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hong kong divorce lunch
Sep 20, 2005

Kersch posted:

Naval base levels are the biggest (maybe only?) source of colonial points. Gotta keep those suckers upgraded for colonization.

That explains a lot and is a little unclear in game. Thanks.

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uPen
Jan 25, 2010

Zu Rodina!
You also get some colonial points for building and maintaining a fleet but like 90% of it is going to come from having a shitload of bases.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

RagnarokAngel posted:

Id love it if it went up to CK2's Old Gods start date. Have events representing the fall of rome and maybe this time you can stop it.

And then it converts to CK2 :unsmigghh:

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Kersch posted:

Naval base levels are the biggest (maybe only?) source of colonial points. Gotta keep those suckers upgraded for colonization.

uPen posted:

You also get some colonial points for building and maintaining a fleet but like 90% of it is going to come from having a shitload of bases.

Uh... well...

An ironclad gives 12 colonial points and consumes 3 supply, or 4 colonial points per point of supply. (This is the best ratio in the game.)
A level 3 naval base (1855 tech) gives 40 supply points and 70 colonial points- or 160 CP from ships and 70 base (69.6% ships)
A level 4 naval base (1875 tech) gives 80 supply points and 90 colonial points- or 320 CP from ships and 90 base (78% ships)

That's a theoretical maximum, of course, but even if you're going 2 commerce raiders to the ironclad you're still going to get an average of 3.11 CP per point of supply.

If you're playing the UK or another power with a lot of non-core ports then it might swing more towards bases, as non-core bases only give a fraction of their normal supply but all (I think?) of their colonial points.

EDIT: Though as the UK you already have more CP than pretty much everyone else combined, so who cares?

KOGAHAZAN!! fucked around with this message at 11:14 on Sep 14, 2013

SkySteak
Sep 9, 2010

RagnarokAngel posted:

Id love it if it went up to CK2's Old Gods start date. Have events representing the fall of rome and maybe this time you can stop it.

Barbarian Invasion was around the late 400s and you could try and maintain the WRE (which was a pain) and the ERE.

rhazes
Dec 17, 2006

Reduce the rectal spread!
Use glory holes instead!


An official message from the British Columbia Centre for Disease Control

SkySteak posted:

Barbarian Invasion was around the late 400s and you could try and maintain the WRE (which was a pain) and the ERE.

Playing as as the WRE in R:TW was amazing on the hardest campaign difficulty. You'd hole up one stack on the various bridges, holding off hordes of barbarians while furiously trying to convert your whole territory to Christianity with the one General that had some fragment of the true cross so you could actually tax people and begin to expand/counterattack. Too bad TW:R2 sucks horribly. I'm of a mind to play EU:Rome again, but drat that game can be insanely frustrating with its battle mechanics.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Autonomous Monster posted:

Okay, yeah, here we go. Maybe eighty songs, sorted by century but no weightings for war or whatever. Should all be legal and above board. Petrarch over on Paradox is guy whose stuff it is, so you should probably talk to him if you want to reuse it.
Well, that should help me fill out my current selection, thanks! Hopefully he'll allow it, seems like a pretty nice selection so far.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Pair'o ducks are doing a PDS AMA livestream tomorrow, and are taking questions in this thread. If you don't have access to that, post your questions here and I'll cross-post them for you.

EDIT: Or possibly this thread.

KOGAHAZAN!! fucked around with this message at 15:44 on Sep 16, 2013

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe


I have literally never seen AI Mexico win the Texas Revolution in V2:HOD.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Autonomous Monster posted:

Pair'o ducks are doing a PDS AMA livestream tomorrow, and are taking questions in this thread. If you don't have access to that, post your questions here and I'll cross-post them for you.

EDIT: Or possibly this thread.

http://www.twitch.tv/paradoxinteractive

Livestream starts in three quarters of an hours, if anyone's interested.

TinTower
Apr 21, 2010

You don't have to 8e a good person to 8e a hero.
Johan just confirmed that Rome 2 isn't going to be made yet because it's just not fun enough. :smith:

Jazerus
May 24, 2011


A Violence Gang posted:

About to finish my first EU4 game -- all I want to do now is play Paradox games but think I'll wait for EU4's next big patch at least before another round. Debating either an Old Gods game since I never actually played CK2 since that DLC but leaning toward V2 HoD.

Tried a few of the common suggestions like Sweden, Brazil and Japan; only game I've actually finished is Persia, which was OK but I felt like I was on the sidelines most of the time. Looking for something that:
  • doesn't start as a GP, would prefer something more manageable at the beginning;
  • preferably outside western/northern Europe, cause I'd like to learn some new geography;
  • has a natural goal, like territory to reclaim, a tag to form;
  • is constantly up in some poo poo -- I want stuff happening, I want to at least occasionally be the center of the world's attention.
Greece and the whole Balkans region seemed to be the subject of most of the crises in my games, anything there decently playable? Or something like that elsewhere?

Get New Nations Mod and try to form La Plata in South America. You won't be on the world stage much but it's a fun tag to form and you are in a good position for the Scramble for Africa. Forming France in the Srbja mod is fun, too, since you get to play as France without already being #2.

Riso
Oct 11, 2008

by merry exmarx

TinTower posted:

Johan just confirmed that Rome 2 isn't going to be made yet because it's just not fun enough. :smith:

I wouldn't even be excited if they were. Every other game they make is so loving half-assed.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Slippery fuckers refuse to be pinned down on a Dark Ages game. :argh:

"Maybe new brands in the future" is the best I could get out of them. :(

KOGAHAZAN!! fucked around with this message at 19:57 on Sep 17, 2013

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Autonomous Monster posted:

Slippery fuckers refuse to be pinned down on a Dark Ages game. :argh:

"Maybe new brands in the future" is the best I could get out of them. :(

That's almost enough to infer a yes.

Maybe.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Well, that was fun. I took notes, which I... will probably write up after I've eaten something.

EDIT:

BOOM!

It was Shams, Johan and one Ms. Linda Kiby who I did not recognise- SolSara? I don't know. She didn't get to speak much, both Shams and Johan liked to talk a lot. Plus some camera guy who spoke occasionally but was never explicitly named.

Studio Stuff:

• PDS is about 30-40 people now- Johan doesn't exactly know how large. Five years ago they only had nine.
• This includes a dedicated UI designer.
• Johan thinks they'll have a major game release every six months in five years time.
• I think, as a corollary to that, their stats show that there's little overlap between their series- CK2 players aren't Vicky players. CK and EU have to most overlap, but it's still not much.
• Johan likes Blizzard games- I think he said EU took inspiration from Starcraft (?!)
• There was a bit on sales which was even vaguer than what they've previously said, but I think the gist of it is that EUIV is doing better than CK2 did at this point in its life cycle.
• Oh, and CK2 is selling better in its second year than it did in its first.
• Shams gets sent 10 design documents a week from fans. They are all useless and that is a terrible way to get a game made, surprising no-one.
• Pdox will continue to iterate on their established brands for as long as people continue to buy the games. Surprising no-one.
• King was the funniest person in the office, and now that he is gone they toil in ceaseless Nordic severity. Scots- an invaluable addition to any office dynamic. Purchase your Scot to-day!
• Vicky and Rome are their most niche franchises, but both still profitable. They're still active franchises. Despite what was said about Rome below.
• PDS currently has five working teams- one on CK2 DLC, one on EUIV, two working on titles to be announced at PDXCON (January), and one not to be announced for a while. Ooooh, what could it be~?
• No plans to pick up mods and repackage them as DLC
• Antarctica DLC for all games when ten million people live there. I am going to hold you to this, Paradox. :colbert:

Other/New Series:

• Johan is willing to work on licensed games- if he has full creative control. He doesn't want to have to deal with design input from GRRM.
• Paradox Entertainment owns the license to the Spartacus TV series
• Johan has committed to Paradox games on tablets by 2014. He didn't look too happy about it- Shams I think you're working him too hard :haw:
• "Maybe new brands in the future"- this wasn't in response to a question on the Dark Ages specifically, but to moving outside of their perennials in general.
• A space/sci-fi themed game is definitely something Johan wants to do in the future!!! It's a question of having the labour to spare on it without starving the perennials, I think.
• A modern day game isn't happening. Ever.
• Shams... wants to make a zombie game? :geno: Crusader Zombies. Zombie Universalis. Hearts of Undeath. Victoria: an Empire under the Vampires
• They're open to doing a complete different sort (not GS) of game.
• No megagames (all era stuff)- not fun or deep
• No more narrow focus games
• Sengoku failed because not enough people knew enough about Japanese history to add texture to the game. Well, honestly son, the game should be adding its own texture regardless of what the player is bringing to the table.

HOI:

• The HOI3 release netted them 3 death threats a week :v:
• Johan wants to add more provinces to HOI4. Because that wasn't a really stupid design decision the first time around. Ms. Kiby thinks it is a stupid idea.

EUIV: was mostly covered in the EUIV thread, but

• Major patch next week along with the DLC- their largest patch ever, 1000-line patch notes. AI improvements, UI fixes, inflation rework, coring rework, etc. All of the 3 Mountains exploits- plugged.
• 15% of games are ironman- 20% are modded
• CK+ is the most popular mod, with GoT in second place
• The Danube shall not be usable for sea trading. :geno:
• They're not planning on rebalancing Muslim/Asian tech groups, they are happy with their performance thus far.
• No Sunset-Invasion style alt-history DLC- SI did okay, but not amazing, and it would be too fantasy for Johan. He actually said SI was "plausible", which does nothing to alter my belief that that project was one long "gently caress you" to people wanting more attention for the ROTW in EUIV
• Has a free-camera debug mode that's controlled by gamepad. Shams wants to release it, but Johan hates fun. And also it's buggy, maybe?
• Falalalan is no longer featured in EU because Johan worked for too long on EU2 and is sick to death of it :cry:
• No dynamic trade nodes- interestingly, Johan said it's not a technical problem, they just think it breaks the design. (Though, really, the static nodes are fine, it's the uni-directional flow that's the problem)
• Timeline will not be expanded- 1399 was a mistake.
• They are working on dynamic font sizing.

CK2:

• A "why no Jews in CK2" question flashed up at one point and was studiously ignored
• Supported for two more years.

Rome 2:

• Is not happening you guys it's not loving happening, shut the gently caress up about Rome already.

(seriously it's a bad game and a really, really, deathly boring period of history)

• Shams said they'd do it for $80m. I have decided this is their minimum acceptable bribe. :colbert:

Victoria:

• No more plans for V2 content; no plans as of yet for V3

KOGAHAZAN!! fucked around with this message at 22:23 on Sep 17, 2013

Nothingtoseehere
Nov 11, 2010


So, if they have 3 as-yet unannounced titles in development, and V3 and Rome 2 are not among them, what are they? I assume HOI4 is one, but what could the other 2 be?

Dibujante
Jul 27, 2004

Autonomous Monster posted:

(seriously it's a bad game and a really, really, deathly boring period of history)
In my opinion, it actually is better served by the Total War series (when the games actually work...), mostly because that time period (expansion of the Republic) is divided between political dickering back at home (which isn't modeled well in the Clausewitz engine) and Rome fighting all kinds of epic battles (which are modeled nicely in the Total War series).

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


nothing to seehere posted:

So, if they have 3 as-yet unannounced titles in development, and V3 and Rome 2 are not among them, what are they? I assume HOI4 is one, but what could the other 2 be?

We're finally getting a space 4x from paradox. You can even convert your East vs West saves! :yayclod:

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

nothing to seehere posted:

So, if they have 3 as-yet unannounced titles in development, and V3 and Rome 2 are not among them, what are they? I assume HOI4 is one, but what could the other 2 be?

poo poo, I forgot to mention, Johan said they "would have to start working on [HOI4] soon if [they] wanted to get it out by 2016." He could have been bluffing, I don't know. He did say that the first of the two projects to be announced in January is something people have been wanting him to do for ages. Which just raises further questions.

Dr. Video Games 0031
Jul 17, 2004

nothing to seehere posted:

So, if they have 3 as-yet unannounced titles in development, and V3 and Rome 2 are not among them, what are they? I assume HOI4 is one, but what could the other 2 be?

At least one of the two is an expansion, if not both.

Toplowtech
Aug 31, 2004

Autonomous Monster posted:

• I think, as a corollary to that, their stats show that there's little overlap between their series- CK2 players aren't Vicky players. CK and EU have to most overlap, but it's still not much.
I would love a family oriented game like CK2 where you play industrialist/nobility between 1825 and 1950 with factories, portfolios, political connections, the occasional World War and random chains of events based on Jeeves and Wooster. Your daughter just ran away with the chauffeur, your son is gay and everyone knows it, but worse of all that Ponzi guy was a con-artist! At least you still have those Russian bonds...

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
:sigh:

So they don't want to do something like a Modern Era Victoria 2-like game, but zombies, space empires, and fantasy are all fair game? Why? Isn't the past 50 years era full of interesting history? Or do they just not have anyone on the team who is interested in recent history and current events?

That's the most disappointing thing to me, I think, because, to reiterate something someone said a few pages ago, a modern ages Paradox game would be enough to keep me entertained for years on end.

Hopefully in 2050, the events of the present will be sufficiently in the past to interest whoever is running Paradox by then.

Pornographic Memory
Dec 17, 2008
March of the Eagles 2 I'm calling it.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Autonomous Monster posted:

I think, as a corollary to that, their stats show that there's little overlap between their series- CK2 players aren't Vicky players. CK and EU have to most overlap, but it's still not much.
Thus the need for more involved dynastic shenanigans, and ruler portraits. :colbert:

DrSunshine posted:

:sigh:

So they don't want to do something like a Modern Era Victoria 2-like game, but zombies, space empires, and fantasy are all fair game? Why? Isn't the past 50 years era full of interesting history? Or do they just not have anyone on the team who is interested in recent history and current events?

That's the most disappointing thing to me, I think, because, to reiterate something someone said a few pages ago, a modern ages Paradox game would be enough to keep me entertained for years on end.

Hopefully in 2050, the events of the present will be sufficiently in the past to interest whoever is running Paradox by then.
A modern day game would also be intensely political, far more than any of their previous titles. I can understand why Paradox wouldn't want to tackle it, considering that it would be basically touch upon pretty much every subject that gets people fired up. (Aside from the question of whether you have your toilet paper hang over or under the roll.)

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

DrSunshine posted:

:sigh:

So they don't want to do something like a Modern Era Victoria 2-like game, but zombies, space empires, and fantasy are all fair game? Why? Isn't the past 50 years era full of interesting history? Or do they just not have anyone on the team who is interested in recent history and current events?

That's the most disappointing thing to me, I think, because, to reiterate something someone said a few pages ago, a modern ages Paradox game would be enough to keep me entertained for years on end.

Hopefully in 2050, the events of the present will be sufficiently in the past to interest whoever is running Paradox by then.

Whenever this has come up previously, the answer has always been: Balkan nationalists. Or, to expound: modern history is highly contentious because it's still going on and people feel very strongly about it. We don't have the distance to take a properly historical perspective on it, and they don't want to deal with the enormous shitstorm that would inevitably descend on them were they to attempt to model something like the breakup of Yugoslavia.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

A Buttery Pastry posted:

Thus the need for more involved dynastic shenanigans, and ruler portraits. :colbert:

A modern day game would also be intensely political, far more than any of their previous titles. I can understand why Paradox wouldn't want to tackle it, considering that it would be basically touch upon pretty much every subject that gets people fired up. (Aside from the question of whether you have your toilet paper hang over or under the roll.)

Man guys do you have any tips for playing as Iraq in the 2003 start? I'm getting hammered when the US invasion event triggers. :(

EDIT:

Many folks posted:

Political shitstorm

Ahh. Well, yeah, I guess that's understandable.

DrSunshine fucked around with this message at 23:03 on Sep 17, 2013

Crameltonian
Mar 27, 2010

DrSunshine posted:

So they don't want to do something like a Modern Era Victoria 2-like game, but zombies, space empires, and fantasy are all fair game? Why? Isn't the past 50 years era full of interesting history? Or do they just not have anyone on the team who is interested in recent history and current events?

I imagine it's less a lack of interest and more that they really don't want to deal with the shitstorm that would arise from any Paradox game about recent history/current events. We might want to see how the Paradox forums would react to a Yugoslav Wars scenario but they sure as hell don't.

e: drat, beaten with the exact same example. Should have known someone would beat me to the 'lol Balkan Paradox forumites' bit.

AdorableStar
Jul 13, 2013

:patriot:


DrSunshine posted:

:sigh:

So they don't want to do something like a Modern Era Victoria 2-like game, but zombies, space empires, and fantasy are all fair game? Why? Isn't the past 50 years era full of interesting history? Or do they just not have anyone on the team who is interested in recent history and current events?

That's the most disappointing thing to me, I think, because, to reiterate something someone said a few pages ago, a modern ages Paradox game would be enough to keep me entertained for years on end.

Hopefully in 2050, the events of the present will be sufficiently in the past to interest whoever is running Paradox by then.

I was wondering why not have a game that spans from the time of the ancient Egyptions to 2050, but then I realised that it's too long a span, and would rapidly spiral into an alternate history. All of the scenarious would be fun to try, though. I'd like to play as the Romans. :hist101:

If only there were an option to reform the Roman Empire if you played as the Byzantines in EU4 or whatever. :sigh:

Kersch
Aug 22, 2004
I like this internet

Crameltonian posted:

I imagine it's less a lack of interest and more that they really don't want to deal with the shitstorm that would arise from any Paradox game about recent history/current events. We might want to see how the Paradox forums would react to a Yugoslav Wars scenario but they sure as hell don't

But they could work in Sham's Syria jokes about how he styles his hair with sarin gas into a modern game.

Dr. Video Games 0031
Jul 17, 2004

Any modern era game made in Paradox's current game engine would be a complete and utter joke. You just cannot make a good modern era game with Paradox style provincial and army systems. They'd have to create an entirely new engine from scratch and it would only be good for that one setting. They may as well not bother while their budgets and team sizes are still small. Making it "Victoria 2 style" would not even be close to good enough.

Kheldragar posted:

I was wondering why not have a game that spans from the time of the ancient Egyptions to 2050, but then I realised that it's too long a span, and would rapidly spiral into an alternate history. All of the scenarious would be fun to try, though. I'd like to play as the Romans. :hist101:

If only there were an option to reform the Roman Empire if you played as the Byzantines in EU4 or whatever. :sigh:

As for this, ever notice how every Paradox game, despite having the same engine and many of the same trappings, are actually wildly different experiences? How do you do that for just a single game? How do you make a single game that accurately models every era in history? The answer is you can't. So they won't try.

Dr. Video Games 0031 fucked around with this message at 23:07 on Sep 17, 2013

Littlefinger
Oct 13, 2012

Autonomous Monster posted:

• No megagames (all era stuff)- not fun or deep
Civ is plenty of fun. :colbert:

Autonomous Monster posted:

• Sengoku failed because not enough people knew enough about Japanese history to add texture to the game. Well, honestly son, the game should be adding its own texture regardless of what the player is bringing to the table.
They probably meant people at PDS.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Crameltonian posted:

e: drat, beaten with the exact same example. Should have known someone would beat me to the 'lol Balkan Paradox forumites' bit.

Once you've seen them in action, they tend to stick in your mind. :v:

Kersch posted:

But they could work in Sham's Syria jokes about how he styles his hair with sarin gas into a modern game.

That bit was... fun :shepface:

Littlefinger posted:

They probably meant people at PDS.

Nah, I think he specifically said "players", and Sengoku came about because they had a whole bunch of people in the office who wanted to do Japanese history stuff.

Dr. Video Games 0031 posted:

As for this, ever notice how every Paradox game, despite having the same engine and many of the same trappings, are actually wildly different experiences? How do you do that for just a single game? How do you make a single game that accurately models every era in history? The answer is you can't. So they won't try.

The obvious solution is to make a game whose ruleset changes as you progress. :unsmigghh:

Dr. Video Games 0031
Jul 17, 2004

Littlefinger posted:

Civ is plenty of fun. :colbert:

Civ doesn't even attempt to feel authentic or historically plausible in any way, though. Even when Pardox's games get wildly ahistorical they at least have an air of authenticity to them, at least to the laymen. "Yeah, this is how that era probably was." It's an extremely important part of the Paradox formula. You can't have that for every era in a game that encompasses all of recorded history, it's just not possible unless you make each era so wildly different in mechanics that they're practically different games. And at that point, they're better off just making actually different games one at a time. The only thing you lose is the connectivity between eras, and Paradox is making save converters as DLC now so we're starting to get that anyways.

One thing I wouldn't mind is a DCS World style universal launcher.

Bishop Rodan
Dec 5, 2011

See you in the funny papers, liebchen!

Kheldragar posted:

I was wondering why not have a game that spans from the time of the ancient Egyptions to 2050, but then I realised that it's too long a span, and would rapidly spiral into an alternate history. All of the scenarious would be fun to try, though. I'd like to play as the Romans. :hist101:

If only there were an option to reform the Roman Empire if you played as the Byzantines in EU4 or whatever. :sigh:

It's called Steppe Wolfe. :colbert:

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Autonomous Monster posted:

Once you've seen them in action, they tend to stick in your mind. :v:
For the game to make any kind of sense, it would have to touch upon subjects that far more people care about than Balkan nationalists. I really doubt they would be able to drown out the cries of people who think tax cuts are the solution to all life's problems, or the "I'm not racist, but.." types. Or really any kind of shithead, which the internet, and gaming in particular, is full of. And maybe it's just me, but harping on about Balkan nationalists just seems so unimaginative at this point.

Liberatore
Nov 16, 2010

Would you like
to know more?


When (that's no) moon hits this guy like a big Twi'lek guy: Liberatore!

Dr. Video Games 0031 posted:

One thing I wouldn't mind is a DCS World style universal launcher.

DCS World is a pretty recent addition to the otherwise stand-alone DCS games. As more and more games show up using the current engine, I won't be surprised if come up with something similar.

ThomasPaine
Feb 4, 2009

We have no compassion and we ask no compassion from you. When our turn comes, we shall not make excuses for the terror.

Kheldragar posted:

I was wondering why not have a game that spans from the time of the ancient Egyptions to 2050, but then I realised that it's too long a span, and would rapidly spiral into an alternate history. All of the scenarious would be fun to try, though. I'd like to play as the Romans. :hist101:

If only there were an option to reform the Roman Empire if you played as the Byzantines in EU4 or whatever. :sigh:

I'm sure you can reform the Roman Empire in EU4? There's an achievement for doing it, at least.

(Or is that just for importing a CK2 reformed empire?)

Littlefinger posted:

Civ is plenty of fun. :colbert:

I have such a love/hate relationship with civ. It's not a bad game, but I feel the enjoyability factor drops off significantly once you hit the industrial age (/the enemy turns start taking ten minutes to process). None of the game mechanics really feel like they work properly in the later eras, and I always find the fact you keep the same ruler from start to finish, and that you have Romans and Americans and Spaniards all having simultaneous empires really weird and jarring. It just all feels a little too much like a boardgame to be honest, and given that it's the best example of an entire history megagame simulator we have, that probably says it all.

ThomasPaine fucked around with this message at 23:47 on Sep 17, 2013

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat
No more plans for V2 content? drat. I was really hoping for an overhaul of the political system.

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PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Littlefinger posted:

Civ is plenty of fun. :colbert:

Civ is a fantastic abstract strategy game, with a vaguely historical theme slapped on top.

e:

ThomasPaine posted:

I'm sure you can reform the Roman Empire in EU4? There's an achievement for doing it, at least.

(Or is that just for importing a CK2 reformed empire?)

It's for, as the Byzantines, reconquering the territories the original Roman Empire held. There isn't a decision to 'become rome' and swap tags/colors/ideas when and if you do so, though, which is what the poster you were quoting was complaining about a lack of.

(I don't really get roman/byzantine fetishists, myself, but hey, diff'rent strokes for diff'rent folks.)

There aren't any achievements related to importing CK2 games, because imported CK2 games are 'mods', and you can't get achievements when playing a mod.

PleasingFungus fucked around with this message at 23:44 on Sep 17, 2013

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