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fondue posted:Is there a wiki page on your mod? Sure is, I (or somebody) do need to update it though. http://wiki.technicpack.net/Artifice
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# ? Sep 10, 2013 03:19 |
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# ? Jun 3, 2024 16:07 |
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Anyone know any good setups for engineers toolbox? I have tried out a basic build in creative and I managed to make a Grinder+Furnace setup in one block, but it processes stuff really slowly, even with power.
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# ? Sep 10, 2013 14:30 |
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Shukaro posted:Sure is, I (or somebody) do need to update it though. http://wiki.technicpack.net/Artifice Oh, Artifice! The players on my server asked for your mod to be included in our next map! Thanks for the excellent work!
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# ? Sep 10, 2013 14:32 |
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Is there a way to get all the cool trees in Forestry without bee breeding? Like maybe some mod that just puts them on the overworld or something? Some people on my server don't mind the bee breeding poo poo, which is great for them, but I can't stand it.
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# ? Sep 10, 2013 15:22 |
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Fortis posted:Is there a way to get all the cool trees in Forestry without bee breeding? Like maybe some mod that just puts them on the overworld or something? Some people on my server don't mind the bee breeding poo poo, which is great for them, but I can't stand it. The way I did it is I went into forestry.cfg, then immediately closed it and removed Forestry and got Natura and Biomes O Plenty.
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# ? Sep 10, 2013 20:58 |
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Do the cool trees in forestry DO anything pr are they just more trees
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# ? Sep 10, 2013 21:00 |
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Yonic Symbolism posted:Do the cool trees in forestry DO anything pr are they just more trees They have new wood textures along with stairs and fences to accompany them. They're pretty good for building with if you want some variety.
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# ? Sep 10, 2013 21:04 |
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Yonic Symbolism posted:Do the cool trees in forestry DO anything pr are they just more trees Some of them have fruits that can be squeezed into seed oil or fruit juice. The former for "stuff?" and the latter for bonus ethanol production. Only neither the new Forestry multi-farms (which are admittedly cool when you figure them out, and pretty looking) or the easier to work with (but not as pretty) MFR harvesters recognize or harvest the fruit in my experience. Honestly, the only really neat things about Forestry in my opinion are the crazy multifarms and the biomass/ethanol/charcoal production of a tree farm for infinite power. Both of which can be done just as well with MFR's equipment that's a lot easier to work with. The only advantage of the fermenter/distillery setup is that it's easier to get a decent amount of fuel out of as compared to MFR's bioreactor which will devour materials for minimal gains if you're not careful.
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# ? Sep 10, 2013 21:21 |
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Alkydere posted:Some of them have fruits that can be squeezed into seed oil or fruit juice. The former for "stuff?" and the latter for bonus ethanol production. Only neither the new Forestry multi-farms (which are admittedly cool when you figure them out, and pretty looking) or the easier to work with (but not as pretty) MFR harvesters recognize or harvest the fruit in my experience. Multifarms have to be configured to Arboretum to pick fruit off trees, and you want the fruit picker, not the harvester.
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# ? Sep 10, 2013 22:51 |
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Alkydere posted:Some of them have fruits that can be squeezed into seed oil or fruit juice. The former for "stuff?" and the latter for bonus ethanol production. Only neither the new Forestry multi-farms (which are admittedly cool when you figure them out, and pretty looking) or the easier to work with (but not as pretty) MFR harvesters recognize or harvest the fruit in my experience. Forestry farms is kind of easier to automate but is more limited in what it can do. what it does do (if you are farming the right kind of tree) is poo poo two different kinds of fuel. The only issue is the initial (large) resource cost. But it tends to be cheaper energy wise when its constantly running. TL;DR It's a much better low end farm. Use MFR for mass production using fertilizer.
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# ? Sep 10, 2013 23:21 |
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I'm looking at setting up a server for myself and some friends soon, but it needs to be hosted ('cause I sure don't have the hardware to do it myself). Is there a host that's recommended over the others, or is creeperhost fine?
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# ? Sep 10, 2013 23:36 |
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m2pt5 posted:Multifarms have to be configured to Arboretum to pick fruit off trees, and you want the fruit picker, not the harvester. I fiddled with both in creative with the Toasty modpack. The Multifarm just didn't seem to recognize the fruit, either the pods or the stuff that fell from leaves. The fruit picker didn't seem to recognize any podded fruit besides chocolate on jungle trees. Though for all I was doing something wrong either way, but honestly oak saplings in a fermenter with water instead of juice gives more than enough free energy to work several combustion engines. SugarAddict posted:Forestry farms is kind of easier to automate but is more limited in what it can do. what it does do (if you are farming the right kind of tree) is poo poo two different kinds of fuel. The only issue is the initial (large) resource cost. But it tends to be cheaper energy wise when its constantly running. Basically, it's really up to personal preference in my opinion. The differences are really so slight that they more or less are negligible once everything is up and running.
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# ? Sep 10, 2013 23:38 |
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Serifina posted:I'm looking at setting up a server for myself and some friends soon, but it needs to be hosted ('cause I sure don't have the hardware to do it myself). Is there a host that's recommended over the others, or is creeperhost fine? http://creepercrew.net/ Has good pricing, might be worth checking out.
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# ? Sep 10, 2013 23:42 |
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Serifina posted:I'm looking at setting up a server for myself and some friends soon, but it needs to be hosted ('cause I sure don't have the hardware to do it myself). Is there a host that's recommended over the others, or is creeperhost fine? I use Akliz, and they have wonderful support and an easy to use web interface.
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# ? Sep 11, 2013 00:11 |
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Streaming some more code stuff tonight http://www.twitch.tv/shukaro Edit: EVERYBODY LOVES BUILDFILES RIGHT???? Syenite fucked around with this message at 01:19 on Sep 11, 2013 |
# ? Sep 11, 2013 00:16 |
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Cantorsdust posted:I use Akliz, and they have wonderful support and an easy to use web interface. As do I, dead-easy to setup and maintain, but it won't run Toast Crunchy unless you send a mail in to support to ask about getting the permgen size turned up.
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# ? Sep 11, 2013 01:04 |
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I'm planning on using a mod setup of my own, not one of the public packs. But it is a few... 50, I think. Or about there. Is that likely to be a problem?
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# ? Sep 11, 2013 01:13 |
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Now that that's taken care of, I can do things-that-aren't-build.xml Edit: taking a break from java for the night Syenite fucked around with this message at 02:27 on Sep 11, 2013 |
# ? Sep 11, 2013 02:18 |
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Shukaro posted:
It's ok, Dota 2 is my favorite Minecraft mod.
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# ? Sep 11, 2013 02:30 |
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Shukaro, 159 makes my server crash, but 157 doesn't. crash log server FML log
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# ? Sep 11, 2013 04:28 |
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Cantorsdust posted:Shukaro, 159 makes my server crash, but 157 doesn't. Whoops I forgot to sideonly a thing, I'll fix it tomorrow.
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# ? Sep 11, 2013 04:46 |
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Alkydere posted:... MFR's bioreactor which will devour materials for minimal gains if you're not careful. Try using melons. They have an absurd seed yield over other plants. The biofuel output from 20 or so melon plants is more than enough power to handle a basic AE network, quarry and auto ore processing.
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# ? Sep 11, 2013 13:14 |
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kerpow posted:Try using melons. They have an absurd seed yield over other plants. The biofuel output from 20 or so melon plants is more than enough power to handle a basic AE network, quarry and auto ore processing. Also squid. Ink (like all dyes) is consumable in a bioreactor, and squid have a ridiculous yield. Make a tank, cap the top so the squid can't poke their heads out and suffocate, and install a rancher on the side.
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# ? Sep 11, 2013 14:05 |
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Yeah ink is the best right now. I got 8 ranchers surrounding one squid feeding into 4 bio reactors and a DSU for the surplus, after two days the DSU have almost 800 000 ink in it.
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# ? Sep 11, 2013 14:18 |
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metasynthetic posted:Also squid. Ink (like all dyes) is consumable in a bioreactor, and squid have a ridiculous yield. Make a tank, cap the top so the squid can't poke their heads out and suffocate, and install a rancher on the side. I thought that was removed.
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# ? Sep 11, 2013 14:21 |
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I don't know about that, it's in the version Toast is using right now.
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# ? Sep 11, 2013 14:44 |
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That squid thing is amazing. That has to be how I power my space station now
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# ? Sep 11, 2013 16:25 |
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kerpow posted:That squid thing is amazing. That has to be how I power my space station now With the Quantum stuff in AE, you can even have your ink sacs available on your space station from your terrestrial squid farm.
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# ? Sep 11, 2013 18:11 |
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metasynthetic posted:Also squid. Ink (like all dyes) is consumable in a bioreactor, and squid have a ridiculous yield. Make a tank, cap the top so the squid can't poke their heads out and suffocate, and install a rancher on the side. Welp. I know now what I'll be doing once I get some lunch.
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# ? Sep 11, 2013 18:20 |
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I think having the sacs brought from earth would defeat the purpose of a squid-powered space station.
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# ? Sep 11, 2013 18:21 |
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Serifina posted:I'm looking at setting up a server for myself and some friends soon, but it needs to be hosted ('cause I sure don't have the hardware to do it myself). Is there a host that's recommended over the others, or is creeperhost fine? If you're at all comfortable in linux (or willing to learn) then you can get a nice VPS from Ramnode (promo code LEB35 for permanent 35% off) or DigitalOcean and roll your own server. I'm running a couple smallish servers with huge custom mod packs, one dynmapped, a mumble server, and web hosting for the pack downloads on a $20 server from Ramnode. Also, RE: Squid Power, I ran 180 MJ/t of biofuel generators comfortably on two bioreactors being fed by a single squid-rancher and a 16x16 melon/pumpkin farm. The three-product efficiency is crazy and over 90% of my ink ended up getting voided. It's even more ridiculous if you throw 4 Lilypads of Fertility down on the farm. I used pulverizers to seedify the fruits, but you can also do it with any form of autocrafting. For the squids, make sure you use a Jailer's Safari Net or else they'll up and disappear every couple hours Fruit Chewy fucked around with this message at 18:27 on Sep 11, 2013 |
# ? Sep 11, 2013 18:23 |
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Alkydere posted:Welp. I know now what I'll be doing once I get some lunch.
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# ? Sep 11, 2013 18:23 |
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Khorne posted:It also works with bone meal. Because it's a dye. Yes, but what's the easiest ways to get bones? Can it compete with a 5x5x5 squid-tank?
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# ? Sep 11, 2013 18:30 |
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Alkydere posted:Yes, but what's the easiest ways to get bones? Can it compete with a 5x5x5 squid-tank? There was supposed to be a bioreactor nerf that made it so you had to diversify significantly to get similar results to a single item now. When that comes into effect, if it does, it will be important to have multiple things to feed them. It'd be a well deserved nerf. Khorne fucked around with this message at 18:41 on Sep 11, 2013 |
# ? Sep 11, 2013 18:32 |
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So after placing down a floor of Advanced Blast Walls and Walls/Ceilings of Marble Pavers in a massive room (fully chunkloaded - 12 chunks large), i get really bad lag when breaking the advanced blast walls apart. I love the texture and their feature, but I am going to have to take them out of they are causing this problem. Anyone have any experience with Artifice and lag from using large amounts of the blocks?
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# ? Sep 11, 2013 18:34 |
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Khorne posted:It depends on what else you are doing. Spawners get bones pretty easily, and wither skeletons are a pretty common thing to have a permanent spawner setup for. With 9 different input products processing simultaneously, biofuel per input item yield doubles. (To 160 mB / item IIRC.) Efficiency scales linearly with # of inputs. So yeah, you can realistically just do a squid farm for everything. It is fun to setup more, though.
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# ? Sep 11, 2013 18:44 |
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If you really only want a single-crop bioreactor, and have magical crops installed, it's hard to beat dye seeds. The reactor will run off both the seeds and the dyes you can make from the essence. Since there are more than 9 dyes, that single crop type is enough to run a bioreactor at full efficiency. Bonus: never hunt down dye material again.
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# ? Sep 11, 2013 19:10 |
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MisterOblivious posted:If you really only want a single-crop bioreactor, and have magical crops installed, it's hard to beat dye seeds. The reactor will run off both the seeds and the dyes you can make from the essence. Since there are more than 9 dyes, that single crop type is enough to run a bioreactor at full efficiency. Bonus: never hunt down dye material again. Does either the multifarm or harvester work with magical crop plants? I know the planter at least knows what to do with the seeds.
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# ? Sep 11, 2013 20:15 |
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Alkydere posted:Does either the multifarm or harvester work with magical crop plants? I know the planter at least knows what to do with the seeds. For MFR-magical crop compatibility, it depends on the two versions. From my group of mods, I can say with certainty that the most recent MFR, 2.6.4-975, works with an older version of magical crops, 1.5.1.2.1.0. I saw in the magical crops thread that the newest version of magical crops doesn't work with MFR, and the mod author says that's on MFR's end to fix. Since powercrystals is nowhere to be found, you're probably better off updating MFR to its most recent version, and then keeping magical crops at a version that works with MFR. I'm going to see later tonight which is the most recent version that works with MFR.
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# ? Sep 11, 2013 20:27 |
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# ? Jun 3, 2024 16:07 |
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Yup, been testing it msyelf in creative. While the Dye-farm is probably the most absurdly productive for a bio-reactor, it's not feasable for automation. Neither the MFR harvester nor the entire multifarm system works with the dye. A pumpkin/melon farm, on the other hand, can do quite well with an auto-crafter turning pumpkins and melons into seeds. Finally a squid-reactor is obscene. The ranchers spit out ink sacs as fast as they can, which is ever so slightly faster than a bioreactor can empty itself out. What's even better is you can surround a tank with multiple ranchers. If it weren't for the fact that there would be no room for the power lines, you could make the entire tank out of ranchers and make so much loving ink. Alkydere fucked around with this message at 20:52 on Sep 11, 2013 |
# ? Sep 11, 2013 20:49 |