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Their little sprint trader is kinda being hounded by this light cruiser. That aside, a lot of things can happen and I'd like a generally functional battle system.
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# ? Sep 14, 2013 17:42 |
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# ? Jun 5, 2024 16:03 |
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In that case, the chance of a random light cruiser being good enough to resolve anything north of 3 degrees of success seems pretty slim. That said, three lance hits on a sprinter is basically going to trash it so play it how you will.
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# ? Sep 14, 2013 17:50 |
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Elukka posted:Okay, so just to make sure I've got it right: Any lance will score an additional hit every three degrees of success. Up until today, this is what I believed was the case, but I just spent about half an hour reading and rereading a few pages and have come to a different conclusion based on two things: The example box on page 221, and this from the most recent errata: RT errata 1.4 posted:Strength (page 219): The first bullet point under Strength reads: “This is the maximum number of hits a macrobattery can land on an enemy ship.” It should instead read: “This is the maximum number of hits a macrobattery or lance can land on an enemy ship.” If you look at the example box, they have a lance hitting with four degrees of success, but only scoring a single hit (with critical). It can't score any more, because it only has one strength. A lance battery with strength 2 would score two hits on 3 DoS but nothing else even if it got 6 or more. Basically, lances are poo poo.
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# ? Sep 14, 2013 18:04 |
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Huh. Looking like another case where I'm gonna have to come up with my own rules to make it work and the balance is still gonna be rear end afterwards because I am not a game designer.
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# ? Sep 14, 2013 18:22 |
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Regardless, lances are always 'better' in large ship engagements because they ignore armor.
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# ? Sep 14, 2013 18:38 |
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Elukka posted:Huh. TL;DR Macrocannon hits don't total up. Reduce armour by 12 all round. Now macrocannon behave like low-pen, full-auto guns in personal combat (so better vs. frigates). Lances behave more or less like high-pen, semi-auto guns (so better vs. cruisers). This fixes the fact that as it stands, macrocannon are actually pretty useless in frigate fights (as you need ~4 hits to get through 1 void shield + 15 points of armour and still do some damage whilst lances only need 2).
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# ? Sep 14, 2013 18:54 |
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goatface posted:If at some point you need them to stop giving a gently caress about the normal rules of behaviour, you can have the Rogue Trader acquire them. It's a canonical thing that RT's can pick up whole divisions of Imperial Guard while spreading the good word and then just "forget" to give them back, and as long as they have a reasonable rep with the IG they could probably pick up a small unit by sending a memo to the theatre commander. Very aware of that. This is mostly a semi-unwilling/unwitting job audition for the reg. Only a scrub RT acquires random yahoos for a highscale pillaging operation. You want a unit where everyone has a combitool and tech-use +10 for when you need everything taken, including the kitchinatus sinkatum
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# ? Sep 14, 2013 18:55 |
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Now the commissar is experimenting with blatant psychic phenomena. I love these guys.
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# ? Sep 15, 2013 02:42 |
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One of the other guys in my group took over DMing for a bit and I got to play my Arbiter. We are sent to a high-end sector in a hive city to make a token response to some bullshit report about Xenos spotted in the sector. We go to the local Adeptus Arbites office and find it completely up to the gills in paperwork. Like, stacks and stacks of paper everywhere. Why? The Arbites computer mainframe isn't working and the Administratum is using the Arbites HQ as an overflow archive. Well, our tech priest goes and fixes it. Then we do some investigating and find indications of there being a cult operating in the region. We grow suspicious of the Administratum because the Arbites' repair requests went unheeded for five months, meaning no one spotted from the records that all reports of sexual crime went to zero half a year ago, which is loving impossible unless someone is messing with things behind the scenes. Lead by my Arbiter and my buddy the Adept we bullshit our way into the Administratum and start knocking heads and flashing badges to get them to explain how the hell the repair request was delayed for five loving months. Turns out the repair request was lost, but the secretary assures us it's probably somewhere in the overflow archive. (The overflow archive is necessary because the chief magistrate volunteered to archive all the paperwork for the entire quadrant to curry favour with his superiors.) So they lost the Adeptus Arbites's repair request, in the overflow archive. Which is now at the Arbites's HQ. And then we discovered the chief magistrate and his secretary were running a brothel business on the side (they're probably Slaanesh cultists). The secretary chucked a hallucinogen grenade and tried to escape. Our Psyker dropped on the ground thinking he'd died. My Arbiter started shooting himself in the leg with manstopper rounds to get rid of the worms. The secretary himself thought he could fly and leapt out from the nearest window, plummeting five stories to his death. Imperial bureaucracy
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# ? Sep 15, 2013 13:55 |
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Ronwayne posted:Now the commissar is experimenting with blatant psychic phenomena. I love these guys. I was originally steering clear of the Commissar to avoid execution for lack of moral fortitude, but now I think I should avoid him for being stone cold crazy.
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# ? Sep 15, 2013 14:18 |
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Don't be afraid of him. Be afraid of the radical Inquisitor who's covering for him.
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# ? Sep 15, 2013 20:15 |
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Hodgepodge posted:Don't be afraid of him. Be afraid of the radical Inquisitor who's covering for him. Antti posted:Gigantic clusterfuck I love everything about this, and there is nothing that hallucinogen grenades can't make better.
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# ? Sep 16, 2013 06:09 |
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Hodgepodge posted:Secutors are the best thing, just because they get to irradiate people to death. What! How?
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# ? Sep 16, 2013 16:21 |
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I just had a player threaten to scuttle their ship if the others would not approve of him buying a better life support system/crew quarters, to 'improve the crew's quality of life'. When he got to port, he asked if he could do an acquisition test to buy all of the crew a nice meal and a round of beers. It was very heartwarming.
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# ? Sep 17, 2013 18:53 |
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New DH2 news: http://www.fantasyflightgames.com/edge_news.asp?eidn=4361 FFG was going to try something sort of new but appears they've caved in to grognard demands of backwards compatibility with the old lines and not moving to an action point system for combat. I'm a little saddened by this news.
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# ? Sep 17, 2013 19:03 |
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Eh, I'm not hugely disappointed. By OW they'd actually got the combat working, and DH2 added a bunch more complexity and bookkeeping for minimal gain. I'll miss the wound system making every hit count, but that's easy enough to add to the old crit system (lower wounds & make True Grit default for PCs).
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# ? Sep 17, 2013 22:15 |
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I'm saddened because, while I'm sure the new DH will work fine when it's OW with Inquisitors, I was kinda interested in the new direction. That, and from what we've seen, I doubt the new sector will be anything to get excited about. I just hope it's not as bad as Calixis was.
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# ? Sep 18, 2013 03:18 |
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Well, that's a hell of a thing. I've been running a DH 2.0 game with my group, who have never played the 40K rpgs before, and it was working pretty drat well. If they axe the wound/ap system it'll be a serious loss.
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# ? Sep 18, 2013 03:25 |
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Kenlon posted:Well, that's a hell of a thing. I've been running a DH 2.0 game with my group, who have never played the 40K rpgs before, and it was working pretty drat well. To be fair the AP system needed a pretty huge overhaul regardless.
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# ? Sep 18, 2013 03:35 |
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kingcom posted:To be fair the AP system needed a pretty huge overhaul regardless. How? It certainly allowed for far more flexibility than the "half action/full action" system in the older games.
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# ? Sep 18, 2013 03:47 |
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Kenlon posted:How? It certainly allowed for far more flexibility than the "half action/full action" system in the older games. Psychic powers were hugely screwed up for AP cost vs damage of comparative weapons (Then again psychic powers are kind of a mess to begin with). Weapons below 1 RoF failed to actually keep comparative damage with higher RoF guns and they could not perform the Aim + Called Shot actions and in some cases couldn't even called shot without giving up the dodge. High rate of fire weapons were far superior in almost all regards except for particularly highly armoured opponents. The Action Point system didn't really function too well when presented with anything that gave you more AP (such as multiple arms) The AP system could become problematic when trying to run large numbers (6+ became a huge issue for my group) of mooks (given there are no horde-style mechanics) which as is the current system seems to actively encourage high-number fights (combat builder says 1-3 elites and the rest of the fight should be mooks, that ends up with at least 3 mooks). Yea that stuff is ultimately fixable but its a far cry from saying that it was any better than Dark Heresy 1e.
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# ? Sep 18, 2013 04:11 |
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That's a bummer, one thing I've really loved about 40krpg is that they've never seemed afraid to try new stuff with each line.
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# ? Sep 18, 2013 04:37 |
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Pharmaskittle posted:That's a bummer, one thing I've really loved about 40krpg is that they've never seemed afraid to try new stuff with each line. Theres nothing saying that new stuff isn't going to be used honestly. Just that its going to be more in line with the old system. I would make the assumption that the AP system is going to get dropped though. Though to be fair each line wasn't hugely different. They each tended to do a couple of big change per system. Rogue Trader changed the money and did ship stuff, Deathwatch changed the career system and gave us hordes, Black Crusade dropped the career system and changed single/semi/fullauto attacks. The OW added the buddies and the mini-hordes. Each nice little changes that helped do their specific system a little better.
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# ? Sep 18, 2013 05:11 |
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If the rules do end up very similar to Only War people still have access to the current beta rules at least. Even if they do away with AP I hope the rules don't just become powered down Only War. Do we really need a book for that? With it's modular system of advancement it's the easiest book to move into a new setting.
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# ? Sep 18, 2013 07:18 |
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Tias posted:What! How? Look for the Rad-Cleanser in the IH. I think it's in at least one if the RT books as well. They're hard to find outside of archeotech ruins- and the hands of secutors on forge worlds.
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# ? Sep 18, 2013 08:41 |
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I am majorly disappointed, my group was really enjoying the AP and wound systems for the most part. On the other hand, no one is a psyker so I don't know how badly those powers messed with it.
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# ? Sep 18, 2013 08:58 |
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I was wanting WFRP 3e but in the 40k universe.
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# ? Sep 18, 2013 10:56 |
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Has there been any hint of a release date yet for DH2E? Usually FFG betas don't last very long.
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# ? Sep 18, 2013 17:28 |
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They said the next update, which will basically be a whole new beta rulebook, will come out in November. Figure a month or two for beta testing after that, then another year for art, printing, and distribution.
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# ? Sep 18, 2013 17:40 |
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I just want to say that the Calixian Infantryman's Portable Communications Trancription Device is the best entry in OW and possibly the whole FFG range.
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# ? Sep 18, 2013 17:48 |
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Where can I find that entry?
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# ? Sep 18, 2013 18:09 |
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OW Core book under one of the gear and equipment sections.
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# ? Sep 18, 2013 18:13 |
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Would it be ok to post a copy of just that entry? Or would that be ?
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# ? Sep 18, 2013 19:05 |
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Ashcans posted:I just want to say that the Calixian Infantryman's Portable Communications Trancription Device is the best entry in OW and possibly the whole FFG range. some commissar posted:CALIXIAN INFANTRYMAN’S What is that even supposed to be? edit: Oh poo poo, is it a ____pen____? That's hilarious. MoreLikeTen fucked around with this message at 20:13 on Sep 18, 2013 |
# ? Sep 18, 2013 20:10 |
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It's a hell of a long description for a pen.
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# ? Sep 18, 2013 20:12 |
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MoreLikeTen posted:What is that even supposed to be? A ball-point pen.
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# ? Sep 18, 2013 20:13 |
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Someone got paid money to write that.
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# ? Sep 18, 2013 20:16 |
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Also a primitive version is a pencil. You know, more guardsmen could use one. Not everyone knows how to use a data slate.
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# ? Sep 18, 2013 20:40 |
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I was scouring the book for stuff to requisition in Ronwayne's game and found that, although I had to read it twice before I worked out what the hell it was about. It's glorious. I particularly love the bit about a poor-quality version: if you have a lovely pen you have to shake it to get it working again
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# ? Sep 18, 2013 20:50 |
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# ? Jun 5, 2024 16:03 |
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Clanpot Shake posted:Someone got paid money to write that. And laughed his rear end off the whole time.
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# ? Sep 18, 2013 21:08 |