrifices do the Cult Leader and the evil snake woman have to perform to activate the painting's 2-day dimensional gateway?

My Lovely Horse
Aug 21, 2010

I reckon 5.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
The mental image of a bunch of Kommandos just being 'somewhere' on a ship is hilarious.

"Hey what happened to those Orks we hired?"

"Damned if I know. Next time we needed 'em I was just going to broadcast 'Hey there's some good fighting on the surface of the planet, come down to the shuttle bay' over the ship's PA and see how many showed up."

Two Headed Boy
Jun 28, 2006
Official product of the millenium experience

nimby posted:

How many human sacrifices do the Cult Leader and the evil snake woman have to perform to activate the painting's 2-day dimensional gateway?

We got somewhat sidetracked about whether or not the painting zapped them to the exact location at the exact moment in time, resulting in a "Quake" style telefragging.

We rolled for it, and the telefragging option won. Enemy plot subverted.

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

Robindaybird posted:

man Scion combat sucks, and there's the typical WW creepiness, but strip those two out and you'd have the start of a pretty fun setting.

Seriously, the setting is really cool, but Scion just has the worst rules imaginable. At Hero you've already got issues with things like... what's it called, the stupid Agility thing that made you basically impossible to hit, and as you scale up you start running into gigantic specialization issues, where the only way you're going to be any good at something is if that is the one thing you've built for. It's awful.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Just run it in fate and have true mortals start at -1 instead off +0 in things they're untrained in.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Double post.

Golden Bee fucked around with this message at 04:12 on Oct 12, 2014

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.
I don't know, maybe he should just run it in fate and have true mortals start at -1 instead off +0 in things they're untrained in?

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers

Two Headed Boy posted:

We rolled for it, and the telefragging option won. Enemy plot subverted.

Only if you assume they were killed, rather than getting all jammed together into some kind of horrible chimera.

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.

petrol blue posted:

Only if you assume they were killed, rather than getting all jammed together into some kind of horrible chimera.

This being CoC, nothing the players suck into "somewhere else" is killed unless they go in after to verify. Ever.

Oh man... I imagine them all stuck together into a single amorphous blob of heads and extremities. Hah every time someone gets sucked into the painting the blob grows another two arms, 2 legs and a head until the extra-dimensional "room" is too full to hold them all and parts of the blob start protruding back into reality. With blood, slime and gore, of course.

"So you suck the guy into the painting and cover it back up with the coat. As you walk out the front door of the building, you notice that the painting is... leaking... something.

The security guard at the door sees the trail you have left and wants to have a word with you."

Then of course, some cultists somehow detect that the rift in the Aether that the overflowing painting sits in front of is growing larger and the rift is widening and come to investigate/worship/defile. Theft of painting... summoning rituals... chimera erupts from painting in a warehouse somewhere...

...ellipsis orgy...

Agrikk fucked around with this message at 01:01 on Sep 10, 2013

My Lovely Horse
Aug 21, 2010

Straight up human centipede, yo. Maybe without the poo poo part.

Two Headed Boy
Jun 28, 2006
Official product of the millenium experience

Agrikk posted:

This being CoC, nothing the players suck into "somewhere else" is killed unless they go in after to verify. Ever.

Oh man... I imagine them all stuck together into a single amorphous blob of heads and extremities. Hah every time someone gets sucked into the painting the blob grows another two arms, 2 legs and a head until the extra-dimensional "room" is too full to hold them all and parts of the blob start protruding back into reality. With blood, slime and gore, of course.

"So you suck the guy into the painting and cover it back up with the coat. As you walk out the front door of the building, you notice that the painting is... leaking... something.

The security guard at the door sees the trail you have left and wants to have a word with you."

Then of course, some cultists somehow detect that the rift in the Aether that the overflowing painting sits in front of is growing larger and the rift is widening and come to investigate/worship/defile. Theft of painting... summoning rituals... chimera erupts from painting in a warehouse somewhere...

...ellipsis orgy...

It'd be like the column of meat at the end of "The Thing" (Carpenter version).

That'd be epic. Action - > Consequence - > Repeat

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
Imagine four cultists, stood at the edge of a cliff dimensional portal...

Can it have 'with love from SA' branded on it's final rear end?

Agrikk
Oct 17, 2003

Take care with that! We have not fully ascertained its function, and the ticking is accelerating.

petrol blue posted:

Imagine four cultists, stood at the edge of a cliff dimensional portal...

Can it have 'with love from SA' branded on it's final rear end?

A tabletop RPG Easter egg? I love it!

McKilligan
May 13, 2007

Acey Deezy
Just had a pretty drat fun game of 3.5 last night- Our party is hovering around level 14, and we'd just received word that the big bad had launched a rather significant force against Castle Eastwatch, about a day's journey south from the town we were staying. We beat feet south, and arrive to see an army of Thaunoi (I guess they're called Tuskar or something? There's alot of houseruling. Basically walrus-dudes) pouring across an ice bridge over the river leading to eastwatch. They're assisted by some white dragonkin, and a white dragon.

Our party cosists of:
Myself, Red-Robed Mage, recent initiate of the Tower, Evocation specialist. Real good at setting poo poo on fire, and not too much else. Also addicted to Allomanya, basically meth produced from elf-blood, and currently suffering withdrawal.
Krieg, a rather min-maxed shitkicker of a dwarf cleric, able to grow real loving big and hit real loving hard, as well as do all the neat poo poo clerics can do, and finally
Mizuno Kender Rogue, tiny little dude who cartwheels too much and stabs things often. Rarely gets a chance to shine, as all too often we wind up fighting things that have a tendency not to bleed, so he jumps at any opportunity to poison or shank something in the kidneys.

The Thaunoi are funnelling across the bridge, so we've got a natural choke point. I put solid fog across it to slow them down, the dwarf throws down a wall of blades, and some kind of stone that emits a sphere of darkness, and we let the thaunoi hurl themselves into the meatgrinder while I hurl fireballs into the masses behind them, striking the white dragon in the process.
It doesn't take kindly to being singed, and casually flies across the river, hitting mizuno and myself with a breath weapon.

Now, my mage, while I have a number of pretty strong spells, is fragile as all hell, and I don't have too many options when it comes to handling a dragon. The kender and rogue are near the bridge, and I'm about 30 paces back when the dragon lands behind me, so I'm pretty much on my own, and I don't have anything strong enough to deal with this thing.

But I did think to bring Prismatic Spray. Basically, it's a cone attack, and when you strike something you roll a D8 to see which color affect the target, like so:
1 Red 20 points fire damage (Reflex half)
2 Orange 40 points acid damage (Reflex half)
3 Yellow 80 points electricity damage (Reflex half)
4 Green Poison (Kills; Fortitude partial, take 1d6 points of Con damage instead)
5 Blue Turned to stone (Fortitude negates)
6 Indigo Insane, as insanity spell (Will negates)
7 Violet Sent to another plane (Will negates)

I roll 5.

The dragon needs to make a Fort Save. It has to beat a 21 (10 + caster level (14) + spell (7) ).

It rolls a 3.
It has 18 Fort, making the save by the skin of it's teeth.

I'd come SO CLOSE. At this point, the GM, nice guy that he is, reminds me of something. What school was Prismatic Ray, what did I choose to specialize in when I became a full-fledged Mage of the Red school, and what bonuses did that confer that I might be forgetting about?

A quick review of my hastily scrawled notes reveals that I get +1 to my evocation spells, pushing the Fort save to 22, and decorating the battlefield with an awesome new statue.

Yawgmoth
Sep 10, 2003

This post is cursed!
10+14+7=31, and that's one hell of a houserule. A spell's DC is supposed to be 10+spell level+spellcasting stat mod.

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neonchameleon
Nov 14, 2012



Yawgmoth posted:

10+14+7=31, and that's one hell of a houserule. A spell's DC is supposed to be 10+spell level+spellcasting stat mod.

I think that was a typo - Fort 18, rolled a 3, had to beat a 21. Which means 10+4+7 seems right.

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