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Readingaccount
Jan 6, 2013

Law of the jungle
Would a 7/5 pilot be cheaper and faster to train than a 5/6 pilot? It'd be perfect for the Kanga Jump Tank if it sees the light of day.
I suppose a more serious and expensive Lyran melee mech for ceremonial dueling purposes would also benefit from an expensive and time-consuming pilot (with some gunnery skill due to circumstances, but specialized towards piloting).

Readingaccount fucked around with this message at 20:07 on Sep 16, 2013

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Readingaccount posted:

Would a 7/5 pilot be cheaper and faster to train than a 5/6 pilot?

No. Vehicles use whole crews, and that's weight based. The Kanga's what, 50 tons? That'd give it a 3 man crew. That's expensive no matter what.

VVVV Probably, quads get an inherent bonus to piloting tests and have four legs to spread out their self-damage a bit. They also get more armor than other `Mechs of the same weight (an 80 ton quad can mount as much armor as an Atlas; but that's where that benefit ends).

PoptartsNinja fucked around with this message at 20:15 on Sep 16, 2013

Readingaccount
Jan 6, 2013

Law of the jungle
A quad is probably best for the concept of a dedicated DFA then?

Readingaccount fucked around with this message at 20:12 on Sep 16, 2013

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

Readingaccount posted:

How much does it cost?

It was pretty cheap in terms of money, I think it was about 750k, definitely under a million. Can't remember the BV off the top of my head, I imagine it's not much.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

In coming up with the fluff for my submission, I ended up creating a sort of companion design and kind of wish I could have submitted it alongside the main one. I'm really quite proud of both of them.

Gwaihir
Dec 8, 2009
Hair Elf
Man, I would always be that most hated guy if I played custom designs in TT games. Just noodling around with stuff for this contest, doing a 95t quad, 19t armor, 4/6/4 with TSM 17 DHS, and 11 MPLs + 2 ERMLs.

Max heat: 58
Dissipation: 34
TSM powered jumping quad kicks with a side of hot laser rear torso death: Priceless.
:shepface:

dis astranagant
Dec 14, 2006

Nah, if you really want to be that guy you want things that jump 7 or 10 with pulse lasers or snubs.

Runa
Feb 13, 2011

If only it were possible for an AgroMech to dual-wield combine harvesters.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

PoptartsNinja posted:

No. Vehicles use whole crews, and that's weight based. The Kanga's what, 50 tons? That'd give it a 3 man crew. That's expensive no matter what.

VVVV Probably, quads get an inherent bonus to piloting tests and have four legs to spread out their self-damage a bit. They also get more armor than other `Mechs of the same weight (an 80 ton quad can mount as much armor as an Atlas; but that's where that benefit ends).

Don't forget that Quads can Crabwalk! :pseudo:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Make whatever you will of this, but today's update is being written to the Drakengard soundtrack.

dis astranagant
Dec 14, 2006

Man, your dice don't need those kinds of ideas.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

PoptartsNinja posted:

Make whatever you will of this, but today's update is being written to the Drakengard soundtrack.

I hope the battles won't be interrupted by a horde of cooing, toothy Urbanmechs descending from the murky clouds above to devour the combatants.

landcollector
Feb 28, 2011

Scintilla posted:

I hope the battles won't be interrupted by a horde of cooing, toothy Urbanmechs descending from the murky clouds above to devour the combatants.

Clearly, we need Elemental Star Captain Cairn on the field.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

PoptartsNinja posted:

Make whatever you will of this, but today's update is being written to the Drakengard soundtrack.

A Soundtrack literally made to drive the listener mad.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

landcollector posted:

Clearly, we need Elemental Star Captain Cairn on the field.

Only if he rides into battle on top of a crimson Grand Dragon he found in an old fortress somewhere.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

DatonKallandor posted:

A Soundtrack literally made to drive the listener mad.

I genuinely like it. :colbert:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Steel Will: Tactical Update 6

Combat Phase
Impact Point Zero
2) Griffin
- No Orders Received!

3) Enfield
- Fires Large Pulse Laser at Talos II (4 base + 0 range + 1 movement + 0 enemy movement + 1 EM Interference - 2 Pulse Laser = 4): rolled 9, hit Center Torso (11/21 armor remains)!
- Fires Medium Laser at Talos II (4 base + 0 range + 1 movement + 0 enemy movement + 1 EM Interference = 6): rolled 6, hit Right Arm (8/13 armor remains)!
- Fires Medium Laser at Talos II (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference = 6): rolled 6, hit Left Leg (13/18 armor remains)!
- Fires Small Laser at Talos II (4 base + 4 range + 1 movement + 0 enemy movement + 1 EM Interference = 10): rolled 12, hit Left Arm (10/13 armor remains)!
- Fires LB-10X (slug at Talos II (4 base + 0 range + 1 movement + 0 enemy movement + 1 EM Interference = 6): rolled 6, hit Left Arm (0/13 armor remains)!
- Gains 21 heat, sinks 22!

7) Huron Warrior
- Fires ER Large Laser at Talos II (4 base + 2 range + 2 movement + 0 enemy movement + 1 EM Interference = 9): rolled 10, hit Right Leg (8/18 armor remains)!
- Fires Gauss Rifle at Talos II (4 base + 2 range + 2 movement + 0 enemy movement + 1 EM Interference = 9): rolled 8, miss!
- Gains 15 heat, sinks 17!

4) Wolverine
- Fires Large Pulse Laser at Talos II (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference - 2 Pulse Laser = 5): rolled 7, hit Left Leg (3/18 armor remains)!
- Fires Medium Pulse Laser at Talos II (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference - 2 Pulse Laser = 5): rolled 12, hit Head (3/9 armor remains)! Pilot hit!
- Fires Small Pulse Laser at Talos II (4 base + 2 range + 2 movement + 0 enemy movement + 1 EM Interference - 2 Pulse Laser = 7): rolled 8, hit Right Torso (15/18 armor remains)!
- Fires SRM-6 at Talos II (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 6, miss!
- Fires SRM-6 at Talos II (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 5, miss!
- Gains 27 heat, sinks 26!

Talos II
- Fires Large Laser at Wolverine (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 9, hit Center Torso (18/26 armor remains)!
- Fires SRM-6 at Wolverine (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 3, miss!
- Fires Machine Gun at Wolverine (4 base + 2 range + 1 movement + 2 enemy movement + 1 EM Interference = 10): rolled 8, miss!
- Fires Machine Gun at Wolverine (4 base + 2 range + 1 movement + 2 enemy movement + 1 EM Interference = 10): rolled 2, miss!
- Fires Machine Gun at Wolverine (4 base + 2 range + 1 movement + 2 enemy movement + 1 EM Interference = 10): rolled 7, miss!
- Fires Machine Gun at Wolverine (4 base + 2 range + 1 movement + 2 enemy movement + 1 EM Interference = 10): rolled 12, hit Left Leg (24/26 armor remains)!
- Gains 12 weapon heat

Bobcat
- Fires PPC at Griffin (4 base + 2 range + 3 movement + 0 enemy movement + 1 EM Interference = 10): rolled 3, miss!
- Gains 20 weapon heat

Cronus
- Fires Large Laser at Huron Warrior (4 base + 2 range + 1 movement + 2 enemy movement + 1 EM Interference = 10): rolled 4, miss!
- Gains 8 weapon heat

Rommel Heavy Tank!
- Fires Autocannon/20 at Griffin (4 base + 2 range + 2 movement + 0 enemy movement + 1 EM Interference = 9): rolled 10, hit Right Torso (0/20 armor remains)!

Hunter Light Support Tank
- Fires LRM-20 at Griffin (4 base + 2 range + 1 movement + 0 enemy movement + 1 EM Interference = 8): Rolled 5, miss!



Yantai Reservation
9 Watchman
- Fires Medium Laser at Quasit II (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 11, hit Rear Center Torso (1/6 armor remains)!
- Fires Medium Laser at Quasit II (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 9, hit Right Leg (12/19 armor remains)!
- Fires Machine Gun at Quasit II (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 9, hit Left Arm (12/14 armor remains)!
- Fires Machine Gun at Quasit II (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Left Leg (12/19 armor remains)!
- Gains 8 heat, sinks 12!

10) Blackjack
- Fires Medium Laser at Quasit II (4 base + 2 range + 3 movement + 0 enemy movement = 9): rolled 8, miss!
- Fires Medium Laser at Quasit II (4 base + 2 range + 3 movement + 0 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at Quasit II (4 base + 2 range + 3 movement + 0 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at Quasit II (4 base + 2 range + 3 movement + 0 enemy movement = 9): rolled 8, miss!
- Gains 16 heat, sinks 20!

11) Raven
- Fires Medium Laser at Plainsman Hovertank (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 11, hit Turret (13/18 armor remains)!
- Fires Medium Laser at Plainsman Hovertank (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 5, miss!
- Fires SRM-6 at Plainsman Hovertank (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 4, miss!
- Fires Machine Gun at Plainsman Hovertank (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires Machine Gun at Plainsman Hovertank (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 4, miss!
- Gains 18 heat, sinks 12!

12) Firebee
- Fires SRM-2 at Toro (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 10, 1 missile hit Center Torso (12/14 armor remains)!
- Fires Large Laser at Toro (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 11, hit Right Leg (0/14 armor, 4/8 structure remains)! Crit!
- Gains 13 heat, sinks 10! Overheating!

Cicada
- Fires ER PPC at Watchman (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 3, miss!
- Gains 15 weapon heat

Phoenix
- Fires PPC at Watchman (4 base + 0 range + 0 movement + 1 enemy movement = 5): rolled 9, hit Left Leg (5/20 armor remains)!
- Fires SRM-2 at Raven (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 10, 1 missile hits Left Leg (3/20 armor remains)!
- Fires SRM-2 at Raven (4 base + 2 range + 0 movement + 1 enemy movement = 7): rolled 10, 2 missiles hit Center Torso (7/16 armor remains), Right Torso (12/14 armor remains)!
- Gains 14 weapon heat

Toro
- Fires PPC at Watchman (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 10 weapon heat

Quasit II
- Fires Light AC/5 at Raven (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, hit Left Torso (0/11 armor, 6/8 structure remains)! Crit!
- Fires Medium Laser at Raven (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires SRM-2 at Raven (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 12, 2 missiles hit Left Leg (13/15 armor remains), Right Torso (9/11 armor remains)!
- Fires SRM-2 at Raven (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 3, miss!
- Fires SRM-2 at Raven (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, 1 missile hit Left Arm (9/11 armor remains)!
- Fires SRM-2 (INFERNO) at Raven (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, 2 missiles hit! Raven gains 4 Heat!
- Fires Machine Gun at Raven (4 base + 4 range + 1 movement + 2 enemy movement = 11): rolled 10, miss!
- Fires Machine Gun at Raven (4 base + 4 range + 1 movement + 2 enemy movement = 11): rolled 5, miss!
- Fires Machine Gun at Raven (4 base + 4 range + 1 movement + 2 enemy movement = 11): rolled 6, miss!
- Fires Machine Gun at Raven (4 base + 4 range + 1 movement + 2 enemy movement = 11): rolled 7, miss!
- Fires Machine Gun at Raven (4 base + 4 range + 1 movement + 2 enemy movement = 11): rolled 4, miss!
- Gains 12 weapon heat

Drillson Heavy Hovertank
- Fires Large Laser at Blackjack (4 base + 0 range + 2 movement + 2 enemy movement + 1 steam = 9): rolled 7, miss!

Plainsman Hovertank
- Fires SRM-6 at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, 3 missiles hit Right Leg (15/17 armor remains), Left Arm (0/12 armor remains), Right Leg (13/17 armor remains)!
- Fires SRM-6 at Blackjack (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, 6 missiles hit Left Arm (5/7 structure remains (Crit!)), Left Torso (13/15 armor remains), Right Torso (13/15 armor remains), Right Leg (11/17 armor remains), Center Torso (16/18 armor remains), Right Arm (10/12 armor remains)!


End Phase:
Talos II
- Must pass a 3+ consciousness test: rolled 5, succeeds!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 9, succeeds!

Griffin
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 11, succeeds!

Toro
- Critical chance in Right Leg! 2 critical hits sustained!
- - Hip hit!
- - Foot Actuator Hit!
- Must pass a piloting test or fall (5 base + 2 hip hit + 0 kicked = 7): rolled 9, succeeds!
- Must pass a piloting test or fall (5 base + 2 hip hit + 0 kicked = 7): rolled 8, succeeds!
- Must pass a piloting test or fall (5 base + 2 hip hit + 0 kicked = 7): rolled 9, succeeds!

Blackjack
- Critical chance in Left Arm! 1 critical hit sustained!
- - PPC Damaged!

Raven
- Critical chance in Left Torso! No critical hits sustained!


Physical Combat Phase:
Raven
- Kicks Plainsman (5 base + 3 movement + 3 enemy movement - 2 kick = 9): rolled 6, miss!

Firebee
- Kicks Toro (5 base + 2 movement + 1 enemy movement - 2 kick = 6): rolled 5, miss!


End Phase:
Raven
- Must pass a piloting test (5 base + 0 missed kick = 5): rolled 9, succeeds!

Firebee
- Must pass a piloting test (5 base + 0 missed kick = 5): rolled 6, succeeds!



“The Rommel’s moving up on you, get clear Fynn.”

“Don’t worry—” Weber had only barely begun to say when his cockpit went completely dark. He sat in stunned silence for a moment before uttering a vile string of curses that could’ve stripped paint. His cockpit’s electrical systems had simply quit, without any warning lights or audio cues. That shouldn’t have been possible: if the primary systems failed, the secondary systems should’ve taken over. And then the tertiary systems if the original back-ups failed. Only a complete engine failure should’ve cut power so completely, but the steady thrum of the `Mech’s fusion-powered heart told him that hadn’t happened.

Weber fought with his cockpit restraints, freeing himself with a victory cry that turned to a shout of alarm as his Griffin rocked under a hit from the Rommel’s main gun. He landed heavily, his head glancing from a secondary monitor. The hardened steel-ceramic corner drove painfully into his left shoulder; but he took the hit without complaint. He had more important things to worry about than a little bruising.

Dropping to his hands and knees, Fynn found the quick-release for the floor panel covering the cockpit’s power systems, and winced. The secondary and tertiary power systems ended in blank rubber caps—they’d never been connected by the production lines! That was something no experienced technician should’ve missed, but Fynn’s machine was so new it’d never been given a thorough inspection. An arc of blue-white plasma crossed the six inch span between the primary line and its connection point. It sputtered and coughed, scoring blackened lines into the insulated metal on which it sat.

Fynn stared, then laughed bitterly under his breath. Being electrocuted was better than anything the Taurians would do to him. With a fearful wince Fynn did what may have been the stupidest thing he’d ever done in his entire career: he seized the insulated power cable with his right hand and thrust it against the bare metal connecter it’d detached from. A few moments later, he woke up on the other side of the cockpit; bright purple and green afterimages swimming through his vision. The plasma arc had gone—the power cable had fused itself to the primary feed and his cockpit’s monitors flickered as they quickly rebooted and reconnected themselves to the Griffin’s core DI Computer.

He stood with a groan, his right arm sluggish and unresponsive. A black burn three inches wide stretched across his palm, and a hole perhaps four inches across had been burned through the shoulder of his field uniform, right where his shoulder had brushed the back of the command couch. Still, his fingers responded—sluggishly—to his brain. He could toggle primary targeting over to the left-hand joystick easily enough.

At least he wasn’t dead.



************************************************************************



“Crazy Cowboys are as eager for this fight as we are,” Anne Bellard said with a grim smile. She stuck to her target, a little Taurian Toro, like glue. The matchup was in her favor—the Toro was built for long-range fighting while her ancient Firebee excelled at close-range. The Toro sported perhaps a half-ton more armor, but now that she was close there was nothing the Taurian pilot could except try to buy itself a little breathing room or lure her into a trap. A difficult prospect when fighting a canny light `Mech pilot, made even harder when the light `Mech in question sported enough jump jets to flank any would-be ambushers.

Anne lived for fights like this: not the fight itself but crushing some arrogant son of a bitch who strutted onto the battlefield as though he’d already won the fight. In Anne’s mind, the Taurians were now the worst exemplars of this breed of `Mechwarriors. They’d expected some shock-and-awe and some nukes to win the fight for them, to demoralize the Duchy’s garrison forces and pave their way to a swift and painless take-over. Well, they’d been wrong. Dead wrong.

Their bombs hadn’t killed Anne. They hadn’t killed the Sirdar Militia. And now the Taurians were going to pay in blood for every square centimeter of soil they tried to occupy. She’d see to it personally.



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Rescue Capellan Survivors (complete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Destroy the Capellan Survivors* (incomplete)
- Defeat Taurian Forces (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Link up with the New Syrtis Rescue Party (complete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Destroy the New Syrtis Rescue Party* (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Primary Objectives:
- Survive (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (incomplete)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (1/6)







Point Zero Enemy Movement Mods:
- Talos II – Walked +0
- Bobcat – Ran +2
- Cronus – Ran +2
- Hunter – Stationary +0
- Patton – Flanked +2

Yantai Reservation Enemy Movement Mods:
- Cicada – Ran +3
- Phoenix – Jumped +3
- Toro - Stationary +0
- Quasit II – Ran +1
- Drillson – Cruised +3
- Plainsman – Cruised +2

Player Status:


Enemy Status:

PoptartsNinja fucked around with this message at 01:57 on Sep 20, 2013

apostateCourier
Oct 9, 2012


PoptartsNinja posted:

2) Griffin
- No Orders Received!

Awesome fluff covering for lack of orders

Welp. Get in those orders, or you'll eat AC-20 rounds. They are not tasty and are terrible for the digestion.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

apostateCourier posted:

Welp. Get in those orders, or you'll eat AC-20 rounds. They are not tasty and are terrible for the digestion.

In his defense, he did send me orders.

At 2:00 PM.

Today.

Three days after the 72 hour deadline (not a big deal as I couldn't have updated on Monday or Tuesday) and about 3 hours after I started working on the update.



I was going to say "I'm not doing this to make you feel bad," but that's not true. I want you to feel bad enough to start sending your orders. I want all of my players to succeed but I also want to update in a timely fashion.

Ever since Google Docs was implemented as a planning tool, that consistently hasn't been happening. I'm starting to wonder if taking the discussion / planning out of the thread was a good idea.

I try to get to questions as quickly as I can, and you guys have been great at asking questions in a timely or semi-timely fashion; but remember: this thread is also a resource. There're plenty of experienced players right here who would be more than willing to help you plan, especially if you're just looking for someone to bounce ideas off of. It doesn't even have to be public if you're worried about me seeing your plans early. I like to think I've gotten pretty good at using my always-lose initiative to dictate the terms of most fights, so knowing the plans you're considering doesn't really give me a lot of advantages. :ssh: Just a quick "Hey, I need someone to bounce ideas off-of, would someone send me a private message?" will probably get you a really quick response.

PoptartsNinja fucked around with this message at 01:26 on Sep 19, 2013

Rivensteel
Mar 30, 2010
This is it. It is time.

Justice Foot the Quasit!

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Also ask in the #megamek channel if you are confused about things.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


PoptartsNinja posted:

I genuinely like it. :colbert:

Do you also own the Nier soundtrack? I've always thought that one was their best work.

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe
PTN your fluff is so amazing. Please write an entire battletech book then goonfund publishing. Or just keep being amazing, you know, whatever.

dis astranagant
Dec 14, 2006

Defiance Industries posted:

Do you also own the Nier soundtrack? I've always thought that one was their best work.

Different composer, but still pretty amazing.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Defiance Industries posted:

Do you also own the Nier soundtrack? I've always thought that one was their best work.

I never played it. I don't own a PS3 and I never checked to see if it came out on another system.

dis astranagant
Dec 14, 2006

Pretty sure it's also on 360.

Runa
Feb 13, 2011

Oof! That Griffin. "Alright, let's just work that into the narrative."

Gotta get your orders in, it's only a single PM. Even if you don't know if you're making the right move, making any move is better than nothing. And if something's come up and you'll be away for a while, it's courteous to give PTN and the rest of your Goonlance a heads up.

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Ouch, that Griffin ate a big hit there. Nice fluff for it standing still when no orders were received in a timely manner. I remember getting a lot less fluff but still a pretty decent explanation for that when it happened to my Banshee last mission after I didn't get any orders in on time.

Still, you guys should really get your orders in on time. I've kinda grown attached to the pair from the DNS militia in Impact Point Zero in the small amount of time we've seen them, and would hate to see something untoward happen to the two of them...

MadGamer
Jul 10, 2001

I embrace the gay community
I just found this excellent thread. I would love to sign up to be a pilot evansbr@gmail.com

Looking over the last round I have a few questions:

1) Why did the Toro not take a PSR at +2 during the shooting phase (Hip Actuator Destroyed)?
2) How did the Toro make a kick attack with a damaged hip?
3) If I'm reading this right, the Toro has already moved. How did it use 7 MP when its profile should be 3/5/0 (half movement for damaged hip).
4) I assume the Toro passed its PSR to run with a damaged Hip actuator?

If you've streamlined these rules to make GMing easier, I understand. I streamline quite a few things when I run BT games for new players. I also think you're doing an excellent job with your adjustments to canon, please keep it up!

MadGamer fucked around with this message at 04:50 on Sep 19, 2013

Readingaccount
Jan 6, 2013

Law of the jungle
Looks like the Drillson is about to deposit some Bio-Hazard proofed guys at the bunker door. :getin:

If it was me I'd just go for the full win like the Raven, rather than sacrifice odds to haul in a secondary for sure, but this makes for the better story. Plus maybe there's some sort of information or other type of advantage to be had (asking a player to stand close to it for 6 rounds is quite the order after all), it's a long shot, but possible.

-

DNS Goons are really tearing through Impact Point Zero despite their handicap this round.
The Talos on the Rommel is just adorable. :)

Readingaccount fucked around with this message at 03:12 on Sep 20, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

MadGamer posted:

Looking over the last round I have a few questions:

Actually no, those were all me forgetting it took crits to the leg. I'll fix that.

kingcom
Jun 23, 2012

hooman posted:

PTN your fluff is so amazing. Please write an entire battletech book then goonfund publishing. Or just keep being amazing, you know, whatever.

Seriously PTN you should probably get on this.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Apologies if this has already been posted, but it turns out George Ledoux has been doing a series on Youtube called 'The Duncan Fisher Minute'. There are five episodes so far, each about a minute long, with the latest one having been uploaded five days ago. If you can't get enough of the voice of Solaris I recommend checking them out.

Ferrosol
Nov 8, 2010

Notorious J.A.M

well I've been a naugty boy. Will try and get my moves in ASAP this time.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Ferrosol posted:

well I've been a naugty boy. Will try and get my moves in ASAP this time.

Don't worry about it too much; you haven't done anything wrong and I'm not angry or anything. You've been consistently very late with your orders. I'm easy to work with: if you need more time just ask, I can accommodate.

It's the silence I don't like.



Edit: And the Toro's "movement" has been updated to account for its broken hip.

dis astranagant
Dec 14, 2006

It still kicked while missing a hip and a foot.

Soylent Pudding
Jun 22, 2007

We've got people!


Is my Blakjack able to punch things or can I not do that because my arms are guns?

apostateCourier
Oct 9, 2012


Soylent Pudding posted:

Is my Blakjack able to punch things or can I not do that because my arms are guns?

You cannot punch things without hands. I stand corrected. Kicks work just fine, though.

apostateCourier fucked around with this message at 23:38 on Sep 19, 2013

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Yes you can, but the damage is halved and then halved again if you don't have actuators. The Blackjack punches for 1 damage.

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


I'm glad to see you're taking a hard line stance on "72 hours means 72 hours", PTN. It's certainly better for your sanity, and we get more updates. :toot:

AC20s make for powerful motivation.

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